EntryWrittenEventArgs EntryWrittenEventArgs EntryWrittenEventArgs EntryWrittenEventArgs Class

定義

提供 EntryWritten 事件的資料。Provides data for the EntryWritten event.

public ref class EntryWrittenEventArgs : EventArgs
public class EntryWrittenEventArgs : EventArgs
type EntryWrittenEventArgs = class
    inherit EventArgs
Public Class EntryWrittenEventArgs
Inherits EventArgs
繼承
EntryWrittenEventArgsEntryWrittenEventArgsEntryWrittenEventArgsEntryWrittenEventArgs

範例

下列範例示範了此EntryWrittenEventArgs函式。The following example demonstrates the EntryWrittenEventArgs constructor. 它會建立自EventLog定義物件, 並將專案寫入其中。It creates a custom EventLog object and writes an entry into it. 然後, 它會EntryWrittenEventArgs使用自訂EventLog中的第一個專案來建立物件。Then it creates an EntryWrittenEventArgs object using the first entry in the custom EventLog. 這個物件是用來通知訊息。This object is used to notify a message.

#using <System.dll>

using namespace System;
using namespace System::Diagnostics;

void MyOnEntry( Object^ source, EntryWrittenEventArgs^ e )
{
   if ( !e->Entry )
      Console::WriteLine( "A new entry is written in MyNewLog." );
}

int main()
{
   try
   {
      EventLog^ myNewLog = gcnew EventLog;
      myNewLog->Log = "MyNewLog";
      myNewLog->Source = "MySource";
      
      // Create the source if it does not exist already.
      if (  !EventLog::SourceExists( "MySource" ) )
      {
         EventLog::CreateEventSource( "MySource", "MyNewLog" );
         Console::WriteLine( "CreatingEventSource" );
      }
      
      // Write an entry to the EventLog.
      myNewLog->WriteEntry( "The Latest entry in the Event Log" );
      int myEntries = myNewLog->Entries->Count;
      EventLogEntry^ entry = myNewLog->Entries[ myEntries - 1 ];
      EntryWrittenEventArgs^ myEntryEventArgs = gcnew EntryWrittenEventArgs;
      MyOnEntry( myNewLog, myEntryEventArgs );
   }
   catch ( Exception^ e ) 
   {
      Console::WriteLine( "Exception Raised{0}", e->Message );
   }
}
using System;
using System.Diagnostics;

class MySample
{
    public static void Main()
    {
        try
        {
            EventLog myNewLog = new EventLog();
            myNewLog.Log = "MyNewLog";
            myNewLog.Source = "MySource";
            // Create the source if it does not exist already.
            if (!EventLog.SourceExists("MySource"))
            {
                // An event log source should not be created and immediately used.
                // There is a latency time to enable the source, it should be created
                // prior to executing the application that uses the source.
                // Execute this sample a second time to use the new source.
                EventLog.CreateEventSource("MySource", "MyNewLog");
                Console.WriteLine("CreatingEventSource");
                Console.WriteLine("Exiting, execute the application a second time to use the source.");
                // The source is created.  Exit the application to allow it to be registered.
                return;
            }
            // Write an entry to the EventLog.
            myNewLog.WriteEntry("The Latest entry in the Event Log");
            int myEntries = myNewLog.Entries.Count;
            EventLogEntry entry = myNewLog.Entries[myEntries - 1];
            EntryWrittenEventArgs myEntryEventArgs =
                                 new EntryWrittenEventArgs();
            MyOnEntry(myNewLog, myEntryEventArgs);
        }
        catch (Exception e)
        {
            Console.WriteLine("Exception Raised" + e.Message);
        }
    }
    protected static void MyOnEntry(Object source, EntryWrittenEventArgs e)
    {
        if (e.Entry == null)
            Console.WriteLine("A new entry is written in MyNewLog.");
    }
}
Imports System.Diagnostics

Class MySample
   Public Shared Sub Main()
      Try
         Dim myNewLog As New EventLog()
         myNewLog.Log = "MyNewLog"
         myNewLog.Source = "MySource"
         ' Create the source if it does not exist already.
         If Not EventLog.SourceExists("MySource") Then
            EventLog.CreateEventSource("MySource", "MyNewLog")
            Console.WriteLine("CreatingEventSource")
         End If
         ' Write an entry to the EventLog.
         myNewLog.WriteEntry("The Latest entry in the Event Log")
         Dim myEntryEventArgs As EntryWrittenEventArgs = _
                                    New EntryWrittenEventArgs()
         MyOnEntry(myNewLog, myEntryEventArgs)
      Catch e As Exception
         Console.WriteLine("Exception Raised" + e.Message)
      End Try
   End Sub
   Protected Shared Sub MyOnEntry(ByVal source As Object, _
                                  ByVal e As EntryWrittenEventArgs)
      If e.Entry Is Nothing Then
          Console.WriteLine("A new entry is written in MyNewLog.")
      End If
   End Sub
End Class

建構函式

EntryWrittenEventArgs() EntryWrittenEventArgs() EntryWrittenEventArgs() EntryWrittenEventArgs()

初始化 EntryWrittenEventArgs 類別的新執行個體。Initializes a new instance of the EntryWrittenEventArgs class.

EntryWrittenEventArgs(EventLogEntry) EntryWrittenEventArgs(EventLogEntry) EntryWrittenEventArgs(EventLogEntry) EntryWrittenEventArgs(EventLogEntry)

使用指定的事件記錄檔項目,初始化 EntryWrittenEventArgs 類別的新執行個體。Initializes a new instance of the EntryWrittenEventArgs class with the specified event log entry.

屬性

Entry Entry Entry Entry

取得被寫入記錄檔的事件記錄檔項目。Gets the event log entry that was written to the log.

方法

Equals(Object) Equals(Object) Equals(Object) Equals(Object)

判斷指定的物件是否等於目前的物件。Determines whether the specified object is equal to the current object.

(Inherited from Object)
GetHashCode() GetHashCode() GetHashCode() GetHashCode()

做為預設雜湊函式。Serves as the default hash function.

(Inherited from Object)
GetType() GetType() GetType() GetType()

取得目前執行個體的 TypeGets the Type of the current instance.

(Inherited from Object)
MemberwiseClone() MemberwiseClone() MemberwiseClone() MemberwiseClone()

建立目前 Object 的淺層複本 (Shallow Copy)。Creates a shallow copy of the current Object.

(Inherited from Object)
ToString() ToString() ToString() ToString()

傳回代表目前物件的字串。Returns a string that represents the current object.

(Inherited from Object)

適用於

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