SettingsSerializeAsAttribute 类

定义

指定设置提供程序应使用的序列化机制。Specifies the serialization mechanism that the settings provider should use. 此类不能被继承。This class cannot be inherited.

public ref class SettingsSerializeAsAttribute sealed : Attribute
[System.AttributeUsage(System.AttributeTargets.Class | System.AttributeTargets.Property)]
public sealed class SettingsSerializeAsAttribute : Attribute
[<System.AttributeUsage(System.AttributeTargets.Class | System.AttributeTargets.Property)>]
type SettingsSerializeAsAttribute = class
    inherit Attribute
Public NotInheritable Class SettingsSerializeAsAttribute
Inherits Attribute
继承
SettingsSerializeAsAttribute
属性

注解

设置提供程序通常支持多个 .NET Framework 标准序列化方案。A settings provider often supports more than one of the .NET Framework standard serialization schemes. 这些方案由枚举来概述 SettingsSerializeAs ,并包括纯文本、XML 和二进制序列化。These schemes are outlined by the SettingsSerializeAs enumeration, and include plain text, XML, and binary serialization. 此外,提供程序可以选择支持自定义序列化方案。In addition, a provider may optionally support a custom serialization scheme.

使用 SettingsSerializeAsAttribute ,你可以指定应用于给定应用程序设置类或属性的序列化机制。With the SettingsSerializeAsAttribute, you can specify which serialization mechanism should be used for a given application settings class or property. 此属性被视为对设置提供程序的请求。This attribute is considered a request to the settings provider. 如果提供程序或单独的属性类型不支持指定的序列化方案,则它可能会被忽略或导致错误。It may be ignored or cause an error if the provider or the individual property type does not support the specified serialization scheme. 如果此属性不存在,则提供程序通常会提供默认的序列化机制,最常见的是纯文本。If this attribute is not present, the provider will usually provide a default serialization mechanism, most commonly plain text.

尽管设置提供程序可能会提供一种在运行时动态更改序列化机制的方法,但这不是一种典型功能。Although the settings provider may provide a way to dynamically change the serialization mechanism during run time, this is not a typical capability.

构造函数

SettingsSerializeAsAttribute(SettingsSerializeAs)

初始化 SettingsSerializeAsAttribute 类的实例。Initializes an instance of the SettingsSerializeAsAttribute class.

属性

SerializeAs

获取用于指定序列化方案的 SettingsSerializeAs 枚举值。Gets the SettingsSerializeAs enumeration value that specifies the serialization scheme.

TypeId

在派生类中实现时,获取此 Attribute 的唯一标识符。When implemented in a derived class, gets a unique identifier for this Attribute.

(继承自 Attribute)

方法

Equals(Object)

返回一个值,该值指示此实例是否与指定的对象相等。Returns a value that indicates whether this instance is equal to a specified object.

(继承自 Attribute)
GetHashCode()

返回此实例的哈希代码。Returns the hash code for this instance.

(继承自 Attribute)
GetType()

获取当前实例的 TypeGets the Type of the current instance.

(继承自 Object)
IsDefaultAttribute()

在派生类中重写时,指示此实例的值是否是派生类的默认值。When overridden in a derived class, indicates whether the value of this instance is the default value for the derived class.

(继承自 Attribute)
Match(Object)

当在派生类中重写时,返回一个指示此实例是否等于指定对象的值。When overridden in a derived class, returns a value that indicates whether this instance equals a specified object.

(继承自 Attribute)
MemberwiseClone()

创建当前 Object 的浅表副本。Creates a shallow copy of the current Object.

(继承自 Object)
ToString()

返回表示当前对象的字符串。Returns a string that represents the current object.

(继承自 Object)

显式接口实现

_Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr)

将一组名称映射为对应的一组调度标识符。Maps a set of names to a corresponding set of dispatch identifiers.

(继承自 Attribute)
_Attribute.GetTypeInfo(UInt32, UInt32, IntPtr)

检索对象的类型信息,然后可以使用该信息获取接口的类型信息。Retrieves the type information for an object, which can be used to get the type information for an interface.

(继承自 Attribute)
_Attribute.GetTypeInfoCount(UInt32)

检索对象提供的类型信息接口的数量(0 或 1)。Retrieves the number of type information interfaces that an object provides (either 0 or 1).

(继承自 Attribute)
_Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr)

提供对某一对象公开的属性和方法的访问。Provides access to properties and methods exposed by an object.

(继承自 Attribute)

适用于

另请参阅