Windows.Graphics Namespace

Provides basic data types that contain info on how to draw graphics. These data structs are commonly used to define how large surfaces are drawn when using the CompositionVirtualDrawingSurface class.

Virtual surfaces can be used to create large, efficient scrollable regions in an app; useful for scenarios such as maps and long scrollable blocks of text.

Structs

DisplayAdapterId

Corresponds to the LUID (Locally Unique Identifier) associated with a graphics adapter.

DisplayId

Represents the identifier of a logical display.

PointInt32

Defines a point in a two-dimensional plane.

RectInt32

Defines the size and location of a rectangular surface.

SizeInt32

Defines the height and wide of a surface in a two-dimensional plane.

Interfaces

IGeometrySource2D

Allows for classes that implement this interface to be expressed as a CompositionPath for the purposes of using the Windows.UI.Composition APIs.