EditableAttribute 類別
定義
表示是否可以編輯資料欄位。Indicates whether a data field is editable.
public ref class EditableAttribute sealed : Attribute
[System.AttributeUsage(System.AttributeTargets.Field | System.AttributeTargets.Property, AllowMultiple=false, Inherited=true)]
public sealed class EditableAttribute : Attribute
[<System.AttributeUsage(System.AttributeTargets.Field | System.AttributeTargets.Property, AllowMultiple=false, Inherited=true)>]
type EditableAttribute = class
inherit Attribute
Public NotInheritable Class EditableAttribute
Inherits Attribute
- 繼承
- 屬性
備註
當 EditableAttribute 資料欄位上的屬性存在時,會指出使用者是否應該能夠變更欄位的值。The presence of the EditableAttribute attribute on a data field indicates whether the user should be able to change the field's value.
這個類別不會強制執行,也不保證欄位是可編輯的。This class neither enforces nor guarantees that a field is editable. 無論這個屬性的存在與否,基礎資料存放區都可以讓欄位變更。The underlying data store might allow the field to be changed regardless of the presence of this attribute.
建構函式
EditableAttribute(Boolean) |
初始化 EditableAttribute 類別的新執行個體。Initializes a new instance of the EditableAttribute class. |
屬性
AllowEdit |
取得值,這個值指出欄位是否可以編輯。Gets a value that indicates whether a field is editable. |
AllowInitialValue |
取得或設定值,這個值指出初始值是否已啟用。Gets or sets a value that indicates whether an initial value is enabled. |
TypeId |
在衍生類別中實作時,取得這個 Attribute 的唯一識別碼。When implemented in a derived class, gets a unique identifier for this Attribute. (繼承來源 Attribute) |
方法
Equals(Object) |
傳回值,這個值指出此執行個體是否與指定的物件相等。Returns a value that indicates whether this instance is equal to a specified object. (繼承來源 Attribute) |
GetHashCode() |
傳回這個執行個體的雜湊碼。Returns the hash code for this instance. (繼承來源 Attribute) |
GetType() |
取得目前執行個體的 Type。Gets the Type of the current instance. (繼承來源 Object) |
IsDefaultAttribute() |
在衍生類別中覆寫時,表示這個執行個體的值是衍生類別的預設值。When overridden in a derived class, indicates whether the value of this instance is the default value for the derived class. (繼承來源 Attribute) |
Match(Object) |
在衍生類別中覆寫時,會傳回值,表示這個執行個體是否等於指定物件。When overridden in a derived class, returns a value that indicates whether this instance equals a specified object. (繼承來源 Attribute) |
MemberwiseClone() |
建立目前 Object 的淺層複製。Creates a shallow copy of the current Object. (繼承來源 Object) |
ToString() |
傳回代表目前物件的字串。Returns a string that represents the current object. (繼承來源 Object) |
明確介面實作
_Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) |
將一組名稱對應至一組對應的分派識別項 (Dispatch Identifier)。Maps a set of names to a corresponding set of dispatch identifiers. (繼承來源 Attribute) |
_Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) |
擷取物件的類型資訊,可以用來取得介面的類型資訊。Retrieves the type information for an object, which can be used to get the type information for an interface. (繼承來源 Attribute) |
_Attribute.GetTypeInfoCount(UInt32) |
擷取物件提供的類型資訊介面數目 (0 或 1)。Retrieves the number of type information interfaces that an object provides (either 0 or 1). (繼承來源 Attribute) |
_Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) |
提供物件所公開的屬性和方法的存取權。Provides access to properties and methods exposed by an object. (繼承來源 Attribute) |