DefaultPropertyAttribute 類別
定義
指定元件的預設屬性。Specifies the default property for a component.
public ref class DefaultPropertyAttribute sealed : Attribute
[System.AttributeUsage(System.AttributeTargets.Class)]
public sealed class DefaultPropertyAttribute : Attribute
type DefaultPropertyAttribute = class
inherit Attribute
Public NotInheritable Class DefaultPropertyAttribute
Inherits Attribute
- 繼承
- 屬性
範例
下列範例會定義名為MyControl
的控制項。The following example defines a control named MyControl
. 類別會以DefaultPropertyAttribute指定MyProperty
為預設屬性的來標示。The class is marked with a DefaultPropertyAttribute that specifies MyProperty
as the default property.
[DefaultProperty("MyProperty")]
ref class MyControl: public Control
{
public:
property int MyProperty
{
int get()
{
// Insert code here.
return 0;
}
void set( int value )
{
// Insert code here.
}
}
// Insert any additional code.
};
[DefaultProperty("MyProperty")]
public class MyControl : Control {
public int MyProperty {
get {
// Insert code here.
return 0;
}
set {
// Insert code here.
}
}
// Insert any additional code.
}
<DefaultProperty("MyProperty")> _
Public Class MyControl
Inherits Control
Public Property MyProperty() As Integer
Get
' Insert code here.
Return 0
End Get
Set
' Insert code here.
End Set
End Property
' Insert any additional code.
End Class
下一個範例會建立的實例MyControl
。The next example creates an instance of MyControl
. 然後, 它會取得類別的屬性、解壓縮DefaultPropertyAttribute, 並列印預設屬性的名稱。Then it gets the attributes for the class, extracts the DefaultPropertyAttribute, and prints the name of the default property.
int main()
{
// Creates a new control.
Form1::MyControl^ myNewControl = gcnew Form1::MyControl;
// Gets the attributes for the collection.
AttributeCollection^ attributes = TypeDescriptor::GetAttributes( myNewControl );
/* Prints the name of the default property by retrieving the
* DefaultPropertyAttribute from the AttributeCollection. */
DefaultPropertyAttribute^ myAttribute = dynamic_cast<DefaultPropertyAttribute^>(attributes[ DefaultPropertyAttribute::typeid ]);
Console::WriteLine( "The default property is: {0}", myAttribute->Name );
return 0;
}
public static int Main() {
// Creates a new control.
MyControl myNewControl = new MyControl();
// Gets the attributes for the collection.
AttributeCollection attributes = TypeDescriptor.GetAttributes(myNewControl);
/* Prints the name of the default property by retrieving the
* DefaultPropertyAttribute from the AttributeCollection. */
DefaultPropertyAttribute myAttribute =
(DefaultPropertyAttribute)attributes[typeof(DefaultPropertyAttribute)];
Console.WriteLine("The default property is: " + myAttribute.Name);
return 0;
}
Public Shared Function Main() As Integer
' Creates a new control.
Dim myNewControl As New MyControl()
' Gets the attributes for the collection.
Dim attributes As AttributeCollection = TypeDescriptor.GetAttributes(myNewControl)
' Prints the name of the default property by retrieving the
' DefaultPropertyAttribute from the AttributeCollection.
Dim myAttribute As DefaultPropertyAttribute = _
CType(attributes(GetType(DefaultPropertyAttribute)), DefaultPropertyAttribute)
Console.WriteLine(("The default property is: " + myAttribute.Name))
Return 0
End Function 'Main
備註
Name使用屬性來取得預設屬性的名稱。Use the Name property to get the name of the default property.
如需詳細資訊,請參閱屬性。For more information, see Attributes.
建構函式
DefaultPropertyAttribute(String) |
初始化 DefaultPropertyAttribute 類別的新執行個體。Initializes a new instance of the DefaultPropertyAttribute class. |
欄位
Default |
指定 DefaultPropertyAttribute 的預設值,就是 |
屬性
Name |
取得與這個屬性 (Attribute) 繫結的元件的預設屬性 (Property) 名稱。Gets the name of the default property for the component this attribute is bound to. |
TypeId |
在衍生類別中實作時,取得這個 Attribute 的唯一識別碼。When implemented in a derived class, gets a unique identifier for this Attribute. (繼承來源 Attribute) |
方法
Equals(Object) |
傳回值,表示指定的物件值是否等於目前的 DefaultPropertyAttribute。Returns whether the value of the given object is equal to the current DefaultPropertyAttribute. |
GetHashCode() |
傳回這個執行個體的雜湊碼。Returns the hash code for this instance. |
GetType() |
取得目前執行個體的 Type。Gets the Type of the current instance. (繼承來源 Object) |
IsDefaultAttribute() |
在衍生類別中覆寫時,表示這個執行個體的值是衍生類別的預設值。When overridden in a derived class, indicates whether the value of this instance is the default value for the derived class. (繼承來源 Attribute) |
Match(Object) |
在衍生類別中覆寫時,會傳回值,表示這個執行個體是否等於指定物件。When overridden in a derived class, returns a value that indicates whether this instance equals a specified object. (繼承來源 Attribute) |
MemberwiseClone() |
建立目前 Object 的淺層複製。Creates a shallow copy of the current Object. (繼承來源 Object) |
ToString() |
傳回代表目前物件的字串。Returns a string that represents the current object. (繼承來源 Object) |
明確介面實作
_Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) |
將一組名稱對應至一組對應的分派識別項 (Dispatch Identifier)。Maps a set of names to a corresponding set of dispatch identifiers. (繼承來源 Attribute) |
_Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) |
擷取物件的類型資訊,可以用來取得介面的類型資訊。Retrieves the type information for an object, which can be used to get the type information for an interface. (繼承來源 Attribute) |
_Attribute.GetTypeInfoCount(UInt32) |
擷取物件提供的類型資訊介面數目 (0 或 1)。Retrieves the number of type information interfaces that an object provides (either 0 or 1). (繼承來源 Attribute) |
_Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) |
提供物件所公開的屬性和方法的存取權。Provides access to properties and methods exposed by an object. (繼承來源 Attribute) |