RolePlayerConnectDirectiveHasPathToRolePlayerSerializer.WriteMoniker 方法

定义

public:
 override void WriteMoniker(Microsoft::VisualStudio::Modeling::SerializationContext ^ serializationContext, Microsoft::VisualStudio::Modeling::ModelElement ^ element, System::Xml::XmlWriter ^ writer, Microsoft::VisualStudio::Modeling::ModelElement ^ sourceRolePlayer, Microsoft::VisualStudio::Modeling::DomainRelationshipXmlSerializer ^ relSerializer);
public override void WriteMoniker (Microsoft.VisualStudio.Modeling.SerializationContext serializationContext, Microsoft.VisualStudio.Modeling.ModelElement element, System.Xml.XmlWriter writer, Microsoft.VisualStudio.Modeling.ModelElement sourceRolePlayer, Microsoft.VisualStudio.Modeling.DomainRelationshipXmlSerializer relSerializer);
override this.WriteMoniker : Microsoft.VisualStudio.Modeling.SerializationContext * Microsoft.VisualStudio.Modeling.ModelElement * System.Xml.XmlWriter * Microsoft.VisualStudio.Modeling.ModelElement * Microsoft.VisualStudio.Modeling.DomainRelationshipXmlSerializer -> unit
Public Overrides Sub WriteMoniker (serializationContext As SerializationContext, element As ModelElement, writer As XmlWriter, sourceRolePlayer As ModelElement, relSerializer As DomainRelationshipXmlSerializer)

参数

serializationContext
SerializationContext
element
ModelElement
writer
XmlWriter
sourceRolePlayer
ModelElement

适用于