NotifyIcon.MouseUp 事件

定义

当用户松开鼠标按钮而指针悬停在任务栏通知区域的图标上时发生。

public:
 event System::Windows::Forms::MouseEventHandler ^ MouseUp;
public event System.Windows.Forms.MouseEventHandler MouseUp;
member this.MouseUp : System.Windows.Forms.MouseEventHandler 
Public Custom Event MouseUp As MouseEventHandler 

事件类型

MouseEventHandler

示例

下面的代码示例演示了此成员的使用。 在此示例中,事件处理程序报告事件的发生情况 MouseUp 。 此报表可帮助你了解事件发生的时间,并可以帮助你进行调试。 若要报告多个事件或频繁发生的事件,请考虑替换MessageBox.ShowConsole.WriteLine或将消息追加到多行TextBox

若要运行示例代码,请将其粘贴到包含命名NotifyIcon1类型的NotifyIcon实例的项目中。 然后,确保事件处理程序与 MouseUp 事件相关联。

private void NotifyIcon1_MouseUp(Object sender, MouseEventArgs e) {

System.Text.StringBuilder messageBoxCS = new System.Text.StringBuilder();
messageBoxCS.AppendFormat("{0} = {1}", "Button", e.Button );
messageBoxCS.AppendLine();
messageBoxCS.AppendFormat("{0} = {1}", "Clicks", e.Clicks );
messageBoxCS.AppendLine();
messageBoxCS.AppendFormat("{0} = {1}", "X", e.X );
messageBoxCS.AppendLine();
messageBoxCS.AppendFormat("{0} = {1}", "Y", e.Y );
messageBoxCS.AppendLine();
messageBoxCS.AppendFormat("{0} = {1}", "Delta", e.Delta );
messageBoxCS.AppendLine();
messageBoxCS.AppendFormat("{0} = {1}", "Location", e.Location );
messageBoxCS.AppendLine();
MessageBox.Show(messageBoxCS.ToString(), "MouseUp Event" );
}
Private Sub NotifyIcon1_MouseUp(sender as Object, e as MouseEventArgs) _ 
     Handles NotifyIcon1.MouseUp

    Dim messageBoxVB as New System.Text.StringBuilder()
    messageBoxVB.AppendFormat("{0} = {1}", "Button", e.Button)
    messageBoxVB.AppendLine()
    messageBoxVB.AppendFormat("{0} = {1}", "Clicks", e.Clicks)
    messageBoxVB.AppendLine()
    messageBoxVB.AppendFormat("{0} = {1}", "X", e.X)
    messageBoxVB.AppendLine()
    messageBoxVB.AppendFormat("{0} = {1}", "Y", e.Y)
    messageBoxVB.AppendLine()
    messageBoxVB.AppendFormat("{0} = {1}", "Delta", e.Delta)
    messageBoxVB.AppendLine()
    messageBoxVB.AppendFormat("{0} = {1}", "Location", e.Location)
    messageBoxVB.AppendLine()
    MessageBox.Show(messageBoxVB.ToString(),"MouseUp Event")

End Sub

注解

有关如何处理事件的详细信息,请参阅 处理和引发事件

适用于

另请参阅