RolePlayerConnectDirective.UsesRoleSpecificCustomConnect 属性
定义
重要
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获取或设置 UsesRoleSpecificCustomConnect 域属性的值。 如果为 True,则由自定义代码执行连接。
public:
property bool UsesRoleSpecificCustomConnect { bool get(); void set(bool value); };
[Microsoft.VisualStudio.Modeling.Design.CategoryResource("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective/UsesRoleSpecificCustomConnect.Category", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[Microsoft.VisualStudio.Modeling.Design.DescriptionResource("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective/UsesRoleSpecificCustomConnect.Description", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[Microsoft.VisualStudio.Modeling.Design.DisplayNameResource("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective/UsesRoleSpecificCustomConnect.DisplayName", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[Microsoft.VisualStudio.Modeling.DomainObjectId("3a226a70-a7e3-48cc-a960-16caae501394")]
public bool UsesRoleSpecificCustomConnect { [System.Diagnostics.DebuggerStepThrough] get; [System.Diagnostics.DebuggerStepThrough] set; }
[<Microsoft.VisualStudio.Modeling.Design.CategoryResource("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective/UsesRoleSpecificCustomConnect.Category", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
[<Microsoft.VisualStudio.Modeling.Design.DescriptionResource("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective/UsesRoleSpecificCustomConnect.Description", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
[<Microsoft.VisualStudio.Modeling.Design.DisplayNameResource("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective/UsesRoleSpecificCustomConnect.DisplayName", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
[<Microsoft.VisualStudio.Modeling.DomainObjectId("3a226a70-a7e3-48cc-a960-16caae501394")>]
[<get: System.Diagnostics.DebuggerStepThrough>]
[<set: System.Diagnostics.DebuggerStepThrough>]
member this.UsesRoleSpecificCustomConnect : bool with get, set
Public Property UsesRoleSpecificCustomConnect As Boolean
属性值
- 属性