步骤 1:声明 CPlayer 类

本主题是教程 如何使用 Media Foundation 播放媒体文件的步骤 1。 完整的代码显示在主题 媒体会话播放示例中。

在本教程中,播放功能封装在 类中 CPlayerCPlayer 类的声明方式如下:

const UINT WM_APP_PLAYER_EVENT = WM_APP + 1;   

    // WPARAM = IMFMediaEvent*, WPARAM = MediaEventType

enum PlayerState
{
    Closed = 0,     // No session.
    Ready,          // Session was created, ready to open a file. 
    OpenPending,    // Session is opening a file.
    Started,        // Session is playing a file.
    Paused,         // Session is paused.
    Stopped,        // Session is stopped (ready to play). 
    Closing         // Application has closed the session, but is waiting for MESessionClosed.
};

class CPlayer : public IMFAsyncCallback
{
public:
    static HRESULT CreateInstance(HWND hVideo, HWND hEvent, CPlayer **ppPlayer);

    // IUnknown methods
    STDMETHODIMP QueryInterface(REFIID iid, void** ppv);
    STDMETHODIMP_(ULONG) AddRef();
    STDMETHODIMP_(ULONG) Release();

    // IMFAsyncCallback methods
    STDMETHODIMP  GetParameters(DWORD*, DWORD*)
    {
        // Implementation of this method is optional.
        return E_NOTIMPL;
    }
    STDMETHODIMP  Invoke(IMFAsyncResult* pAsyncResult);

    // Playback
    HRESULT       OpenURL(const WCHAR *sURL);
    HRESULT       Play();
    HRESULT       Pause();
    HRESULT       Stop();
    HRESULT       Shutdown();
    HRESULT       HandleEvent(UINT_PTR pUnkPtr);
    PlayerState   GetState() const { return m_state; }

    // Video functionality
    HRESULT       Repaint();
    HRESULT       ResizeVideo(WORD width, WORD height);
    
    BOOL          HasVideo() const { return (m_pVideoDisplay != NULL);  }

protected:
    
    // Constructor is private. Use static CreateInstance method to instantiate.
    CPlayer(HWND hVideo, HWND hEvent);

    // Destructor is private. Caller should call Release.
    virtual ~CPlayer(); 

    HRESULT Initialize();
    HRESULT CreateSession();
    HRESULT CloseSession();
    HRESULT StartPlayback();

    // Media event handlers
    virtual HRESULT OnTopologyStatus(IMFMediaEvent *pEvent);
    virtual HRESULT OnPresentationEnded(IMFMediaEvent *pEvent);
    virtual HRESULT OnNewPresentation(IMFMediaEvent *pEvent);

    // Override to handle additional session events.
    virtual HRESULT OnSessionEvent(IMFMediaEvent*, MediaEventType) 
    { 
        return S_OK; 
    }

protected:
    long                    m_nRefCount;        // Reference count.

    IMFMediaSession         *m_pSession;
    IMFMediaSource          *m_pSource;
    IMFVideoDisplayControl  *m_pVideoDisplay;

    HWND                    m_hwndVideo;        // Video window.
    HWND                    m_hwndEvent;        // App window to receive events.
    PlayerState             m_state;            // Current state of the media session.
    HANDLE                  m_hCloseEvent;      // Event to wait on while closing.
};

以下是需要注意的一些事项 CPlayer

  • 量WM_APP_PLAYER_EVENT 定义专用窗口消息。 此消息用于通知应用程序媒体会话事件。 请参阅 步骤 5:处理媒体会话事件
  • 枚举 PlayerState 定义 对象的可能状态 CPlayer
  • CPlayer 实现 IMFAsyncCallback 接口,该接口用于从媒体会话获取事件通知。
  • 构造 CPlayer 函数是私有的。 应用程序调用静态 CreateInstance 方法以创建 类的 CPlayer 实例。
  • CPlayer析构函数也是私有的。 类 CPlayer 实现 IUnknown,因此对象的生存期通过其引用计数 (m_nRefCount) 进行控制。 为了销毁对象,应用程序调用 IUnknown::Release,而不是 delete
  • 对象 CPlayer 同时管理媒体会话和媒体源。

实现 IUnknown

CPlayer实现继承 IUnknownIMFAsyncCallback

此处显示的代码是 IUnknown 的相当标准的实现。 如果需要,可以使用活动模板库 (ATL) 来实现这些方法。 但是, CPlayer 不支持 CoCreateInstance 或任何高级 COM 功能,因此此处没有使用 ATL 的压倒性理由。

HRESULT CPlayer::QueryInterface(REFIID riid, void** ppv)
{
    static const QITAB qit[] = 
    {
        QITABENT(CPlayer, IMFAsyncCallback),
        { 0 }
    };
    return QISearch(this, qit, riid, ppv);
}

ULONG CPlayer::AddRef()
{
    return InterlockedIncrement(&m_nRefCount);
}

ULONG CPlayer::Release()
{
    ULONG uCount = InterlockedDecrement(&m_nRefCount);
    if (uCount == 0)
    {
        delete this;
    }
    return uCount;
}

下一 步:步骤 2:创建 CPlayer 对象

音频/视频播放

如何使用 Media Foundation 播放媒体文件