Reality Pointer Interface
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Interface for handling pointers.
public interface class IMixedRealityPointer : System::Collections::IEqualityComparer
public interface IMixedRealityPointer : System.Collections.IEqualityComparer
type IMixedRealityPointer = interface interface IEqualityComparer
Public Interface IMixedRealityPointer Implements IEqualityComparer
The pointer's cursor.
The pointer's current controller reference.
The currently active cursor modifier.
The currently focused target.
This pointer's input source parent.
Controls whether the pointer dispatches input.
Is the focus for this pointer currently locked?
Is the pointer active and have the conditions for the interaction been satisfied to enable the interaction?
Specifies whether the pointer's target position (cursor) is locked to the target object when focus is locked.
This pointer's id.
This pointer's name.
The physics layers to use when performing scene queries.
The scene query rays.
The scene query pointer result.
The type of physics scene query to use.
The radius to use when SceneQueryType is set to Sphere or SphereColliders.
Called after performing the scene query.
Called during the scene query just before the current pointer target changes.
Called before performing the scene query.
Resets pointer to initial state. After invoked pointer should be functional and ready for re-use.