BitVector32 结构

定义

提供一个简单结构,该结构以 32 位内存存储布尔值和小整数。

public value class BitVector32
public value class BitVector32 : IEquatable<System::Collections::Specialized::BitVector32>
public struct BitVector32
public struct BitVector32 : IEquatable<System.Collections.Specialized.BitVector32>
type BitVector32 = struct
Public Structure BitVector32
Public Structure BitVector32
Implements IEquatable(Of BitVector32)
继承
BitVector32
实现

示例

下面的代码示例使用位 BitVector32 标志的集合。

#using <system.dll>

using namespace System;
using namespace System::Collections::Specialized;
int main()
{
   
   // Creates and initializes a BitVector32 with all bit flags set to FALSE.
   BitVector32 myBV(0);
   
   // Creates masks to isolate each of the first five bit flags.
   int myBit1 = BitVector32::CreateMask();
   int myBit2 = BitVector32::CreateMask( myBit1 );
   int myBit3 = BitVector32::CreateMask( myBit2 );
   int myBit4 = BitVector32::CreateMask( myBit3 );
   int myBit5 = BitVector32::CreateMask( myBit4 );
   
   // Sets the alternating bits to TRUE.
   Console::WriteLine( "Setting alternating bits to TRUE:" );
   Console::WriteLine( "   Initial:       {0}", myBV );
   myBV[ myBit1 ] = true;
   Console::WriteLine( "   myBit1 = TRUE: {0}", myBV );
   myBV[ myBit3 ] = true;
   Console::WriteLine( "   myBit3 = TRUE: {0}", myBV );
   myBV[ myBit5 ] = true;
   Console::WriteLine( "   myBit5 = TRUE: {0}", myBV );
}

/*
This code produces the following output.

Setting alternating bits to TRUE:
Initial:         BitVector32 {00000000000000000000000000000000}
myBit1 = TRUE:   BitVector32 {00000000000000000000000000000001}
myBit3 = TRUE:   BitVector32 {00000000000000000000000000000101}
myBit5 = TRUE:   BitVector32 {00000000000000000000000000010101}


*/
using System;
using System.Collections.Specialized;

public class SamplesBitVector32  {

   public static void Main()  {

      // Creates and initializes a BitVector32 with all bit flags set to FALSE.
      BitVector32 myBV = new BitVector32( 0 );

      // Creates masks to isolate each of the first five bit flags.
      int myBit1 = BitVector32.CreateMask();
      int myBit2 = BitVector32.CreateMask( myBit1 );
      int myBit3 = BitVector32.CreateMask( myBit2 );
      int myBit4 = BitVector32.CreateMask( myBit3 );
      int myBit5 = BitVector32.CreateMask( myBit4 );

      // Sets the alternating bits to TRUE.
      Console.WriteLine( "Setting alternating bits to TRUE:" );
      Console.WriteLine( "   Initial:         {0}", myBV.ToString() );
      myBV[myBit1] = true;
      Console.WriteLine( "   myBit1 = TRUE:   {0}", myBV.ToString() );
      myBV[myBit3] = true;
      Console.WriteLine( "   myBit3 = TRUE:   {0}", myBV.ToString() );
      myBV[myBit5] = true;
      Console.WriteLine( "   myBit5 = TRUE:   {0}", myBV.ToString() );
   }
}

/*
This code produces the following output.

Setting alternating bits to TRUE:
   Initial:         BitVector32{00000000000000000000000000000000}
   myBit1 = TRUE:   BitVector32{00000000000000000000000000000001}
   myBit3 = TRUE:   BitVector32{00000000000000000000000000000101}
   myBit5 = TRUE:   BitVector32{00000000000000000000000000010101}


*/
Imports System.Collections.Specialized

Public Class SamplesBitVector32

   Public Shared Sub Main()

      ' Creates and initializes a BitVector32 with all bit flags set to FALSE.
      Dim myBV As New BitVector32(0)

      ' Creates masks to isolate each of the first five bit flags.
      Dim myBit1 As Integer = BitVector32.CreateMask()
      Dim myBit2 As Integer = BitVector32.CreateMask(myBit1)
      Dim myBit3 As Integer = BitVector32.CreateMask(myBit2)
      Dim myBit4 As Integer = BitVector32.CreateMask(myBit3)
      Dim myBit5 As Integer = BitVector32.CreateMask(myBit4)

      ' Sets the alternating bits to TRUE.
      Console.WriteLine("Setting alternating bits to TRUE:")
      Console.WriteLine("   Initial:         {0}", myBV.ToString())
      myBV(myBit1) = True
      Console.WriteLine("   myBit1 = TRUE:   {0}", myBV.ToString())
      myBV(myBit3) = True
      Console.WriteLine("   myBit3 = TRUE:   {0}", myBV.ToString())
      myBV(myBit5) = True
      Console.WriteLine("   myBit5 = TRUE:   {0}", myBV.ToString())
   End Sub
End Class


' This code produces the following output.
'
' Setting alternating bits to TRUE:
'    Initial:         BitVector32{00000000000000000000000000000000}
'    myBit1 = TRUE:   BitVector32{00000000000000000000000000000001}
'    myBit3 = TRUE:   BitVector32{00000000000000000000000000000101}
'    myBit5 = TRUE:   BitVector32{00000000000000000000000000010101}

下面的代码示例使用节 BitVector32 的集合。

#using <system.dll>

using namespace System;
using namespace System::Collections::Specialized;

int main()
{
   // Creates and initializes a BitVector32.
   BitVector32 myBV(0);

   // Creates four sections in the BitVector32 with maximum values 6, 3, 1, and 15.
   // mySect3, which uses exactly one bit, can also be used as a bit flag.
   BitVector32::Section mySect1 = BitVector32::CreateSection( 6 );
   BitVector32::Section mySect2 = BitVector32::CreateSection( 3, mySect1 );
   BitVector32::Section mySect3 = BitVector32::CreateSection( 1, mySect2 );
   BitVector32::Section mySect4 = BitVector32::CreateSection( 15, mySect3 );

   // Displays the values of the sections.
   Console::WriteLine( "Initial values:" );
   Console::WriteLine( "\tmySect1: {0}", myBV[ mySect1 ] );
   Console::WriteLine( "\tmySect2: {0}", myBV[ mySect2 ] );
   Console::WriteLine( "\tmySect3: {0}", myBV[ mySect3 ] );
   Console::WriteLine( "\tmySect4: {0}", myBV[ mySect4 ] );

   // Sets each section to a new value and displays the value of the BitVector32 at each step.
   Console::WriteLine( "Changing the values of each section:" );
   Console::WriteLine( "\tInitial:    \t {0}", myBV );
   myBV[ mySect1 ] = 5;
   Console::WriteLine( "\tmySect1 = 5:\t {0}", myBV );
   myBV[ mySect2 ] = 3;
   Console::WriteLine( "\tmySect2 = 3:\t {0}", myBV );
   myBV[ mySect3 ] = 1;
   Console::WriteLine( "\tmySect3 = 1:\t {0}", myBV );
   myBV[ mySect4 ] = 9;
   Console::WriteLine( "\tmySect4 = 9:\t {0}", myBV );

   // Displays the values of the sections.
   Console::WriteLine( "New values:" );
   Console::WriteLine( "\tmySect1: {0}", myBV[ mySect1 ] );
   Console::WriteLine( "\tmySect2: {0}", myBV[ mySect2 ] );
   Console::WriteLine( "\tmySect3: {0}", myBV[ mySect3 ] );
   Console::WriteLine( "\tmySect4: {0}", myBV[ mySect4 ] );
}

/*
This code produces the following output.

Initial values:
        mySect1: 0
        mySect2: 0
        mySect3: 0
        mySect4: 0
Changing the values of each section:
        Initial:        BitVector32 {00000000000000000000000000000000}
        mySect1 = 5:    BitVector32 {00000000000000000000000000000101}
        mySect2 = 3:    BitVector32 {00000000000000000000000000011101}
        mySect3 = 1:    BitVector32 {00000000000000000000000000111101}
        mySect4 = 9:    BitVector32 {00000000000000000000001001111101}
New values:
        mySect1: 5
        mySect2: 3
        mySect3: 1
        mySect4: 9

*/
using System;
using System.Collections.Specialized;

public class SamplesBitVector32  {

   public static void Main()  {

      // Creates and initializes a BitVector32.
      BitVector32 myBV = new BitVector32( 0 );

      // Creates four sections in the BitVector32 with maximum values 6, 3, 1, and 15.
      // mySect3, which uses exactly one bit, can also be used as a bit flag.
      BitVector32.Section mySect1 = BitVector32.CreateSection( 6 );
      BitVector32.Section mySect2 = BitVector32.CreateSection( 3, mySect1 );
      BitVector32.Section mySect3 = BitVector32.CreateSection( 1, mySect2 );
      BitVector32.Section mySect4 = BitVector32.CreateSection( 15, mySect3 );

      // Displays the values of the sections.
      Console.WriteLine( "Initial values:" );
      Console.WriteLine( "\tmySect1: {0}", myBV[mySect1] );
      Console.WriteLine( "\tmySect2: {0}", myBV[mySect2] );
      Console.WriteLine( "\tmySect3: {0}", myBV[mySect3] );
      Console.WriteLine( "\tmySect4: {0}", myBV[mySect4] );

      // Sets each section to a new value and displays the value of the BitVector32 at each step.
      Console.WriteLine( "Changing the values of each section:" );
      Console.WriteLine( "\tInitial:    \t{0}", myBV.ToString() );
      myBV[mySect1] = 5;
      Console.WriteLine( "\tmySect1 = 5:\t{0}", myBV.ToString() );
      myBV[mySect2] = 3;
      Console.WriteLine( "\tmySect2 = 3:\t{0}", myBV.ToString() );
      myBV[mySect3] = 1;
      Console.WriteLine( "\tmySect3 = 1:\t{0}", myBV.ToString() );
      myBV[mySect4] = 9;
      Console.WriteLine( "\tmySect4 = 9:\t{0}", myBV.ToString() );

      // Displays the values of the sections.
      Console.WriteLine( "New values:" );
      Console.WriteLine( "\tmySect1: {0}", myBV[mySect1] );
      Console.WriteLine( "\tmySect2: {0}", myBV[mySect2] );
      Console.WriteLine( "\tmySect3: {0}", myBV[mySect3] );
      Console.WriteLine( "\tmySect4: {0}", myBV[mySect4] );
   }
}

/*
This code produces the following output.

Initial values:
        mySect1: 0
        mySect2: 0
        mySect3: 0
        mySect4: 0
Changing the values of each section:
        Initial:        BitVector32{00000000000000000000000000000000}
        mySect1 = 5:    BitVector32{00000000000000000000000000000101}
        mySect2 = 3:    BitVector32{00000000000000000000000000011101}
        mySect3 = 1:    BitVector32{00000000000000000000000000111101}
        mySect4 = 9:    BitVector32{00000000000000000000001001111101}
New values:
        mySect1: 5
        mySect2: 3
        mySect3: 1
        mySect4: 9

*/
Imports System.Collections.Specialized

Public Class SamplesBitVector32
   
   Public Shared Sub Main()
      
      ' Creates and initializes a BitVector32.
      Dim myBV As New BitVector32(0)
      
      ' Creates four sections in the BitVector32 with maximum values 6, 3, 1, and 15.
      ' mySect3, which uses exactly one bit, can also be used as a bit flag.
      Dim mySect1 As BitVector32.Section = BitVector32.CreateSection(6)
      Dim mySect2 As BitVector32.Section = BitVector32.CreateSection(3, mySect1)
      Dim mySect3 As BitVector32.Section = BitVector32.CreateSection(1, mySect2)
      Dim mySect4 As BitVector32.Section = BitVector32.CreateSection(15, mySect3)
      
      ' Displays the values of the sections.
      Console.WriteLine("Initial values:")
      Console.WriteLine(ControlChars.Tab + "mySect1: {0}", myBV(mySect1))
      Console.WriteLine(ControlChars.Tab + "mySect2: {0}", myBV(mySect2))
      Console.WriteLine(ControlChars.Tab + "mySect3: {0}", myBV(mySect3))
      Console.WriteLine(ControlChars.Tab + "mySect4: {0}", myBV(mySect4))
      
      ' Sets each section to a new value and displays the value of the BitVector32 at each step.
      Console.WriteLine("Changing the values of each section:")
      Console.WriteLine(ControlChars.Tab + "Initial:    " + ControlChars.Tab + "{0}", myBV.ToString())
      myBV(mySect1) = 5
      Console.WriteLine(ControlChars.Tab + "mySect1 = 5:" + ControlChars.Tab + "{0}", myBV.ToString())
      myBV(mySect2) = 3
      Console.WriteLine(ControlChars.Tab + "mySect2 = 3:" + ControlChars.Tab + "{0}", myBV.ToString())
      myBV(mySect3) = 1
      Console.WriteLine(ControlChars.Tab + "mySect3 = 1:" + ControlChars.Tab + "{0}", myBV.ToString())
      myBV(mySect4) = 9
      Console.WriteLine(ControlChars.Tab + "mySect4 = 9:" + ControlChars.Tab + "{0}", myBV.ToString())
      
      ' Displays the values of the sections.
      Console.WriteLine("New values:")
      Console.WriteLine(ControlChars.Tab + "mySect1: {0}", myBV(mySect1))
      Console.WriteLine(ControlChars.Tab + "mySect2: {0}", myBV(mySect2))
      Console.WriteLine(ControlChars.Tab + "mySect3: {0}", myBV(mySect3))
      Console.WriteLine(ControlChars.Tab + "mySect4: {0}", myBV(mySect4))

   End Sub

End Class


' This code produces the following output.
'
' Initial values:
'        mySect1: 0
'        mySect2: 0
'        mySect3: 0
'        mySect4: 0
' Changing the values of each section:
'        Initial:        BitVector32{00000000000000000000000000000000}
'        mySect1 = 5:    BitVector32{00000000000000000000000000000101}
'        mySect2 = 3:    BitVector32{00000000000000000000000000011101}
'        mySect3 = 1:    BitVector32{00000000000000000000000000111101}
'        mySect4 = 9:    BitVector32{00000000000000000000001001111101}
' New values:
'        mySect1: 5
'        mySect2: 3
'        mySect3: 1
'        mySect4: 9

注解

BitVector32BitArray 在内部使用的布尔值和小整数更有效。 BitArray可以根据需要无限期增长,但它具有类实例所需的内存和性能开销。 相比之下, BitVector32 仅使用 32 位。

BitVector32可以将结构设置为包含小整数的节或布尔值的位标志,但不能同时包含这两个部分。 A BitVector32.Section 是一个窗口, BitVector32 由可包含指定 CreateSection最大值的最小连续位数组成。 例如,最大值为 1 的节仅由一位组成,而最大值为 5 的节由三位组成。 可以创建一个 BitVector32.Section 最大值为 1 的布尔值,从而允许将整数和布尔值存储在同 BitVector32一个值中。

某些成员可用于设置为节的某个 BitVector32 成员,而其他成员可用于设置为位标志的成员。 例如,该 BitVector32.Item[] 属性是设置为节的 BitVector32 索引器,该 BitVector32.Item[] 属性是设置为位标志的索引器 BitVector32CreateMask 创建一系列掩码,可用于访问设置为位标志的单个 BitVector32 位。

对设置为节设置的掩码 BitVector32 可能会导致意外结果。

构造函数

BitVector32(BitVector32)

初始化 BitVector32 结构的新实例,该实例包含现有 BitVector32 结构中表示的数据。

BitVector32(Int32)

初始化 BitVector32 结构的新实例,该实例包含以整数表示的数据。

属性

Data

获得作为整数的 BitVector32 的值。

Item[BitVector32+Section]

获取或设置存储在指定 BitVector32.Section 中的值。

Item[Int32]

获取或设置由指定屏蔽指示的位标志的状态。

方法

CreateMask()

创建一系列屏蔽中的第一个屏蔽,该系列屏蔽可以用于检索作为位标志设置的 BitVector32 中的单个位。

CreateMask(Int32)

在一系列屏蔽中的指定屏蔽后面再创建一个屏蔽,该系列屏蔽可以用于检索作为位标志设置的 BitVector32 中的单个位。

CreateSection(Int16)

创建一系列包含小整数的节中的第一个 BitVector32.Section

CreateSection(Int16, BitVector32+Section)

在一系列包含小整数的节中,在指定的 BitVector32.Section 后面创建新的 BitVector32.Section

Equals(BitVector32)

指示当前实例是否等于同一类型的另一个实例。

Equals(Object)

确定指定对象是否等于 BitVector32

GetHashCode()

作为 BitVector32 的哈希函数。

ToString()

返回表示当前 BitVector32 的字符串。

ToString(BitVector32)

返回表示指定的 BitVector32 的字符串。

适用于

另请参阅