編輯

Share via


OculusXRSDKDeviceManagerProfile.OVRCameraRigPrefab Property

Definition

Prefab reference for OVRCameraRig to load, if none are found in scene. This prefab is required for MRTK on Oculus Quest to support handtracking

public:
 property UnityEngine::GameObject ^ OVRCameraRigPrefab { UnityEngine::GameObject ^ get(); void set(UnityEngine::GameObject ^ value); };
public UnityEngine.GameObject OVRCameraRigPrefab { get; set; }
member this.OVRCameraRigPrefab : UnityEngine.GameObject with get, set
Public Property OVRCameraRigPrefab As GameObject

Property Value

UnityEngine.GameObject

Applies to