ParentRoleChangeRule.RolePlayerChanged(RolePlayerChangedEventArgs) 方法

定义

通过将添加到在 DiagramCommittingRule 中进行处理的队列,来延迟更新形状的布局对象及其子代形状。

public:
 override void RolePlayerChanged(Microsoft::VisualStudio::Modeling::RolePlayerChangedEventArgs ^ e);
public override void RolePlayerChanged (Microsoft.VisualStudio.Modeling.RolePlayerChangedEventArgs e);
override this.RolePlayerChanged : Microsoft.VisualStudio.Modeling.RolePlayerChangedEventArgs -> unit
Public Overrides Sub RolePlayerChanged (e As RolePlayerChangedEventArgs)

参数

适用于