D3D11_TEX2D_DSV structure (d3d11.h)

Specifies the subresource from a 2D texture that is accessible to a depth-stencil view.

Syntax

typedef struct D3D11_TEX2D_DSV {
  UINT MipSlice;
} D3D11_TEX2D_DSV;

Members

MipSlice

Type: UINT

The index of the first mipmap level to use.

Remarks

This structure is one member of a depth-stencil-view description (see D3D11_DEPTH_STENCIL_VIEW_DESC).

Requirements

Requirement Value
Header d3d11.h

See also

Resource Structures