星系探索者Galaxy Explorer

你分享了创意。我们正在共享代码。You shared your ideas. We’re sharing the code.

星系探索者项目已准备就绪。The Galaxy Explorer Project is ready. 你已与社区分享你的想法,选择一个应用,对团队进行跟踪,然后你就可以获取源代码了。You've shared your ideas with the community, chosen an app, watched a team build it, and now you can get the source code. 如果你有一个设备,则可以从适用于 Microsoft HoloLens 的 Windows 应用商店下载 Galaxy 资源管理器项目。If you have a device, the Galaxy Explorer Project is available for download from the Windows Store for Microsoft HoloLens.

设计人员、艺术家和开发人员的 HoloLens 开发团队 构建了 Galaxy 资源管理器,并邀请了所有人参与这一旅程。Our HoloLens development team of designers, artists, and developers built Galaxy Explorer and invited all of you to be part of this journey with them. 经过六周的核心开发和两周的优化后,此应用程序现已准备就绪!After six weeks of core development and two weeks of refinement, this app is now ready for you! 还可以按照以下视频系列中的整个过程进行操作。You can also follow along our whole journey through the video series below.


分享你的想法Share your idea

Galaxy 资源管理器旅程以 "分享你的想法" 市场活动为起点。The Galaxy Explorer journey begins with the "Share your idea" campaign.


对于全息计算如何转换我们的世界,Microsoft HoloLens 社区的工作方式非常多。The Microsoft HoloLens community is bursting with spectacular ideas for how holographic computing will transform our world. 我们相信,最令人难以置信的 HoloLens 应用程序将会与你一起想象出来。We believe the most incredible HoloLens apps will come out of ideas you imagine together.

您在几周内共享了超过5000的精彩创意!You shared over 5000 amazing ideas throughout those few weeks! 我们的开发团队已经回顾了最成功和可行的建议,并为构建了三大创意之一。Our development team reviewed the most successful and viable ideas and offered to build one of the top three ideas.

在24小时的 Twitter 投票后,Galaxy 资源管理器是一种入选的主意!After a 24-hour Twitter poll, Galaxy Explorer was the winning idea! 设计人员、艺术家和开发人员的 HoloLens 开发团队构建了 Galaxy 资源管理器,并邀请了所有人参与这一旅程。Our HoloLens development team of designers, artists, and developers built Galaxy Explorer and invited all of you to be part of this journey with them. 你可以按照下面视频中的开发过程进行操作。You can follow the development process in the videos below.

Ep 1:信任进程Ep 1: Trust the Process

在第1集,开发团队开始创作过程:灵感触发、concepting,并决定如何建立原型。In Episode 1, the development team begins the creative process: brainstorming, concepting, and deciding what to prototype.

Ep 2:让我们执行此操作Ep 2: Let's Do This

在剧集2中,开发团队完成原型设计阶段–处理硬问题并找出要进一步进行的看法。In Episode 2, the development team completes the prototyping phase – tackling hard problems and figuring out which ideas to pursue further.

Ep 3:设计基础Ep 3: Laying Foundations

在剧集3中,团队开始开发的第一周–创建计划、编写生产代码、创建艺术资产和查明用户界面。In Episode 3, the team starts the first week of development – creating a plan, writing production code, creating art assets, and figuring out the user interface.

Ep 4:使其成为现实Ep 4: Make It Real

在剧集4中,团队深入更深入地进行开发–引入科学数据、优化渲染过程,并引入空间映射。In Episode 4, the team dives deeper into development – bringing in scientific data, optimizing the rendering process, and incorporating spatial mapping.

Ep 5:了解发生的情况Ep 5: See What Happens

在剧集5中,开发团队测试应用,搜索需要修复的 bug,并改进体验。In Episode 5, the development team tests the app, searches for bugs that need to be fixed, and refines the experience.

Ep 6:即将推出Ep 6: Coming to Life

在剧集6中,团队完成了开发的最后一周,准备了两周的波兰工作,并反映了他们的进度In Episode 6, the team finishes the last week of development, prepares for two weeks of polish work, and reflects on the progress they’ve made

Ep 7:最终产品Ep 7: The Final Product

在剧集7中,团队完成项目并共享其代码。In Episode 7, the team completes the project and shares their code.

案例研究Case study

您可以通过阅读 "在混合现实中创建 Galaxy" 案例研究,从开发 Galaxy 资源管理器中找到更多见解和教训。You can find even more insights and lessons from developing Galaxy Explorer by reading the "Creating a galaxy in mixed reality" case study.

认识团队Meet the team

Galaxy 资源管理器开发团队Galaxy Explorer development team
Galaxy 资源管理器开发团队Galaxy Explorer development team

我们了解到,构建正确的团队是我们可以做出的最重要的投资之一,并决定与您熟悉该开发模型的游戏工作室进行组织。We learned that building the right team is one of the most important investments we could make and decided to organize similarly to a game studio for those of you familiar with that development model. 我们选择拥有11个核心团队成员来控制作用域,因为我们有一个固定时间范围 (在2016年3月30日() 之前)创建一些很酷的内容。We chose to have 11 core team members to control scope, since we had a fixed timeframe (create something cool before Build on March 30, 2016).

对于此项目,我们从一个制造者开始,Jessica 负责规划、查看进度,并使每日运行时间保持不上。For this project, we started with a producer, Jessica who conducted planning, reviewing progress, and keeping things running day to day. 她是带有粉色头发的人。She's the one with pink hair. 我们有一个设计总监 (吴建) ,一个高级设计人员 (Peter) 。We had a design director (Jon) and a senior designer (Peter). 它们保持了 Galaxy 资源管理器的创造性愿景。They held the creative vision for Galaxy Explorer. 吴建是前面一行中眼镜的,Peter 是后面的第二个。Jon is the one in glasses in the front row, and Peter is the second from the right in the back.

我们有三个开发人员–在吴建和 Jessica) 、Mike (第二 () 行 (第二行,We had three developers – BJ (between Jon and Jessica), Mike (second row on the left), and Karim (second row middle, next to BJ). 它们确定了认识到创造性构想所需的技术解决方案。They figured out the technical solutions needed to realize that creative vision.

我们已开始使用四个艺术家,这是一项概念 (Jedd,从后) 中的第二个开始,建模者 (在后) 中的第三方、技术艺术家 (Alex (最右人员) # A7 和 animator (Steve () 。We started out with four artists full-time – a concept artist (Jedd, second from left in the back), a modeler (Andy, third from right in the back), a technical artist (Alex (right-most person)) and an animator (Steve (left-most person). 其中的每个功能也不是这样,而是它们的主要职责。Each of them does more than that, too – but those are their primary responsibilities.

我们有一个全职测试人员– Lena –每天测试一次生成,设置我们的内部版本审查,并在其联机时查看这些功能。We had one full-time tester – Lena – who tested our builds every day, set up our build reviews, and reviewed features as they come online. 不过,每个人都在不断进行测试,因为我们一直在寻找我们的版本。Everyone tested constantly though, as we were always looking at our builds. Lena 是 leather jacket 的滚轮。Lena's the one rocking the leather jacket.

我们是 Microsoft (认为团队在非游戏开发) 中的一个大型工作室的组成部分。We're all a part of a larger studio here at Microsoft (think team in non-game development). 还有很多其他人在人才,我们在整个项目中都经常称之为我们的艺术总监、音频工程师和工作室领导,但这些人与更广泛的团队的其他项目共享资源。There were a bunch of other people involved as well – we called on the talents of our art director, audio engineer, and studio leadership frequently throughout the project, but those folks were shared resources with other projects our broader team has.

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