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如何:使用排程群組來影響執行順序

在並行執行時間中,排程工作的順序不具決定性。 不過,您可以使用排程原則來影響工作執行的順序。 本主題說明如何使用排程群組與 並行::ScheduleProtocol 排程器原則,以影響工作執行的順序。

此範例會執行一組工作兩次,每個工作都有不同的排程原則。 這兩個原則會將處理資源數目上限限制為兩個。 第一次執行會 EnhanceScheduleGroupLocality 使用預設的原則,而第二次執行會使用原則 EnhanceForwardProgress 。 在原則下 EnhanceScheduleGroupLocality ,排程器會在一個排程群組中執行所有工作,直到每個工作完成或產生為止。 根據原則 EnhanceForwardProgress ,排程器只會在一個工作完成或產生之後,以迴圈配置資源方式移至下一個排程群組。

當每個排程群組包含相關工作時,原則通常會導致效能改善, EnhanceScheduleGroupLocality 因為會在工作之間保留快取區域。 此原則 EnhanceForwardProgress 可讓工作向前推進,而且當您需要跨排程群組排程公平性時很有用。

範例

此範例會 work_yield_agent 定義 衍生自 concurrency::agent 的 類別。 類別 work_yield_agent 會執行工作單位、產生目前的內容,然後執行另一個工作單位。 代理程式會使用 並行::wait 函式來合作產生目前的內容,讓其他內容可以執行。

此範例會建立四個 work_yield_agent 物件。 為了說明如何設定排程器原則來影響代理程式執行的順序,此範例會將前兩個代理程式與一個排程群組建立關聯,另一個代理程式與另一個排程群組產生關聯。 此範例會使用 concurrency::CurrentScheduler::CreateScheduleGroup 方法來建立 並行::ScheduleGroup 物件。 此範例會執行這四個代理程式兩次,每次使用不同的排程原則。

// scheduling-protocol.cpp
// compile with: /EHsc
#include <agents.h>
#include <vector>
#include <algorithm>
#include <iostream>
#include <sstream>

using namespace concurrency;
using namespace std;

#pragma optimize( "", off )
// Simulates work by performing a long spin loop.
void spin_loop()
{
   for (int i = 0; i < 500000000; ++i)
   {
   }
}
#pragma optimize( "", on )

// Agent that performs some work and then yields the current context.
class work_yield_agent : public agent
{
public:
   explicit work_yield_agent(
      unsigned int group_number, unsigned int task_number)
      : _group_number(group_number)
      , _task_number(task_number)
   {
   }

   explicit work_yield_agent(Scheduler& scheduler,
      unsigned int group_number, unsigned int task_number)
      : agent(scheduler)
      , _group_number(group_number)
      , _task_number(task_number)
   {
   }

   explicit work_yield_agent(ScheduleGroup& group,
      unsigned int group_number, unsigned int task_number)
      : agent(group)       
      , _group_number(group_number)
      , _task_number(task_number)
   {
   }
   
protected:
   // Performs the work of the agent.   
   void run()
   {
      wstringstream header, ss;

      // Create a string that is prepended to each message.
      header << L"group " << _group_number 
             << L",task " << _task_number << L": ";

      // Perform work.
      ss << header.str() << L"first loop..." << endl;
      wcout << ss.str();
      spin_loop();

      // Cooperatively yield the current context. 
      // The task scheduler will then run all blocked contexts.
      ss = wstringstream();
      ss << header.str() << L"waiting..." << endl;
      wcout << ss.str();
      concurrency::wait(0);

      // Perform more work.
      ss = wstringstream();
      ss << header.str() << L"second loop..." << endl;
      wcout << ss.str();
      spin_loop();

      // Print a final message and then set the agent to the 
      // finished state.
      ss = wstringstream();
      ss << header.str() << L"finished..." << endl;
      wcout << ss.str();

      done();
   }  

private:
   // The group number that the agent belongs to.
   unsigned int _group_number;
   // A task number that is associated with the agent.
   unsigned int _task_number;
};

// Creates and runs several groups of agents. Each group of agents is associated 
// with a different schedule group.
void run_agents()
{
   // The number of schedule groups to create.
   const unsigned int group_count = 2;
   // The number of agent to create per schedule group.
   const unsigned int tasks_per_group = 2;

   // A collection of schedule groups.
   vector<ScheduleGroup*> groups;
   // A collection of agents.
   vector<agent*> agents;

   // Create a series of schedule groups. 
   for (unsigned int group = 0; group < group_count; ++group)
   {
      groups.push_back(CurrentScheduler::CreateScheduleGroup());

      // For each schedule group, create a series of agents.
      for (unsigned int task = 0; task < tasks_per_group; ++task)
      {
         // Add an agent to the collection. Pass the current schedule 
         // group to the work_yield_agent constructor to schedule the agent
         // in this group.
         agents.push_back(new work_yield_agent(*groups.back(), group, task));
      }
   }

   // Start each agent.
   for_each(begin(agents), end(agents), [](agent* a) {
      a->start();
   });

   // Wait for all agents to finsih.
   agent::wait_for_all(agents.size(), &agents[0]);

   // Free the memory that was allocated for each agent.
   for_each(begin(agents), end(agents), [](agent* a) {
      delete a;
   });

   // Release each schedule group.
   for_each(begin(groups), end(groups), [](ScheduleGroup* group) {
      group->Release();
   });
}

int wmain()
{
   // Run the agents two times. Each run uses a scheduler
   // policy that limits the maximum number of processing resources to two.

   // The first run uses the EnhanceScheduleGroupLocality 
   // scheduling protocol. 
   wcout << L"Using EnhanceScheduleGroupLocality..." << endl;
   CurrentScheduler::Create(SchedulerPolicy(3, 
      MinConcurrency, 1,
      MaxConcurrency, 2,
      SchedulingProtocol, EnhanceScheduleGroupLocality));

   run_agents();
   CurrentScheduler::Detach();

   wcout << endl << endl;

   // The second run uses the EnhanceForwardProgress 
   // scheduling protocol. 
   wcout << L"Using EnhanceForwardProgress..." << endl;
   CurrentScheduler::Create(SchedulerPolicy(3, 
      MinConcurrency, 1,
      MaxConcurrency, 2,
      SchedulingProtocol, EnhanceForwardProgress));

   run_agents();
   CurrentScheduler::Detach();
}

此範例會產生下列輸出。

Using EnhanceScheduleGroupLocality...
group 0,
    task 0: first loop...
group 0,
    task 1: first loop...
group 0,
    task 0: waiting...
group 1,
    task 0: first loop...
group 0,
    task 1: waiting...
group 1,
    task 1: first loop...
group 1,
    task 0: waiting...
group 0,
    task 0: second loop...
group 1,
    task 1: waiting...
group 0,
    task 1: second loop...
group 0,
    task 0: finished...
group 1,
    task 0: second loop...
group 0,
    task 1: finished...
group 1,
    task 1: second loop...
group 1,
    task 0: finished...
group 1,
    task 1: finished...

Using EnhanceForwardProgress...
group 0,
    task 0: first loop...
group 1,
    task 0: first loop...
group 0,
    task 0: waiting...
group 0,
    task 1: first loop...
group 1,
    task 0: waiting...
group 1,
    task 1: first loop...
group 0,
    task 1: waiting...
group 0,
    task 0: second loop...
group 1,
    task 1: waiting...
group 1,
    task 0: second loop...
group 0,
    task 0: finished...
group 0,
    task 1: second loop...
group 1,
    task 0: finished...
group 1,
    task 1: second loop...
group 0,
    task 1: finished...
group 1,
    task 1: finished...

這兩個原則都會產生相同的事件序列。 不過,使用 EnhanceScheduleGroupLocality 的原則會先啟動屬於第一個排程群組的兩個代理程式,再啟動屬於第二個群組的代理程式。 使用 EnhanceForwardProgress 的原則會從第一個群組啟動一個代理程式,然後啟動第二個群組中的第一個代理程式。

編譯程式碼

複製範例程式碼,並將其貼到 Visual Studio 專案中,或貼到名為 scheduling-protocol.cpp 的檔案中,然後在 Visual Studio 命令提示字元視窗中執行下列命令。

cl.exe /EHsc scheduling-protocol.cpp

另請參閱

排程群組
非同步代理程式