MatrixAnimationUsingKeyFrames MatrixAnimationUsingKeyFrames MatrixAnimationUsingKeyFrames MatrixAnimationUsingKeyFrames Class

定义

根据一组 KeyFramesMatrix 属性的值进行动画处理。Animates the value of a Matrix property along a set of KeyFrames.

public ref class MatrixAnimationUsingKeyFrames : System::Windows::Media::Animation::MatrixAnimationBase, System::Windows::Markup::IAddChild, System::Windows::Media::Animation::IKeyFrameAnimation
[System.Windows.Markup.ContentProperty("KeyFrames")]
public class MatrixAnimationUsingKeyFrames : System.Windows.Media.Animation.MatrixAnimationBase, System.Windows.Markup.IAddChild, System.Windows.Media.Animation.IKeyFrameAnimation
type MatrixAnimationUsingKeyFrames = class
    inherit MatrixAnimationBase
    interface IKeyFrameAnimation
    interface IAddChild
Public Class MatrixAnimationUsingKeyFrames
Inherits MatrixAnimationBase
Implements IAddChild, IKeyFrameAnimation
继承
属性
实现

注解

关键帧动画的目标值由其KeyFrames属性定义, 该属性包含对象的MatrixKeyFrame集合。A key frame animation's target values are defined by its KeyFrames property, which contains a collection of MatrixKeyFrame objects. MatrixKeyFrame个定义了一个带有自己的目标ValueKeyTime的动画段。Each MatrixKeyFrame defines a segment of the animation with its own target Value and KeyTime. 动画运行时, 它会在指定的键时间从一个键值前进到下一个键值。When the animation runs, it progresses from one key value to the next at the specified key times.

构造函数

MatrixAnimationUsingKeyFrames() MatrixAnimationUsingKeyFrames() MatrixAnimationUsingKeyFrames() MatrixAnimationUsingKeyFrames()

初始化 MatrixAnimationUsingKeyFrames 类的新实例。Initializes a new instance of the MatrixAnimationUsingKeyFrames class.

属性

AccelerationRatio AccelerationRatio AccelerationRatio AccelerationRatio

获取或设置一个值,该值指定在将时间消逝从零加速到其最大速率过程中所占用时间线的 Duration 的百分比。Gets or sets a value specifying the percentage of the timeline's Duration spent accelerating the passage of time from zero to its maximum rate.

(Inherited from Timeline)
AutoReverse AutoReverse AutoReverse AutoReverse

获取或设置一个值,该值指示时间线在完成向前迭代后是否按相反的顺序播放。Gets or sets a value that indicates whether the timeline plays in reverse after it completes a forward iteration.

(Inherited from Timeline)
BeginTime BeginTime BeginTime BeginTime

获取或设置此 Timeline 应开始的时间。Gets or sets the time at which this Timeline should begin.

(Inherited from Timeline)
CanFreeze CanFreeze CanFreeze CanFreeze

获取一个值,该值指示是否可将对象变为不可修改。Gets a value that indicates whether the object can be made unmodifiable.

(Inherited from Freezable)
DecelerationRatio DecelerationRatio DecelerationRatio DecelerationRatio

获取或设置一个值,该值指定在将时间消逝从其最大速率减速到零的过程中所占用时间线的 Duration 的百分比。Gets or sets a value specifying the percentage of the timeline's Duration spent decelerating the passage of time from its maximum rate to zero.

(Inherited from Timeline)
DependencyObjectType DependencyObjectType DependencyObjectType DependencyObjectType

获取对此实例的 CLRCLR 类型进行包装的 DependencyObjectTypeGets the DependencyObjectType that wraps the CLRCLR type of this instance.

(Inherited from DependencyObject)
Dispatcher Dispatcher Dispatcher Dispatcher

获取与此 Dispatcher 关联的 DispatcherObjectGets the Dispatcher this DispatcherObject is associated with.

(Inherited from DispatcherObject)
Duration Duration Duration Duration

获取或设置此时间线播放的时间长度,而不是计数重复。Gets or sets the length of time for which this timeline plays, not counting repetitions.

(Inherited from Timeline)
FillBehavior FillBehavior FillBehavior FillBehavior

获取或设置一个值,该值指定 Timeline 在活动周期结束后的行为方式。Gets or sets a value that specifies how the Timeline behaves after it reaches the end of its active period.

(Inherited from Timeline)
HasAnimatedProperties HasAnimatedProperties HasAnimatedProperties HasAnimatedProperties

获取一个值,该值指示一个或多个 AnimationClock 对象是否与此对象的任何依赖项属性相关联。Gets a value that indicates whether one or more AnimationClock objects is associated with any of this object's dependency properties.

(Inherited from Animatable)
IsDestinationDefault IsDestinationDefault IsDestinationDefault IsDestinationDefault

获取一个值,该值指示此动画是否将 GetCurrentValue(Object, Object, AnimationClock) 方法的 defaultDestinationValue 参数用作其目标值。Gets a value that indicates whether this animation uses the defaultDestinationValue parameter of the GetCurrentValue(Object, Object, AnimationClock) method as its destination value.

(Inherited from AnimationTimeline)
IsFrozen IsFrozen IsFrozen IsFrozen

获取一个值,该值指示对象当前是否可修改。Gets a value that indicates whether the object is currently modifiable.

(Inherited from Freezable)
IsSealed IsSealed IsSealed IsSealed

获取一个值,该值指示此实例当前是否为密封的(只读)。Gets a value that indicates whether this instance is currently sealed (read-only).

(Inherited from DependencyObject)
KeyFrames KeyFrames KeyFrames KeyFrames

获取或设置定义动画的 MatrixKeyFrame 对象的集合。Gets or sets the collection of MatrixKeyFrame objects that define the animation.

Name Name Name Name

获取或设置此 Timeline 的名称。Gets or sets the name of this Timeline.

(Inherited from Timeline)
RepeatBehavior RepeatBehavior RepeatBehavior RepeatBehavior

获取或设置此时间线的重复行为。Gets or sets the repeating behavior of this timeline.

(Inherited from Timeline)
SpeedRatio SpeedRatio SpeedRatio SpeedRatio

获取或设置此 Timeline 的时间相对于其父级的前进速率。Gets or sets the rate, relative to its parent, at which time progresses for this Timeline.

(Inherited from Timeline)
TargetPropertyType TargetPropertyType TargetPropertyType TargetPropertyType

获取此动画生成的值的类型。Gets the type of value this animation generates.

(Inherited from MatrixAnimationBase)

方法

AddChild(Object) AddChild(Object) AddChild(Object) AddChild(Object)

向此 MatrixAnimationUsingKeyFrames 添加子 MatrixKeyFrameAdds a child MatrixKeyFrame to this MatrixAnimationUsingKeyFrames.

AddText(String) AddText(String) AddText(String) AddText(String)

将文本字符串添加为此 MatrixAnimationUsingKeyFrames 的子级。Adds a text string as a child of this MatrixAnimationUsingKeyFrames.

AllocateClock() AllocateClock() AllocateClock() AllocateClock()

为此 Clock 创建一个 AnimationTimelineCreates a Clock for this AnimationTimeline.

(Inherited from AnimationTimeline)
ApplyAnimationClock(DependencyProperty, AnimationClock) ApplyAnimationClock(DependencyProperty, AnimationClock) ApplyAnimationClock(DependencyProperty, AnimationClock) ApplyAnimationClock(DependencyProperty, AnimationClock)

AnimationClock 应用到指定的 DependencyPropertyApplies an AnimationClock to the specified DependencyProperty. 如果该属性已进行动画处理,则使用 SnapshotAndReplace 切换行为。If the property is already animated, the SnapshotAndReplace handoff behavior is used.

(Inherited from Animatable)
ApplyAnimationClock(DependencyProperty, AnimationClock, HandoffBehavior) ApplyAnimationClock(DependencyProperty, AnimationClock, HandoffBehavior) ApplyAnimationClock(DependencyProperty, AnimationClock, HandoffBehavior) ApplyAnimationClock(DependencyProperty, AnimationClock, HandoffBehavior)

AnimationClock 应用到指定的 DependencyPropertyApplies an AnimationClock to the specified DependencyProperty. 如果该属性已进行动画处理,则使用指定的 HandoffBehaviorIf the property is already animated, the specified HandoffBehavior is used.

(Inherited from Animatable)
BeginAnimation(DependencyProperty, AnimationTimeline) BeginAnimation(DependencyProperty, AnimationTimeline) BeginAnimation(DependencyProperty, AnimationTimeline) BeginAnimation(DependencyProperty, AnimationTimeline)

将动画应用于指定 DependencyPropertyApplies an animation to the specified DependencyProperty. 动画会在呈现下一帧时启动。The animation is started when the next frame is rendered. 如果指定属性已进行动画处理,则使用 SnapshotAndReplace 切换行为。If the specified property is already animated, the SnapshotAndReplace handoff behavior is used.

(Inherited from Animatable)
BeginAnimation(DependencyProperty, AnimationTimeline, HandoffBehavior) BeginAnimation(DependencyProperty, AnimationTimeline, HandoffBehavior) BeginAnimation(DependencyProperty, AnimationTimeline, HandoffBehavior) BeginAnimation(DependencyProperty, AnimationTimeline, HandoffBehavior)

将动画应用于指定 DependencyPropertyApplies an animation to the specified DependencyProperty. 动画会在呈现下一帧时启动。The animation is started when the next frame is rendered. 如果指定的属性已进行动画处理,则使用指定的 HandoffBehaviorIf the specified property is already animated, the specified HandoffBehavior is used.

(Inherited from Animatable)
CheckAccess() CheckAccess() CheckAccess() CheckAccess()

确定调用线程是否可以访问此 DispatcherObjectDetermines whether the calling thread has access to this DispatcherObject.

(Inherited from DispatcherObject)
ClearValue(DependencyProperty) ClearValue(DependencyProperty) ClearValue(DependencyProperty) ClearValue(DependencyProperty)

清除属性的本地值。Clears the local value of a property. 要清除的属性由 DependencyProperty 标识符指定。The property to be cleared is specified by a DependencyProperty identifier.

(Inherited from DependencyObject)
ClearValue(DependencyPropertyKey) ClearValue(DependencyPropertyKey) ClearValue(DependencyPropertyKey) ClearValue(DependencyPropertyKey)

清除只读属性的本地值。Clears the local value of a read-only property. 要清除的属性由 DependencyPropertyKey 指定。The property to be cleared is specified by a DependencyPropertyKey.

(Inherited from DependencyObject)
Clone() Clone() Clone() Clone()

创建此 MatrixAnimationUsingKeyFrames 的可修改克隆,从而深度复制此对象的值。Creates a modifiable clone of this MatrixAnimationUsingKeyFrames, making deep copies of this object's values. 在复制依赖项属性时,此方法会复制资源引用和数据绑定(但可能不再解析),但不复制动画或其当前值。When copying dependency properties, this method copies resource references and data bindings (but they might no longer resolve) but not animations or their current values.

CloneCore(Freezable) CloneCore(Freezable) CloneCore(Freezable) CloneCore(Freezable)

使此实例成为指定 MatrixAnimationUsingKeyFrames 的深层副本。Makes this instance a deep copy of the specified MatrixAnimationUsingKeyFrames. 在复制依赖项属性时,此方法会复制资源引用和数据绑定(但可能不再解析),但不复制动画或其当前值。When copying dependency properties, this method copies resource references and data bindings (but they might no longer resolve) but not animations or their current values.

CloneCurrentValue() CloneCurrentValue() CloneCurrentValue() CloneCurrentValue()

创建此 MatrixAnimationUsingKeyFrames 对象的可修改复本,从而深度复制此对象的当前值。Creates a modifiable clone of this MatrixAnimationUsingKeyFrames object, making deep copies of this object's current values. 不复制资源引用、数据绑定和动画,而是复制其当前值。Resource references, data bindings, and animations are not copied, but their current values are.

CloneCurrentValueCore(Freezable) CloneCurrentValueCore(Freezable) CloneCurrentValueCore(Freezable) CloneCurrentValueCore(Freezable)

使用当前的属性值使此实例成为指定 MatrixAnimationUsingKeyFrames 的可修改深层复制。Makes this instance a modifiable deep copy of the specified MatrixAnimationUsingKeyFrames using current property values. 不复制资源引用、数据绑定和动画,而是复制其当前值。Resource references, data bindings, and animations are not copied, but their current values are.

CoerceValue(DependencyProperty) CoerceValue(DependencyProperty) CoerceValue(DependencyProperty) CoerceValue(DependencyProperty)

对指定依赖属性的值进行强制。Coerces the value of the specified dependency property. 通过对调用方 DependencyObject 上存在的依赖属性的属性元数据中所指定的任何 CoerceValueCallback 函数进行调用来完成此操作。This is accomplished by invoking any CoerceValueCallback function specified in property metadata for the dependency property as it exists on the calling DependencyObject.

(Inherited from DependencyObject)
CreateClock() CreateClock() CreateClock() CreateClock()

从此 AnimationTimeline 创建新的 AnimationClockCreates a new AnimationClock from this AnimationTimeline.

(Inherited from AnimationTimeline)
CreateClock(Boolean) CreateClock(Boolean) CreateClock(Boolean) CreateClock(Boolean)

从此 Clock 创建一个新的 Timeline 并指定新的 Clock 是否可以控制。Creates a new Clock from this Timeline and specifies whether the new Clock is controllable. 如果此 Timeline 含有子级,则创建时钟树时将此 Timeline 作为根。If this Timeline has children, a tree of clocks is created with this Timeline as the root.

(Inherited from Timeline)
CreateInstance() CreateInstance() CreateInstance() CreateInstance()

初始化 Freezable 类的新实例。Initializes a new instance of the Freezable class.

(Inherited from Freezable)
CreateInstanceCore() CreateInstanceCore() CreateInstanceCore() CreateInstanceCore()

创建 MatrixAnimationUsingKeyFrames 的新实例。Creates a new instance of MatrixAnimationUsingKeyFrames.

Equals(Object) Equals(Object) Equals(Object) Equals(Object)

确定提供的 DependencyObject 是否等效于当前 DependencyObjectDetermines whether a provided DependencyObject is equivalent to the current DependencyObject.

(Inherited from DependencyObject)
Freeze() Freeze() Freeze() Freeze()

使当前对象不可修改,并且将其 IsFrozen 属性设置为 trueMakes the current object unmodifiable and sets its IsFrozen property to true.

(Inherited from Freezable)
FreezeCore(Boolean) FreezeCore(Boolean) FreezeCore(Boolean) FreezeCore(Boolean)

使 MatrixAnimationUsingKeyFrames 对象成为不可修改的对象,或确定是否可使其成为不可修改的对象。Makes this instance of MatrixAnimationUsingKeyFrames object unmodifiable or determines whether it can be made unmodifiable.

GetAnimationBaseValue(DependencyProperty) GetAnimationBaseValue(DependencyProperty) GetAnimationBaseValue(DependencyProperty) GetAnimationBaseValue(DependencyProperty)

返回指定的 DependencyProperty 的未经过动画处理的值。Returns the non-animated value of the specified DependencyProperty.

(Inherited from Animatable)
GetAsFrozen() GetAsFrozen() GetAsFrozen() GetAsFrozen()

使用基(未经过动画处理的)属性值创建 Freezable 的冻结副本。Creates a frozen copy of the Freezable, using base (non-animated) property values. 由于副本已冻结,因此将通过引用复制任何冻结的子对象。Because the copy is frozen, any frozen sub-objects are copied by reference.

(Inherited from Freezable)
GetAsFrozenCore(Freezable) GetAsFrozenCore(Freezable) GetAsFrozenCore(Freezable) GetAsFrozenCore(Freezable)

使此实例成为指定 MatrixAnimationUsingKeyFrames 对象的副本。Makes this instance a clone of the specified MatrixAnimationUsingKeyFrames object.

GetCurrentValue(Matrix, Matrix, AnimationClock) GetCurrentValue(Matrix, Matrix, AnimationClock) GetCurrentValue(Matrix, Matrix, AnimationClock) GetCurrentValue(Matrix, Matrix, AnimationClock)

获取动画的当前值。Gets the current value of the animation.

(Inherited from MatrixAnimationBase)
GetCurrentValue(Object, Object, AnimationClock) GetCurrentValue(Object, Object, AnimationClock) GetCurrentValue(Object, Object, AnimationClock) GetCurrentValue(Object, Object, AnimationClock)

获取动画的当前值。Gets the current value of the animation.

(Inherited from MatrixAnimationBase)
GetCurrentValueAsFrozen() GetCurrentValueAsFrozen() GetCurrentValueAsFrozen() GetCurrentValueAsFrozen()

使用当前属性值创建 Freezable 的冻结副本。Creates a frozen copy of the Freezable using current property values. 由于副本已冻结,因此将通过引用复制任何冻结的子对象。Because the copy is frozen, any frozen sub-objects are copied by reference.

(Inherited from Freezable)
GetCurrentValueAsFrozenCore(Freezable) GetCurrentValueAsFrozenCore(Freezable) GetCurrentValueAsFrozenCore(Freezable) GetCurrentValueAsFrozenCore(Freezable)

使此实例成为指定 MatrixAnimationUsingKeyFrames 的冻结复本。Makes this instance a frozen clone of the specified MatrixAnimationUsingKeyFrames. 不复制资源引用、数据绑定和动画,而是复制其当前值。Resource references, data bindings, and animations are not copied, but their current values are.

GetCurrentValueCore(Matrix, Matrix, AnimationClock) GetCurrentValueCore(Matrix, Matrix, AnimationClock) GetCurrentValueCore(Matrix, Matrix, AnimationClock) GetCurrentValueCore(Matrix, Matrix, AnimationClock)

计算此 MatrixAnimationUsingKeyFrames 的当前输出值。Calculates the current output value of this MatrixAnimationUsingKeyFrames.

GetHashCode() GetHashCode() GetHashCode() GetHashCode()

获取此 DependencyObject 的哈希代码。Gets a hash code for this DependencyObject.

(Inherited from DependencyObject)
GetLocalValueEnumerator() GetLocalValueEnumerator() GetLocalValueEnumerator() GetLocalValueEnumerator()

创建一个专用的枚举数,用于确定哪些依赖项属性在此 DependencyObject 上具有以本地方式设置的值。Creates a specialized enumerator for determining which dependency properties have locally set values on this DependencyObject.

(Inherited from DependencyObject)
GetNaturalDuration(Clock) GetNaturalDuration(Clock) GetNaturalDuration(Clock) GetNaturalDuration(Clock)

返回此 Timeline 单次迭代的长度。Returns the length of a single iteration of this Timeline.

(Inherited from Timeline)
GetNaturalDurationCore(Clock) GetNaturalDurationCore(Clock) GetNaturalDurationCore(Clock) GetNaturalDurationCore(Clock)

Duration 属性设置为 Automatic 时,提供自定义的自然 DurationProvide a custom natural Duration when the Duration property is set to Automatic.

GetType() GetType() GetType() GetType()

获取当前实例的 TypeGets the Type of the current instance.

(Inherited from Object)
GetValue(DependencyProperty) GetValue(DependencyProperty) GetValue(DependencyProperty) GetValue(DependencyProperty)

DependencyObject 的此实例返回依赖属性的当前有效值。Returns the current effective value of a dependency property on this instance of a DependencyObject.

(Inherited from DependencyObject)
InvalidateProperty(DependencyProperty) InvalidateProperty(DependencyProperty) InvalidateProperty(DependencyProperty) InvalidateProperty(DependencyProperty)

重新计算指定依赖项属性的有效值Re-evaluates the effective value for the specified dependency property

(Inherited from DependencyObject)
MemberwiseClone() MemberwiseClone() MemberwiseClone() MemberwiseClone()

创建当前 Object 的浅表副本。Creates a shallow copy of the current Object.

(Inherited from Object)
OnChanged() OnChanged() OnChanged() OnChanged()

修改当前 MatrixAnimationUsingKeyFrames 对象时调用。Called when the current MatrixAnimationUsingKeyFrames object is modified.

OnFreezablePropertyChanged(DependencyObject, DependencyObject) OnFreezablePropertyChanged(DependencyObject, DependencyObject) OnFreezablePropertyChanged(DependencyObject, DependencyObject) OnFreezablePropertyChanged(DependencyObject, DependencyObject)

确保为刚刚设置的 DependencyObjectType 数据成员建立适当的上下文指针。Ensures that appropriate context pointers are established for a DependencyObjectType data member that has just been set.

(Inherited from Freezable)
OnFreezablePropertyChanged(DependencyObject, DependencyObject, DependencyProperty) OnFreezablePropertyChanged(DependencyObject, DependencyObject, DependencyProperty) OnFreezablePropertyChanged(DependencyObject, DependencyObject, DependencyProperty) OnFreezablePropertyChanged(DependencyObject, DependencyObject, DependencyProperty)

此成员支持 Windows Presentation Foundation (WPF)Windows Presentation Foundation (WPF) 基础结构,但不能在代码中直接使用。This member supports the Windows Presentation Foundation (WPF)Windows Presentation Foundation (WPF) infrastructure and is not intended to be used directly from your code.

(Inherited from Freezable)
OnPropertyChanged(DependencyPropertyChangedEventArgs) OnPropertyChanged(DependencyPropertyChangedEventArgs) OnPropertyChanged(DependencyPropertyChangedEventArgs) OnPropertyChanged(DependencyPropertyChangedEventArgs)

重写 OnPropertyChanged(DependencyPropertyChangedEventArgs)DependencyObject 实现,以同时调用任何响应类型 Freezable 不断变化的依赖属性的 Changed 处理程序。Overrides the DependencyObject implementation of OnPropertyChanged(DependencyPropertyChangedEventArgs) to also invoke any Changed handlers in response to a changing dependency property of type Freezable.

(Inherited from Freezable)
ReadLocalValue(DependencyProperty) ReadLocalValue(DependencyProperty) ReadLocalValue(DependencyProperty) ReadLocalValue(DependencyProperty)

如果存在,则返回依赖属性的本地值。Returns the local value of a dependency property, if it exists.

(Inherited from DependencyObject)
ReadPreamble() ReadPreamble() ReadPreamble() ReadPreamble()

确保正在从有效的线程访问 FreezableEnsures that the Freezable is being accessed from a valid thread. Freezable 的继承者必须在任何 APIAPI 一开始读取不属于依赖项对象的数据成员时调用此方法。Inheritors of Freezable must call this method at the beginning of any APIAPI that reads data members that are not dependency properties.

(Inherited from Freezable)
SetCurrentValue(DependencyProperty, Object) SetCurrentValue(DependencyProperty, Object) SetCurrentValue(DependencyProperty, Object) SetCurrentValue(DependencyProperty, Object)

设置依赖属性的值而不更改其值源。Sets the value of a dependency property without changing its value source.

(Inherited from DependencyObject)
SetValue(DependencyProperty, Object) SetValue(DependencyProperty, Object) SetValue(DependencyProperty, Object) SetValue(DependencyProperty, Object)

设置依赖属性的本地值,该值由其依赖属性标识符指定。Sets the local value of a dependency property, specified by its dependency property identifier.

(Inherited from DependencyObject)
SetValue(DependencyPropertyKey, Object) SetValue(DependencyPropertyKey, Object) SetValue(DependencyPropertyKey, Object) SetValue(DependencyPropertyKey, Object)

设置一个只读依赖属性的本地值,该值由依赖属性的 DependencyPropertyKey 标识符指定。Sets the local value of a read-only dependency property, specified by the DependencyPropertyKey identifier of the dependency property.

(Inherited from DependencyObject)
ShouldSerializeKeyFrames() ShouldSerializeKeyFrames() ShouldSerializeKeyFrames() ShouldSerializeKeyFrames()

如果 KeyFrames 的此实例的 MatrixAnimationUsingKeyFrames 属性的值应进行值序列化,则返回 true。Returns true if the value of the KeyFrames property of this instance of MatrixAnimationUsingKeyFrames should be value-serialized.

ShouldSerializeProperty(DependencyProperty) ShouldSerializeProperty(DependencyProperty) ShouldSerializeProperty(DependencyProperty) ShouldSerializeProperty(DependencyProperty)

返回一个值,该值指示序列化进程是否应序列化所提供的依赖属性的值。Returns a value that indicates whether serialization processes should serialize the value for the provided dependency property.

(Inherited from DependencyObject)
ToString() ToString() ToString() ToString()

返回表示当前对象的字符串。Returns a string that represents the current object.

(Inherited from Object)
VerifyAccess() VerifyAccess() VerifyAccess() VerifyAccess()

强制调用线程具有此 DispatcherObject 的访问权限。Enforces that the calling thread has access to this DispatcherObject.

(Inherited from DispatcherObject)
WritePostscript() WritePostscript() WritePostscript() WritePostscript()

引发 FreezableChanged 事件并调用其 OnChanged() 方法。Raises the Changed event for the Freezable and invokes its OnChanged() method. Freezable 派生的类应在修改的类成员不存储为依赖属性的任何 API 的末尾调用此方法。Classes that derive from Freezable should call this method at the end of any API that modifies class members that are not stored as dependency properties.

(Inherited from Freezable)
WritePreamble() WritePreamble() WritePreamble() WritePreamble()

验证 Freezable 是否未被冻结,并且是否正在从有效的线程上下文中访问它。Verifies that the Freezable is not frozen and that it is being accessed from a valid threading context. Freezable 的继承项应当在任何 APIAPI 一开始写入不属于依赖项属性的数据成员时调用此方法。Freezable inheritors should call this method at the beginning of any APIAPI that writes to data members that are not dependency properties.

(Inherited from Freezable)

显式界面实现

IAddChild.AddChild(Object) IAddChild.AddChild(Object) IAddChild.AddChild(Object) IAddChild.AddChild(Object)

添加子对象。Adds a child object.

IAddChild.AddText(String) IAddChild.AddText(String) IAddChild.AddText(String) IAddChild.AddText(String)

将节点的文本内容添加到对象。Adds the text content of a node to the object.

IKeyFrameAnimation.KeyFrames IKeyFrameAnimation.KeyFrames IKeyFrameAnimation.KeyFrames IKeyFrameAnimation.KeyFrames

获取或设置与此动画序列相关联的有序集合 KeyFramesGets or sets an ordered collection KeyFrames associated with this animation sequence.

事件

Changed Changed Changed Changed

在修改 Freezable 或其包含的对象时发生。Occurs when the Freezable or an object it contains is modified.

(Inherited from Freezable)
Completed Completed Completed Completed

当此时间线完全播放完毕时发生:它将不再进入其活动周期。Occurs when this timeline has completely finished playing: it will no longer enter its active period.

(Inherited from Timeline)
CurrentGlobalSpeedInvalidated CurrentGlobalSpeedInvalidated CurrentGlobalSpeedInvalidated CurrentGlobalSpeedInvalidated

在时间线时钟的时间前进速率发生变化时发生。Occurs when the rate at which time progresses for the timeline's clock changes.

(Inherited from Timeline)
CurrentStateInvalidated CurrentStateInvalidated CurrentStateInvalidated CurrentStateInvalidated

更新时间线的 ClockCurrentState 属性时发生。Occurs when the CurrentState property of the timeline's Clock is updated.

(Inherited from Timeline)
CurrentTimeInvalidated CurrentTimeInvalidated CurrentTimeInvalidated CurrentTimeInvalidated

更新时间线的 ClockCurrentTime 属性时发生。Occurs when the CurrentTime property of the timeline's Clock is updated.

(Inherited from Timeline)
RemoveRequested RemoveRequested RemoveRequested RemoveRequested

当移除为此时间线创建的时钟或其中一个父时间线时发生。Occurs when the clock created for this timeline or one of its parent timelines is removed.

(Inherited from Timeline)

适用于

另请参阅