IBasicAudio interface (control.h)

[The feature associated with this page, DirectShow, is a legacy feature. It has been superseded by MediaPlayer, IMFMediaEngine, and Audio/Video Capture in Media Foundation. Those features have been optimized for Windows 10 and Windows 11. Microsoft strongly recommends that new code use MediaPlayer, IMFMediaEngine and Audio/Video Capture in Media Foundation instead of DirectShow, when possible. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible.]

The IBasicAudio interface controls the volume and balance of the audio stream.

This interface is implemented on the Audio Renderer (WaveOut) filter and the DirectSound Renderer filter, but is exposed to applications through the Filter Graph Manager. Applications should always retrieve this interface from the Filter Graph Manager.

Inheritance

The IBasicAudio interface inherits from the IDispatch interface. IBasicAudio also has these types of members:

Methods

The IBasicAudio interface has these methods.

 
IBasicAudio::get_Balance

The get_Balance method retrieves the balance for the audio signal.
IBasicAudio::get_Volume

The get_Volume method retrieves the volume (amplitude) of the audio signal.
IBasicAudio::put_Balance

The put_Balance method sets the balance of the audio signal.
IBasicAudio::put_Volume

The put_Volume method sets the volume (amplitude) of the audio signal.

Requirements

Requirement Value
Minimum supported client Windows 2000 Professional [desktop apps only]
Minimum supported server Windows 2000 Server [desktop apps only]
Target Platform Windows
Header control.h (include Dshow.h)

See also

IDispatch