Breakpoint2.Children Breakpoint2.Children Breakpoint2.Children Breakpoint2.Children Property

Definition

Gets a collection of all Breakpoint2 child objects.

public:
 property EnvDTE::Breakpoints ^ Children { EnvDTE::Breakpoints ^ get(); };
[System.Runtime.InteropServices.DispId(203)]
[get: System.Runtime.InteropServices.DispId(203)]
public EnvDTE.Breakpoints Children { get; }
member this.Children : EnvDTE.Breakpoints
Public ReadOnly Property Children As Breakpoints
Property Value
Implements

Examples

The following example demonstrates how to use the Children property.

public static void Children(EnvDTE80.DTE2 dte)  
{  
    // Setup debug Output window.  
    Window w = (Window)dte.Windows.Item(EnvDTE.Constants.vsWindowKindOutput);  
    w.Visible = true;  
    OutputWindow ow = (OutputWindow)w.Object;  
    OutputWindowPane owp = ow.OutputWindowPanes.Add("Children Property Test");  
    owp.Activate();  

    EnvDTE80.Debugger2 debugger = (EnvDTE80.Debugger2)dte.Debugger;  
    owp.OutputString("Number of children: " +   
                        debugger.Breakpoints.Item(1).Children.Count.ToString());  
}  

Remarks

If the breakpoint has no children, then Nothing is returned.

The children are created when a pending breakpoint that is set in the design mode is bound to the specific instance of your application in break or run mode.

Applies to