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Interactable.States Property

Definition

ScriptableObject to reference for basic state logic to follow when interacting and transitioning between states. Should generally be "DefaultInteractableStates" object

public:
 property Microsoft::MixedReality::Toolkit::UI::States ^ States { Microsoft::MixedReality::Toolkit::UI::States ^ get(); void set(Microsoft::MixedReality::Toolkit::UI::States ^ value); };
public Microsoft.MixedReality.Toolkit.UI.States States { get; set; }
member this.States : Microsoft.MixedReality.Toolkit.UI.States with get, set
Public Property States As States

Property Value

Applies to