Vector3DCollection 类

定义

Vector3D 对象的集合。Collection of Vector3D objects.

public ref class Vector3DCollection sealed : System::Windows::Freezable, IFormattable, System::Collections::Generic::ICollection<System::Windows::Media::Media3D::Vector3D>, System::Collections::Generic::IEnumerable<System::Windows::Media::Media3D::Vector3D>, System::Collections::Generic::IList<System::Windows::Media::Media3D::Vector3D>, System::Collections::IList
[System.ComponentModel.TypeConverter(typeof(System.Windows.Media.Media3D.Vector3DCollectionConverter))]
public sealed class Vector3DCollection : System.Windows.Freezable, IFormattable, System.Collections.Generic.ICollection<System.Windows.Media.Media3D.Vector3D>, System.Collections.Generic.IEnumerable<System.Windows.Media.Media3D.Vector3D>, System.Collections.Generic.IList<System.Windows.Media.Media3D.Vector3D>, System.Collections.IList
type Vector3DCollection = class
    inherit Freezable
    interface IFormattable
    interface IList
    interface ICollection
    interface IEnumerable
    interface IList<Vector3D>
    interface ICollection<Vector3D>
    interface seq<Vector3D>
Public NotInheritable Class Vector3DCollection
Inherits Freezable
Implements ICollection(Of Vector3D), IEnumerable(Of Vector3D), IFormattable, IList, IList(Of Vector3D)
继承
属性
实现

注解

XAML 属性用法XAML Attribute Usage

<object property="oneOrMoreVector3Ds"/>  

XAML 值XAML Values

oneOrMoreVector3DsoneOrMoreVector3Ds
一个或多Vector3D个对象, 每个值集由逗号和/或一个或多个空格分隔:One or more Vector3D objects, with each set of values delimited by commas and/or one or more spaces:

Vector3D[delimiterVector3D]*Vector3D[delimiterVector3D]*

例如, "0,0,5 100,100,150 200,100,75""0,0,5,100,100,150,200,100,75"都是有效的。For example, "0,0,5 100,100,150 200,100,75" and "0,0,5,100,100,150,200,100,75" are both valid.

oneOrMoreVector3DObjectElementsoneOrMoreVector3DObjectElements
使用对象元素Vector3D语法声明的一个或多个对象。One or more Vector3D objects, declared using object element syntax.

XAML 隐式集合用法XAML Implicit Collection Usage

<object>  
  <object.property>  
    oneOrMoreVector3DObjectElements  
  </object.property>  
</object>  

构造函数

Vector3DCollection()

初始化 Vector3DCollection 类的新实例。Initializes a new instance of the Vector3DCollection class.

Vector3DCollection(IEnumerable<Vector3D>)

使用指定的集合初始化 Vector3DCollection 类的新实例。Initializes a new instance of the Vector3DCollection class using the specified collection.

Vector3DCollection(Int32)

使用指定的容量初始化 Vector3DCollection 类的新实例。Initializes a new instance of the Vector3DCollection class with the specified capacity.

属性

CanFreeze

获取一个值,该值指示是否可将对象变为不可修改。Gets a value that indicates whether the object can be made unmodifiable.

(继承自 Freezable)
Count

获取 Vector3D 中包含的 Vector3DCollection 对象的数目。Gets the number of Vector3D objects contained in the Vector3DCollection.

DependencyObjectType

获取对此实例的 CLRCLR 类型进行包装的 DependencyObjectTypeGets the DependencyObjectType that wraps the CLRCLR type of this instance.

(继承自 DependencyObject)
Dispatcher

获取与此 Dispatcher 关联的 DispatcherObjectGets the Dispatcher this DispatcherObject is associated with.

(继承自 DispatcherObject)
IsFrozen

获取一个值,该值指示对象当前是否可修改。Gets a value that indicates whether the object is currently modifiable.

(继承自 Freezable)
IsSealed

获取一个值,该值指示此实例当前是否为密封的(只读)。Gets a value that indicates whether this instance is currently sealed (read-only).

(继承自 DependencyObject)
Item[Int32]

获取或设置从零开始的指定索引处的 Vector3DGets or sets the Vector3D at the specified zero-based index.

方法

Add(Vector3D)

向集合中添加 Vector3D。Adds a Vector3D to the collection.

CheckAccess()

确定调用线程是否可以访问此 DispatcherObjectDetermines whether the calling thread has access to this DispatcherObject.

(继承自 DispatcherObject)
Clear()

移除集合中的所有元素。Removes all elements from the collection.

ClearValue(DependencyProperty)

清除属性的本地值。Clears the local value of a property. 要清除的属性由 DependencyProperty 标识符指定。The property to be cleared is specified by a DependencyProperty identifier.

(继承自 DependencyObject)
ClearValue(DependencyPropertyKey)

清除只读属性的本地值。Clears the local value of a read-only property. 要清除的属性由 DependencyPropertyKey 指定。The property to be cleared is specified by a DependencyPropertyKey.

(继承自 DependencyObject)
Clone()

创建此 Vector3DCollection 的可修改克隆,从而深度复制此对象的值。Creates a modifiable clone of this Vector3DCollection, making deep copies of this object's values. 在复制依赖项属性时,此方法会复制资源引用和数据绑定(但可能不再解析),但不复制动画或其当前值。When copying dependency properties, this method copies resource references and data bindings (but they might no longer resolve) but not animations or their current values.

CloneCore(Freezable)

使用基(未经过动画处理的)属性值使该实例成为指定 Freezable 的克隆(深层复制)。Makes the instance a clone (deep copy) of the specified Freezable using base (non-animated) property values.

(继承自 Freezable)
CloneCurrentValue()

创建此 Vector3DCollection 对象的可修改复本,从而深度复制此对象的当前值。Creates a modifiable clone of this Vector3DCollection object, making deep copies of this object's current values. 不复制资源引用、数据绑定和动画,而是复制其当前值。Resource references, data bindings, and animations are not copied, but their current values are.

CloneCurrentValueCore(Freezable)

使用当前属性值使该实例成为指定 Freezable 的可修改克隆(深层复制)。Makes the instance a modifiable clone (deep copy) of the specified Freezable using current property values.

(继承自 Freezable)
CoerceValue(DependencyProperty)

对指定依赖属性的值进行强制。Coerces the value of the specified dependency property. 通过对调用方 DependencyObject 上存在的依赖属性的属性元数据中所指定的任何 CoerceValueCallback 函数进行调用来完成此操作。This is accomplished by invoking any CoerceValueCallback function specified in property metadata for the dependency property as it exists on the calling DependencyObject.

(继承自 DependencyObject)
Contains(Vector3D)

确定集合是否包含指定的元素。Determines whether the collection contains the specified element.

CopyTo(Vector3D[], Int32)

从指定的索引位置开始,将集合中的元素复制到指定的数组中。Copies the elements of the collection into the specified array, starting at the specified index position.

CreateInstance()

初始化 Freezable 类的新实例。Initializes a new instance of the Freezable class.

(继承自 Freezable)
CreateInstanceCore()

在派生类中实现时,创建 Freezable 派生类的新实例。When implemented in a derived class, creates a new instance of the Freezable derived class.

(继承自 Freezable)
Equals(Object)

确定提供的 DependencyObject 是否等效于当前 DependencyObjectDetermines whether a provided DependencyObject is equivalent to the current DependencyObject.

(继承自 DependencyObject)
Freeze()

使当前对象不可修改,并且将其 IsFrozen 属性设置为 trueMakes the current object unmodifiable and sets its IsFrozen property to true.

(继承自 Freezable)
FreezeCore(Boolean)

使 Freezable 对象变为不可修改或测试是否可将其变为不可修改。Makes the Freezable object unmodifiable or tests whether it can be made unmodifiable.

(继承自 Freezable)
GetAsFrozen()

使用基(未经过动画处理的)属性值创建 Freezable 的冻结副本。Creates a frozen copy of the Freezable, using base (non-animated) property values. 由于副本已冻结,因此将通过引用复制任何冻结的子对象。Because the copy is frozen, any frozen sub-objects are copied by reference.

(继承自 Freezable)
GetAsFrozenCore(Freezable)

让该实例成为指定的 Freezable 的冻结克隆,前者使用基(非动画的)属性值。Makes the instance a frozen clone of the specified Freezable using base (non-animated) property values.

(继承自 Freezable)
GetCurrentValueAsFrozen()

使用当前属性值创建 Freezable 的冻结副本。Creates a frozen copy of the Freezable using current property values. 由于副本已冻结,因此将通过引用复制任何冻结的子对象。Because the copy is frozen, any frozen sub-objects are copied by reference.

(继承自 Freezable)
GetCurrentValueAsFrozenCore(Freezable)

使当前实例成为指定的 Freezable 的冻结复本。Makes the current instance a frozen clone of the specified Freezable. 如果对象具有动画依赖属性,则复制其当前的动画值。If the object has animated dependency properties, their current animated values are copied.

(继承自 Freezable)
GetEnumerator()

返回可循环访问集合的枚举数。Returns an enumerator that can iterate through the collection.

GetHashCode()

获取此 DependencyObject 的哈希代码。Gets a hash code for this DependencyObject.

(继承自 DependencyObject)
GetLocalValueEnumerator()

创建一个专用的枚举数,用于确定哪些依赖项属性在此 DependencyObject 上具有以本地方式设置的值。Creates a specialized enumerator for determining which dependency properties have locally set values on this DependencyObject.

(继承自 DependencyObject)
GetType()

获取当前实例的 TypeGets the Type of the current instance.

(继承自 Object)
GetValue(DependencyProperty)

DependencyObject 的此实例返回依赖属性的当前有效值。Returns the current effective value of a dependency property on this instance of a DependencyObject.

(继承自 DependencyObject)
IndexOf(Vector3D)

获取指定的 Vector3D 第一次出现的索引位置。Gets the index position of the first occurrence of the specified Vector3D.

Insert(Int32, Vector3D)

Vector3D 对象插入到此 Vector3DCollection 中的指定索引位置处。Inserts a Vector3D object into this Vector3DCollection at the specified index position.

InvalidateProperty(DependencyProperty)

重新评估指定依赖属性的有效值。Re-evaluates the effective value for the specified dependency property.

(继承自 DependencyObject)
MemberwiseClone()

创建当前 Object 的浅表副本。Creates a shallow copy of the current Object.

(继承自 Object)
OnChanged()

修改当前 Freezable 对象时调用。Called when the current Freezable object is modified.

(继承自 Freezable)
OnFreezablePropertyChanged(DependencyObject, DependencyObject)

确保为刚刚设置的 DependencyObjectType 数据成员建立适当的上下文指针。Ensures that appropriate context pointers are established for a DependencyObjectType data member that has just been set.

(继承自 Freezable)
OnFreezablePropertyChanged(DependencyObject, DependencyObject, DependencyProperty)

此成员支持 Windows Presentation Foundation (WPF)Windows Presentation Foundation (WPF) 基础结构,但不能在代码中直接使用。This member supports the Windows Presentation Foundation (WPF)Windows Presentation Foundation (WPF) infrastructure and is not intended to be used directly from your code.

(继承自 Freezable)
OnPropertyChanged(DependencyPropertyChangedEventArgs)

重写 OnPropertyChanged(DependencyPropertyChangedEventArgs)DependencyObject 实现,以同时调用任何响应类型 Freezable 不断变化的依赖属性的 Changed 处理程序。Overrides the DependencyObject implementation of OnPropertyChanged(DependencyPropertyChangedEventArgs) to also invoke any Changed handlers in response to a changing dependency property of type Freezable.

(继承自 Freezable)
Parse(String)

Vector3D 对象集合的字符串表示形式转换为等效的 Vector3DCollectionConverts a String representation of a collection of Vector3D objects into an equivalent Vector3DCollection.

ReadLocalValue(DependencyProperty)

如果存在,则返回依赖属性的本地值。Returns the local value of a dependency property, if it exists.

(继承自 DependencyObject)
ReadPreamble()

确保正在从有效的线程访问 FreezableEnsures that the Freezable is being accessed from a valid thread. Freezable 的继承者必须在任何 API 一开始读取不属于依赖项对象的数据成员时调用此方法。Inheritors of Freezable must call this method at the beginning of any API that reads data members that are not dependency properties.

(继承自 Freezable)
Remove(Vector3D)

Vector3D 中移除指定的 Vector3DCollection 的第一个匹配项。Removes the first occurrence of the specified Vector3D from the Vector3DCollection.

RemoveAt(Int32)

Vector3D 中移除指定索引位置处的 Vector3DCollectionRemoves the Vector3D at the specified index position from the Vector3DCollection.

SetCurrentValue(DependencyProperty, Object)

设置依赖属性的值而不更改其值源。Sets the value of a dependency property without changing its value source.

(继承自 DependencyObject)
SetValue(DependencyProperty, Object)

设置依赖属性的本地值,该值由其依赖属性标识符指定。Sets the local value of a dependency property, specified by its dependency property identifier.

(继承自 DependencyObject)
SetValue(DependencyPropertyKey, Object)

设置一个只读依赖属性的本地值,该值由依赖属性的 DependencyPropertyKey 标识符指定。Sets the local value of a read-only dependency property, specified by the DependencyPropertyKey identifier of the dependency property.

(继承自 DependencyObject)
ShouldSerializeProperty(DependencyProperty)

返回一个值,该值指示序列化进程是否应序列化所提供的依赖属性的值。Returns a value that indicates whether serialization processes should serialize the value for the provided dependency property.

(继承自 DependencyObject)
ToString()

创建此 Vector3DCollection 的字符串表示形式。Creates a string representation of this Vector3DCollection.

ToString(IFormatProvider)

创建此 Vector3DCollection 的字符串表示形式。Creates a string representation of this Vector3DCollection.

VerifyAccess()

强制调用线程具有此 DispatcherObject 的访问权限。Enforces that the calling thread has access to this DispatcherObject.

(继承自 DispatcherObject)
WritePostscript()

引发 FreezableChanged 事件并调用其 OnChanged() 方法。Raises the Changed event for the Freezable and invokes its OnChanged() method. Freezable 派生的类应在修改的类成员不存储为依赖属性的任何 API 的末尾调用此方法。Classes that derive from Freezable should call this method at the end of any API that modifies class members that are not stored as dependency properties.

(继承自 Freezable)
WritePreamble()

验证 Freezable 是否未被冻结,并且是否正在从有效的线程上下文中访问它。Verifies that the Freezable is not frozen and that it is being accessed from a valid threading context. Freezable 的继承项应当在任何 API 一开始写入不属于依赖项属性的数据成员时调用此方法。Freezable inheritors should call this method at the beginning of any API that writes to data members that are not dependency properties.

(继承自 Freezable)

事件

Changed

在修改 Freezable 或其包含的对象时发生。Occurs when the Freezable or an object it contains is modified.

(继承自 Freezable)

显式界面实现

ICollection.CopyTo(Array, Int32)

有关此成员的说明,请参见 CopyTo(Array, Int32)For a description of this member, see CopyTo(Array, Int32).

ICollection.IsSynchronized

有关此成员的说明,请参见 IsSynchronizedFor a description of this member, see IsSynchronized.

ICollection.SyncRoot

有关此成员的说明,请参见 SyncRootFor a description of this member, see SyncRoot.

ICollection<Vector3D>.IsReadOnly

有关此成员的说明,请参见 IsReadOnlyFor a description of this member, see IsReadOnly.

IEnumerable.GetEnumerator()

有关此成员的说明,请参见 GetEnumerator()For a description of this member, see GetEnumerator().

IEnumerable<Vector3D>.GetEnumerator()

有关此成员的说明,请参见 GetEnumerator()For a description of this member, see GetEnumerator().

IFormattable.ToString(String, IFormatProvider)

有关此成员的说明,请参见 ToString(String, IFormatProvider)For a description of this member, see ToString(String, IFormatProvider).

IList.Add(Object)

有关此成员的说明,请参见 Add(Object)For a description of this member, see Add(Object).

IList.Contains(Object)

有关此成员的说明,请参见 Contains(Object)For a description of this member, see Contains(Object).

IList.IndexOf(Object)

有关此成员的说明,请参见 IndexOf(Object)For a description of this member, see IndexOf(Object).

IList.Insert(Int32, Object)

有关此成员的说明,请参见 Insert(Int32, Object)For a description of this member, see Insert(Int32, Object).

IList.IsFixedSize

有关此成员的说明,请参见 IsFixedSizeFor a description of this member, see IsFixedSize.

IList.IsReadOnly

有关此成员的说明,请参见 IsReadOnlyFor a description of this member, see IsReadOnly.

IList.Item[Int32]

有关此成员的说明,请参见 Item[Int32]For a description of this member, see Item[Int32].

IList.Remove(Object)

有关此成员的说明,请参见 Remove(Object)For a description of this member, see Remove(Object).

扩展方法

CopyToDataTable<T>(IEnumerable<T>)

在给定其泛型参数 TDataTable 的输入 DataRow 对象的情况下,返回包含 IEnumerable<T> 对象副本的 DataRowReturns a DataTable that contains copies of the DataRow objects, given an input IEnumerable<T> object where the generic parameter T is DataRow.

CopyToDataTable<T>(IEnumerable<T>, DataTable, LoadOption)

在给定其泛型参数 TDataRow 的输入 DataTable 对象的情况下,将 IEnumerable<T> 对象复制到指定的 DataRowCopies DataRow objects to the specified DataTable, given an input IEnumerable<T> object where the generic parameter T is DataRow.

CopyToDataTable<T>(IEnumerable<T>, DataTable, LoadOption, FillErrorEventHandler)

在给定其泛型参数 TDataRow 的输入 DataTable 对象的情况下,将 IEnumerable<T> 对象复制到指定的 DataRowCopies DataRow objects to the specified DataTable, given an input IEnumerable<T> object where the generic parameter T is DataRow.

Cast<TResult>(IEnumerable)

IEnumerable 的元素强制转换为指定的类型。Casts the elements of an IEnumerable to the specified type.

OfType<TResult>(IEnumerable)

根据指定类型筛选 IEnumerable 的元素。Filters the elements of an IEnumerable based on a specified type.

AsParallel(IEnumerable)

启用查询的并行化。Enables parallelization of a query.

AsQueryable(IEnumerable)

IEnumerable 转换为 IQueryableConverts an IEnumerable to an IQueryable.

Ancestors<T>(IEnumerable<T>)

返回元素集合,其中包含源集合中每个节点的上级。Returns a collection of elements that contains the ancestors of every node in the source collection.

Ancestors<T>(IEnumerable<T>, XName)

返回经过筛选的元素集合,其中包含源集合中每个节点的上级。Returns a filtered collection of elements that contains the ancestors of every node in the source collection. 集合中仅包括具有匹配 XName 的元素。Only elements that have a matching XName are included in the collection.

DescendantNodes<T>(IEnumerable<T>)

返回源集合中每个文档和元素的子代节点的集合。Returns a collection of the descendant nodes of every document and element in the source collection.

Descendants<T>(IEnumerable<T>)

返回元素集合,其中包含源集合中每个元素和文档的子代元素。Returns a collection of elements that contains the descendant elements of every element and document in the source collection.

Descendants<T>(IEnumerable<T>, XName)

返回经过筛选的元素集合,其中包含源集合中每个元素和文档的子代元素。Returns a filtered collection of elements that contains the descendant elements of every element and document in the source collection. 集合中仅包括具有匹配 XName 的元素。Only elements that have a matching XName are included in the collection.

Elements<T>(IEnumerable<T>)

返回源集合中每个元素和文档的子元素的集合。Returns a collection of the child elements of every element and document in the source collection.

Elements<T>(IEnumerable<T>, XName)

返回源集合中经过筛选的每个元素和文档的子元素集合。Returns a filtered collection of the child elements of every element and document in the source collection. 集合中仅包括具有匹配 XName 的元素。Only elements that have a matching XName are included in the collection.

InDocumentOrder<T>(IEnumerable<T>)

返回节点集合(其中包含源集合中的所有节点),并按文档顺序排列。Returns a collection of nodes that contains all nodes in the source collection, sorted in document order.

Nodes<T>(IEnumerable<T>)

返回源集合中每个文档和元素的子节点集合。Returns a collection of the child nodes of every document and element in the source collection.

Remove<T>(IEnumerable<T>)

将源集合中的每个节点从其父节点中移除。Removes every node in the source collection from its parent node.

适用于