混合现实开发人员日Mixed Reality Dev Days


我们期待在混合现实开发日加入我们!We look forward to having you join us at Mixed Reality Dev Days! 为新的事件格式做好准备,为2D 和3D 中使用 AltspaceVR 的数字体验定制,还可以从 Microsoft 领导人那里获得来信,从专家那里了解,并与混合现实开发人员社区进行联系。Get ready for a new event format, tailored to a digital experience in 2D and 3D with AltspaceVR, with opportunities to hear from Microsoft leaders, learn from experts, and connect with the mixed reality developer community. 立即注册以获得数字体验!Register for the digital experience today, at no cost to you!

重要详细信息Important Details

日期-5 月21日和22Date - May 21 and 22

位置-AltspaceVRLocation - AltspaceVR

无注册Registration - FREE


立即注册Register Now

我们非常高兴地开启了混合现实开发日的注册,这是 AltspaceVR 的事件。We're excited to open up registration for Mixed Reality Dev Days, which is an event being held in AltspaceVR. 但是,我们仍会请求与会者注册,以便在事件更近时发送电子邮件更新,并确保有足够的员工人数。However, we're still requesting that attendees register so we can send email updates as the event gets closer, and to make sure there's enough staff for the number of attendees.

关于 AltspaceAbout Altspace

AltspaceVR 是利用世界各地的友好人员出席现场演示、聚会、超酷类等的主要地方。AltspaceVR is the premier place to attend live shows, meetups, cool classes, and more with friendly people from around the world. 这一切都归功于虚拟现实的神奇之处。All thanks to the magic of Virtual Reality. Altspace 是 Microsoft 系列在2017中的一部分,我们非常高兴地展示了虚拟空间中的事件是如何运行的。Altspace became part of the Microsoft family in 2017 and we're excited to showcase how events in virtual space can be run.

Altspace 支持以下平台:Altspace supports the following platforms:

  • HTC NaopakHTC Vive
  • Oculus Rift、中转和寻找Oculus Rift, Go, and Quest
  • Samsung GearVRSamsung GearVR
  • Windows Mixed RealityWindows Mixed Reality
  • PC 上的2D 模式。2D Mode on PC.

Mac 用户需要使用 Bootcamp 和 AltspaceVR 来访问。Mac users will need to use Parallels or Bootcamp to use Windows to access AltspaceVR.

创建帐户Creating an account

可以通过两种方法创建帐户:There are two ways to create an account:

  • 最有效的方法是下载所选的 AltspaceVR 客户端进行安装,完成安装,然后启动客户端。The most efficient way is to download the AltspaceVR client of choice for your setup, complete the install, and then launch the client. 进入计划后,将有一个用于创建帐户的选项。Once you're in the program, there will be an option to create an account. 可在 此处找到最低系统规格。Minimum system specifications can be found here.

  • 另一种方法是访问联机帐户签名 (https://account.altvr.com/users/sign_up) 。The other option is to visit up the Online account sign](https://account.altvr.com/users/sign_up).


如果遇到与 Altspace 有关的任何问题,请查看 故障排除页If you run into any issues with Altspace, check the troubleshooting page. 如果这不能解决所遇到的问题,请提供 支持请求If that doesn't solve the issue you're experiencing, file a support request.

额外提示Extra tips

  • 如果这是你第一次使用 AltspaceVR,请在第一个事件完成本教程之前,为你准备一段时间。If this is your first time using AltspaceVR, please give yourself time before the first event to go through the tutorial.
  • (可以选择) 建议参加 AltspaceVR 101 事件之一以获取更多提示和技巧。(Optionally) we recommend attending one of the AltspaceVR 101 events for more tips and tricks.
  • 在事件前收藏/注册感兴趣,以后在客户端中轻松地找到它。Favorite/Register Interest before the event to easily find it later in the client.
  • 与其他虚拟会议不同,AltspaceVR 是沉浸式环境,因此可以阻止其他与会者视图。Unlike other virtual meetings, AltspaceVR is an immersive environment and as such, you can block other attendees view. 与其他与会者共享空间和视图相关,确保每个人都有良好的体验。Respect other attendees space and view to ensure everyone has a good experience.
  • 在事件中要与之通信的每个人。Friend everyone you want to talk to at the event. 如果需要,你可以邀请朋友回你的 AltspaceVR。You can invite friends back to your AltspaceVR home to chat privately if you wish.
  • 如果你在麦克风附近,你的语音会广播给每个人,发生事件!If you stand near a microphone, your voice will be broadcast to everyone at the event! 因此,请在谈话时小心。So take care when you're talking.

计划-更改者Schedule - Subject to change

所有时间均为太平洋夏季时间All times are Pacific Daylight Time

网络空间Networking space

我们有一个在第一天的主题之后打开的网络空间,在第二天 Fireside 聊天之后将一直保持打开状态,直到每天下午4点太平洋时间。We have a networking space that will be opening after the Keynote on day one, after the Fireside chat on day two, and will remain open until 4pm Pacific time every day. 如果希望此空间为 "RSVP",可以在 此处执行此操作。If you would like the "RSVP" for this space, you can do so here. 网络空间的理念类似于物理会议上的 "走廊轨迹"。The idea of the networking space is similar to the "hallway track" at a physical conference. 与开发人员、设计人员、爱好者甚至 Microsoft 员工见面的位置。A place to meet up with fellow developers, designers, enthusiasts, and even Microsoft staff.

5 月 21 日May 21

时间Time 会话标题Session Title 主讲人Speaker 说明Description "链接到事件" 页Link to Event Page
9:上午9:30:上午9:309:30am - 10:30am 打开主题Opening Keynote Alex KipmanAlex Kipman 加入我们作为 Alex Kipman,开始我们的第一次虚拟混合现实开发日活动。Come join us as Alex Kipman starts our first ever virtual Mixed Reality Dev Days event. 如果你使用的是 VR 耳机,我们鼓励你加入 AltspaceVR。If you're using a VR headset, we encourage you to join us in AltspaceVR. 如果要从计算机加入,请查看 livestream https://aka.ms/MRDDKeynoteIf you're joining from a computer, check out our livestream at https://aka.ms/MRDDKeynote RSVP 页面RSVP Page
10:上午 9:30-11: 00 (10:30am - 11:00am Break
11: 00 (: 00 (11:00am - 12:00pm Azure Mixed Reality 服务简介: Azure 远程渲染Intro to Azure Mixed Reality Services: Azure Remote Rendering Jonathan Lyons、Christopher Manthei 和 Marc AppelsmeierJonathan Lyons, Christopher Manthei, and Marc Appelsmeier Azure 远程渲染刚刚进入公共预览。Azure Remote Rendering just entered public preview. 了解如何使用 ARR 呈现包含数百个多边形的交互式3D 模型,并将其流式传输到 HoloLens 2 等设备。Learn how you can use ARR to render interactive 3D models with hundreds of millions of polygons and stream them to devices like HoloLens 2 in real time. RSVP 页面RSVP Page
11: 00 (: 00 (11:00am - 12:00pm 针对 HoloLens 2 的 Unreal + MRTK 简介Intro to Unreal + MRTK for HoloLens 2 夏季 Wu & Luis ValverdeSummer Wu & Luis Valverde 针对 HoloLens 2 的 Unreal 引擎支持已达到生产就绪状态4.25,并且在5月Unreal Engine support for HoloLens 2 reached production-ready status with the release of UE 4.25 in May! 与 UE 4.25 相比,我们一直在向开发人员提供反馈,因为 Unreal 的 HoloLens 支持首先提供预览版,我们的团队发布了用于 Unreal 的混合现实工具包的第一个组件: UX 工具0.8。Alongside UE 4.25, in response to the top ask we've been hearing from developers since Unreal's HoloLens support first shipped in preview, our team released the first component of the Mixed Reality Toolkit for Unreal: UX Tools 0.8. 在本课程中,我们将概述 Unreal Engine 4 和 MRTK for Unreal 中提供的功能,以及如何使用它们来构建 HoloLens 2 的长篇故事体验。In this talk, we'll provide an overview of the features provided in Unreal Engine 4 and MRTK for Unreal, and how to use them to build epic experiences for HoloLens 2. RSVP 页面RSVP Page
11: 00 (: 00 (11:00am - 12:00pm HoloLens 2 和 Unity 入门Getting started with the HoloLens 2 and Unity Dan 莎莎-UnityDan Miller - Unity 了解为 HoloLens 2 设置 Unity 和生成的基础知识。Learn the basics of setting up Unity and building for the HoloLens 2. 此演示文稿将涵盖最优秀的做法、HoloLens 2 的基本功能,以及如何通过本机 Unity Api 快速添加手动跟踪支持和交互This presentation will cover best practices, basic features of the HoloLens 2 and how to quickly add hand tracking support and interactivity with native Unity APIs RSVP 页面RSVP Page
12: 00 (: 00 (12:00pm - 1:00pm 午餐Lunch
1: 00 (: 00 (1:00pm - 2:00pm Azure Mixed Reality 服务简介: Azure 空间锚Intro to Azure Mixed Reality Services: Azure Spatial Anchors Archana Iyer & Vicente RiveraArchana Iyer & Vicente Rivera Azure 空间锚 (ASA) 和相关方案概述。An overview of Azure Spatial Anchors (ASA) and relevant scenarios. 本课程将介绍去年开发的新功能,并提供有关如何使用这些功能的代码示例。This talk will go over new capabilities developed in the past year, with code samples on how to use them. 随着 ASA 的构建,我们将通过最佳实践,以及如何开始将其集成到产品中。We'll go over best practices while building with ASA and how you can start integrating it into your products. RSVP 页面RSVP Page
1: 00 (: 00 (1:00pm - 2:00pm MRTK-Unity 简介Intro to MRTK-Unity Catherine DiazCatherine Diaz MRTK 会话简介将是如何从头开始创建 MRTK 应用的教程。The Introduction to MRTK session will be a tutorial on how to create an MRTK app from start to finish. 此对话将经历交互概念,并显示 MRTK 的多平台功能。This talk will go over interaction concepts and show MRTK’s multi-platform capabilities. RSVP 页面RSVP Page
1: 00 (: 00 (1:00pm - 2:00pm 从 MR 表面应用知识Learnings from the MR Surfaces App Lars SimkinsLars Simkins 加入适用于 HoloLens 2 的 MRDL surface 应用后面的工程师,因为他们谈论了应用的设计故事和技术要点。Join the engineers behind the MRDL Surfaces app for HoloLens 2 as they talk about the app’s design story and technical highlights. RSVP 页面RSVP Page
2: 00 (:下午6:302:00pm - 2:30pm Break
2:下午6:30:下午6:302:30pm - 3:30pm Azure Kinect 正文跟踪 Unity 集成Azure Kinect Body Tracking Unity Integration Angus AntleyAngus Antley 了解如何使用 Azure Kinect 正文跟踪 SDK 驱动 Unity 中的字符。Learn how to drive characters in Unity using the Azure Kinect Body Tracking SDK. RSVP 页面RSVP Page
2:下午6:30:下午6:302:30pm - 3:30pm MRTK 的 UX 构建基块MRTK’s UX Building Blocks Yoon 寄存Yoon Park 深入了解 MRTK 的 UX 组件,这些组件可帮助你构建精美的混合现实体验。Deep dive on the MRTK’s UX components that help you build beautiful mixed reality experiences. RSVP 页面RSVP Page
2:下午6:30:下午6:302:30pm - 3:30pm MRTK 性能工具MRTK Performance Tools Kurtis Eveleigh & David KlineKurtis Eveleigh & David Kline MRTK 和外部中的性能工具简介,以及 MRTK 标准着色器的概述。An introduction to performance tools, both in MRTK and external, and an overview of the MRTK Standard Shader. RSVP 页面RSVP Page
3:下午6:30: 00 (3:30pm - 4:00pm Break
4: 00 (: 00 (4:00pm - 5:00pm 混合现实的状态--公司查找成功的位置The State of Mixed Reality--Where Companies are finding Success 原 Amiga & Matt FleckensteinOri Amiga & Matt Fleckenstein 超高延迟边缘计算以及 AI 和混合现实是下一代体验的基础。Ultra-low latency edge computing, coupled with AI and mixed reality, is the foundation for the next generation of experiences. 混合现实是通过将数字和物理世界混合到无处不在的计算体验来实现的,因此,我们只能在以前做梦。By blending the digital and the physical worlds into ubiquitous computing experiences, mixed reality is enabling possibilities we could have only dreamed of previously. 在本次研讨会中,原和 Matt 将在目前和将来提供混合现实市场机会的独特见解。In this session, Ori and Matt will provide unique insight into the mixed reality market opportunity today and in the future. 他们将重点介绍 Microsoft 如何帮助在生产、卫生保健和零售行业中领先企业,充分利用混合现实的强大功能,提高业务效率并转变客户和员工体验。They'll highlight how Microsoft is helping leading enterprises in manufacturing, health care, and retail harness the power of mixed reality to drive business efficiency and transform customer and employee experiences. RSVP 页面RSVP Page

May 22May 22

时间Time 会话标题Session Title 主讲人Speaker 说明Description "链接到事件" 页Link to Event Page
9:上午9:30:上午9:309:30am - 10:30am Fireside 聊天Fireside Chat Alex Kipman & René SchulteAlex Kipman & René Schulte 打开第二天,我们邀请了 Microsoft MVP、地区总监和社区成员 extraordinaire René Schulte,以解决有关社区感兴趣的主题的解雇和聊天。Opening up day two we have invited Microsoft MVP, Regional Director, and community member extraordinaire René Schulte to stand around a fire and chat about the topics the community is interested in. René已从社区获取有关一周的问题,我们希望它是一个很好的对话。René has been gathering questions from the community for about a week, and we expect it's going to be a great conversation. RSVP 页面RSVP Page
10:上午 9:30-11: 00 (10:30am - 11:00am Break
11: 00 (: 00 (11:00am - 12:00pm 使用 Microsoft Maquette 设计 AR/VR 体验Designing AR/VR experiences using Microsoft Maquette Ricardo AcostaRicardo Acosta 设计手机应用或网站具有明确定义的工作流。Designing a phone app or a website has a well-defined workflow. 遗憾的是,如果您使用相同的2D 工作流或工具集,新奇设计空间现实体验会很难。Unfortunately, because of its novelty designing spatial reality experiences can be tricky if you use the same 2D workflow or toolset. 幸运的是,新的 Microsoft Maquette 应用重点介绍如何帮助 UX 设计人员进行设计。Luckily, the new Microsoft Maquette app focuses on helping UX designers to design. RSVP 页面RSVP Page
11: 00 (: 00 (11:00am - 12:00pm MRTK Unity v2 & 超出-社区反馈如何帮助我们改进 MRTKMRTK Unity v2 & beyond - How community feedback helped us improve MRTK Bernadette ThalhammerBernadette Thalhammer 讨论了如何通过倾听社区的反馈以及开发人员如何应用这些改进,来改进去年开发人员的体验。A talk about how we've improved the developer experience over the last year by listening to feedback from the community and how developers can apply these improvements. 我们将使用 "迁移" 窗口深入探讨文档和单元测试,并探讨开发人员社区中有关我们最常见问题的一些代码片段。We'll dive into the documentation and unit testing, the new object manipulator component, using the migration window and will explore some code snippets around our most frequently asked questions from the dev community. RSVP 页面RSVP Page
11: 00 (: 00 (11:00am - 12:00pm 适用于 Azure Kinect 深色的深色斜度的 Unreal 引擎插件Dark Slope's Unreal Engine plugin for the Azure Kinect DK Ben Unsworth-深色斜度Ben Unsworth - Dark Slope 了解深色斜度如何使用 Azure Kinect 深色及其 Sdk 在 Unreal 引擎中生成实时交互活动。Learn how Dark Slope is using the Azure Kinect DK and its SDKs to build real-time interactive engagements in Unreal Engine. RSVP 页面RSVP Page
12: 00 (: 00 (12:00pm - 1:00pm 午餐Lunch
1: 00 (: 00 (1:00pm - 2:00pm 引入 StereoKit-非常简单!Introducing StereoKit - MR Made Easy! Nick KlingensmithNick Klingensmith StereoKit 是一种易于使用的开源混合现实库,用于使用 c # 和 OpenXR 生成 HoloLens 和 VR 应用程序!StereoKit is an easy-to-use open-source mixed reality library for building HoloLens and VR applications with C# and OpenXR! StereoKit 将混合现实应用程序开发的优先级设置为更高的优先级,允许诸如第一类混合现实输入系统这样的功能,默认情况下,即使在移动设备上、在设备上快速迭代的时间,以及允许用户和开发人员从文件系统加载真实资产的运行时资产管道也是如此。StereoKit prioritizes mixed reality application development above all else, allowing for features such as a first-class mixed reality input system, fast performance by default even on mobile devices, quick iteration time on-device, and a runtime asset pipeline that lets users and developers load real assets from the file-system. 所有这些和更多包都打包在一个简要 API 中,该 API 已进行了很好的说明,易于学习,并且易于编写!All of this and more are packaged in a terse API that’s well documented, easy to learn, and easy to write! RSVP 页面RSVP Page
1: 00 (: 00 (1:00pm - 2:00pm 为 Babylon.js 和 WebXR 构建沉浸式 MR 体验Building Immersive MR Experiences with Babylon.js and WebXR Jason Carter & Raanan WeberJason Carter & Raanan Weber 了解如何轻松、强大地在 web 上直接开发 MR 体验。Discover how easy and powerful it can be to develop MR experiences directly on the web. Babylon.js 努力成为世界上最强大、漂亮、简单和开放的 web 呈现平台之一,让你能够轻松地跨平台、设备和生态系统解锁全部 MR 功能。Babylon.js strives to be one of the most powerful, beautiful, simple, and open web rendering platforms in the world, making it easy to unlock full MR capabilities across platforms, devices, and ecosystems. 请查看 Babylon.js 及其对 WebXR 的支持的最新发展。Come check out the latest developments of Babylon.js and its support of WebXR. RSVP 页面RSVP Page
1: 00 (: 00 (1:00pm - 2:00pm 将项目噪声与 HoloLens 2 一起使用Using Project Acoustics with HoloLens 2 Mike ChemistruckMike Chemistruck 请参阅如何将项目噪声仅用于 VR 和控制台标题,才能应用到混合现实!See how Project Acoustics, previously only available for VR and Console titles, can be applied to Mixed Reality! 了解系统如何重新创建实际效果,如 diffracted 封闭和在物理两侧和角之间重定向声音,并使用多个连接的空间在复杂几何中进行 reverberation,所有这些都是在 HoloLens 2 的计算预算内。Learn how the system recreates real-world effects such as diffracted occlusion and redirection of sounds around physical doorways and corners, and reverberation in complex geometries with multiple connected spaces, all within the compute budget of a HoloLens 2. RSVP 页面RSVP Page
2: 00 (:下午6:302:00pm - 2:30pm Break
2:下午6:30:下午6:302:30pm - 3:30pm 全息远程处理-在 HoloLens 上快速迭代 & 不妨图形Holographic Remoting - Rapid iteration & supercharged graphics on HoloLens Brent JacksonBrent Jackson HoloLens 提供了一个革命性的移动计算平台,而不是其他平台,但它仅限于移动设备的处理能力。HoloLens delivers a revolutionary mobile computing platform like no other, but it’s limited to the processing power of a mobile device. 全息远程处理将支持 VR 的计算机的原始功能带入了 HoloLens,并使用 Unity 内编辑器远程处理,你不再需要构建并部署你的应用程序来在设备上对其进行测试。Holographic remoting brings the raw power of a VR capable computer to HoloLens, and with Unity in-editor remoting you no longer have to build and deploy your apps to test them on a device. 了解全息远程处理如何提高应用程序的性能和开发人员。Learn how Holographic remoting can increase the performance of your applications, and your developers. RSVP 页面RSVP Page
2:下午6:30:下午6:302:30pm - 3:30pm HoloLens 2 上的 OpenXR:跨平台本地混合现实OpenXR on HoloLens 2: Cross-platform native mixed reality Alex TurnerAlex Turner OpenXR 1.0 在此处!OpenXR 1.0 is here! 你是从头开始为你自己的引擎或本机应用构建混合现实支持?Are you building mixed reality support into your own engine or native app from the ground up? 如果是这样,请了解 OpenXR 本机 API 图面的关键细节,这是将 HoloLens 2 的完整功能集带入到生活中的扩展,以及从 Firefox 现实到 StereoKit 的合作伙伴已经交付了在 OpenXR 上构建的应用程序和框架!If so, learn about the key details of the OpenXR native API surface, the extensions that bring the full feature set of HoloLens 2 to life, and the partners from Firefox Reality to StereoKit already shipping apps and frameworks built on OpenXR! 借助 OpenXR,你可以构建跨供应商混合现实引擎,以及跨行业中的设备的本机应用!With OpenXR, you can build cross-vendor mixed reality engines and native apps that span the breadth of devices in the industry! RSVP 页面RSVP Page
2:下午6:30:下午6:302:30pm - 3:30pm HoloLens 2 年开发技巧Tips from a Year of HoloLens 2 Development Peter RefreshtypePeter Vale 在过去一年中,使用我们的合作伙伴,HoloLens 商品化团队将会分享一些提示和教训。The HoloLens commercialization team will share tips and lessons learned from the past year working with our partners. 深入了解最常见的问题,以及可用于使 HoloLens 2 应用程序准备好与客户共享的最佳实践和技术。Gain insight into the most common issues along with best practices and techniques that you can use to get your HoloLens 2 application ready to share with your customers. RSVP 页面RSVP Page

行为准则和 Microsoft 标准事件准则Code of Conduct and Microsoft Standard Event Guidelines

行为准则Code of Conduct

*Microsoft 的任务是使每个人和地球上的每个组织都能实现更多的工作。这包括所有 Microsoft 活动和聚会,包括在数字平台上,我们在其中寻找为所有参与者创建过于、友好、有趣和非独占体验。 _*Microsoft's mission is to empower every person and every organization on the planet to achieve more. This includes all Microsoft events and gatherings, including on digital platforms, where we seek to create a respectful, friendly, fun, and inclusive experience for all participants. _

*我们期望所有数字事件参与者都坚持此行为准则的原则,其中涵盖了主要数字事件和所有相关活动。无论位置如何,我们都不允许任何形式的任何参与方参与者以任何形式在任何形式的失礼行为、消息、图像或交互。Microsoft 不允许根据年龄、体系、颜色、性别标识或表达式、国家/地区、实物或精神伤残、宗教、色情方向或适用当地法律、法规和 ordinances 所保护的任何其他特征,来避免骚扰或歧视。*We expect all digital event participants to uphold the principles of this Code of Conduct, which covers the main digital event and all related activities. We do not tolerate disruptive or disrespectful behavior, messages, images, or interactions by any party participant, in any form, at any aspect of the program including business and social activities, regardless of location. Microsoft will not tolerate harassment or discrimination based on age, ancestry, color, gender identity or expression, national origin, physical or mental disability, religion, sexual orientation, or any other characteristic protected by applicable local laws, regulations, and ordinances.

*禁止以社交渠道中共享的任何格式为会话内容或演示文稿记录照片、视频或记录。我们鼓励每个人都协助创建欢迎和安全环境。请向业务执行热线 (1-877-320-MSFT 或) 报告任何问题、骚扰行为、可疑或中断性活动 buscond@microsoft.com 。Microsoft 保留自行决定拒绝入场券或从混合现实开发天数中删除任何人的权利。*Photography, video, or recording of session content or presentations in any format shared in social channels is prohibited. We encourage everyone to assist in creating a welcoming and safe environment. Please report any concerns, harassing behavior, suspicious, or disruptive activity to Business Conduct Hotline (1-877-320-MSFT or buscond@microsoft.com). Microsoft reserves the right to refuse admittance to or remove any person from Mixed Reality Dev Days at any time at its sole discretion.

*我们鼓励每个人都在 AltspaceVR 的沉浸式环境中进行的工作,就像在任何人为活动时。请考虑其他用户空间,并不要在参加该活动时阻止其他与会者的其他与会者。 请注意,与任何人为人员活动一样,其他用户可能会听到你所说的任何内容,如果你需要进行专用对话,则我们建议你将其用于 AltspaceVR 中的另一个空间,例如 AltspaceVR 主页*We encourage everyone to behave responsibly within the AltspaceVR immersive environment as you would at any in-person event. Please respect other users space and do not block other attendees view of the stage when attending the event. Be aware that like any in-person event, anything you say may be heard by other users at the event, if you require to have a private conversation then we recommend you take that to another space within AltspaceVR such as your AltspaceVR home

常见问题Frequently Asked Questions

此部分将会频繁更新,因为我们会收到你的更多问题!This section will be updated frequently as we get more questions from you!

-我是否可以参加而不使用 VR 耳机? -完全 相同。尽管我们认为此事件在使用 VR 耳机时最有经验,但我们希望不能以这种方式加入我们。 Altspace 具有可用于联接事件的 PC 客户端。Altspace 当前没有适用于 mac 平台的客户端 (建议使用 Bootcamp 创建 Windows 安装以在 mac 上使用 AltspaceVRQ* - Can I participate without a VR Headset? A - Absolutely. While we feel the event will be best experienced with a VR Headset, we want to be inclusive of people who can't join us in that format. Altspace has a PC client that can be used to join the event. *Altspace does not currently have a client that works on the Mac platform (we recommend using Parallels or Bootcamp to create a Windows install to use AltspaceVR on a MAC.

_ *问**-如何实现加入2d 体验吗?_ Q* - How do I join the 2D experience?
:从电脑中,你可以选择通过 Windows 应用商店或流 下载 Altspace 客户端A - From a PC you have the option to download the Altspace Client via the Windows Store or Steam. 下载客户端后,你将需要创建一个帐户并登录。After downloading the client, you will need to create an account, and log in. 可在 此处找到有关如何在2d 体验中导航的信息。Info on how to navigate within the 2D experience can be found here.

问: 谁应参加混合现实开发日Q - Who should attend Mixed Reality Dev Days
-此事件包含在混合现实空间中工作或播放的所有人。A - This event is inclusive of everyone who works or plays in the Mixed Reality space. 尽管大部分内容都是以开发人员为中心的,但我们也知道,开发人员以外的各种角色都有兴趣的内容。While most of the content is going to be developer-focused, we also know that there is interesting content for a wide variety of roles beyond developers. 请记得查看更新计划,以查看我们将提供的内容种类。Please remember to check the schedule for updates to see the kind of content we will be providing.

问: 我在 AltspaceVR 中找不到该事件Q - I cannot find the event in AltspaceVR
:我们建议遵循电脑浏览器上的链接,登录到 AltspaceVR 网站,然后单击 "感兴趣" 的事件。A - We recommend following the link on your PC browser, logging in to the AltspaceVR website and clicking "Interested" on the event. 这会使事件显示在 AltspaceVR 客户端的 "事件" 视图中的 "兴趣" 选项卡上。This will make the event show up in your "Interested" tab in the Events view of the AltspaceVR client. 还应在 "特色" 列表中找到该事件。You should also find the event in the "Featured" list.

问: 我加入了该事件,但有许多教程消息阻止了我的视图Q - I joined the event but have lots of tutorial messages blocking my view
:如果你已加入事件,而没有事先学习第一次教程,则需要完成此步骤以取消阻止你的视图。A - If you have joined the event without first going through the first-time tutorial, you will need to complete this to unblock your view. 这就是我们建议在事件之前登录到 AltspaceVR 来完成本教程以了解使用此沉浸式环境的基本知识的原因。This is why we recommend logging on to AltspaceVR before the event to complete the tutorial to learn the basics to use this immersive environment.