AssemblyCultureAttribute 类
定义
指定程序集支持的区域性。Specifies which culture the assembly supports.
public ref class AssemblyCultureAttribute sealed : Attribute
[System.AttributeUsage(System.AttributeTargets.Assembly, Inherited=false)]
public sealed class AssemblyCultureAttribute : Attribute
public sealed class AssemblyCultureAttribute : Attribute
[System.AttributeUsage(System.AttributeTargets.Assembly, AllowMultiple=false)]
public sealed class AssemblyCultureAttribute : Attribute
[System.AttributeUsage(System.AttributeTargets.Assembly, Inherited=false)]
[System.Runtime.InteropServices.ComVisible(true)]
public sealed class AssemblyCultureAttribute : Attribute
[<System.AttributeUsage(System.AttributeTargets.Assembly, Inherited=false)>]
type AssemblyCultureAttribute = class
inherit Attribute
type AssemblyCultureAttribute = class
inherit Attribute
[<System.AttributeUsage(System.AttributeTargets.Assembly, AllowMultiple=false)>]
type AssemblyCultureAttribute = class
inherit Attribute
[<System.AttributeUsage(System.AttributeTargets.Assembly, Inherited=false)>]
[<System.Runtime.InteropServices.ComVisible(true)>]
type AssemblyCultureAttribute = class
inherit Attribute
Public NotInheritable Class AssemblyCultureAttribute
Inherits Attribute
- 继承
- 属性
注解
编译器使用特性来区分主程序集和附属程序集。The attribute is used by compilers to distinguish between a main assembly and a satellite assembly. 主程序集包含代码和非特定区域性的资源。A main assembly contains code and the neutral culture's resources. 附属程序集只包含特定区域性的资源,就像在中一样 [assembly:AssemblyCultureAttribute("de")] 。A satellite assembly contains only resources for a particular culture, as in [assembly:AssemblyCultureAttribute("de")]. 如果将此属性放在程序集上,并使用空字符串以外的其他内容 ( "" ) 用于区域性名称,则会使此程序集类似于附属程序集,而不是包含可执行代码的主程序集。Putting this attribute on an assembly and using something other than the empty string ("") for the culture name will make this assembly look like a satellite assembly, rather than a main assembly that contains executable code. 使用此特性标记传统代码库会将其中断,因为其他代码在运行时将无法找到库的入口点。Labeling a traditional code library with this attribute will break it, because no other code will be able to find the library's entry points at runtime.
有关详细信息,请参阅公共语言基础结构 (CLI) 文档,尤其是 "第二部分:元数据定义和语义"。For more information, see the Common Language Infrastructure (CLI) documentation, especially "Partition II: Metadata Definition and Semantics". 可联机获取该文档;请参阅 MSDN 上的 ECMA C# 和公共语言基础结构标准和 Ecma International 网站上的标准 ECMA-335 - 公共语言基础结构 (CLI)。The documentation is available online; see ECMA C# and Common Language Infrastructure Standards on MSDN and Standard ECMA-335 - Common Language Infrastructure (CLI) on the Ecma International Web site.
构造函数
| AssemblyCultureAttribute(String) |
用正在属性化的程序集支持的区域性初始化 AssemblyCultureAttribute 类的新实例。Initializes a new instance of the AssemblyCultureAttribute class with the culture supported by the assembly being attributed. |
属性
| Culture |
获取属性化程序集支持的区域性。Gets the supported culture of the attributed assembly. |
| TypeId |
在派生类中实现时,获取此 Attribute 的唯一标识符。When implemented in a derived class, gets a unique identifier for this Attribute. (继承自 Attribute) |
方法
| Equals(Object) |
返回一个值,该值指示此实例是否与指定的对象相等。Returns a value that indicates whether this instance is equal to a specified object. (继承自 Attribute) |
| GetHashCode() |
返回此实例的哈希代码。Returns the hash code for this instance. (继承自 Attribute) |
| GetType() |
获取当前实例的 Type。Gets the Type of the current instance. (继承自 Object) |
| IsDefaultAttribute() |
在派生类中重写时,指示此实例的值是否是派生类的默认值。When overridden in a derived class, indicates whether the value of this instance is the default value for the derived class. (继承自 Attribute) |
| Match(Object) |
当在派生类中重写时,返回一个指示此实例是否等于指定对象的值。When overridden in a derived class, returns a value that indicates whether this instance equals a specified object. (继承自 Attribute) |
| MemberwiseClone() |
创建当前 Object 的浅表副本。Creates a shallow copy of the current Object. (继承自 Object) |
| ToString() |
返回表示当前对象的字符串。Returns a string that represents the current object. (继承自 Object) |
显式接口实现
| _Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) |
将一组名称映射为对应的一组调度标识符。Maps a set of names to a corresponding set of dispatch identifiers. (继承自 Attribute) |
| _Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) |
检索对象的类型信息,然后可以使用该信息获取接口的类型信息。Retrieves the type information for an object, which can be used to get the type information for an interface. (继承自 Attribute) |
| _Attribute.GetTypeInfoCount(UInt32) |
检索对象提供的类型信息接口的数量(0 或 1)。Retrieves the number of type information interfaces that an object provides (either 0 or 1). (继承自 Attribute) |
| _Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) |
提供对某一对象公开的属性和方法的访问。Provides access to properties and methods exposed by an object. (继承自 Attribute) |