IDirect3DDevice9::CreatePixelShader method (d3d9.h)

Creates a pixel shader.

Syntax

HRESULT CreatePixelShader(
  [in]          const DWORD           *pFunction,
  [out, retval] IDirect3DPixelShader9 **ppShader
);

Parameters

[in] pFunction

Type: const DWORD*

Pointer to the pixel shader function token array, specifying the blending operations. This value cannot be NULL.

[out, retval] ppShader

Type: IDirect3DPixelShader9**

Pointer to the returned pixel shader interface. See IDirect3DPixelShader9.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY.

Requirements

   
Target Platform Windows
Header d3d9.h (include D3D9.h)
Library D3D9.lib

See also

D3DXAssembleShader

D3DXAssembleShaderFromFile

IDirect3DDevice9