WaitHandle.WaitOne 方法
定义
阻止当前线程,直到当前 WaitHandle 收到信号。Blocks the current thread until the current WaitHandle receives a signal.
重载
| WaitOne() |
阻止当前线程,直到当前 WaitHandle 收到信号。Blocks the current thread until the current WaitHandle receives a signal. |
| WaitOne(Int32) |
阻止当前线程,直到当前 WaitHandle 收到信号,同时使用 32 位带符号整数指定时间间隔(以毫秒为单位)。Blocks the current thread until the current WaitHandle receives a signal, using a 32-bit signed integer to specify the time interval in milliseconds. |
| WaitOne(TimeSpan) |
阻止当前线程,直到当前实例收到信号,同时使用 TimeSpan 指定时间间隔。Blocks the current thread until the current instance receives a signal, using a TimeSpan to specify the time interval. |
| WaitOne(Int32, Boolean) |
阻止当前线程,直到当前的 WaitHandle 收到信号为止,同时使用 32 位带符号整数指定时间间隔,并指定是否在等待之前退出同步域。Blocks the current thread until the current WaitHandle receives a signal, using a 32-bit signed integer to specify the time interval and specifying whether to exit the synchronization domain before the wait. |
| WaitOne(TimeSpan, Boolean) |
阻止当前线程,直到当前实例收到信号为止,同时使用 TimeSpan 指定时间间隔,并指定是否在等待之前退出同步域。Blocks the current thread until the current instance receives a signal, using a TimeSpan to specify the time interval and specifying whether to exit the synchronization domain before the wait. |
WaitOne()
阻止当前线程,直到当前 WaitHandle 收到信号。Blocks the current thread until the current WaitHandle receives a signal.
public:
virtual bool WaitOne();
public virtual bool WaitOne ();
abstract member WaitOne : unit -> bool
override this.WaitOne : unit -> bool
Public Overridable Function WaitOne () As Boolean
返回
如果当前实例收到信号,则为 true。true if the current instance receives a signal. 如果当前实例永不发出信号,则 WaitOne() 永不返回。If the current instance is never signaled, WaitOne() never returns.
例外
已释放当前实例。The current instance has already been disposed.
等待结束,因为线程在未释放互斥的情况下退出。The wait completed because a thread exited without releasing a mutex.
当前实例是另一个应用程序域中的 WaitHandle 的透明代理。The current instance is a transparent proxy for a WaitHandle in another application domain.
示例
下面的代码示例演示如何使用等待句柄来防止进程在等待后台线程完成执行时终止。The following code example shows how to use a wait handle to keep a process from terminating while it waits for a background thread to finish executing.
using namespace System;
using namespace System::Threading;
ref class WaitOne
{
private:
WaitOne(){}
public:
static void WorkMethod( Object^ stateInfo )
{
Console::WriteLine( "Work starting." );
// Simulate time spent working.
Thread::Sleep( (gcnew Random)->Next( 100, 2000 ) );
// Signal that work is finished.
Console::WriteLine( "Work ending." );
dynamic_cast<AutoResetEvent^>(stateInfo)->Set();
}
};
int main()
{
Console::WriteLine( "Main starting." );
AutoResetEvent^ autoEvent = gcnew AutoResetEvent( false );
ThreadPool::QueueUserWorkItem( gcnew WaitCallback( &WaitOne::WorkMethod ), autoEvent );
// Wait for work method to signal.
autoEvent->WaitOne( );
Console::WriteLine( "Work method signaled.\nMain ending." );
}
using System;
using System.Threading;
class WaitOne
{
static AutoResetEvent autoEvent = new AutoResetEvent(false);
static void Main()
{
Console.WriteLine("Main starting.");
ThreadPool.QueueUserWorkItem(
new WaitCallback(WorkMethod), autoEvent);
// Wait for work method to signal.
autoEvent.WaitOne();
Console.WriteLine("Work method signaled.\nMain ending.");
}
static void WorkMethod(object stateInfo)
{
Console.WriteLine("Work starting.");
// Simulate time spent working.
Thread.Sleep(new Random().Next(100, 2000));
// Signal that work is finished.
Console.WriteLine("Work ending.");
((AutoResetEvent)stateInfo).Set();
}
}
Imports System.Threading
Public Class WaitOne
Shared autoEvent As New AutoResetEvent(False)
<MTAThread> _
Shared Sub Main()
Console.WriteLine("Main starting.")
ThreadPool.QueueUserWorkItem(AddressOf WorkMethod, autoEvent)
' Wait for work method to signal.
autoEvent.WaitOne()
Console.WriteLine("Work method signaled.")
Console.WriteLine("Main ending.")
End Sub
Shared Sub WorkMethod(stateInfo As Object)
Console.WriteLine("Work starting.")
' Simulate time spent working.
Thread.Sleep(New Random().Next(100, 2000))
' Signal that work is finished.
Console.WriteLine("Work ending.")
CType(stateInfo, AutoResetEvent).Set()
End Sub
End Class
注解
AbandonedMutexException 是 .NET Framework 版本2.0 中的新增项。AbandonedMutexException is new in the .NET Framework version 2.0. 在以前的版本中,在 WaitOne true 放弃互斥体时,该方法将返回。In previous versions, the WaitOne method returns true when a mutex is abandoned. 被放弃的 mutex 通常表明出现了严重的编码错误。An abandoned mutex often indicates a serious coding error. 对于系统范围内的互斥体,它可能指示应用程序突然终止 (例如,使用 Windows 任务管理器) 。In the case of a system-wide mutex, it might indicate that an application has been terminated abruptly (for example, by using Windows Task Manager). 此异常包含用于调试的信息。The exception contains information useful for debugging.
此方法的调用方会无限期阻止,直到当前实例收到信号。The caller of this method blocks indefinitely until the current instance receives a signal. 使用此方法可在 WaitHandle 接收来自另一个线程的信号之前进行阻止,如在异步操作完成时生成。Use this method to block until a WaitHandle receives a signal from another thread, such as is generated when an asynchronous operation completes. 有关详细信息,请参阅 IAsyncResult 接口。For more information, see the IAsyncResult interface.
调用此方法重载等效于调用 WaitOne(Int32, Boolean) 方法重载,并将 Timeout.Infinite 第一个参数和第 false 二个参数指定为-1 或。Calling this method overload is equivalent to calling the WaitOne(Int32, Boolean) method overload and specifying -1 or Timeout.Infinite for the first parameter and false for the second parameter.
重写此方法以自定义派生类的行为。Override this method to customize the behavior of derived classes.
适用于
WaitOne(Int32)
阻止当前线程,直到当前 WaitHandle 收到信号,同时使用 32 位带符号整数指定时间间隔(以毫秒为单位)。Blocks the current thread until the current WaitHandle receives a signal, using a 32-bit signed integer to specify the time interval in milliseconds.
public:
virtual bool WaitOne(int millisecondsTimeout);
public virtual bool WaitOne (int millisecondsTimeout);
abstract member WaitOne : int -> bool
override this.WaitOne : int -> bool
Public Overridable Function WaitOne (millisecondsTimeout As Integer) As Boolean
参数
- millisecondsTimeout
- Int32
等待的毫秒数,或为 Infinite (-1),表示无限期等待。The number of milliseconds to wait, or Infinite (-1) to wait indefinitely.
返回
如果当前实例收到信号,则为 true;否则为 false。true if the current instance receives a signal; otherwise, false.
例外
已释放当前实例。The current instance has already been disposed.
millisecondsTimeout 是一个非 -1 的负数,而 -1 表示无限期超时。millisecondsTimeout is a negative number other than -1, which represents an infinite time-out.
等待结束,因为线程在未释放互斥的情况下退出。The wait completed because a thread exited without releasing a mutex.
当前实例是另一个应用程序域中的 WaitHandle 的透明代理。The current instance is a transparent proxy for a WaitHandle in another application domain.
示例
下面的代码示例演示如何使用等待句柄来防止进程在等待后台线程完成执行时终止。The following code example shows how to use a wait handle to keep a process from terminating while it waits for a background thread to finish executing.
using namespace System;
using namespace System::Threading;
ref class WaitOne
{
private:
WaitOne(){}
public:
static void WorkMethod( Object^ stateInfo )
{
Console::WriteLine( "Work starting." );
// Simulate time spent working.
Thread::Sleep( (gcnew Random)->Next( 100, 2000 ) );
// Signal that work is finished.
Console::WriteLine( "Work ending." );
dynamic_cast<AutoResetEvent^>(stateInfo)->Set();
}
};
int main()
{
Console::WriteLine( "Main starting." );
AutoResetEvent^ autoEvent = gcnew AutoResetEvent( false );
ThreadPool::QueueUserWorkItem( gcnew WaitCallback( &WaitOne::WorkMethod ), autoEvent );
// Wait for work method to signal.
if ( autoEvent->WaitOne( 1000 ) )
{
Console::WriteLine( "Work method signaled." );
}
else
{
Console::WriteLine( "Timed out waiting for work "
"method to signal." );
}
Console::WriteLine( "Main ending." );
}
using System;
using System.Threading;
class WaitOne
{
static AutoResetEvent autoEvent = new AutoResetEvent(false);
static void Main()
{
Console.WriteLine("Main starting.");
ThreadPool.QueueUserWorkItem(
new WaitCallback(WorkMethod), autoEvent);
// Wait for work method to signal.
if(autoEvent.WaitOne(1000))
{
Console.WriteLine("Work method signaled.");
}
else
{
Console.WriteLine("Timed out waiting for work " +
"method to signal.");
}
Console.WriteLine("Main ending.");
}
static void WorkMethod(object stateInfo)
{
Console.WriteLine("Work starting.");
// Simulate time spent working.
Thread.Sleep(new Random().Next(100, 2000));
// Signal that work is finished.
Console.WriteLine("Work ending.");
((AutoResetEvent)stateInfo).Set();
}
}
Imports System.Threading
Public Class WaitOne
Shared autoEvent As New AutoResetEvent(False)
<MTAThread> _
Shared Sub Main()
Console.WriteLine("Main starting.")
ThreadPool.QueueUserWorkItem(AddressOf WorkMethod, autoEvent)
' Wait for work method to signal.
If autoEvent.WaitOne(1000) Then
Console.WriteLine("Work method signaled.")
Else
Console.WriteLine("Timed out waiting for work " & _
"method to signal.")
End If
Console.WriteLine("Main ending.")
End Sub
Shared Sub WorkMethod(stateInfo As Object)
Console.WriteLine("Work starting.")
' Simulate time spent working.
Thread.Sleep(New Random().Next(100, 2000))
' Signal that work is finished.
Console.WriteLine("Work ending.")
CType(stateInfo, AutoResetEvent).Set()
End Sub
End Class
注解
如果 millisecondsTimeout 为零,则该方法不会阻止。If millisecondsTimeout is zero, the method does not block. 它将测试等待句柄的状态并立即返回。It tests the state of the wait handle and returns immediately.
此方法的调用方会一直阻止,直到当前实例收到信号或发生超时。The caller of this method blocks until the current instance receives a signal or a time-out occurs. 使用此方法可在 WaitHandle 接收来自另一个线程的信号之前进行阻止,如在异步操作完成时生成。Use this method to block until a WaitHandle receives a signal from another thread, such as is generated when an asynchronous operation completes. 有关详细信息,请参阅 IAsyncResult 接口。For more information, see the IAsyncResult interface.
重写此方法以自定义派生类的行为。Override this method to customize the behavior of derived classes.
调用此方法重载与调用 WaitOne(Int32, Boolean) 重载并为指定 false 的相同 exitContext 。Calling this method overload is the same as calling the WaitOne(Int32, Boolean) overload and specifying false for exitContext.
适用于
WaitOne(TimeSpan)
public:
virtual bool WaitOne(TimeSpan timeout);
public virtual bool WaitOne (TimeSpan timeout);
abstract member WaitOne : TimeSpan -> bool
override this.WaitOne : TimeSpan -> bool
Public Overridable Function WaitOne (timeout As TimeSpan) As Boolean
参数
- timeout
- TimeSpan
表示等待毫秒数的 TimeSpan,或表示 -1 毫秒(无限期等待)的 TimeSpan。A TimeSpan that represents the number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely.
返回
如果当前实例收到信号,则为 true;否则为 false。true if the current instance receives a signal; otherwise, false.
例外
已释放当前实例。The current instance has already been disposed.
timeout 为 -1 毫秒以外的负数,表示无限期超时。timeout is a negative number other than -1 milliseconds, which represents an infinite time-out.
- 或 --or-
timeout 大于 MaxValue。timeout is greater than MaxValue.
等待结束,因为线程在未释放互斥的情况下退出。The wait completed because a thread exited without releasing a mutex.
当前实例是另一个应用程序域中的 WaitHandle 的透明代理。The current instance is a transparent proxy for a WaitHandle in another application domain.
注解
如果 timeout 为零,则该方法不会阻止。If timeout is zero, the method does not block. 它将测试等待句柄的状态并立即返回。It tests the state of the wait handle and returns immediately.
此方法的调用方会一直阻止,直到当前实例收到信号或发生超时。The caller of this method blocks until the current instance receives a signal or a time-out occurs. 使用此方法可在 WaitHandle 接收来自另一个线程的信号之前进行阻止,如在异步操作完成时生成。Use this method to block until a WaitHandle receives a signal from another thread, such as is generated when an asynchronous operation completes. 有关详细信息,请参阅 IAsyncResult 接口。For more information, see the IAsyncResult interface.
重写此方法以自定义派生类的行为。Override this method to customize the behavior of derived classes.
的最大值 timeout 为 Int32.MaxValue 。The maximum value for timeout is Int32.MaxValue.
调用此方法重载与调用 WaitOne(TimeSpan, Boolean) 重载并为指定 false 的相同 exitContext 。Calling this method overload is the same as calling the WaitOne(TimeSpan, Boolean) overload and specifying false for exitContext.
适用于
WaitOne(Int32, Boolean)
阻止当前线程,直到当前的 WaitHandle 收到信号为止,同时使用 32 位带符号整数指定时间间隔,并指定是否在等待之前退出同步域。Blocks the current thread until the current WaitHandle receives a signal, using a 32-bit signed integer to specify the time interval and specifying whether to exit the synchronization domain before the wait.
public:
virtual bool WaitOne(int millisecondsTimeout, bool exitContext);
public virtual bool WaitOne (int millisecondsTimeout, bool exitContext);
abstract member WaitOne : int * bool -> bool
override this.WaitOne : int * bool -> bool
Public Overridable Function WaitOne (millisecondsTimeout As Integer, exitContext As Boolean) As Boolean
参数
- millisecondsTimeout
- Int32
等待的毫秒数,或为 Infinite (-1),表示无限期等待。The number of milliseconds to wait, or Infinite (-1) to wait indefinitely.
- exitContext
- Boolean
如果等待之前先退出上下文的同步域(如果在同步上下文中),并在稍后重新获取它,则为 true;否则为 false。true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it afterward; otherwise, false.
返回
如果当前实例收到信号,则为 true;否则为 false。true if the current instance receives a signal; otherwise, false.
例外
已释放当前实例。The current instance has already been disposed.
millisecondsTimeout 是一个非 -1 的负数,而 -1 表示无限期超时。millisecondsTimeout is a negative number other than -1, which represents an infinite time-out.
等待结束,因为线程在未释放互斥的情况下退出。The wait completed because a thread exited without releasing a mutex.
当前实例是另一个应用程序域中的 WaitHandle 的透明代理。The current instance is a transparent proxy for a WaitHandle in another application domain.
示例
下面的示例演示 WaitOne(Int32, Boolean) 方法重载在同步域中调用时的行为方式。The following example shows how the WaitOne(Int32, Boolean) method overload behaves when it is called within a synchronization domain. 首先,线程 exitContext 将设置为 false 并在等待超时过期之前进行阻止。First, a thread waits with exitContext set to false and blocks until the wait timeout expires. 第一个线程在第一个线程终止并等待 exitContext 设置为时执行 true 。A second thread executes after the first thread terminates and waits with exitContext set to true. 对此第二个线程的等待句柄发出信号的调用未被阻止,线程在等待超时前完成。The call to signal the wait handle for this second thread is not blocked, and the thread completes before the wait timeout.
using namespace System;
using namespace System::Threading;
using namespace System::Runtime::Remoting::Contexts;
[Synchronization(true)]
public ref class SyncingClass : ContextBoundObject
{
private:
EventWaitHandle^ waitHandle;
public:
SyncingClass()
{
waitHandle =
gcnew EventWaitHandle(false, EventResetMode::ManualReset);
}
void Signal()
{
Console::WriteLine("Thread[{0:d4}]: Signalling...", Thread::CurrentThread->GetHashCode());
waitHandle->Set();
}
void DoWait(bool leaveContext)
{
bool signalled;
waitHandle->Reset();
Console::WriteLine("Thread[{0:d4}]: Waiting...", Thread::CurrentThread->GetHashCode());
signalled = waitHandle->WaitOne(3000, leaveContext);
if (signalled)
{
Console::WriteLine("Thread[{0:d4}]: Wait released!!!", Thread::CurrentThread->GetHashCode());
}
else
{
Console::WriteLine("Thread[{0:d4}]: Wait timeout!!!", Thread::CurrentThread->GetHashCode());
}
}
};
public ref class TestSyncDomainWait
{
public:
static void Main()
{
SyncingClass^ syncClass = gcnew SyncingClass();
Thread^ runWaiter;
Console::WriteLine("\nWait and signal INSIDE synchronization domain:\n");
runWaiter = gcnew Thread(gcnew ParameterizedThreadStart(&TestSyncDomainWait::RunWaitKeepContext));
runWaiter->Start(syncClass);
Thread::Sleep(1000);
Console::WriteLine("Thread[{0:d4}]: Signal...", Thread::CurrentThread->GetHashCode());
// This call to Signal will block until the timeout in DoWait expires.
syncClass->Signal();
runWaiter->Join();
Console::WriteLine("\nWait and signal OUTSIDE synchronization domain:\n");
runWaiter = gcnew Thread(gcnew ParameterizedThreadStart(&TestSyncDomainWait::RunWaitLeaveContext));
runWaiter->Start(syncClass);
Thread::Sleep(1000);
Console::WriteLine("Thread[{0:d4}]: Signal...", Thread::CurrentThread->GetHashCode());
// This call to Signal is unblocked and will set the wait handle to
// release the waiting thread.
syncClass->Signal();
runWaiter->Join();
}
static void RunWaitKeepContext(Object^ parm)
{
((SyncingClass^)parm)->DoWait(false);
}
static void RunWaitLeaveContext(Object^ parm)
{
((SyncingClass^)parm)->DoWait(true);
}
};
int main()
{
TestSyncDomainWait::Main();
}
// The output for the example program will be similar to the following:
//
// Wait and signal INSIDE synchronization domain:
//
// Thread[0004]: Waiting...
// Thread[0001]: Signal...
// Thread[0004]: Wait timeout!!!
// Thread[0001]: Signalling...
//
// Wait and signal OUTSIDE synchronization domain:
//
// Thread[0006]: Waiting...
// Thread[0001]: Signal...
// Thread[0001]: Signalling...
// Thread[0006]: Wait released!!!
using System;
using System.Threading;
using System.Runtime.Remoting.Contexts;
[Synchronization(true)]
public class SyncingClass : ContextBoundObject
{
private EventWaitHandle waitHandle;
public SyncingClass()
{
waitHandle =
new EventWaitHandle(false, EventResetMode.ManualReset);
}
public void Signal()
{
Console.WriteLine("Thread[{0:d4}]: Signalling...", Thread.CurrentThread.GetHashCode());
waitHandle.Set();
}
public void DoWait(bool leaveContext)
{
bool signalled;
waitHandle.Reset();
Console.WriteLine("Thread[{0:d4}]: Waiting...", Thread.CurrentThread.GetHashCode());
signalled = waitHandle.WaitOne(3000, leaveContext);
if (signalled)
{
Console.WriteLine("Thread[{0:d4}]: Wait released!!!", Thread.CurrentThread.GetHashCode());
}
else
{
Console.WriteLine("Thread[{0:d4}]: Wait timeout!!!", Thread.CurrentThread.GetHashCode());
}
}
}
public class TestSyncDomainWait
{
public static void Main()
{
SyncingClass syncClass = new SyncingClass();
Thread runWaiter;
Console.WriteLine("\nWait and signal INSIDE synchronization domain:\n");
runWaiter = new Thread(RunWaitKeepContext);
runWaiter.Start(syncClass);
Thread.Sleep(1000);
Console.WriteLine("Thread[{0:d4}]: Signal...", Thread.CurrentThread.GetHashCode());
// This call to Signal will block until the timeout in DoWait expires.
syncClass.Signal();
runWaiter.Join();
Console.WriteLine("\nWait and signal OUTSIDE synchronization domain:\n");
runWaiter = new Thread(RunWaitLeaveContext);
runWaiter.Start(syncClass);
Thread.Sleep(1000);
Console.WriteLine("Thread[{0:d4}]: Signal...", Thread.CurrentThread.GetHashCode());
// This call to Signal is unblocked and will set the wait handle to
// release the waiting thread.
syncClass.Signal();
runWaiter.Join();
}
public static void RunWaitKeepContext(object parm)
{
((SyncingClass)parm).DoWait(false);
}
public static void RunWaitLeaveContext(object parm)
{
((SyncingClass)parm).DoWait(true);
}
}
// The output for the example program will be similar to the following:
//
// Wait and signal INSIDE synchronization domain:
//
// Thread[0004]: Waiting...
// Thread[0001]: Signal...
// Thread[0004]: Wait timeout!!!
// Thread[0001]: Signalling...
//
// Wait and signal OUTSIDE synchronization domain:
//
// Thread[0006]: Waiting...
// Thread[0001]: Signal...
// Thread[0001]: Signalling...
// Thread[0006]: Wait released!!!
Imports System.Threading
Imports System.Runtime.Remoting.Contexts
<Synchronization(true)>
Public Class SyncingClass
Inherits ContextBoundObject
Private waitHandle As EventWaitHandle
Public Sub New()
waitHandle = New EventWaitHandle(false, EventResetMode.ManualReset)
End Sub
Public Sub Signal()
Console.WriteLine("Thread[{0:d4}]: Signalling...", Thread.CurrentThread.GetHashCode())
waitHandle.Set()
End Sub
Public Sub DoWait(leaveContext As Boolean)
Dim signalled As Boolean
waitHandle.Reset()
Console.WriteLine("Thread[{0:d4}]: Waiting...", Thread.CurrentThread.GetHashCode())
signalled = waitHandle.WaitOne(3000, leaveContext)
If signalled Then
Console.WriteLine("Thread[{0:d4}]: Wait released!!!", Thread.CurrentThread.GetHashCode())
Else
Console.WriteLine("Thread[{0:d4}]: Wait timeout!!!", Thread.CurrentThread.GetHashCode())
End If
End Sub
End Class
Public Class TestSyncDomainWait
Public Shared Sub Main()
Dim syncClass As New SyncingClass()
Dim runWaiter As Thread
Console.WriteLine(Environment.NewLine + "Wait and signal INSIDE synchronization domain:" + Environment.NewLine)
runWaiter = New Thread(AddressOf RunWaitKeepContext)
runWaiter.Start(syncClass)
Thread.Sleep(1000)
Console.WriteLine("Thread[{0:d4}]: Signal...", Thread.CurrentThread.GetHashCode())
' This call to Signal will block until the timeout in DoWait expires.
syncClass.Signal()
runWaiter.Join()
Console.WriteLine(Environment.NewLine + "Wait and signal OUTSIDE synchronization domain:" + Environment.NewLine)
runWaiter = New Thread(AddressOf RunWaitLeaveContext)
runWaiter.Start(syncClass)
Thread.Sleep(1000)
Console.WriteLine("Thread[{0:d4}]: Signal...", Thread.CurrentThread.GetHashCode())
' This call to Signal is unblocked and will set the wait handle to
' release the waiting thread.
syncClass.Signal()
runWaiter.Join()
End Sub
Public Shared Sub RunWaitKeepContext(parm As Object)
Dim syncClass As SyncingClass = CType(parm, SyncingClass)
syncClass.DoWait(False)
End Sub
Public Shared Sub RunWaitLeaveContext(parm As Object)
Dim syncClass As SyncingClass = CType(parm, SyncingClass)
syncClass.DoWait(True)
End Sub
End Class
' The output for the example program will be similar to the following:
'
' Wait and signal INSIDE synchronization domain:
'
' Thread[0004]: Waiting...
' Thread[0001]: Signal...
' Thread[0004]: Wait timeout!!!
' Thread[0001]: Signalling...
'
' Wait and signal OUTSIDE synchronization domain:
'
' Thread[0006]: Waiting...
' Thread[0001]: Signal...
' Thread[0001]: Signalling...
' Thread[0006]: Wait released!!!
注解
如果 millisecondsTimeout 为零,则该方法不会阻止。If millisecondsTimeout is zero, the method does not block. 它将测试等待句柄的状态并立即返回。It tests the state of the wait handle and returns immediately.
AbandonedMutexException 是 .NET Framework 版本2.0 中的新增项。AbandonedMutexException is new in the .NET Framework version 2.0. 在以前的版本中,在 WaitOne true 放弃互斥体时,该方法将返回。In previous versions, the WaitOne method returns true when a mutex is abandoned. 被放弃的 mutex 通常表明出现了严重的编码错误。An abandoned mutex often indicates a serious coding error. 对于系统范围内的互斥体,它可能指示应用程序突然终止 (例如,使用 Windows 任务管理器) 。In the case of a system-wide mutex, it might indicate that an application has been terminated abruptly (for example, by using Windows Task Manager). 此异常包含用于调试的信息。The exception contains information useful for debugging.
此方法的调用方会一直阻止,直到当前实例收到信号或发生超时。The caller of this method blocks until the current instance receives a signal or a time-out occurs. 使用此方法可在 WaitHandle 接收来自另一个线程的信号之前进行阻止,如在异步操作完成时生成。Use this method to block until a WaitHandle receives a signal from another thread, such as is generated when an asynchronous operation completes. 有关详细信息,请参阅 IAsyncResult 接口。For more information, see the IAsyncResult interface.
重写此方法以自定义派生类的行为。Override this method to customize the behavior of derived classes.
有关退出上下文的说明Notes on Exiting the Context
exitContext除非 WaitOne 从非默认托管上下文内调用方法,否则参数不起作用。The exitContext parameter has no effect unless the WaitOne method is called from inside a nondefault managed context. 如果你的线程在对从派生的类的实例的调用中,则可能会发生这种情况 ContextBoundObject 。This can happen if your thread is inside a call to an instance of a class derived from ContextBoundObject. 即使当前正在对不是从派生的类(如)执行方法, ContextBoundObject 如果在 String ContextBoundObject 当前应用程序域中的堆栈上,也可以在非默认上下文中执行。Even if you are currently executing a method on a class that does not derive from ContextBoundObject, like String, you can be in a nondefault context if a ContextBoundObject is on your stack in the current application domain.
当你的代码在非默认上下文中执行时,为指定将 true exitContext 导致线程退出非默认的托管上下文 (也就是说,在执行方法前转换为默认上下文) WaitOne 。When your code is executing in a nondefault context, specifying true for exitContext causes the thread to exit the nondefault managed context (that is, to transition to the default context) before executing the WaitOne method. 调用方法完成后,线程返回到原始的非默认上下文 WaitOne 。The thread returns to the original nondefault context after the call to the WaitOne method completes.
当上下文绑定类具有时,这会很有用 SynchronizationAttribute 。This can be useful when the context-bound class has SynchronizationAttribute. 在这种情况下,对类成员的所有调用都将自动同步,同步域是类的整个代码正文。In that case, all calls to members of the class are automatically synchronized, and the synchronization domain is the entire body of code for the class. 如果成员的调用堆栈中的代码调用 WaitOne 方法并 true 为指定 exitContext ,则线程将退出同步域,从而允许在对对象的任何成员的调用上被阻止的线程继续。If code in the call stack of a member calls the WaitOne method and specifies true for exitContext, the thread exits the synchronization domain, allowing a thread that is blocked on a call to any member of the object to proceed. 当 WaitOne 方法返回时,进行调用的线程必须等待重新进入同步域。When the WaitOne method returns, the thread that made the call must wait to reenter the synchronization domain.
适用于
WaitOne(TimeSpan, Boolean)
public:
virtual bool WaitOne(TimeSpan timeout, bool exitContext);
public virtual bool WaitOne (TimeSpan timeout, bool exitContext);
abstract member WaitOne : TimeSpan * bool -> bool
override this.WaitOne : TimeSpan * bool -> bool
Public Overridable Function WaitOne (timeout As TimeSpan, exitContext As Boolean) As Boolean
参数
- timeout
- TimeSpan
表示等待毫秒数的 TimeSpan,或表示 -1 毫秒(无限期等待)的 TimeSpan。A TimeSpan that represents the number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely.
- exitContext
- Boolean
如果等待之前先退出上下文的同步域(如果在同步上下文中),并在稍后重新获取它,则为 true;否则为 false。true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it afterward; otherwise, false.
返回
如果当前实例收到信号,则为 true;否则为 false。true if the current instance receives a signal; otherwise, false.
例外
已释放当前实例。The current instance has already been disposed.
timeout 为 -1 毫秒以外的负数,表示无限期超时。timeout is a negative number other than -1 milliseconds, which represents an infinite time-out.
- 或 --or-
timeout 大于 MaxValue。timeout is greater than MaxValue.
等待结束,因为线程在未释放互斥的情况下退出。The wait completed because a thread exited without releasing a mutex.
当前实例是另一个应用程序域中的 WaitHandle 的透明代理。The current instance is a transparent proxy for a WaitHandle in another application domain.
示例
下面的代码示例演示如何使用等待句柄来防止进程在等待后台线程完成执行时终止。The following code example shows how to use a wait handle to keep a process from terminating while it waits for a background thread to finish executing.
using namespace System;
using namespace System::Threading;
ref class WaitOne
{
private:
WaitOne(){}
public:
static void WorkMethod( Object^ stateInfo )
{
Console::WriteLine( "Work starting." );
// Simulate time spent working.
Thread::Sleep( (gcnew Random)->Next( 100, 2000 ) );
// Signal that work is finished.
Console::WriteLine( "Work ending." );
dynamic_cast<AutoResetEvent^>(stateInfo)->Set();
}
};
int main()
{
Console::WriteLine( "Main starting." );
AutoResetEvent^ autoEvent = gcnew AutoResetEvent( false );
ThreadPool::QueueUserWorkItem( gcnew WaitCallback( &WaitOne::WorkMethod ), autoEvent );
// Wait for work method to signal.
if ( autoEvent->WaitOne( TimeSpan(0,0,1), false ) )
{
Console::WriteLine( "Work method signaled." );
}
else
{
Console::WriteLine( "Timed out waiting for work "
"method to signal." );
}
Console::WriteLine( "Main ending." );
}
using System;
using System.Threading;
class WaitOne
{
static AutoResetEvent autoEvent = new AutoResetEvent(false);
static void Main()
{
Console.WriteLine("Main starting.");
ThreadPool.QueueUserWorkItem(
new WaitCallback(WorkMethod), autoEvent);
// Wait for work method to signal.
if(autoEvent.WaitOne(new TimeSpan(0, 0, 1), false))
{
Console.WriteLine("Work method signaled.");
}
else
{
Console.WriteLine("Timed out waiting for work " +
"method to signal.");
}
Console.WriteLine("Main ending.");
}
static void WorkMethod(object stateInfo)
{
Console.WriteLine("Work starting.");
// Simulate time spent working.
Thread.Sleep(new Random().Next(100, 2000));
// Signal that work is finished.
Console.WriteLine("Work ending.");
((AutoResetEvent)stateInfo).Set();
}
}
Imports System.Threading
Public Class WaitOne
Shared autoEvent As New AutoResetEvent(False)
<MTAThread> _
Shared Sub Main()
Console.WriteLine("Main starting.")
ThreadPool.QueueUserWorkItem(AddressOf WorkMethod, autoEvent)
' Wait for work method to signal.
If autoEvent.WaitOne(New TimeSpan(0, 0, 1), False) Then
Console.WriteLine("Work method signaled.")
Else
Console.WriteLine("Timed out waiting for work " & _
"method to signal.")
End If
Console.WriteLine("Main ending.")
End Sub
Shared Sub WorkMethod(stateInfo As Object)
Console.WriteLine("Work starting.")
' Simulate time spent working.
Thread.Sleep(New Random().Next(100, 2000))
' Signal that work is finished.
Console.WriteLine("Work ending.")
CType(stateInfo, AutoResetEvent).Set()
End Sub
End Class
注解
如果 timeout 为零,则该方法不会阻止。If timeout is zero, the method does not block. 它将测试等待句柄的状态并立即返回。It tests the state of the wait handle and returns immediately.
AbandonedMutexException 是 .NET Framework 版本2.0 中的新增项。AbandonedMutexException is new in the .NET Framework version 2.0. 在以前的版本中,在 WaitOne true 放弃互斥体时,该方法将返回。In previous versions, the WaitOne method returns true when a mutex is abandoned. 被放弃的 mutex 通常表明出现了严重的编码错误。An abandoned mutex often indicates a serious coding error. 对于系统范围内的互斥体,它可能指示应用程序突然终止 (例如,使用 Windows 任务管理器) 。In the case of a system-wide mutex, it might indicate that an application has been terminated abruptly (for example, by using Windows Task Manager). 此异常包含用于调试的信息。The exception contains information useful for debugging.
此方法的调用方会一直阻止,直到当前实例收到信号或发生超时。The caller of this method blocks until the current instance receives a signal or a time-out occurs. 使用此方法可在 WaitHandle 接收来自另一个线程的信号之前进行阻止,如在异步操作完成时生成。Use this method to block until a WaitHandle receives a signal from another thread, such as is generated when an asynchronous operation completes. 有关详细信息,请参阅 IAsyncResult 接口。For more information, see the IAsyncResult interface.
重写此方法以自定义派生类的行为。Override this method to customize the behavior of derived classes.
的最大值 timeout 为 Int32.MaxValue 。The maximum value for timeout is Int32.MaxValue.
有关退出上下文的说明Notes on Exiting the Context
exitContext除非 WaitOne 从非默认托管上下文内调用方法,否则参数不起作用。The exitContext parameter has no effect unless the WaitOne method is called from inside a nondefault managed context. 如果你的线程在对从派生的类的实例的调用中,则可能会发生这种情况 ContextBoundObject 。This can happen if your thread is inside a call to an instance of a class derived from ContextBoundObject. 即使当前正在对不是从派生的类(如)执行方法, ContextBoundObject 如果在 String ContextBoundObject 当前应用程序域中的堆栈上,也可以在非默认上下文中执行。Even if you are currently executing a method on a class that does not derive from ContextBoundObject, like String, you can be in a nondefault context if a ContextBoundObject is on your stack in the current application domain.
当你的代码在非默认上下文中执行时,为指定将 true exitContext 导致线程退出非默认的托管上下文 (也就是说,在执行方法前转换为默认上下文) WaitOne 。When your code is executing in a nondefault context, specifying true for exitContext causes the thread to exit the nondefault managed context (that is, to transition to the default context) before executing the WaitOne method. 调用方法完成后,线程返回到原始的非默认上下文 WaitOne 。The thread returns to the original nondefault context after the call to the WaitOne method completes.
当上下文绑定类具有时,这会很有用 SynchronizationAttribute 。This can be useful when the context-bound class has SynchronizationAttribute. 在这种情况下,对类成员的所有调用都将自动同步,同步域是类的整个代码正文。In that case, all calls to members of the class are automatically synchronized, and the synchronization domain is the entire body of code for the class. 如果成员的调用堆栈中的代码调用 WaitOne 方法并 true 为指定 exitContext ,则线程将退出同步域,从而允许在对对象的任何成员的调用上被阻止的线程继续。If code in the call stack of a member calls the WaitOne method and specifies true for exitContext, the thread exits the synchronization domain, allowing a thread that is blocked on a call to any member of the object to proceed. 当 WaitOne 方法返回时,进行调用的线程必须等待重新进入同步域。When the WaitOne method returns, the thread that made the call must wait to reenter the synchronization domain.