Deploying and Testing Xamarin.iOS Apps
This section covers topics used to test an application as well as how to distribute it. Topics here include things such as tools used for debugging, deployment to testers and how to publish an application to the App Store.
This article shows how to configure, build, and publish a Xamarin.iOS application for distribution through various different means, including:
Ad-Hoc and Enterprise deployments allow developers to create packages that can be distributed for testing or to internal company users. This document explains how to create an IPA that can be synced to an iOS device using iTunes.
This set of guides covers code signing and provisioning essentials such as working with property lists, and how to provision your app for application services.
Xcode 9 introduced the option of deploying to an iOS device or Apple TV through a network, rather than having to hardwire your devices every time you want to deploy and debug your app. This feature is currently in preview.
TestFlight is now owned by Apple, and is the primary way to beta test your Xamarin.iOS apps. This article will guide you through all steps of the TestFlight Process – from uploading your app, to working with iTunes Connect.
Both the Visual Studio and Visual Studio for Mac IDEs include support for debugging Xamarin.iOS applications both in the iOS simulator and on iOS devices. This article shows how to use the debugger as well as how to configure various options it supports.
This document describes how to create unit tests for your Xamarin.iOS projects. Unit testing with Xamarin.iOS is done using the Touch.Unit framework that includes both an iOS test runner as well as a modified version of the NUnitLite framework that provides a familiar set of APIs for writing unit tests.
This article describe how to use Instruments on any iOS device and any Xamarin.iOS application. It also looks at how to profile applications in the simulator.
This article walks through how to use Apple’s Instruments tool to diagnose memory issues in an iOS application built with Xamarin. It demonstrates how to launch Instruments, take heap snapshots and analyze memory growth. It also shows how to use Instruments to display and pinpoint the exact lines of code that cause the memory issue.
Explains how the linker works to ensure the smallest possible application package, as well as how to modify its settings and usage.
There are many techniques for increasing the performance of applications built with Xamarin.iOS. Collectively these techniques can greatly reduce the amount of work being performed by a CPU, and the amount of memory consumed by an application.
Notes and information on mtouch.exe, the command line tool that builds your project into an application usable by iOS.
This guide explores how to time your apps and how to use methods that can be employed for quicker builds for all build configurations.
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