Vector256.Create 方法
定义
重载
| Create(Vector128<UInt16>, Vector128<UInt16>) |
从两个 Vector128<T> 实例创建新的 Vector256<T> 实例。Creates a new Vector256<T> instance from two Vector128<T> instances. |
| Create(Vector128<UInt32>, Vector128<UInt32>) |
从两个 Vector128<T> 实例创建新的 Vector256<T> 实例。Creates a new Vector256<T> instance from two Vector128<T> instances. |
| Create(Vector128<UInt64>, Vector128<UInt64>) |
从两个 Vector128<T> 实例创建新的 Vector256<T> 实例。Creates a new Vector256<T> instance from two Vector128<T> instances. |
| Create(Double, Double, Double, Double) |
创建新的 Vector256<T> 实例,其中每个元素都已初始化为相应的指定值。Creates a new Vector256<T> instance with each element initialized to the corresponding specified value. |
| Create(UInt64, UInt64, UInt64, UInt64) |
创建新的 Vector256<T> 实例,其中每个元素都已初始化为相应的指定值。Creates a new Vector256<T> instance with each element initialized to the corresponding specified value. |
| Create(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32) |
创建新的 Vector256<T> 实例,其中每个元素都已初始化为相应的指定值。Creates a new Vector256<T> instance with each element initialized to the corresponding specified value. |
| Create(SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte) |
创建新的 Vector256<T> 实例,其中每个元素都已初始化为相应的指定值。Creates a new Vector256<T> instance with each element initialized to the corresponding specified value. |
| Create(UInt32, UInt32, UInt32, UInt32, UInt32, UInt32, UInt32, UInt32) |
创建新的 Vector256<T> 实例,其中每个元素都已初始化为相应的指定值。Creates a new Vector256<T> instance with each element initialized to the corresponding specified value. |
| Create(Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16) |
创建新的 Vector256<T> 实例,其中每个元素都已初始化为相应的指定值。Creates a new Vector256<T> instance with each element initialized to the corresponding specified value. |
| Create(UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16) |
创建新的 Vector256<T> 实例,其中每个元素都已初始化为相应的指定值。Creates a new Vector256<T> instance with each element initialized to the corresponding specified value. |
| Create(Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte) |
创建新的 Vector256<T> 实例,其中每个元素都已初始化为相应的指定值。Creates a new Vector256<T> instance with each element initialized to the corresponding specified value. |
| Create(Vector128<Single>, Vector128<Single>) |
从两个 Vector128<T> 实例创建新的 Vector256<T> 实例。Creates a new Vector256<T> instance from two Vector128<T> instances. |
| Create(Single, Single, Single, Single, Single, Single, Single, Single) |
创建新的 Vector256<T> 实例,其中每个元素都已初始化为相应的指定值。Creates a new Vector256<T> instance with each element initialized to the corresponding specified value. |
| Create(Vector128<SByte>, Vector128<SByte>) |
从两个 Vector128<T> 实例创建新的 Vector256<T> 实例。Creates a new Vector256<T> instance from two Vector128<T> instances. |
| Create(Int64, Int64, Int64, Int64) |
创建新的 Vector256<T> 实例,其中每个元素都已初始化为相应的指定值。Creates a new Vector256<T> instance with each element initialized to the corresponding specified value. |
| Create(Vector128<Int32>, Vector128<Int32>) |
从两个 Vector128<T> 实例创建新的 Vector256<T> 实例。Creates a new Vector256<T> instance from two Vector128<T> instances. |
| Create(Byte) |
创建新的 Vector256<T> 实例,其中所有元素已初始化为指定值。Creates a new Vector256<T> instance with all elements initialized to the specified value. |
| Create(Double) |
创建新的 Vector256<T> 实例,其中所有元素已初始化为指定值。Creates a new Vector256<T> instance with all elements initialized to the specified value. |
| Create(Int16) |
创建新的 Vector256<T> 实例,其中所有元素已初始化为指定值。Creates a new Vector256<T> instance with all elements initialized to the specified value. |
| Create(Int32) |
创建新的 Vector256<T> 实例,其中所有元素已初始化为指定值。Creates a new Vector256<T> instance with all elements initialized to the specified value. |
| Create(Int64) |
创建新的 Vector256<T> 实例,其中所有元素已初始化为指定值。Creates a new Vector256<T> instance with all elements initialized to the specified value. |
| Create(Single) |
创建新的 Vector256<T> 实例,其中所有元素已初始化为指定值。Creates a new Vector256<T> instance with all elements initialized to the specified value. |
| Create(SByte) |
创建新的 Vector256<T> 实例,其中所有元素已初始化为指定值。Creates a new Vector256<T> instance with all elements initialized to the specified value. |
| Create(UInt32) |
创建新的 Vector256<T> 实例,其中所有元素已初始化为指定值。Creates a new Vector256<T> instance with all elements initialized to the specified value. |
| Create(UInt64) |
创建新的 Vector256<T> 实例,其中所有元素已初始化为指定值。Creates a new Vector256<T> instance with all elements initialized to the specified value. |
| Create(Vector128<Byte>, Vector128<Byte>) |
从两个 Vector128<T> 实例创建新的 Vector256<T> 实例。Creates a new Vector256<T> instance from two Vector128<T> instances. |
| Create(Vector128<Double>, Vector128<Double>) |
从两个 Vector128<T> 实例创建新的 Vector256<T> 实例。Creates a new Vector256<T> instance from two Vector128<T> instances. |
| Create(Vector128<Int16>, Vector128<Int16>) |
从两个 Vector128<T> 实例创建新的 Vector256<T> 实例。Creates a new Vector256<T> instance from two Vector128<T> instances. |
| Create(UInt16) |
创建新的 Vector256<T> 实例,其中所有元素已初始化为指定值。Creates a new Vector256<T> instance with all elements initialized to the specified value. |
| Create(Vector128<Int64>, Vector128<Int64>) |
从两个 Vector128<T> 实例创建新的 Vector256<T> 实例。Creates a new Vector256<T> instance from two Vector128<T> instances. |
Create(Vector128<UInt16>, Vector128<UInt16>)
重要
此 API 不符合 CLS。
从两个 Vector128<T> 实例创建新的 Vector256<T> 实例。Creates a new Vector256<T> instance from two Vector128<T> instances.
public:
static System::Runtime::Intrinsics::Vector256<System::UInt16> Create(System::Runtime::Intrinsics::Vector128<System::UInt16> lower, System::Runtime::Intrinsics::Vector128<System::UInt16> upper);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector256<ushort> Create (System.Runtime.Intrinsics.Vector128<ushort> lower, System.Runtime.Intrinsics.Vector128<ushort> upper);
[<System.CLSCompliant(false)>]
static member Create : System.Runtime.Intrinsics.Vector128<uint16> * System.Runtime.Intrinsics.Vector128<uint16> -> System.Runtime.Intrinsics.Vector256<uint16>
Public Function Create (lower As Vector128(Of UShort), upper As Vector128(Of UShort)) As Vector256(Of UShort)
参数
返回
从 lower 和 upper 初始化的新向量。A new vector initialized from lower and upper.
- 属性
适用于
Create(Vector128<UInt32>, Vector128<UInt32>)
重要
此 API 不符合 CLS。
从两个 Vector128<T> 实例创建新的 Vector256<T> 实例。Creates a new Vector256<T> instance from two Vector128<T> instances.
public:
static System::Runtime::Intrinsics::Vector256<System::UInt32> Create(System::Runtime::Intrinsics::Vector128<System::UInt32> lower, System::Runtime::Intrinsics::Vector128<System::UInt32> upper);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector256<uint> Create (System.Runtime.Intrinsics.Vector128<uint> lower, System.Runtime.Intrinsics.Vector128<uint> upper);
[<System.CLSCompliant(false)>]
static member Create : System.Runtime.Intrinsics.Vector128<uint32> * System.Runtime.Intrinsics.Vector128<uint32> -> System.Runtime.Intrinsics.Vector256<uint32>
Public Function Create (lower As Vector128(Of UInteger), upper As Vector128(Of UInteger)) As Vector256(Of UInteger)
参数
返回
从 lower 和 upper 初始化的新向量。A new vector initialized from lower and upper.
- 属性
注解
在 x86 上,此方法对应于 __m256i _mm256_setr_m128i (__m128i lo __m128i hi) On x86, this method corresponds to __m256i _mm256_setr_m128i (__m128i lo, __m128i hi)
适用于
Create(Vector128<UInt64>, Vector128<UInt64>)
重要
此 API 不符合 CLS。
从两个 Vector128<T> 实例创建新的 Vector256<T> 实例。Creates a new Vector256<T> instance from two Vector128<T> instances.
public:
static System::Runtime::Intrinsics::Vector256<System::UInt64> Create(System::Runtime::Intrinsics::Vector128<System::UInt64> lower, System::Runtime::Intrinsics::Vector128<System::UInt64> upper);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector256<ulong> Create (System.Runtime.Intrinsics.Vector128<ulong> lower, System.Runtime.Intrinsics.Vector128<ulong> upper);
[<System.CLSCompliant(false)>]
static member Create : System.Runtime.Intrinsics.Vector128<uint64> * System.Runtime.Intrinsics.Vector128<uint64> -> System.Runtime.Intrinsics.Vector256<uint64>
Public Function Create (lower As Vector128(Of ULong), upper As Vector128(Of ULong)) As Vector256(Of ULong)
参数
返回
从 lower 和 upper 初始化的新向量。A new vector initialized from lower and upper.
- 属性
适用于
Create(Double, Double, Double, Double)
创建新的 Vector256<T> 实例,其中每个元素都已初始化为相应的指定值。Creates a new Vector256<T> instance with each element initialized to the corresponding specified value.
public:
static System::Runtime::Intrinsics::Vector256<double> Create(double e0, double e1, double e2, double e3);
public static System.Runtime.Intrinsics.Vector256<double> Create (double e0, double e1, double e2, double e3);
static member Create : double * double * double * double -> System.Runtime.Intrinsics.Vector256<double>
Public Function Create (e0 As Double, e1 As Double, e2 As Double, e3 As Double) As Vector256(Of Double)
参数
- e0
- Double
元素 0 的初始化目标值。The value that element 0 will be initialized to.
- e1
- Double
元素 1 的初始化目标值。The value that element 1 will be initialized to.
- e2
- Double
元素 2 的初始化目标值。The value that element 2 will be initialized to.
- e3
- Double
元素 3 的初始化目标值。The value that element 3 will be initialized to.
返回
一个新向量,其中每个元素都初始化为相应的指定值。A new vector with each element initialized to corresponding specified value.
注解
在 x86 上,此方法对应于 __m256d _mm256_setr_pdOn x86, this method corresponds to __m256d _mm256_setr_pd
适用于
Create(UInt64, UInt64, UInt64, UInt64)
重要
此 API 不符合 CLS。
创建新的 Vector256<T> 实例,其中每个元素都已初始化为相应的指定值。Creates a new Vector256<T> instance with each element initialized to the corresponding specified value.
public:
static System::Runtime::Intrinsics::Vector256<System::UInt64> Create(System::UInt64 e0, System::UInt64 e1, System::UInt64 e2, System::UInt64 e3);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector256<ulong> Create (ulong e0, ulong e1, ulong e2, ulong e3);
[<System.CLSCompliant(false)>]
static member Create : uint64 * uint64 * uint64 * uint64 -> System.Runtime.Intrinsics.Vector256<uint64>
Public Function Create (e0 As ULong, e1 As ULong, e2 As ULong, e3 As ULong) As Vector256(Of ULong)
参数
- e0
- UInt64
元素 0 的初始化目标值。The value that element 0 will be initialized to.
- e1
- UInt64
元素 1 的初始化目标值。The value that element 1 will be initialized to.
- e2
- UInt64
元素 2 的初始化目标值。The value that element 2 will be initialized to.
- e3
- UInt64
元素 3 的初始化目标值。The value that element 3 will be initialized to.
返回
一个新向量,其中每个元素都初始化为相应的指定值。A new vector with each element initialized to corresponding specified value.
- 属性
注解
在 x86 上,此方法对应于 __m256i _mm256_setr_epi64xOn x86, this method corresponds to __m256i _mm256_setr_epi64x
适用于
Create(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
创建新的 Vector256<T> 实例,其中每个元素都已初始化为相应的指定值。Creates a new Vector256<T> instance with each element initialized to the corresponding specified value.
public:
static System::Runtime::Intrinsics::Vector256<int> Create(int e0, int e1, int e2, int e3, int e4, int e5, int e6, int e7);
public static System.Runtime.Intrinsics.Vector256<int> Create (int e0, int e1, int e2, int e3, int e4, int e5, int e6, int e7);
static member Create : int * int * int * int * int * int * int * int -> System.Runtime.Intrinsics.Vector256<int>
Public Function Create (e0 As Integer, e1 As Integer, e2 As Integer, e3 As Integer, e4 As Integer, e5 As Integer, e6 As Integer, e7 As Integer) As Vector256(Of Integer)
参数
- e0
- Int32
元素 0 的初始化目标值。The value that element 0 will be initialized to.
- e1
- Int32
元素 1 的初始化目标值。The value that element 1 will be initialized to.
- e2
- Int32
元素 2 的初始化目标值。The value that element 2 will be initialized to.
- e3
- Int32
元素 3 的初始化目标值。The value that element 3 will be initialized to.
- e4
- Int32
元素 4 的初始化目标值。The value that element 4 will be initialized to.
- e5
- Int32
元素 5 的初始化目标值。The value that element 5 will be initialized to.
- e6
- Int32
元素 6 的初始化目标值。The value that element 6 will be initialized to.
- e7
- Int32
元素 7 的初始化目标值。The value that element 7 will be initialized to.
返回
一个新向量,其中每个元素都初始化为相应的指定值。A new vector with each element initialized to corresponding specified value.
注解
在 x86 上,此方法对应于 __m256i _mm256_setr_epi32On x86, this method corresponds to __m256i _mm256_setr_epi32
适用于
Create(SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte, SByte)
重要
此 API 不符合 CLS。
创建新的 Vector256<T> 实例,其中每个元素都已初始化为相应的指定值。Creates a new Vector256<T> instance with each element initialized to the corresponding specified value.
public:
static System::Runtime::Intrinsics::Vector256<System::SByte> Create(System::SByte e0, System::SByte e1, System::SByte e2, System::SByte e3, System::SByte e4, System::SByte e5, System::SByte e6, System::SByte e7, System::SByte e8, System::SByte e9, System::SByte e10, System::SByte e11, System::SByte e12, System::SByte e13, System::SByte e14, System::SByte e15, System::SByte e16, System::SByte e17, System::SByte e18, System::SByte e19, System::SByte e20, System::SByte e21, System::SByte e22, System::SByte e23, System::SByte e24, System::SByte e25, System::SByte e26, System::SByte e27, System::SByte e28, System::SByte e29, System::SByte e30, System::SByte e31);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector256<sbyte> Create (sbyte e0, sbyte e1, sbyte e2, sbyte e3, sbyte e4, sbyte e5, sbyte e6, sbyte e7, sbyte e8, sbyte e9, sbyte e10, sbyte e11, sbyte e12, sbyte e13, sbyte e14, sbyte e15, sbyte e16, sbyte e17, sbyte e18, sbyte e19, sbyte e20, sbyte e21, sbyte e22, sbyte e23, sbyte e24, sbyte e25, sbyte e26, sbyte e27, sbyte e28, sbyte e29, sbyte e30, sbyte e31);
[<System.CLSCompliant(false)>]
static member Create : sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte * sbyte -> System.Runtime.Intrinsics.Vector256<sbyte>
Public Function Create (e0 As SByte, e1 As SByte, e2 As SByte, e3 As SByte, e4 As SByte, e5 As SByte, e6 As SByte, e7 As SByte, e8 As SByte, e9 As SByte, e10 As SByte, e11 As SByte, e12 As SByte, e13 As SByte, e14 As SByte, e15 As SByte, e16 As SByte, e17 As SByte, e18 As SByte, e19 As SByte, e20 As SByte, e21 As SByte, e22 As SByte, e23 As SByte, e24 As SByte, e25 As SByte, e26 As SByte, e27 As SByte, e28 As SByte, e29 As SByte, e30 As SByte, e31 As SByte) As Vector256(Of SByte)
参数
- e0
- SByte
元素 0 的初始化目标值。The value that element 0 will be initialized to.
- e1
- SByte
元素 1 的初始化目标值。The value that element 1 will be initialized to.
- e2
- SByte
元素 2 的初始化目标值。The value that element 2 will be initialized to.
- e3
- SByte
元素 3 的初始化目标值。The value that element 3 will be initialized to.
- e4
- SByte
元素 4 的初始化目标值。The value that element 4 will be initialized to.
- e5
- SByte
元素 5 的初始化目标值。The value that element 5 will be initialized to.
- e6
- SByte
元素 6 的初始化目标值。The value that element 6 will be initialized to.
- e7
- SByte
元素 7 的初始化目标值。The value that element 7 will be initialized to.
- e8
- SByte
元素 8 的初始化目标值。The value that element 8 will be initialized to.
- e9
- SByte
元素 9 的初始化目标值。The value that element 9 will be initialized to.
- e10
- SByte
元素 10 的初始化目标值。The value that element 10 will be initialized to.
- e11
- SByte
元素 11 的初始化目标值。The value that element 11 will be initialized to.
- e12
- SByte
元素 12 的初始化目标值。The value that element 12 will be initialized to.
- e13
- SByte
元素 13 的初始化目标值。The value that element 13 will be initialized to.
- e14
- SByte
元素 14 的初始化目标值。The value that element 14 will be initialized to.
- e15
- SByte
元素 15 的初始化目标值。The value that element 15 will be initialized to.
- e16
- SByte
元素 16 的初始化目标值。The value that element 16 will be initialized to.
- e17
- SByte
元素 17 的初始化目标值。The value that element 17 will be initialized to.
- e18
- SByte
元素 18 的初始化目标值。The value that element 18 will be initialized to.
- e19
- SByte
元素 19 的初始化目标值。The value that element 19 will be initialized to.
- e20
- SByte
元素 20 的初始化目标值。The value that element 20 will be initialized to.
- e21
- SByte
元素 21 的初始化目标值。The value that element 21 will be initialized to.
- e22
- SByte
元素 22 的初始化目标值。The value that element 22 will be initialized to.
- e23
- SByte
元素 23 的初始化目标值。The value that element 23 will be initialized to.
- e24
- SByte
元素 24 的初始化目标值。The value that element 24 will be initialized to.
- e25
- SByte
元素 25 的初始化目标值。The value that element 25 will be initialized to.
- e26
- SByte
元素 26 的初始化目标值。The value that element 26 will be initialized to.
- e27
- SByte
元素 27 的初始化目标值。The value that element 27 will be initialized to.
- e28
- SByte
元素 28 的初始化目标值。The value that element 28 will be initialized to.
- e29
- SByte
元素 29 的初始化目标值。The value that element 29 will be initialized to.
- e30
- SByte
元素 30 的初始化目标值。The value that element 30 will be initialized to.
- e31
- SByte
元素 31 的初始化目标值。The value that element 31 will be initialized to.
返回
一个新向量,其中每个元素都初始化为相应的指定值。A new vector with each element initialized to corresponding specified value.
- 属性
注解
在 x86 上,此方法对应于 __m256i _mm256_setr_epi8On x86, this method corresponds to __m256i _mm256_setr_epi8
适用于
Create(UInt32, UInt32, UInt32, UInt32, UInt32, UInt32, UInt32, UInt32)
重要
此 API 不符合 CLS。
创建新的 Vector256<T> 实例,其中每个元素都已初始化为相应的指定值。Creates a new Vector256<T> instance with each element initialized to the corresponding specified value.
public:
static System::Runtime::Intrinsics::Vector256<System::UInt32> Create(System::UInt32 e0, System::UInt32 e1, System::UInt32 e2, System::UInt32 e3, System::UInt32 e4, System::UInt32 e5, System::UInt32 e6, System::UInt32 e7);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector256<uint> Create (uint e0, uint e1, uint e2, uint e3, uint e4, uint e5, uint e6, uint e7);
[<System.CLSCompliant(false)>]
static member Create : uint32 * uint32 * uint32 * uint32 * uint32 * uint32 * uint32 * uint32 -> System.Runtime.Intrinsics.Vector256<uint32>
Public Function Create (e0 As UInteger, e1 As UInteger, e2 As UInteger, e3 As UInteger, e4 As UInteger, e5 As UInteger, e6 As UInteger, e7 As UInteger) As Vector256(Of UInteger)
参数
- e0
- UInt32
元素 0 的初始化目标值。The value that element 0 will be initialized to.
- e1
- UInt32
元素 1 的初始化目标值。The value that element 1 will be initialized to.
- e2
- UInt32
元素 2 的初始化目标值。The value that element 2 will be initialized to.
- e3
- UInt32
元素 3 的初始化目标值。The value that element 3 will be initialized to.
- e4
- UInt32
元素 4 的初始化目标值。The value that element 4 will be initialized to.
- e5
- UInt32
元素 5 的初始化目标值。The value that element 5 will be initialized to.
- e6
- UInt32
元素 6 的初始化目标值。The value that element 6 will be initialized to.
- e7
- UInt32
元素 7 的初始化目标值。The value that element 7 will be initialized to.
返回
一个新向量,其中每个元素都初始化为相应的指定值。A new vector with each element initialized to corresponding specified value.
- 属性
注解
在 x86 上,此方法对应于 __m256i _mm256_setr_epi32On x86, this method corresponds to __m256i _mm256_setr_epi32
适用于
Create(Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16, Int16)
创建新的 Vector256<T> 实例,其中每个元素都已初始化为相应的指定值。Creates a new Vector256<T> instance with each element initialized to the corresponding specified value.
public:
static System::Runtime::Intrinsics::Vector256<short> Create(short e0, short e1, short e2, short e3, short e4, short e5, short e6, short e7, short e8, short e9, short e10, short e11, short e12, short e13, short e14, short e15);
public static System.Runtime.Intrinsics.Vector256<short> Create (short e0, short e1, short e2, short e3, short e4, short e5, short e6, short e7, short e8, short e9, short e10, short e11, short e12, short e13, short e14, short e15);
static member Create : int16 * int16 * int16 * int16 * int16 * int16 * int16 * int16 * int16 * int16 * int16 * int16 * int16 * int16 * int16 * int16 -> System.Runtime.Intrinsics.Vector256<int16>
Public Function Create (e0 As Short, e1 As Short, e2 As Short, e3 As Short, e4 As Short, e5 As Short, e6 As Short, e7 As Short, e8 As Short, e9 As Short, e10 As Short, e11 As Short, e12 As Short, e13 As Short, e14 As Short, e15 As Short) As Vector256(Of Short)
参数
- e0
- Int16
元素 0 的初始化目标值。The value that element 0 will be initialized to.
- e1
- Int16
元素 1 的初始化目标值。The value that element 1 will be initialized to.
- e2
- Int16
元素 2 的初始化目标值。The value that element 2 will be initialized to.
- e3
- Int16
元素 3 的初始化目标值。The value that element 3 will be initialized to.
- e4
- Int16
元素 4 的初始化目标值。The value that element 4 will be initialized to.
- e5
- Int16
元素 5 的初始化目标值。The value that element 5 will be initialized to.
- e6
- Int16
元素 6 的初始化目标值。The value that element 6 will be initialized to.
- e7
- Int16
元素 7 的初始化目标值。The value that element 7 will be initialized to.
- e8
- Int16
元素 8 的初始化目标值。The value that element 8 will be initialized to.
- e9
- Int16
元素 9 的初始化目标值。The value that element 9 will be initialized to.
- e10
- Int16
元素 10 的初始化目标值。The value that element 10 will be initialized to.
- e11
- Int16
元素 11 的初始化目标值。The value that element 11 will be initialized to.
- e12
- Int16
元素 12 的初始化目标值。The value that element 12 will be initialized to.
- e13
- Int16
元素 13 的初始化目标值。The value that element 13 will be initialized to.
- e14
- Int16
元素 14 的初始化目标值。The value that element 14 will be initialized to.
- e15
- Int16
元素 15 的初始化目标值。The value that element 15 will be initialized to.
返回
一个新向量,其中每个元素都初始化为相应的指定值。A new vector with each element initialized to corresponding specified value.
注解
在 x86 上,此方法对应于 __m256i _mm256_setr_epi16On x86, this method corresponds to __m256i _mm256_setr_epi16
适用于
Create(UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16, UInt16)
重要
此 API 不符合 CLS。
创建新的 Vector256<T> 实例,其中每个元素都已初始化为相应的指定值。Creates a new Vector256<T> instance with each element initialized to the corresponding specified value.
public:
static System::Runtime::Intrinsics::Vector256<System::UInt16> Create(System::UInt16 e0, System::UInt16 e1, System::UInt16 e2, System::UInt16 e3, System::UInt16 e4, System::UInt16 e5, System::UInt16 e6, System::UInt16 e7, System::UInt16 e8, System::UInt16 e9, System::UInt16 e10, System::UInt16 e11, System::UInt16 e12, System::UInt16 e13, System::UInt16 e14, System::UInt16 e15);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector256<ushort> Create (ushort e0, ushort e1, ushort e2, ushort e3, ushort e4, ushort e5, ushort e6, ushort e7, ushort e8, ushort e9, ushort e10, ushort e11, ushort e12, ushort e13, ushort e14, ushort e15);
[<System.CLSCompliant(false)>]
static member Create : uint16 * uint16 * uint16 * uint16 * uint16 * uint16 * uint16 * uint16 * uint16 * uint16 * uint16 * uint16 * uint16 * uint16 * uint16 * uint16 -> System.Runtime.Intrinsics.Vector256<uint16>
Public Function Create (e0 As UShort, e1 As UShort, e2 As UShort, e3 As UShort, e4 As UShort, e5 As UShort, e6 As UShort, e7 As UShort, e8 As UShort, e9 As UShort, e10 As UShort, e11 As UShort, e12 As UShort, e13 As UShort, e14 As UShort, e15 As UShort) As Vector256(Of UShort)
参数
- e0
- UInt16
元素 0 的初始化目标值。The value that element 0 will be initialized to.
- e1
- UInt16
元素 1 的初始化目标值。The value that element 1 will be initialized to.
- e2
- UInt16
元素 2 的初始化目标值。The value that element 2 will be initialized to.
- e3
- UInt16
元素 3 的初始化目标值。The value that element 3 will be initialized to.
- e4
- UInt16
元素 4 的初始化目标值。The value that element 4 will be initialized to.
- e5
- UInt16
元素 5 的初始化目标值。The value that element 5 will be initialized to.
- e6
- UInt16
元素 6 的初始化目标值。The value that element 6 will be initialized to.
- e7
- UInt16
元素 7 的初始化目标值。The value that element 7 will be initialized to.
- e8
- UInt16
元素 8 的初始化目标值。The value that element 8 will be initialized to.
- e9
- UInt16
元素 9 的初始化目标值。The value that element 9 will be initialized to.
- e10
- UInt16
元素 10 的初始化目标值。The value that element 10 will be initialized to.
- e11
- UInt16
元素 11 的初始化目标值。The value that element 11 will be initialized to.
- e12
- UInt16
元素 12 的初始化目标值。The value that element 12 will be initialized to.
- e13
- UInt16
元素 13 的初始化目标值。The value that element 13 will be initialized to.
- e14
- UInt16
元素 14 的初始化目标值。The value that element 14 will be initialized to.
- e15
- UInt16
元素 15 的初始化目标值。The value that element 15 will be initialized to.
返回
一个新向量,其中每个元素都初始化为相应的指定值。A new vector with each element initialized to corresponding specified value.
- 属性
注解
在 x86 上,此方法对应于 __m256i _mm256_setr_epi16On x86, this method corresponds to __m256i _mm256_setr_epi16
适用于
Create(Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte)
创建新的 Vector256<T> 实例,其中每个元素都已初始化为相应的指定值。Creates a new Vector256<T> instance with each element initialized to the corresponding specified value.
public:
static System::Runtime::Intrinsics::Vector256<System::Byte> Create(System::Byte e0, System::Byte e1, System::Byte e2, System::Byte e3, System::Byte e4, System::Byte e5, System::Byte e6, System::Byte e7, System::Byte e8, System::Byte e9, System::Byte e10, System::Byte e11, System::Byte e12, System::Byte e13, System::Byte e14, System::Byte e15, System::Byte e16, System::Byte e17, System::Byte e18, System::Byte e19, System::Byte e20, System::Byte e21, System::Byte e22, System::Byte e23, System::Byte e24, System::Byte e25, System::Byte e26, System::Byte e27, System::Byte e28, System::Byte e29, System::Byte e30, System::Byte e31);
public static System.Runtime.Intrinsics.Vector256<byte> Create (byte e0, byte e1, byte e2, byte e3, byte e4, byte e5, byte e6, byte e7, byte e8, byte e9, byte e10, byte e11, byte e12, byte e13, byte e14, byte e15, byte e16, byte e17, byte e18, byte e19, byte e20, byte e21, byte e22, byte e23, byte e24, byte e25, byte e26, byte e27, byte e28, byte e29, byte e30, byte e31);
static member Create : byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte * byte -> System.Runtime.Intrinsics.Vector256<byte>
Public Function Create (e0 As Byte, e1 As Byte, e2 As Byte, e3 As Byte, e4 As Byte, e5 As Byte, e6 As Byte, e7 As Byte, e8 As Byte, e9 As Byte, e10 As Byte, e11 As Byte, e12 As Byte, e13 As Byte, e14 As Byte, e15 As Byte, e16 As Byte, e17 As Byte, e18 As Byte, e19 As Byte, e20 As Byte, e21 As Byte, e22 As Byte, e23 As Byte, e24 As Byte, e25 As Byte, e26 As Byte, e27 As Byte, e28 As Byte, e29 As Byte, e30 As Byte, e31 As Byte) As Vector256(Of Byte)
参数
- e0
- Byte
元素 0 的初始化目标值。The value that element 0 will be initialized to.
- e1
- Byte
元素 1 的初始化目标值。The value that element 1 will be initialized to.
- e2
- Byte
元素 2 的初始化目标值。The value that element 2 will be initialized to.
- e3
- Byte
元素 3 的初始化目标值。The value that element 3 will be initialized to.
- e4
- Byte
元素 4 的初始化目标值。The value that element 4 will be initialized to.
- e5
- Byte
元素 5 的初始化目标值。The value that element 5 will be initialized to.
- e6
- Byte
元素 6 的初始化目标值。The value that element 6 will be initialized to.
- e7
- Byte
元素 7 的初始化目标值。The value that element 7 will be initialized to.
- e8
- Byte
元素 8 的初始化目标值。The value that element 8 will be initialized to.
- e9
- Byte
元素 9 的初始化目标值。The value that element 9 will be initialized to.
- e10
- Byte
元素 10 的初始化目标值。The value that element 10 will be initialized to.
- e11
- Byte
元素 11 的初始化目标值。The value that element 11 will be initialized to.
- e12
- Byte
元素 12 的初始化目标值。The value that element 12 will be initialized to.
- e13
- Byte
元素 13 的初始化目标值。The value that element 13 will be initialized to.
- e14
- Byte
元素 14 的初始化目标值。The value that element 14 will be initialized to.
- e15
- Byte
元素 15 的初始化目标值。The value that element 15 will be initialized to.
- e16
- Byte
元素 16 的初始化目标值。The value that element 16 will be initialized to.
- e17
- Byte
元素 17 的初始化目标值。The value that element 17 will be initialized to.
- e18
- Byte
元素 18 的初始化目标值。The value that element 18 will be initialized to.
- e19
- Byte
元素 19 的初始化目标值。The value that element 19 will be initialized to.
- e20
- Byte
元素 20 的初始化目标值。The value that element 20 will be initialized to.
- e21
- Byte
元素 21 的初始化目标值。The value that element 21 will be initialized to.
- e22
- Byte
元素 22 的初始化目标值。The value that element 22 will be initialized to.
- e23
- Byte
元素 23 的初始化目标值。The value that element 23 will be initialized to.
- e24
- Byte
元素 24 的初始化目标值。The value that element 24 will be initialized to.
- e25
- Byte
元素 25 的初始化目标值。The value that element 25 will be initialized to.
- e26
- Byte
元素 26 的初始化目标值。The value that element 26 will be initialized to.
- e27
- Byte
元素 27 的初始化目标值。The value that element 27 will be initialized to.
- e28
- Byte
元素 28 的初始化目标值。The value that element 28 will be initialized to.
- e29
- Byte
元素 29 的初始化目标值。The value that element 29 will be initialized to.
- e30
- Byte
元素 30 的初始化目标值。The value that element 30 will be initialized to.
- e31
- Byte
元素 31 的初始化目标值。The value that element 31 will be initialized to.
返回
一个新向量,其中每个元素都初始化为相应的指定值。A new vector with each element initialized to corresponding specified value.
注解
在 x86 上,此方法对应于 __m256i _mm256_setr_epi8On x86, this method corresponds to __m256i _mm256_setr_epi8
适用于
Create(Vector128<Single>, Vector128<Single>)
从两个 Vector128<T> 实例创建新的 Vector256<T> 实例。Creates a new Vector256<T> instance from two Vector128<T> instances.
public:
static System::Runtime::Intrinsics::Vector256<float> Create(System::Runtime::Intrinsics::Vector128<float> lower, System::Runtime::Intrinsics::Vector128<float> upper);
public static System.Runtime.Intrinsics.Vector256<float> Create (System.Runtime.Intrinsics.Vector128<float> lower, System.Runtime.Intrinsics.Vector128<float> upper);
static member Create : System.Runtime.Intrinsics.Vector128<single> * System.Runtime.Intrinsics.Vector128<single> -> System.Runtime.Intrinsics.Vector256<single>
Public Function Create (lower As Vector128(Of Single), upper As Vector128(Of Single)) As Vector256(Of Single)
参数
返回
从 lower 和 upper 初始化的新向量。A new vector initialized from lower and upper.
注解
在 x86 上,此方法对应于 __m256 _mm256_setr_m128 (__m128 lo __m128 hi) On x86, this method corresponds to __m256 _mm256_setr_m128 (__m128 lo, __m128 hi)
适用于
Create(Single, Single, Single, Single, Single, Single, Single, Single)
创建新的 Vector256<T> 实例,其中每个元素都已初始化为相应的指定值。Creates a new Vector256<T> instance with each element initialized to the corresponding specified value.
public:
static System::Runtime::Intrinsics::Vector256<float> Create(float e0, float e1, float e2, float e3, float e4, float e5, float e6, float e7);
public static System.Runtime.Intrinsics.Vector256<float> Create (float e0, float e1, float e2, float e3, float e4, float e5, float e6, float e7);
static member Create : single * single * single * single * single * single * single * single -> System.Runtime.Intrinsics.Vector256<single>
Public Function Create (e0 As Single, e1 As Single, e2 As Single, e3 As Single, e4 As Single, e5 As Single, e6 As Single, e7 As Single) As Vector256(Of Single)
参数
- e0
- Single
元素 0 的初始化目标值。The value that element 0 will be initialized to.
- e1
- Single
元素 1 的初始化目标值。The value that element 1 will be initialized to.
- e2
- Single
元素 2 的初始化目标值。The value that element 2 will be initialized to.
- e3
- Single
元素 3 的初始化目标值。The value that element 3 will be initialized to.
- e4
- Single
元素 4 的初始化目标值。The value that element 4 will be initialized to.
- e5
- Single
元素 5 的初始化目标值。The value that element 5 will be initialized to.
- e6
- Single
元素 6 的初始化目标值。The value that element 6 will be initialized to.
- e7
- Single
元素 7 的初始化目标值。The value that element 7 will be initialized to.
返回
一个新向量,其中每个元素都初始化为相应的指定值。A new vector with each element initialized to corresponding specified value.
注解
在 x86 上,此方法对应于 __m256 _mm256_setr_psOn x86, this method corresponds to __m256 _mm256_setr_ps
适用于
Create(Vector128<SByte>, Vector128<SByte>)
重要
此 API 不符合 CLS。
从两个 Vector128<T> 实例创建新的 Vector256<T> 实例。Creates a new Vector256<T> instance from two Vector128<T> instances.
public:
static System::Runtime::Intrinsics::Vector256<System::SByte> Create(System::Runtime::Intrinsics::Vector128<System::SByte> lower, System::Runtime::Intrinsics::Vector128<System::SByte> upper);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector256<sbyte> Create (System.Runtime.Intrinsics.Vector128<sbyte> lower, System.Runtime.Intrinsics.Vector128<sbyte> upper);
[<System.CLSCompliant(false)>]
static member Create : System.Runtime.Intrinsics.Vector128<sbyte> * System.Runtime.Intrinsics.Vector128<sbyte> -> System.Runtime.Intrinsics.Vector256<sbyte>
Public Function Create (lower As Vector128(Of SByte), upper As Vector128(Of SByte)) As Vector256(Of SByte)
参数
返回
从 lower 和 upper 初始化的新向量。A new vector initialized from lower and upper.
- 属性
适用于
Create(Int64, Int64, Int64, Int64)
创建新的 Vector256<T> 实例,其中每个元素都已初始化为相应的指定值。Creates a new Vector256<T> instance with each element initialized to the corresponding specified value.
public:
static System::Runtime::Intrinsics::Vector256<long> Create(long e0, long e1, long e2, long e3);
public static System.Runtime.Intrinsics.Vector256<long> Create (long e0, long e1, long e2, long e3);
static member Create : int64 * int64 * int64 * int64 -> System.Runtime.Intrinsics.Vector256<int64>
Public Function Create (e0 As Long, e1 As Long, e2 As Long, e3 As Long) As Vector256(Of Long)
参数
- e0
- Int64
元素 0 的初始化目标值。The value that element 0 will be initialized to.
- e1
- Int64
元素 1 的初始化目标值。The value that element 1 will be initialized to.
- e2
- Int64
元素 2 的初始化目标值。The value that element 2 will be initialized to.
- e3
- Int64
元素 3 的初始化目标值。The value that element 3 will be initialized to.
返回
一个新向量,其中每个元素都初始化为相应的指定值。A new vector with each element initialized to corresponding specified value.
注解
在 x86 上,此方法对应于 __m256i _mm256_setr_epi64xOn x86, this method corresponds to __m256i _mm256_setr_epi64x
适用于
Create(Vector128<Int32>, Vector128<Int32>)
从两个 Vector128<T> 实例创建新的 Vector256<T> 实例。Creates a new Vector256<T> instance from two Vector128<T> instances.
public:
static System::Runtime::Intrinsics::Vector256<int> Create(System::Runtime::Intrinsics::Vector128<int> lower, System::Runtime::Intrinsics::Vector128<int> upper);
public static System.Runtime.Intrinsics.Vector256<int> Create (System.Runtime.Intrinsics.Vector128<int> lower, System.Runtime.Intrinsics.Vector128<int> upper);
static member Create : System.Runtime.Intrinsics.Vector128<int> * System.Runtime.Intrinsics.Vector128<int> -> System.Runtime.Intrinsics.Vector256<int>
Public Function Create (lower As Vector128(Of Integer), upper As Vector128(Of Integer)) As Vector256(Of Integer)
参数
返回
从 lower 和 upper 初始化的新向量。A new vector initialized from lower and upper.
注解
在 x86 上,此方法对应于 __m256i _mm256_setr_m128i (__m128i lo __m128i hi) On x86, this method corresponds to __m256i _mm256_setr_m128i (__m128i lo, __m128i hi)
适用于
Create(Byte)
创建新的 Vector256<T> 实例,其中所有元素已初始化为指定值。Creates a new Vector256<T> instance with all elements initialized to the specified value.
public:
static System::Runtime::Intrinsics::Vector256<System::Byte> Create(System::Byte value);
public static System.Runtime.Intrinsics.Vector256<byte> Create (byte value);
static member Create : byte -> System.Runtime.Intrinsics.Vector256<byte>
Public Function Create (value As Byte) As Vector256(Of Byte)
参数
- value
- Byte
所有元素的初始化目标值。The value that all elements will be initialized to.
返回
一个新向量,它的所有元素都初始化为 value。A new vector with all elements initialized to value.
注解
在 x86 上,此方法对应于 __m256i _mm256_set1_epi8On x86, this method corresponds to __m256i _mm256_set1_epi8
适用于
Create(Double)
创建新的 Vector256<T> 实例,其中所有元素已初始化为指定值。Creates a new Vector256<T> instance with all elements initialized to the specified value.
public:
static System::Runtime::Intrinsics::Vector256<double> Create(double value);
public static System.Runtime.Intrinsics.Vector256<double> Create (double value);
static member Create : double -> System.Runtime.Intrinsics.Vector256<double>
Public Function Create (value As Double) As Vector256(Of Double)
参数
- value
- Double
所有元素的初始化目标值。The value that all elements will be initialized to.
返回
一个新向量,它的所有元素都初始化为 value。A new vector with all elements initialized to value.
注解
在 x86 上,此方法对应于 __m256d _mm256_set1_pdOn x86, this method corresponds to __m256d _mm256_set1_pd
适用于
Create(Int16)
创建新的 Vector256<T> 实例,其中所有元素已初始化为指定值。Creates a new Vector256<T> instance with all elements initialized to the specified value.
public:
static System::Runtime::Intrinsics::Vector256<short> Create(short value);
public static System.Runtime.Intrinsics.Vector256<short> Create (short value);
static member Create : int16 -> System.Runtime.Intrinsics.Vector256<int16>
Public Function Create (value As Short) As Vector256(Of Short)
参数
- value
- Int16
所有元素的初始化目标值。The value that all elements will be initialized to.
返回
一个新向量,它的所有元素都初始化为 value。A new vector with all elements initialized to value.
注解
在 x86 上,此方法对应于 __m256i _mm256_set1_epi16On x86, this method corresponds to __m256i _mm256_set1_epi16
适用于
Create(Int32)
创建新的 Vector256<T> 实例,其中所有元素已初始化为指定值。Creates a new Vector256<T> instance with all elements initialized to the specified value.
public:
static System::Runtime::Intrinsics::Vector256<int> Create(int value);
public static System.Runtime.Intrinsics.Vector256<int> Create (int value);
static member Create : int -> System.Runtime.Intrinsics.Vector256<int>
Public Function Create (value As Integer) As Vector256(Of Integer)
参数
- value
- Int32
所有元素的初始化目标值。The value that all elements will be initialized to.
返回
一个新向量,它的所有元素都初始化为 value。A new vector with all elements initialized to value.
注解
在 x86 上,此方法对应于 __m256i _mm256_set1_epi32On x86, this method corresponds to __m256i _mm256_set1_epi32
适用于
Create(Int64)
创建新的 Vector256<T> 实例,其中所有元素已初始化为指定值。Creates a new Vector256<T> instance with all elements initialized to the specified value.
public:
static System::Runtime::Intrinsics::Vector256<long> Create(long value);
public static System.Runtime.Intrinsics.Vector256<long> Create (long value);
static member Create : int64 -> System.Runtime.Intrinsics.Vector256<int64>
Public Function Create (value As Long) As Vector256(Of Long)
参数
- value
- Int64
所有元素的初始化目标值。The value that all elements will be initialized to.
返回
一个新向量,它的所有元素都初始化为 value。A new vector with all elements initialized to value.
注解
在 x86 上,此方法对应于 __m256i _mm256_set1_epi64xOn x86, this method corresponds to __m256i _mm256_set1_epi64x
适用于
Create(Single)
创建新的 Vector256<T> 实例,其中所有元素已初始化为指定值。Creates a new Vector256<T> instance with all elements initialized to the specified value.
public:
static System::Runtime::Intrinsics::Vector256<float> Create(float value);
public static System.Runtime.Intrinsics.Vector256<float> Create (float value);
static member Create : single -> System.Runtime.Intrinsics.Vector256<single>
Public Function Create (value As Single) As Vector256(Of Single)
参数
- value
- Single
所有元素的初始化目标值。The value that all elements will be initialized to.
返回
一个新向量,它的所有元素都初始化为 value。A new vector with all elements initialized to value.
注解
在 x86 上,此方法对应于 __m256 _mm256_set1_psOn x86, this method corresponds to __m256 _mm256_set1_ps
适用于
Create(SByte)
重要
此 API 不符合 CLS。
创建新的 Vector256<T> 实例,其中所有元素已初始化为指定值。Creates a new Vector256<T> instance with all elements initialized to the specified value.
public:
static System::Runtime::Intrinsics::Vector256<System::SByte> Create(System::SByte value);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector256<sbyte> Create (sbyte value);
[<System.CLSCompliant(false)>]
static member Create : sbyte -> System.Runtime.Intrinsics.Vector256<sbyte>
Public Function Create (value As SByte) As Vector256(Of SByte)
参数
- value
- SByte
所有元素的初始化目标值。The value that all elements will be initialized to.
返回
一个新向量,它的所有元素都初始化为 value。A new vector with all elements initialized to value.
- 属性
注解
在 x86 上,此方法对应于 __m256i _mm256_set1_epi8On x86, this method corresponds to __m256i _mm256_set1_epi8
适用于
Create(UInt32)
重要
此 API 不符合 CLS。
创建新的 Vector256<T> 实例,其中所有元素已初始化为指定值。Creates a new Vector256<T> instance with all elements initialized to the specified value.
public:
static System::Runtime::Intrinsics::Vector256<System::UInt32> Create(System::UInt32 value);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector256<uint> Create (uint value);
[<System.CLSCompliant(false)>]
static member Create : uint32 -> System.Runtime.Intrinsics.Vector256<uint32>
Public Function Create (value As UInteger) As Vector256(Of UInteger)
参数
- value
- UInt32
所有元素的初始化目标值。The value that all elements will be initialized to.
返回
一个新向量,它的所有元素都初始化为 value。A new vector with all elements initialized to value.
- 属性
注解
在 x86 上,此方法对应于 __m256i _mm256_set1_epi32On x86, this method corresponds to __m256i _mm256_set1_epi32
适用于
Create(UInt64)
重要
此 API 不符合 CLS。
创建新的 Vector256<T> 实例,其中所有元素已初始化为指定值。Creates a new Vector256<T> instance with all elements initialized to the specified value.
public:
static System::Runtime::Intrinsics::Vector256<System::UInt64> Create(System::UInt64 value);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector256<ulong> Create (ulong value);
[<System.CLSCompliant(false)>]
static member Create : uint64 -> System.Runtime.Intrinsics.Vector256<uint64>
Public Function Create (value As ULong) As Vector256(Of ULong)
参数
- value
- UInt64
所有元素的初始化目标值。The value that all elements will be initialized to.
返回
一个新向量,它的所有元素都初始化为 value。A new vector with all elements initialized to value.
- 属性
注解
在 x86 上,此方法对应于 __m256i _mm256_set1_epi64xOn x86, this method corresponds to __m256i _mm256_set1_epi64x
适用于
Create(Vector128<Byte>, Vector128<Byte>)
从两个 Vector128<T> 实例创建新的 Vector256<T> 实例。Creates a new Vector256<T> instance from two Vector128<T> instances.
public:
static System::Runtime::Intrinsics::Vector256<System::Byte> Create(System::Runtime::Intrinsics::Vector128<System::Byte> lower, System::Runtime::Intrinsics::Vector128<System::Byte> upper);
public static System.Runtime.Intrinsics.Vector256<byte> Create (System.Runtime.Intrinsics.Vector128<byte> lower, System.Runtime.Intrinsics.Vector128<byte> upper);
static member Create : System.Runtime.Intrinsics.Vector128<byte> * System.Runtime.Intrinsics.Vector128<byte> -> System.Runtime.Intrinsics.Vector256<byte>
Public Function Create (lower As Vector128(Of Byte), upper As Vector128(Of Byte)) As Vector256(Of Byte)
参数
返回
从 lower 和 upper 初始化的新向量。A new vector initialized from lower and upper.
适用于
Create(Vector128<Double>, Vector128<Double>)
从两个 Vector128<T> 实例创建新的 Vector256<T> 实例。Creates a new Vector256<T> instance from two Vector128<T> instances.
public:
static System::Runtime::Intrinsics::Vector256<double> Create(System::Runtime::Intrinsics::Vector128<double> lower, System::Runtime::Intrinsics::Vector128<double> upper);
public static System.Runtime.Intrinsics.Vector256<double> Create (System.Runtime.Intrinsics.Vector128<double> lower, System.Runtime.Intrinsics.Vector128<double> upper);
static member Create : System.Runtime.Intrinsics.Vector128<double> * System.Runtime.Intrinsics.Vector128<double> -> System.Runtime.Intrinsics.Vector256<double>
Public Function Create (lower As Vector128(Of Double), upper As Vector128(Of Double)) As Vector256(Of Double)
参数
返回
从 lower 和 upper 初始化的新向量。A new vector initialized from lower and upper.
注解
在 x86 上,此方法对应于 __m256d _mm256_setr_m128d (__m128d lo __m128d hi) On x86, this method corresponds to __m256d _mm256_setr_m128d (__m128d lo, __m128d hi)
适用于
Create(Vector128<Int16>, Vector128<Int16>)
从两个 Vector128<T> 实例创建新的 Vector256<T> 实例。Creates a new Vector256<T> instance from two Vector128<T> instances.
public:
static System::Runtime::Intrinsics::Vector256<short> Create(System::Runtime::Intrinsics::Vector128<short> lower, System::Runtime::Intrinsics::Vector128<short> upper);
public static System.Runtime.Intrinsics.Vector256<short> Create (System.Runtime.Intrinsics.Vector128<short> lower, System.Runtime.Intrinsics.Vector128<short> upper);
static member Create : System.Runtime.Intrinsics.Vector128<int16> * System.Runtime.Intrinsics.Vector128<int16> -> System.Runtime.Intrinsics.Vector256<int16>
Public Function Create (lower As Vector128(Of Short), upper As Vector128(Of Short)) As Vector256(Of Short)
参数
返回
从 lower 和 upper 初始化的新向量。A new vector initialized from lower and upper.
适用于
Create(UInt16)
重要
此 API 不符合 CLS。
创建新的 Vector256<T> 实例,其中所有元素已初始化为指定值。Creates a new Vector256<T> instance with all elements initialized to the specified value.
public:
static System::Runtime::Intrinsics::Vector256<System::UInt16> Create(System::UInt16 value);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector256<ushort> Create (ushort value);
[<System.CLSCompliant(false)>]
static member Create : uint16 -> System.Runtime.Intrinsics.Vector256<uint16>
Public Function Create (value As UShort) As Vector256(Of UShort)
参数
- value
- UInt16
所有元素的初始化目标值。The value that all elements will be initialized to.
返回
一个新向量,它的所有元素都初始化为 value。A new vector with all elements initialized to value.
- 属性
注解
在 x86 上,此方法对应于 __m256i _mm256_set1_epi16On x86, this method corresponds to __m256i _mm256_set1_epi16
适用于
Create(Vector128<Int64>, Vector128<Int64>)
从两个 Vector128<T> 实例创建新的 Vector256<T> 实例。Creates a new Vector256<T> instance from two Vector128<T> instances.
public:
static System::Runtime::Intrinsics::Vector256<long> Create(System::Runtime::Intrinsics::Vector128<long> lower, System::Runtime::Intrinsics::Vector128<long> upper);
public static System.Runtime.Intrinsics.Vector256<long> Create (System.Runtime.Intrinsics.Vector128<long> lower, System.Runtime.Intrinsics.Vector128<long> upper);
static member Create : System.Runtime.Intrinsics.Vector128<int64> * System.Runtime.Intrinsics.Vector128<int64> -> System.Runtime.Intrinsics.Vector256<int64>
Public Function Create (lower As Vector128(Of Long), upper As Vector128(Of Long)) As Vector256(Of Long)
参数
返回
从 lower 和 upper 初始化的新向量。A new vector initialized from lower and upper.