StateManager StateManager StateManager StateManager Class


管理每個藉由偵錯基礎結構對應至狀態之活動的偵錯。Manages the debugging of each activity that is mapped to a state by the debugging infrastructure.

public ref class StateManager sealed : IDisposable
public sealed class StateManager : IDisposable
type StateManager = class
    interface IDisposable
Public NotInheritable Class StateManager
Implements IDisposable


Dispose() Dispose() Dispose() Dispose()

結束邏輯執行緒清單中的每個執行緒,然後清除清單。Exits each thread in the logical thread list and then clears the list.

Equals(Object) Equals(Object) Equals(Object) Equals(Object)

判斷指定的物件是否等於目前的物件。Determines whether the specified object is equal to the current object.

(Inherited from Object)
Exit(Int32) Exit(Int32) Exit(Int32) Exit(Int32)

結束指定的執行緒,將其在邏輯執行緒清單中的位置設定為 nullExits the specified thread and sets its location in the logical thread list to null.

GetHashCode() GetHashCode() GetHashCode() GetHashCode()

做為預設雜湊函式。Serves as the default hash function.

(Inherited from Object)
GetType() GetType() GetType() GetType()

取得目前執行個體的 TypeGets the Type of the current instance.

(Inherited from Object)
MemberwiseClone() MemberwiseClone() MemberwiseClone() MemberwiseClone()

建立目前 Object 的淺層複本 (Shallow Copy)。Creates a shallow copy of the current Object.

(Inherited from Object)
ToString() ToString() ToString() ToString()

傳回代表目前物件的字串。Returns a string that represents the current object.

(Inherited from Object)