ID3D10Device::VSGetConstantBuffers method (d3d10.h)

Get the constant buffers used by the vertex shader pipeline stage.

Syntax

void VSGetConstantBuffers(
  [in]  UINT         StartSlot,
  [in]  UINT         NumBuffers,
  [out] ID3D10Buffer **ppConstantBuffers
);

Parameters

[in] StartSlot

Type: UINT

Index into the device's zero-based array to begin retrieving constant buffers from.

[in] NumBuffers

Type: UINT

Number of buffers to retrieve.

[out] ppConstantBuffers

Type: ID3D10Buffer**

Array of constant buffer interface pointers (see ID3D10Buffer) to be returned by the method.

Return value

None

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Requirements

Requirement Value
Target Platform Windows
Header d3d10.h
Library D3D10.lib

See also

ID3D10Device Interface