Collection<T> Collection<T> Collection<T> Collection<T> Class

定義

提供泛型集合的基底類別。Provides the base class for a generic collection.

generic <typename T>
public ref class Collection : System::Collections::Generic::ICollection<T>, System::Collections::Generic::IEnumerable<T>, System::Collections::Generic::IList<T>, System::Collections::Generic::IReadOnlyCollection<T>, System::Collections::Generic::IReadOnlyList<T>, System::Collections::IList
[System.Runtime.InteropServices.ComVisible(false)]
[System.Serializable]
public class Collection<T> : System.Collections.Generic.ICollection<T>, System.Collections.Generic.IEnumerable<T>, System.Collections.Generic.IList<T>, System.Collections.Generic.IReadOnlyCollection<T>, System.Collections.Generic.IReadOnlyList<T>, System.Collections.IList
type Collection<'T> = class
    interface IList<'T>
    interface IList
    interface IReadOnlyList<'T>
    interface ICollection<'T>
    interface seq<'T>
    interface IEnumerable
    interface ICollection
    interface IReadOnlyCollection<'T>
Public Class Collection(Of T)
Implements ICollection(Of T), IEnumerable(Of T), IList, IList(Of T), IReadOnlyCollection(Of T), IReadOnlyList(Of T)

類型參數

T

集合中項目的類型。The type of elements in the collection.

繼承
Collection<T>Collection<T>Collection<T>Collection<T>
衍生
屬性
實作

範例

本節包含兩個程式碼範例。This section contains two code examples. 第一個範例示範數個屬性和方法Collection<T>類別。The first example demonstrates several properties and methods of the Collection<T> class. 第二個範例示範如何從建構類型的衍生集合類別Collection<T>,以及如何覆寫的受保護的方法Collection<T>以提供自訂行為。The second example shows how to derive a collection class from a constructed type of Collection<T>, and how to override the protected methods of Collection<T> to provide custom behavior.

範例 1Example 1

下列程式碼範例示範的許多屬性和方法Collection<T>The following code example demonstrates many of the properties and methods of Collection<T>. 在程式碼範例會建立集合,這些字串,會使用Add方法來加入數個字串,會顯示Count,並列出的字串。The code example creates a collection of strings, uses the Add method to add several strings, displays the Count, and lists the strings. 此範例會使用IndexOf方法來尋找字串的索引和Contains方法來判斷字串是否為集合中。The example uses the IndexOf method to find the index of a string and the Contains method to determine whether a string is in the collection. 此範例會將字串使用Insert方法並擷取和設定使用預設值的字串Item[Int32]屬性 (C# 中為索引子)。The example inserts a string using the Insert method and retrieves and sets strings using the default Item[Int32] property (the indexer in C#). 此範例會移除字串的字串識別使用Remove方法和索引使用RemoveAt方法。The example removes strings by string identity using the Remove method and by index using the RemoveAt method. 最後,Clear方法用來清除集合中的所有字串。Finally, the Clear method is used to clear all strings from the collection.

using namespace System;
using namespace System::Collections::Generic;
using namespace System::Collections::ObjectModel;

public ref class Demo
{
public:
    static void Main()
    {
        Collection<String^>^ dinosaurs = gcnew Collection<String^>();

        dinosaurs->Add("Psitticosaurus");
        dinosaurs->Add("Caudipteryx");
        dinosaurs->Add("Compsognathus");
        dinosaurs->Add("Muttaburrasaurus");

        Console::WriteLine("{0} dinosaurs:", dinosaurs->Count);
        Display(dinosaurs);

        Console::WriteLine("\nIndexOf(\"Muttaburrasaurus\"): {0}",
            dinosaurs->IndexOf("Muttaburrasaurus"));

        Console::WriteLine("\nContains(\"Caudipteryx\"): {0}",
            dinosaurs->Contains("Caudipteryx"));

        Console::WriteLine("\nInsert(2, \"Nanotyrannus\")");
        dinosaurs->Insert(2, "Nanotyrannus");
        Display(dinosaurs);

        Console::WriteLine("\ndinosaurs[2]: {0}", dinosaurs[2]);

        Console::WriteLine("\ndinosaurs[2] = \"Microraptor\"");
        dinosaurs[2] = "Microraptor";
        Display(dinosaurs);

        Console::WriteLine("\nRemove(\"Microraptor\")");
        dinosaurs->Remove("Microraptor");
        Display(dinosaurs);

        Console::WriteLine("\nRemoveAt(0)");
        dinosaurs->RemoveAt(0);
        Display(dinosaurs);

        Console::WriteLine("\ndinosaurs.Clear()");
        dinosaurs->Clear();
        Console::WriteLine("Count: {0}", dinosaurs->Count);
    }

private:
    static void Display(Collection<String^>^ cs)
    {
        Console::WriteLine();
        for each( String^ item in cs )
        {
            Console::WriteLine(item);
        }
    }
};

int main()
{
    Demo::Main();
}

/* This code example produces the following output:

4 dinosaurs:

Psitticosaurus
Caudipteryx
Compsognathus
Muttaburrasaurus

IndexOf("Muttaburrasaurus"): 3

Contains("Caudipteryx"): True

Insert(2, "Nanotyrannus")

Psitticosaurus
Caudipteryx
Nanotyrannus
Compsognathus
Muttaburrasaurus

dinosaurs[2]: Nanotyrannus

dinosaurs[2] = "Microraptor"

Psitticosaurus
Caudipteryx
Microraptor
Compsognathus
Muttaburrasaurus

Remove("Microraptor")

Psitticosaurus
Caudipteryx
Compsognathus
Muttaburrasaurus

RemoveAt(0)

Caudipteryx
Compsognathus
Muttaburrasaurus

dinosaurs.Clear()
Count: 0
 */
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;

public class Demo
{
    public static void Main()
    {
        Collection<string> dinosaurs = new Collection<string>();

        dinosaurs.Add("Psitticosaurus");
        dinosaurs.Add("Caudipteryx");
        dinosaurs.Add("Compsognathus");
        dinosaurs.Add("Muttaburrasaurus");

        Console.WriteLine("{0} dinosaurs:", dinosaurs.Count);
        Display(dinosaurs);
    
        Console.WriteLine("\nIndexOf(\"Muttaburrasaurus\"): {0}", 
            dinosaurs.IndexOf("Muttaburrasaurus"));

        Console.WriteLine("\nContains(\"Caudipteryx\"): {0}", 
            dinosaurs.Contains("Caudipteryx"));

        Console.WriteLine("\nInsert(2, \"Nanotyrannus\")");
        dinosaurs.Insert(2, "Nanotyrannus");
        Display(dinosaurs);

        Console.WriteLine("\ndinosaurs[2]: {0}", dinosaurs[2]);

        Console.WriteLine("\ndinosaurs[2] = \"Microraptor\"");
        dinosaurs[2] = "Microraptor";
        Display(dinosaurs);

        Console.WriteLine("\nRemove(\"Microraptor\")");
        dinosaurs.Remove("Microraptor");
        Display(dinosaurs);

        Console.WriteLine("\nRemoveAt(0)");
        dinosaurs.RemoveAt(0);
        Display(dinosaurs);

        Console.WriteLine("\ndinosaurs.Clear()");
        dinosaurs.Clear();
        Console.WriteLine("Count: {0}", dinosaurs.Count);
    }
    
    private static void Display(Collection<string> cs)
    {
        Console.WriteLine();
        foreach( string item in cs )
        {
            Console.WriteLine(item);
        }
    }
}

/* This code example produces the following output:

4 dinosaurs:

Psitticosaurus
Caudipteryx
Compsognathus
Muttaburrasaurus

IndexOf("Muttaburrasaurus"): 3

Contains("Caudipteryx"): True

Insert(2, "Nanotyrannus")

Psitticosaurus
Caudipteryx
Nanotyrannus
Compsognathus
Muttaburrasaurus

dinosaurs[2]: Nanotyrannus

dinosaurs[2] = "Microraptor"

Psitticosaurus
Caudipteryx
Microraptor
Compsognathus
Muttaburrasaurus

Remove("Microraptor")

Psitticosaurus
Caudipteryx
Compsognathus
Muttaburrasaurus

RemoveAt(0)

Caudipteryx
Compsognathus
Muttaburrasaurus

dinosaurs.Clear()
Count: 0
 */
Imports System
Imports System.Collections.Generic
Imports System.Collections.ObjectModel

Public Class Demo
    
    Public Shared Sub Main() 

        Dim dinosaurs As New Collection(Of String)

        dinosaurs.Add("Psitticosaurus")
        dinosaurs.Add("Caudipteryx")
        dinosaurs.Add("Compsognathus")
        dinosaurs.Add("Muttaburrasaurus")

        Console.WriteLine("{0} dinosaurs:", dinosaurs.Count)
        Display(dinosaurs)
    
        Console.WriteLine(vbLf & "IndexOf(""Muttaburrasaurus""): {0}", _
            dinosaurs.IndexOf("Muttaburrasaurus"))

        Console.WriteLine(vbLf & "Contains(""Caudipteryx""): {0}", _
            dinosaurs.Contains("Caudipteryx"))

        Console.WriteLine(vbLf & "Insert(2, ""Nanotyrannus"")")
        dinosaurs.Insert(2, "Nanotyrannus")
        Display(dinosaurs)

        Console.WriteLine(vbLf & "dinosaurs(2): {0}", dinosaurs(2))

        Console.WriteLine(vbLf & "dinosaurs(2) = ""Microraptor""")
        dinosaurs(2) = "Microraptor"
        Display(dinosaurs)

        Console.WriteLine(vbLf & "Remove(""Microraptor"")")
        dinosaurs.Remove("Microraptor")
        Display(dinosaurs)

        Console.WriteLine(vbLf & "RemoveAt(0)")
        dinosaurs.RemoveAt(0)
        Display(dinosaurs)
 
        Console.WriteLine(vbLf & "dinosaurs.Clear()")
        dinosaurs.Clear()
        Console.WriteLine("Count: {0}", dinosaurs.Count)

    End Sub
    
    Private Shared Sub Display(ByVal cs As Collection(Of String)) 
        Console.WriteLine()
        For Each item As String In cs
            Console.WriteLine(item)
        Next item
    End Sub
End Class

' This code example produces the following output:
'
'4 dinosaurs:
'
'Psitticosaurus
'Caudipteryx
'Compsognathus
'Muttaburrasaurus
'
'IndexOf("Muttaburrasaurus"): 3
'
'Contains("Caudipteryx"): True
'
'Insert(2, "Nanotyrannus")
'
'Psitticosaurus
'Caudipteryx
'Nanotyrannus
'Compsognathus
'Muttaburrasaurus
'
'dinosaurs(2): Nanotyrannus
'
'dinosaurs(2) = "Microraptor"
'
'Psitticosaurus
'Caudipteryx
'Microraptor
'Compsognathus
'Muttaburrasaurus
'
'Remove("Microraptor")
'
'Psitticosaurus
'Caudipteryx
'Compsognathus
'Muttaburrasaurus
'
'RemoveAt(0)
'
'Caudipteryx
'Compsognathus
'Muttaburrasaurus
'
'dinosaurs.Clear()
'Count: 0

範例 2Example 2

下列程式碼範例示範如何從建構類型的衍生集合類別Collection<T>泛型類別,以及如何覆寫保護InsertItemRemoveItemClearItems,和SetItem方法,以提供自訂行為AddInsertRemove,以及Clear方法,以及設定Item[Int32]屬性。The following code example shows how to derive a collection class from a constructed type of the Collection<T> generic class, and how to override the protected InsertItem, RemoveItem, ClearItems, and SetItem methods to provide custom behavior for the Add, Insert, Remove, and Clear methods, and for setting the Item[Int32] property.

此範例中所提供的自訂行為是Changed結尾的每個受保護的方法所引發的通知事件。The custom behavior provided by this example is a Changed notification event that is raised at the end of each of the protected methods. Dinosaurs類別會繼承Collection<string>(Collection(Of String)在 Visual Basic 中),並定義Changed事件,會使用DinosaursChangedEventArgs事件資訊和列舉型別來識別變更類型的類別。The Dinosaurs class inherits Collection<string> (Collection(Of String) in Visual Basic) and defines the Changed event, which uses a DinosaursChangedEventArgs class for the event information, and an enumeration to identify the kind of change.

在程式碼範例會呼叫數個屬性和方法Collection<T>示範自訂的事件。The code example calls several properties and methods of Collection<T> to demonstrate the custom event.

using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;

public class Dinosaurs : Collection<string>
{
    public event EventHandler<DinosaursChangedEventArgs> Changed;

    protected override void InsertItem(int index, string newItem)
    {
        base.InsertItem(index, newItem);

        EventHandler<DinosaursChangedEventArgs> temp = Changed;
        if (temp != null)
        {
            temp(this, new DinosaursChangedEventArgs(
                ChangeType.Added, newItem, null));
        }
    }

    protected override void SetItem(int index, string newItem)
    {
        string replaced = Items[index];
        base.SetItem(index, newItem);

        EventHandler<DinosaursChangedEventArgs> temp = Changed;
        if (temp != null)
        {
            temp(this, new DinosaursChangedEventArgs(
                ChangeType.Replaced, replaced, newItem));
        }
    }

    protected override void RemoveItem(int index)
    {
        string removedItem = Items[index];
        base.RemoveItem(index);

        EventHandler<DinosaursChangedEventArgs> temp = Changed;
        if (temp != null)
        {
            temp(this, new DinosaursChangedEventArgs(
                ChangeType.Removed, removedItem, null));
        }
    }

    protected override void ClearItems()
    {
        base.ClearItems();

        EventHandler<DinosaursChangedEventArgs> temp = Changed;
        if (temp != null)
        {
            temp(this, new DinosaursChangedEventArgs(
                ChangeType.Cleared, null, null));
        }
    }
}

// Event argument for the Changed event.
//
public class DinosaursChangedEventArgs : EventArgs
{
    public readonly string ChangedItem;
    public readonly ChangeType ChangeType;
    public readonly string ReplacedWith;

    public DinosaursChangedEventArgs(ChangeType change, string item, 
        string replacement)
    {
        ChangeType = change;
        ChangedItem = item;
        ReplacedWith = replacement;
    }
}

public enum ChangeType
{
    Added, 
    Removed, 
    Replaced, 
    Cleared
};

public class Demo
{
    public static void Main()
    {
        Dinosaurs dinosaurs = new Dinosaurs();

        dinosaurs.Changed += ChangedHandler; 

        dinosaurs.Add("Psitticosaurus");
        dinosaurs.Add("Caudipteryx");
        dinosaurs.Add("Compsognathus");
        dinosaurs.Add("Muttaburrasaurus");

        Display(dinosaurs);
    
        Console.WriteLine("\nIndexOf(\"Muttaburrasaurus\"): {0}", 
            dinosaurs.IndexOf("Muttaburrasaurus"));

        Console.WriteLine("\nContains(\"Caudipteryx\"): {0}", 
            dinosaurs.Contains("Caudipteryx"));

        Console.WriteLine("\nInsert(2, \"Nanotyrannus\")");
        dinosaurs.Insert(2, "Nanotyrannus");

        Console.WriteLine("\ndinosaurs[2]: {0}", dinosaurs[2]);

        Console.WriteLine("\ndinosaurs[2] = \"Microraptor\"");
        dinosaurs[2] = "Microraptor";

        Console.WriteLine("\nRemove(\"Microraptor\")");
        dinosaurs.Remove("Microraptor");

        Console.WriteLine("\nRemoveAt(0)");
        dinosaurs.RemoveAt(0);

        Display(dinosaurs);
    }
    
    private static void Display(Collection<string> cs)
    {
        Console.WriteLine();
        foreach( string item in cs )
        {
            Console.WriteLine(item);
        }
    }

    private static void ChangedHandler(object source, 
        DinosaursChangedEventArgs e)
    {

        if (e.ChangeType==ChangeType.Replaced)
        {
            Console.WriteLine("{0} was replaced with {1}", e.ChangedItem, 
                e.ReplacedWith);
        }
        else if(e.ChangeType==ChangeType.Cleared)
        {
            Console.WriteLine("The dinosaur list was cleared.");
        }
        else
        {
            Console.WriteLine("{0} was {1}.", e.ChangedItem, e.ChangeType);
        }
    }
}

/* This code example produces the following output:

Psitticosaurus was Added.
Caudipteryx was Added.
Compsognathus was Added.
Muttaburrasaurus was Added.

Psitticosaurus
Caudipteryx
Compsognathus
Muttaburrasaurus

IndexOf("Muttaburrasaurus"): 3

Contains("Caudipteryx"): True

Insert(2, "Nanotyrannus")
Nanotyrannus was Added.

dinosaurs[2]: Nanotyrannus

dinosaurs[2] = "Microraptor"
Nanotyrannus was replaced with Microraptor

Remove("Microraptor")
Microraptor was Removed.

RemoveAt(0)
Psitticosaurus was Removed.

Caudipteryx
Compsognathus
Muttaburrasaurus
 */
Imports System
Imports System.Collections.Generic
Imports System.Collections.ObjectModel

Public Class Dinosaurs
    Inherits Collection(Of String)

    Public Event Changed As EventHandler(Of DinosaursChangedEventArgs)

    Protected Overrides Sub InsertItem( _
        ByVal index As Integer, ByVal newItem As String)

        MyBase.InsertItem(index, newItem)

        RaiseEvent Changed(Me, New DinosaursChangedEventArgs( _
            ChangeType.Added, newItem, Nothing))
    End Sub

    Protected Overrides Sub SetItem(ByVal index As Integer, _
        ByVal newItem As String)

        Dim replaced As String = Items(index)
        MyBase.SetItem(index, newItem)

        RaiseEvent Changed(Me, New DinosaursChangedEventArgs( _
            ChangeType.Replaced, replaced, newItem))
    End Sub

    Protected Overrides Sub RemoveItem(ByVal index As Integer)

        Dim removedItem As String = Items(index)
        MyBase.RemoveItem(index)

        RaiseEvent Changed(Me, New DinosaursChangedEventArgs( _
            ChangeType.Removed, removedItem, Nothing))
    End Sub

    Protected Overrides Sub ClearItems()
        MyBase.ClearItems()

        RaiseEvent Changed(Me, New DinosaursChangedEventArgs( _
            ChangeType.Cleared, Nothing, Nothing))
    End Sub

End Class

' Event argument for the Changed event.
'
Public Class DinosaursChangedEventArgs
    Inherits EventArgs

    Public ReadOnly ChangedItem As String
    Public ReadOnly ChangeType As ChangeType
    Public ReadOnly ReplacedWith As String

    Public Sub New(ByVal change As ChangeType, ByVal item As String, _
        ByVal replacement As String)

        ChangeType = change
        ChangedItem = item
        ReplacedWith = replacement
    End Sub
End Class

Public Enum ChangeType
    Added
    Removed
    Replaced
    Cleared
End Enum

Public Class Demo
    
    Public Shared Sub Main() 

        Dim dinosaurs As New Dinosaurs

        AddHandler dinosaurs.Changed, AddressOf ChangedHandler

        dinosaurs.Add("Psitticosaurus")
        dinosaurs.Add("Caudipteryx")
        dinosaurs.Add("Compsognathus")
        dinosaurs.Add("Muttaburrasaurus")

        Display(dinosaurs)
    
        Console.WriteLine(vbLf & "IndexOf(""Muttaburrasaurus""): {0}", _
            dinosaurs.IndexOf("Muttaburrasaurus"))

        Console.WriteLine(vbLf & "Contains(""Caudipteryx""): {0}", _
            dinosaurs.Contains("Caudipteryx"))

        Console.WriteLine(vbLf & "Insert(2, ""Nanotyrannus"")")
        dinosaurs.Insert(2, "Nanotyrannus")

        Console.WriteLine(vbLf & "dinosaurs(2): {0}", dinosaurs(2))

        Console.WriteLine(vbLf & "dinosaurs(2) = ""Microraptor""")
        dinosaurs(2) = "Microraptor"

        Console.WriteLine(vbLf & "Remove(""Microraptor"")")
        dinosaurs.Remove("Microraptor")

        Console.WriteLine(vbLf & "RemoveAt(0)")
        dinosaurs.RemoveAt(0)

        Display(dinosaurs)
 
    End Sub
    
    Private Shared Sub Display(ByVal cs As Collection(Of String)) 
        Console.WriteLine()
        For Each item As String In cs
            Console.WriteLine(item)
        Next item
    End Sub

    Private Shared Sub ChangedHandler(ByVal source As Object, _
        ByVal e As DinosaursChangedEventArgs)

        If e.ChangeType = ChangeType.Replaced Then
            Console.WriteLine("{0} was replaced with {1}", _
                e.ChangedItem, e.ReplacedWith)

        ElseIf e.ChangeType = ChangeType.Cleared Then
            Console.WriteLine("The dinosaur list was cleared.")

        Else
            Console.WriteLine("{0} was {1}.", _
                e.ChangedItem, e.ChangeType)
        End If
    End Sub

End Class

' This code example produces the following output:
'
'Psitticosaurus was Added.
'Caudipteryx was Added.
'Compsognathus was Added.
'Muttaburrasaurus was Added.
'
'Psitticosaurus
'Caudipteryx
'Compsognathus
'Muttaburrasaurus
'
'IndexOf("Muttaburrasaurus"): 3
'
'Contains("Caudipteryx"): True
'
'Insert(2, "Nanotyrannus")
'Nanotyrannus was Added.
'
'dinosaurs(2): Nanotyrannus
'
'dinosaurs(2) = "Microraptor"
'Nanotyrannus was replaced with Microraptor
'
'Remove("Microraptor")
'Microraptor was Removed.
'
'RemoveAt(0)
'Psitticosaurus was Removed.
'
'Caudipteryx
'Compsognathus
'Muttaburrasaurus

備註

Collection<T>類別可供立即建立的其中一個建構的類型執行個體,您只需要指定要包含在集合中的物件類型。The Collection<T> class can be used immediately by creating an instance of one of its constructed types; all you have to do is specify the type of object to be contained in the collection. 此外,您可以從任何建構的型別,衍生您自己的集合型別或衍生的泛型集合類型Collection<T>類別本身。In addition, you can derive your own collection type from any constructed type, or derive a generic collection type from the Collection<T> class itself.

Collection<T>類別提供受保護的方法,可用以自訂其行為時新增和移除項目、 清除集合中,或將其值的現有項目。The Collection<T> class provides protected methods that can be used to customize its behavior when adding and removing items, clearing the collection, or setting the value of an existing item.

大部分Collection<T>可以修改物件。Most Collection<T> objects can be modified. 不過,Collection<T>物件,使用唯讀初始化IList<T>無法修改物件。However, a Collection<T> object that is initialized with a read-only IList<T> object cannot be modified. 請參閱ReadOnlyCollection<T>這個類別的唯讀版本。See ReadOnlyCollection<T> for a read-only version of this class.

可以使用整數索引來存取這個集合中的項目。Elements in this collection can be accessed using an integer index. 這個集合中的索引都是以零為起始的。Indexes in this collection are zero-based.

Collection<T> 接受null參考有效的值類型,並允許重複的項目。Collection<T> accepts null as a valid value for reference types and allows duplicate elements.

給繼承者的注意事項

這個基底類別可簡化實作器建立自訂的集合。This base class is provided to make it easier for implementers to create a custom collection. 實作者會擴充這個基底類別,而不是建立自己的建議。Implementers are encouraged to extend this base class instead of creating their own.

建構函式

Collection<T>() Collection<T>() Collection<T>() Collection<T>()

初始化 Collection<T> 類別的新執行個體,這個執行個體是空白的。Initializes a new instance of the Collection<T> class that is empty.

Collection<T>(IList<T>) Collection<T>(IList<T>) Collection<T>(IList<T>) Collection<T>(IList<T>)

初始化 Collection<T> 類別的新執行個體,將其當做指定清單的包裝函式。Initializes a new instance of the Collection<T> class as a wrapper for the specified list.

屬性

Count Count Count Count

取得 Collection<T> 中實際包含的項目數目。Gets the number of elements actually contained in the Collection<T>.

Items Items Items Items

取得 IList<T> 周圍的 Collection<T> 包裝函式。Gets a IList<T> wrapper around the Collection<T>.

Item[Int32] Item[Int32] Item[Int32] Item[Int32]

在指定的索引位置上取得或設定項目。Gets or sets the element at the specified index.

方法

Add(T) Add(T) Add(T) Add(T)

將物件加入至 Collection<T> 的末端。Adds an object to the end of the Collection<T>.

Clear() Clear() Clear() Clear()

移除 Collection<T> 中的所有項目。Removes all elements from the Collection<T>.

ClearItems() ClearItems() ClearItems() ClearItems()

移除 Collection<T> 中的所有項目。Removes all elements from the Collection<T>.

Contains(T) Contains(T) Contains(T) Contains(T)

判斷某項目是否在 Collection<T> 中。Determines whether an element is in the Collection<T>.

CopyTo(T[], Int32) CopyTo(T[], Int32) CopyTo(T[], Int32) CopyTo(T[], Int32)

從目標陣列的指定索引開始,將整個 Collection<T> 複製到相容的一維 ArrayCopies the entire Collection<T> to a compatible one-dimensional Array, starting at the specified index of the target array.

Equals(Object) Equals(Object) Equals(Object) Equals(Object)

判斷指定的物件是否等於目前的物件。Determines whether the specified object is equal to the current object.

(Inherited from Object)
GetEnumerator() GetEnumerator() GetEnumerator() GetEnumerator()

傳回在 Collection<T> 中逐一查看的列舉值。Returns an enumerator that iterates through the Collection<T>.

GetHashCode() GetHashCode() GetHashCode() GetHashCode()

做為預設雜湊函式。Serves as the default hash function.

(Inherited from Object)
GetType() GetType() GetType() GetType()

取得目前執行個體的 TypeGets the Type of the current instance.

(Inherited from Object)
IndexOf(T) IndexOf(T) IndexOf(T) IndexOf(T)

搜尋指定的物件,並傳回整個 Collection<T> 中第一個相符項目之以零起始的索引。Searches for the specified object and returns the zero-based index of the first occurrence within the entire Collection<T>.

Insert(Int32, T) Insert(Int32, T) Insert(Int32, T) Insert(Int32, T)

將項目插入至 Collection<T> 中指定的索引位置。Inserts an element into the Collection<T> at the specified index.

InsertItem(Int32, T) InsertItem(Int32, T) InsertItem(Int32, T) InsertItem(Int32, T)

將項目插入至 Collection<T> 中指定的索引位置。Inserts an element into the Collection<T> at the specified index.

MemberwiseClone() MemberwiseClone() MemberwiseClone() MemberwiseClone()

建立目前 Object 的淺層複本 (Shallow Copy)。Creates a shallow copy of the current Object.

(Inherited from Object)
Remove(T) Remove(T) Remove(T) Remove(T)

Collection<T> 移除特定物件之第一個符合的元素。Removes the first occurrence of a specific object from the Collection<T>.

RemoveAt(Int32) RemoveAt(Int32) RemoveAt(Int32) RemoveAt(Int32)

移除 Collection<T> 之指定索引處的項目。Removes the element at the specified index of the Collection<T>.

RemoveItem(Int32) RemoveItem(Int32) RemoveItem(Int32) RemoveItem(Int32)

移除 Collection<T> 之指定索引處的項目。Removes the element at the specified index of the Collection<T>.

SetItem(Int32, T) SetItem(Int32, T) SetItem(Int32, T) SetItem(Int32, T)

取代指定之索引處的項目。Replaces the element at the specified index.

ToString() ToString() ToString() ToString()

傳回代表目前物件的字串。Returns a string that represents the current object.

(Inherited from Object)

明確介面實作

ICollection.CopyTo(Array, Int32) ICollection.CopyTo(Array, Int32) ICollection.CopyTo(Array, Int32) ICollection.CopyTo(Array, Int32)

從特定的 ICollection 索引開始,將 Array 的項目複製到 ArrayCopies the elements of the ICollection to an Array, starting at a particular Array index.

ICollection.IsSynchronized ICollection.IsSynchronized ICollection.IsSynchronized ICollection.IsSynchronized

取得值,這個值表示對 ICollection 的存取是否同步 (安全執行緒)。Gets a value indicating whether access to the ICollection is synchronized (thread safe).

ICollection.SyncRoot ICollection.SyncRoot ICollection.SyncRoot ICollection.SyncRoot

取得可用以同步存取 ICollection 的物件。Gets an object that can be used to synchronize access to the ICollection.

ICollection<T>.IsReadOnly ICollection<T>.IsReadOnly ICollection<T>.IsReadOnly ICollection<T>.IsReadOnly

取得值,指出 ICollection<T> 是否唯讀。Gets a value indicating whether the ICollection<T> is read-only.

IEnumerable.GetEnumerator() IEnumerable.GetEnumerator() IEnumerable.GetEnumerator() IEnumerable.GetEnumerator()

傳回逐一查看集合的列舉值。Returns an enumerator that iterates through a collection.

IList.Add(Object) IList.Add(Object) IList.Add(Object) IList.Add(Object)

將項目加入至 IListAdds an item to the IList.

IList.Contains(Object) IList.Contains(Object) IList.Contains(Object) IList.Contains(Object)

判斷 IList 是否包含特定值。Determines whether the IList contains a specific value.

IList.IndexOf(Object) IList.IndexOf(Object) IList.IndexOf(Object) IList.IndexOf(Object)

判斷 IList 中指定項目的索引。Determines the index of a specific item in the IList.

IList.Insert(Int32, Object) IList.Insert(Int32, Object) IList.Insert(Int32, Object) IList.Insert(Int32, Object)

將項目插入 IList 中指定的索引處。Inserts an item into the IList at the specified index.

IList.IsFixedSize IList.IsFixedSize IList.IsFixedSize IList.IsFixedSize

取得值,指出 IList 是否有固定的大小。Gets a value indicating whether the IList has a fixed size.

IList.IsReadOnly IList.IsReadOnly IList.IsReadOnly IList.IsReadOnly

取得值,指出 IList 是否唯讀。Gets a value indicating whether the IList is read-only.

IList.Item[Int32] IList.Item[Int32] IList.Item[Int32] IList.Item[Int32]

在指定的索引位置上取得或設定項目。Gets or sets the element at the specified index.

IList.Remove(Object) IList.Remove(Object) IList.Remove(Object) IList.Remove(Object)

IList 移除特定物件之第一個符合的元素。Removes the first occurrence of a specific object from the IList.

Extension Methods

CopyToDataTable<T>(IEnumerable<T>) CopyToDataTable<T>(IEnumerable<T>) CopyToDataTable<T>(IEnumerable<T>) CopyToDataTable<T>(IEnumerable<T>)

傳回DataTable,其中包含副本DataRow物件,指定輸入IEnumerable<T>物件其中泛型參數TDataRowReturns a DataTable that contains copies of the DataRow objects, given an input IEnumerable<T> object where the generic parameter T is DataRow.

CopyToDataTable<T>(IEnumerable<T>, DataTable, LoadOption) CopyToDataTable<T>(IEnumerable<T>, DataTable, LoadOption) CopyToDataTable<T>(IEnumerable<T>, DataTable, LoadOption) CopyToDataTable<T>(IEnumerable<T>, DataTable, LoadOption)

複本DataRow至指定的物件DataTable,根據輸入IEnumerable<T>物件其中泛型參數TDataRowCopies DataRow objects to the specified DataTable, given an input IEnumerable<T> object where the generic parameter T is DataRow.

CopyToDataTable<T>(IEnumerable<T>, DataTable, LoadOption, FillErrorEventHandler) CopyToDataTable<T>(IEnumerable<T>, DataTable, LoadOption, FillErrorEventHandler) CopyToDataTable<T>(IEnumerable<T>, DataTable, LoadOption, FillErrorEventHandler) CopyToDataTable<T>(IEnumerable<T>, DataTable, LoadOption, FillErrorEventHandler)

複本DataRow至指定的物件DataTable,根據輸入IEnumerable<T>物件其中泛型參數TDataRowCopies DataRow objects to the specified DataTable, given an input IEnumerable<T> object where the generic parameter T is DataRow.

Cast<TResult>(IEnumerable) Cast<TResult>(IEnumerable) Cast<TResult>(IEnumerable) Cast<TResult>(IEnumerable)

IEnumerable 的項目轉換成指定的型別。Casts the elements of an IEnumerable to the specified type.

OfType<TResult>(IEnumerable) OfType<TResult>(IEnumerable) OfType<TResult>(IEnumerable) OfType<TResult>(IEnumerable)

根據指定的型別來篩選 IEnumerable 的項目。Filters the elements of an IEnumerable based on a specified type.

AsParallel(IEnumerable) AsParallel(IEnumerable) AsParallel(IEnumerable) AsParallel(IEnumerable)

啟用查詢的平行化作業。Enables parallelization of a query.

AsQueryable(IEnumerable) AsQueryable(IEnumerable) AsQueryable(IEnumerable) AsQueryable(IEnumerable)

將轉換IEnumerableIQueryableConverts an IEnumerable to an IQueryable.

Ancestors<T>(IEnumerable<T>) Ancestors<T>(IEnumerable<T>) Ancestors<T>(IEnumerable<T>) Ancestors<T>(IEnumerable<T>)

傳回包含來源集合中每個節點祖系的項目集合。Returns a collection of elements that contains the ancestors of every node in the source collection.

Ancestors<T>(IEnumerable<T>, XName) Ancestors<T>(IEnumerable<T>, XName) Ancestors<T>(IEnumerable<T>, XName) Ancestors<T>(IEnumerable<T>, XName)

傳回包含來源集合中每個節點祖系的已篩選項目集合。Returns a filtered collection of elements that contains the ancestors of every node in the source collection. 集合中只會包含具有相符之 XName 的項目。Only elements that have a matching XName are included in the collection.

DescendantNodes<T>(IEnumerable<T>) DescendantNodes<T>(IEnumerable<T>) DescendantNodes<T>(IEnumerable<T>) DescendantNodes<T>(IEnumerable<T>)

傳回來源集合中每個文件和項目之子代節點的集合。Returns a collection of the descendant nodes of every document and element in the source collection.

Descendants<T>(IEnumerable<T>) Descendants<T>(IEnumerable<T>) Descendants<T>(IEnumerable<T>) Descendants<T>(IEnumerable<T>)

傳回包含來源集合中每個項目和文件之子代項目的項目集合。Returns a collection of elements that contains the descendant elements of every element and document in the source collection.

Descendants<T>(IEnumerable<T>, XName) Descendants<T>(IEnumerable<T>, XName) Descendants<T>(IEnumerable<T>, XName) Descendants<T>(IEnumerable<T>, XName)

傳回已篩選的項目集合,其中包含來源集合中每個項目和文件的子代項目。Returns a filtered collection of elements that contains the descendant elements of every element and document in the source collection. 集合中只會包含具有相符之 XName 的項目。Only elements that have a matching XName are included in the collection.

Elements<T>(IEnumerable<T>) Elements<T>(IEnumerable<T>) Elements<T>(IEnumerable<T>) Elements<T>(IEnumerable<T>)

傳回來源集合中每個項目和文件的子項目集合。Returns a collection of the child elements of every element and document in the source collection.

Elements<T>(IEnumerable<T>, XName) Elements<T>(IEnumerable<T>, XName) Elements<T>(IEnumerable<T>, XName) Elements<T>(IEnumerable<T>, XName)

傳回來源集合中每個項目和文件的已篩選子項目集合。Returns a filtered collection of the child elements of every element and document in the source collection. 集合中只會包含具有相符之 XName 的項目。Only elements that have a matching XName are included in the collection.

InDocumentOrder<T>(IEnumerable<T>) InDocumentOrder<T>(IEnumerable<T>) InDocumentOrder<T>(IEnumerable<T>) InDocumentOrder<T>(IEnumerable<T>)

傳回包含來源集合中所有節點的節點集合,依據文件順序來排序。Returns a collection of nodes that contains all nodes in the source collection, sorted in document order.

Nodes<T>(IEnumerable<T>) Nodes<T>(IEnumerable<T>) Nodes<T>(IEnumerable<T>) Nodes<T>(IEnumerable<T>)

傳回來源集合中每個文件和項目的子節點集合。Returns a collection of the child nodes of every document and element in the source collection.

Remove<T>(IEnumerable<T>) Remove<T>(IEnumerable<T>) Remove<T>(IEnumerable<T>) Remove<T>(IEnumerable<T>)

在來源集合中,從每一個節點的父節點移除這些節點。Removes every node in the source collection from its parent node.

適用於

執行緒安全性

公用靜態 (Shared Visual Basic 中) 的這種類型的成員都是安全執行緒。Public static (Shared in Visual Basic) members of this type are thread safe. 不保證任何執行個體成員是安全執行緒。Any instance members are not guaranteed to be thread safe.

ACollection<T>可支援多個讀取器同時,只要不修改集合。A Collection<T> can support multiple readers concurrently, as long as the collection is not modified. 即便如此,透過集合列舉是本質上並非安全執行緒程序。Even so, enumerating through a collection is intrinsically not a thread-safe procedure. 若要確保列舉期間的執行緒安全性,您可以在整個列舉期間鎖定集合。To guarantee thread safety during enumeration, you can lock the collection during the entire enumeration. 若要讓多重執行緒能夠存取集合以便進行讀取和寫入,您必須實作自己的同步處理。To allow the collection to be accessed by multiple threads for reading and writing, you must implement your own synchronization.

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