CodeCompileUnit 类

定义

为 CodeDOM 程序图形提供容器。Provides a container for a CodeDOM program graph.

public ref class CodeCompileUnit : System::CodeDom::CodeObject
[System.Runtime.InteropServices.ComVisible(true)]
[System.Runtime.InteropServices.ClassInterface(System.Runtime.InteropServices.ClassInterfaceType.AutoDispatch)]
[System.Serializable]
public class CodeCompileUnit : System.CodeDom.CodeObject
type CodeCompileUnit = class
    inherit CodeObject
Public Class CodeCompileUnit
Inherits CodeObject
继承
CodeCompileUnit
派生
属性

示例

下面的代码示例构造一个CodeCompileUnit , 它对简单 "Hello World" 程序的程序结构进行建模。The following code example constructs a CodeCompileUnit that models the program structure of a simple "Hello World" program. 此代码示例摘自一个更大的示例, 该示例也生成此模型的代码, 并为CodeDomProvider该类提供。This code example is part of a larger example that also produces code from this model, and is provided for the CodeDomProvider class.

// Build a Hello World program graph using 
// System::CodeDom types.
static CodeCompileUnit^ BuildHelloWorldGraph()
{
    // Create a new CodeCompileUnit to contain 
    // the program graph.
    CodeCompileUnit^ compileUnit = gcnew CodeCompileUnit;

    // Declare a new namespace called Samples.
    CodeNamespace^ samples = gcnew CodeNamespace( "Samples" );

    // Add the new namespace to the compile unit.
    compileUnit->Namespaces->Add( samples );

    // Add the new namespace import for the System namespace.
    samples->Imports->Add( gcnew CodeNamespaceImport( "System" ) );

    // Declare a new type called Class1.
    CodeTypeDeclaration^ class1 = gcnew CodeTypeDeclaration( "Class1" );

    // Add the new type to the namespace's type collection.
    samples->Types->Add( class1 );

    // Declare a new code entry point method.
    CodeEntryPointMethod^ start = gcnew CodeEntryPointMethod;

    // Create a type reference for the System::Console class.
    CodeTypeReferenceExpression^ csSystemConsoleType = gcnew CodeTypeReferenceExpression( "System.Console" );

    // Build a Console::WriteLine statement.
    CodeMethodInvokeExpression^ cs1 = gcnew CodeMethodInvokeExpression( csSystemConsoleType,"WriteLine", gcnew CodePrimitiveExpression("Hello World!") );

    // Add the WriteLine call to the statement collection.
    start->Statements->Add( cs1 );

    // Build another Console::WriteLine statement.
    CodeMethodInvokeExpression^ cs2 = gcnew CodeMethodInvokeExpression( csSystemConsoleType,"WriteLine", gcnew CodePrimitiveExpression( "Press the Enter key to continue." ) );

    // Add the WriteLine call to the statement collection.
    start->Statements->Add( cs2 );

    // Build a call to System::Console::ReadLine.
    CodeMethodReferenceExpression^ csReadLine = gcnew CodeMethodReferenceExpression( csSystemConsoleType, "ReadLine" );
    CodeMethodInvokeExpression^ cs3 = gcnew CodeMethodInvokeExpression( csReadLine, gcnew array<CodeExpression^>(0) );

    // Add the ReadLine statement.
    start->Statements->Add( cs3 );

    // Add the code entry point method to
    // the Members collection of the type.
    class1->Members->Add( start );
    return compileUnit;
}
// Build a Hello World program graph using 
// System.CodeDom types.
public static CodeCompileUnit BuildHelloWorldGraph()
{
    // Create a new CodeCompileUnit to contain 
    // the program graph.
    CodeCompileUnit compileUnit = new CodeCompileUnit();

    // Declare a new namespace called Samples.
    CodeNamespace samples = new CodeNamespace("Samples");
    // Add the new namespace to the compile unit.
    compileUnit.Namespaces.Add(samples);

    // Add the new namespace import for the System namespace.
    samples.Imports.Add(new CodeNamespaceImport("System"));

    // Declare a new type called Class1.
    CodeTypeDeclaration class1 = new CodeTypeDeclaration("Class1");
    // Add the new type to the namespace type collection.
    samples.Types.Add(class1);

    // Declare a new code entry point method.
    CodeEntryPointMethod start = new CodeEntryPointMethod();

    // Create a type reference for the System.Console class.
    CodeTypeReferenceExpression csSystemConsoleType = new CodeTypeReferenceExpression("System.Console");

    // Build a Console.WriteLine statement.
    CodeMethodInvokeExpression cs1 = new CodeMethodInvokeExpression(
        csSystemConsoleType, "WriteLine",
        new CodePrimitiveExpression("Hello World!"));

    // Add the WriteLine call to the statement collection.
    start.Statements.Add(cs1);

    // Build another Console.WriteLine statement.
    CodeMethodInvokeExpression cs2 = new CodeMethodInvokeExpression(
        csSystemConsoleType, "WriteLine",
        new CodePrimitiveExpression("Press the Enter key to continue."));

    // Add the WriteLine call to the statement collection.
    start.Statements.Add(cs2);

    // Build a call to System.Console.ReadLine.
    CodeMethodInvokeExpression csReadLine = new CodeMethodInvokeExpression(
        csSystemConsoleType, "ReadLine");

    // Add the ReadLine statement.
    start.Statements.Add(csReadLine);

    // Add the code entry point method to
    // the Members collection of the type.
    class1.Members.Add(start);

    return compileUnit;
}
' Build a Hello World program graph using 
' System.CodeDom types.
Public Shared Function BuildHelloWorldGraph() As CodeCompileUnit

    ' Create a new CodeCompileUnit to contain 
    ' the program graph.
    Dim compileUnit As New CodeCompileUnit()

    ' Declare a new namespace called Samples.
    Dim samples As New CodeNamespace("Samples")

    ' Add the new namespace to the compile unit.
    compileUnit.Namespaces.Add(samples)

    ' Add the new namespace import for the System namespace.
    samples.Imports.Add(New CodeNamespaceImport("System"))

    ' Declare a new type called Class1.
    Dim class1 As New CodeTypeDeclaration("Class1")

    ' Add the new type to the namespace type collection.
    samples.Types.Add(class1)

    ' Declare a new code entry point method.
    Dim start As New CodeEntryPointMethod()

    ' Create a type reference for the System.Console class.
    Dim csSystemConsoleType As New CodeTypeReferenceExpression( _
        "System.Console")

    ' Build a Console.WriteLine statement.
    Dim cs1 As New CodeMethodInvokeExpression( _
        csSystemConsoleType, "WriteLine", _
        New CodePrimitiveExpression("Hello World!"))

    ' Add the WriteLine call to the statement collection.
    start.Statements.Add(cs1)

    ' Build another Console.WriteLine statement.
    Dim cs2 As New CodeMethodInvokeExpression( _
        csSystemConsoleType, "WriteLine", _
        New CodePrimitiveExpression("Press the Enter key to continue."))

    ' Add the WriteLine call to the statement collection.
    start.Statements.Add(cs2)

    ' Build a call to System.Console.ReadLine.
    Dim csReadLine As New CodeMethodInvokeExpression( _
        csSystemConsoleType, "ReadLine")

    ' Add the ReadLine statement.
    start.Statements.Add(csReadLine)

    ' Add the code entry point method to
    ' the Members collection of the type.
    class1.Members.Add(start)

    Return compileUnit
End Function

注解

CodeCompileUnit为 CodeDOM 程序图形提供容器。CodeCompileUnit provides a container for a CodeDOM program graph.

CodeCompileUnit包含一个集合, 该集合CodeNamespace可存储包含 CodeDOM 源代码图的对象, 以及项目所引用的程序集的集合以及项目程序集的特性集合。CodeCompileUnit contains a collection that can store CodeNamespace objects containing CodeDOM source code graphs, along with a collection of assemblies referenced by the project, and a collection of attributes for the project assembly.

可以将与其他参数一起GenerateCodeFromCompileUnit传递到ICodeGenerator实现的方法, 以根据编译单元所包含的程序关系图生成代码。 CodeCompileUnitA CodeCompileUnit can be passed to the GenerateCodeFromCompileUnit method of an ICodeGenerator implementation along with other parameters to generate code based on the program graph contained by the compile unit.

备注

某些语言仅支持单个命名空间, 该命名空间包含编译单元中的单个类。Some languages support only a single namespace that contains a single class in a compile unit.

构造函数

CodeCompileUnit()

初始化 CodeCompileUnit 类的新实例。Initializes a new instance of the CodeCompileUnit class.

属性

AssemblyCustomAttributes

获取生成的程序集的自定义特性集合。Gets a collection of custom attributes for the generated assembly.

EndDirectives

获取包含结束指令的 CodeDirectiveCollection 对象。Gets a CodeDirectiveCollection object containing end directives.

Namespaces

获取命名空间的集合。Gets the collection of namespaces.

ReferencedAssemblies

获取引用的程序集。Gets the referenced assemblies.

StartDirectives

获取包含开始指令的 CodeDirectiveCollection 对象。Gets a CodeDirectiveCollection object containing start directives.

UserData

获取当前对象的用户可定义数据。Gets the user-definable data for the current object.

(继承自 CodeObject)

方法

Equals(Object)

确定指定的对象是否等于当前对象。Determines whether the specified object is equal to the current object.

(继承自 Object)
GetHashCode()

作为默认哈希函数。Serves as the default hash function.

(继承自 Object)
GetType()

获取当前实例的 TypeGets the Type of the current instance.

(继承自 Object)
MemberwiseClone()

创建当前 Object 的浅表副本。Creates a shallow copy of the current Object.

(继承自 Object)
ToString()

返回表示当前对象的字符串。Returns a string that represents the current object.

(继承自 Object)

适用于