CodeEvent.Adder CodeEvent.Adder CodeEvent.Adder CodeEvent.Adder CodeEvent.Adder Property

Definition

Gets or sets the event listeners.

public:
 property EnvDTE::CodeFunction ^ Adder { EnvDTE::CodeFunction ^ get(); void set(EnvDTE::CodeFunction ^ value); };
public:
 property EnvDTE::CodeFunction ^ Adder { EnvDTE::CodeFunction ^ get(); void set(EnvDTE::CodeFunction ^ value); };
[System.Runtime.InteropServices.DispId(37)]
[get: System.Runtime.InteropServices.DispId(37)]
[set: System.Runtime.InteropServices.DispId(37)]
public EnvDTE.CodeFunction Adder { get; set; }
member this.Adder : EnvDTE.CodeFunction with get, set
Public Property Adder As CodeFunction
Property Value

Examples

The following example demonstrates how to use the Adder property.

public static void Adder(EnvDTE80.DTE2 dte)  
{  
    TextSelection objTextSel;  
    EnvDTE80.CodeEvent codeEvent;  
    objTextSel = (TextSelection)dte.ActiveDocument.Selection;  
    codeEvent = (EnvDTE80.CodeEvent)objTextSel. _  
      ActivePoint.get_CodeElement(vsCMElement.vsCMElementEvent);  

    MessageBox.Show("
Adder property: " + codeEvent.Adder, "Testing CodeEvent"); }

Remarks

The CodeFunction object is used to add event listeners.

Note

The values of code model elements such as classes, structs, functions, attributes, delegates, and so forth can be non-deterministic after making certain kinds of edits, meaning that their values cannot be relied upon to always remain the same.

Applies to