IDisposable.Dispose Yöntem
Tanım
Uygulama tarafından tanımlanan, yönetilmeyen kaynakları serbest bırakma, salma veya sıfırlama ile ilişkili görevleri gerçekleştirir.Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
public:
void Dispose();
public void Dispose ();
abstract member Dispose : unit -> unit
Public Sub Dispose ()
Örnekler
Aşağıdaki örnek, yöntemini nasıl uygulayabileceğinizi gösterir Dispose .The following example shows how you can implement the Dispose method.
#using <System.dll>
#using <System.Windows.Forms.dll>
using namespace System;
using namespace System::ComponentModel;
using namespace System::Windows::Forms;
// The following example demonstrates how to create a class that
// implements the IDisposable interface and the IDisposable.Dispose
// method with finalization to clean up unmanaged resources.
//
public ref class MyResource: public IDisposable
{
private:
// Pointer to an external unmanaged resource.
IntPtr handle;
// A managed resource this class uses.
Component^ component;
// Track whether Dispose has been called.
bool disposed;
public:
// The class constructor.
MyResource( IntPtr handle, Component^ component )
{
this->handle = handle;
this->component = component;
disposed = false;
}
// This method is called if the user explicitly disposes of the
// object (by calling the Dispose method in other managed languages,
// or the destructor in C++). The compiler emits as a call to
// GC::SuppressFinalize( this ) for you, so there is no need to
// call it here.
~MyResource()
{
// Dispose of managed resources.
component->~Component();
// Call C++ finalizer to clean up unmanaged resources.
this->!MyResource();
// Mark the class as disposed. This flag allows you to throw an
// exception if a disposed object is accessed.
disposed = true;
}
// Use interop to call the method necessary to clean up the
// unmanaged resource.
//
[System::Runtime::InteropServices::DllImport("Kernel32")]
static Boolean CloseHandle( IntPtr handle );
// The C++ finalizer destructor ensures that unmanaged resources get
// released if the user releases the object without explicitly
// disposing of it.
//
!MyResource()
{
// Call the appropriate methods to clean up unmanaged
// resources here. If disposing is false when Dispose(bool,
// disposing) is called, only the following code is executed.
CloseHandle( handle );
handle = IntPtr::Zero;
}
};
void main()
{
// Insert code here to create and use the MyResource object.
MyResource^ mr = gcnew MyResource((IntPtr) 42, (Component^) gcnew Button());
mr->~MyResource();
}
using System;
using System.ComponentModel;
// The following example demonstrates how to create
// a resource class that implements the IDisposable interface
// and the IDisposable.Dispose method.
public class DisposeExample
{
// A base class that implements IDisposable.
// By implementing IDisposable, you are announcing that
// instances of this type allocate scarce resources.
public class MyResource: IDisposable
{
// Pointer to an external unmanaged resource.
private IntPtr handle;
// Other managed resource this class uses.
private Component component = new Component();
// Track whether Dispose has been called.
private bool disposed = false;
// The class constructor.
public MyResource(IntPtr handle)
{
this.handle = handle;
}
// Implement IDisposable.
// Do not make this method virtual.
// A derived class should not be able to override this method.
public void Dispose()
{
Dispose(true);
// This object will be cleaned up by the Dispose method.
// Therefore, you should call GC.SupressFinalize to
// take this object off the finalization queue
// and prevent finalization code for this object
// from executing a second time.
GC.SuppressFinalize(this);
}
// Dispose(bool disposing) executes in two distinct scenarios.
// If disposing equals true, the method has been called directly
// or indirectly by a user's code. Managed and unmanaged resources
// can be disposed.
// If disposing equals false, the method has been called by the
// runtime from inside the finalizer and you should not reference
// other objects. Only unmanaged resources can be disposed.
protected virtual void Dispose(bool disposing)
{
// Check to see if Dispose has already been called.
if(!this.disposed)
{
// If disposing equals true, dispose all managed
// and unmanaged resources.
if(disposing)
{
// Dispose managed resources.
component.Dispose();
}
// Call the appropriate methods to clean up
// unmanaged resources here.
// If disposing is false,
// only the following code is executed.
CloseHandle(handle);
handle = IntPtr.Zero;
// Note disposing has been done.
disposed = true;
}
}
// Use interop to call the method necessary
// to clean up the unmanaged resource.
[System.Runtime.InteropServices.DllImport("Kernel32")]
private extern static Boolean CloseHandle(IntPtr handle);
// Use C# destructor syntax for finalization code.
// This destructor will run only if the Dispose method
// does not get called.
// It gives your base class the opportunity to finalize.
// Do not provide destructors in types derived from this class.
~MyResource()
{
// Do not re-create Dispose clean-up code here.
// Calling Dispose(false) is optimal in terms of
// readability and maintainability.
Dispose(false);
}
}
public static void Main()
{
// Insert code here to create
// and use the MyResource object.
}
}
Imports System.ComponentModel
' The following example demonstrates how to create
' a resource class that implements the IDisposable interface
' and the IDisposable.Dispose method.
Public Class DisposeExample
' A class that implements IDisposable.
' By implementing IDisposable, you are announcing that
' instances of this type allocate scarce resources.
Public Class MyResource
Implements IDisposable
' Pointer to an external unmanaged resource.
Private handle As IntPtr
' Other managed resource this class uses.
Private component As component
' Track whether Dispose has been called.
Private disposed As Boolean = False
' The class constructor.
Public Sub New(ByVal handle As IntPtr)
Me.handle = handle
End Sub
' Implement IDisposable.
' Do not make this method virtual.
' A derived class should not be able to override this method.
Public Overloads Sub Dispose() Implements IDisposable.Dispose
Dispose(True)
' This object will be cleaned up by the Dispose method.
' Therefore, you should call GC.SupressFinalize to
' take this object off the finalization queue
' and prevent finalization code for this object
' from executing a second time.
GC.SuppressFinalize(Me)
End Sub
' Dispose(bool disposing) executes in two distinct scenarios.
' If disposing equals true, the method has been called directly
' or indirectly by a user's code. Managed and unmanaged resources
' can be disposed.
' If disposing equals false, the method has been called by the
' runtime from inside the finalizer and you should not reference
' other objects. Only unmanaged resources can be disposed.
Protected Overridable Overloads Sub Dispose(ByVal disposing As Boolean)
' Check to see if Dispose has already been called.
If Not Me.disposed Then
' If disposing equals true, dispose all managed
' and unmanaged resources.
If disposing Then
' Dispose managed resources.
component.Dispose()
End If
' Call the appropriate methods to clean up
' unmanaged resources here.
' If disposing is false,
' only the following code is executed.
CloseHandle(handle)
handle = IntPtr.Zero
' Note disposing has been done.
disposed = True
End If
End Sub
' Use interop to call the method necessary
' to clean up the unmanaged resource.
<System.Runtime.InteropServices.DllImport("Kernel32")> _
Private Shared Function CloseHandle(ByVal handle As IntPtr) As [Boolean]
End Function
' This finalizer will run only if the Dispose method
' does not get called.
' It gives your base class the opportunity to finalize.
' Do not provide finalize methods in types derived from this class.
Protected Overrides Sub Finalize()
' Do not re-create Dispose clean-up code here.
' Calling Dispose(false) is optimal in terms of
' readability and maintainability.
Dispose(False)
MyBase.Finalize()
End Sub
End Class
Public Shared Sub Main()
' Insert code here to create
' and use the MyResource object.
End Sub
End Class
Açıklamalar
Bu arabirimi uygulayan bir sınıf örneği tarafından tutulan dosyalar, akışlar ve tutamaçlar gibi yönetilmeyen kaynakları kapatmak veya serbest bırakmak için bu yöntemi kullanın.Use this method to close or release unmanaged resources such as files, streams, and handles held by an instance of the class that implements this interface. Kural gereği, bu yöntem bir nesne tarafından tutulan kaynakları boşaltma veya bir nesneyi yeniden kullanım için hazırlama ile ilişkili tüm görevler için kullanılır.By convention, this method is used for all tasks associated with freeing resources held by an object, or preparing an object for reuse.
Uyarı
Arabirimini uygulayan bir sınıf kullanıyorsanız IDisposable , Dispose sınıfını kullanmayı bitirdiğinizde uygulamasını çağırmanız gerekir.If you are using a class that implements the IDisposable interface, you should call its Dispose implementation when you are finished using the class. Daha fazla bilgi için, konusunun "IDisposable uygulayan bir nesne kullanma" bölümüne bakın IDisposable .For more information, see the "Using an object that implements IDisposable" section in the IDisposable topic.
Bu yöntemi uygularken, tüm tutulan kaynakların, çağrıyı kapsama hiyerarşisi aracılığıyla yayarak serbest olduğundan emin olun.When implementing this method, ensure that all held resources are freed by propagating the call through the containment hierarchy. Örneğin, bir nesne B nesnesini ayırır ve nesne B bir nesne C 'yi ayırırsa, bir uygulamanın Dispose b üzerinde çağrı gerçekleştirmesi gerekir ve Dispose Bu da c üzerinde çağrı çağrısı olmalıdır Dispose .For example, if an object A allocates an object B, and object B allocates an object C, then A's Dispose implementation must call Dispose on B, which must in turn call Dispose on C.
Önemli
C++ derleyicisi kaynakların belirleyici olarak elden çıkarılmasını destekler ve yönteminin doğrudan uygulanmasına izin vermez Dispose .The C++ compiler supports deterministic disposal of resources and does not allow direct implementation of the Dispose method.
Bir nesne Dispose , temel sınıfının uygularsa temel sınıfının yöntemini de çağırmalıdır IDisposable .An object must also call the Dispose method of its base class if the base class implements IDisposable. IDisposableTemel sınıf ve alt sınıfları üzerinde uygulama hakkında daha fazla bilgi için, konusunun "IDisposable ve devralma hiyerarşisi" bölümüne bakın IDisposable .For more information about implementing IDisposable on a base class and its subclasses, see the "IDisposable and the inheritance hierarchy" section in the IDisposable topic.
Bir nesnenin yöntemi birden Dispose çok kez çağrılırsa, nesne birinciden sonra tüm çağrıları yoksaymalıdır.If an object's Dispose method is called more than once, the object must ignore all calls after the first one. Yöntemi birden çok kez çağrılırsa nesne bir özel durum oluşturmamalıdır Dispose .The object must not throw an exception if its Dispose method is called multiple times. Dışındaki örnek yöntemleri Dispose , ObjectDisposedException kaynaklar zaten elden çıkarıldığı zaman oluşturabilir.Instance methods other than Dispose can throw an ObjectDisposedException when resources are already disposed.
Kullanıcılar, ayrılmış bir durumu, serbest bırakılmış duruma göre göstermek için belirli bir kuralı kullanmak üzere bir kaynak türü bekleyebilir.Users might expect a resource type to use a particular convention to denote an allocated state versus a freed state. Buna bir örnek, genellikle açık veya kapalı olarak düşündük akış sınıflarıdır.An example of this is stream classes, which are traditionally thought of as open or closed. Böyle bir kurala sahip bir sınıfın uygulayıcısı, yöntemi çağıran gibi özelleştirilmiş bir ada sahip ortak bir yöntem uygulamayı tercih edebilir Close Dispose .The implementer of a class that has such a convention might choose to implement a public method with a customized name, such as Close, that calls the Dispose method.
DisposeMetodun açıkça çağrılması gerektiğinden, yönetilmeyen kaynakların yayınlanmayacak her zaman bir tehlike bulunur, çünkü bir nesne tüketicisi kendi metodunu çağıramazsa Dispose .Because the Dispose method must be called explicitly, there is always a danger that the unmanaged resources will not be released, because the consumer of an object fails to call its Dispose method. Bunu önlemenin iki yolu vardır:There are two ways to avoid this:
Yönetilen kaynağı öğesinden türetilmiş bir nesnede sarın System.Runtime.InteropServices.SafeHandle .Wrap the managed resource in an object derived from System.Runtime.InteropServices.SafeHandle. DisposeUygulamanız daha sonra Dispose örneklerin yöntemini çağırır System.Runtime.InteropServices.SafeHandle .Your Dispose implementation then calls the Dispose method of the System.Runtime.InteropServices.SafeHandle instances. Daha fazla bilgi için, konusunun "SafeHandle alternatifi" bölümüne bakın Object.Finalize .For more information, see "The SafeHandle alternative" section in the Object.Finalize topic.
Çağrılmaması durumunda kaynakları serbest bırakmak için sonlandırıcıyı uygulayın Dispose .Implement a finalizer to free resources when Dispose is not called. Varsayılan olarak, çöp toplayıcı geri kazanma önce bir nesnenin sonlandırıcısını otomatik olarak çağırır.By default, the garbage collector automatically calls an object's finalizer before reclaiming its memory. Ancak, Dispose yöntemi çağrılırsa, çöp toplayıcının çıkarılan nesnenin sonlandırıcısını çağırması genellikle gereksizdir.However, if the Dispose method has been called, it is typically unnecessary for the garbage collector to call the disposed object's finalizer. Otomatik sonlandırmasını engellemek için, Dispose uygulamalar yöntemini çağırabilir GC.SuppressFinalize .To prevent automatic finalization, Dispose implementations can call the GC.SuppressFinalize method.
Yönetilmeyen kaynaklara erişen bir nesnesi kullandığınızda (örneğin StreamWriter ,), örneği bir ifadesiyle oluşturmak iyi bir uygulamadır using .When you use an object that accesses unmanaged resources, such as a StreamWriter, a good practice is to create the instance with a using statement. usingBildirim, Dispose onu kullanan kod tamamlandığında otomatik olarak nesne üzerindeki akışı ve çağrıları kapatır.The using statement automatically closes the stream and calls Dispose on the object when the code that is using it has completed. Bir örnek için, sınıfına bakın StreamWriter .For an example, see the StreamWriter class.