GC.ReRegisterForFinalize(Object) 方法

定義

要求系統為指定物件 (先前已經為其呼叫 SuppressFinalize(Object)) 呼叫完成項。

public:
 static void ReRegisterForFinalize(System::Object ^ obj);
public static void ReRegisterForFinalize (object obj);
static member ReRegisterForFinalize : obj -> unit
Public Shared Sub ReRegisterForFinalize (obj As Object)

參數

obj
Object

必須呼叫完成項的物件。

例外狀況

objnull

範例

下列範例示範如何使用 ReRegisterForFinalize 方法,在垃圾收集之後第二次完成物件。

using namespace System;
ref class MyFinalizeObject
{
public:
   static MyFinalizeObject^ currentInstance = nullptr;

private:
   bool hasFinalized;

public:
   MyFinalizeObject()
   {
      hasFinalized = false;
   }

   ~MyFinalizeObject()
   {
      if ( hasFinalized == false )
      {
         Console::WriteLine( "First finalization" );
         
         // Put this object back into a root by creating
         // a reference to it.
         MyFinalizeObject::currentInstance = this;
         
         // Indicate that this instance has finalized once.
         hasFinalized = true;
         
         // Place a reference to this object back in the
         // finalization queue.
         GC::ReRegisterForFinalize( this );
      }
      else
      {
         Console::WriteLine( "Second finalization" );
      }
   }

};

int main()
{
   
   // Create a MyFinalizeObject.
   MyFinalizeObject^ mfo = gcnew MyFinalizeObject;
   
   // Release the reference to mfo.
   mfo = nullptr;
   
   // Force a garbage collection.
   GC::Collect();
   
   // At this point mfo will have gone through the first Finalize.
   // There should now be a reference to mfo in the static
   // MyFinalizeObject::currentInstance field.  Setting this value
   // to 0 and forcing another garbage collection will now
   // cause the object to Finalize permanently.
   MyFinalizeObject::currentInstance = nullptr;
   GC::Collect();
}
using System;

namespace ReRegisterForFinalizeExample
{
    class MyMainClass
    {
        static void Main()
        {
            // Create a MyFinalizeObject.
            MyFinalizeObject mfo = new MyFinalizeObject();

            // Release the reference to mfo.
            mfo = null;

            // Force a garbage collection.
            GC.Collect();

            // At this point mfo will have gone through the first Finalize.
            // There should now be a reference to mfo in the static
            // MyFinalizeObject.currentInstance field.  Setting this value
            // to null and forcing another garbage collection will now
            // cause the object to Finalize permanently.
            MyFinalizeObject.currentInstance = null;
            GC.Collect();
        }
    }

    class MyFinalizeObject
    {
        public static MyFinalizeObject currentInstance = null;
        private bool hasFinalized = false;

        ~MyFinalizeObject()
        {
            if(hasFinalized == false)
            {
                Console.WriteLine("First finalization");

                // Put this object back into a root by creating
                // a reference to it.
                MyFinalizeObject.currentInstance = this;

                // Indicate that this instance has finalized once.
                hasFinalized = true;

                // Place a reference to this object back in the
                // finalization queue.
                GC.ReRegisterForFinalize(this);
            }
            else
            {
                Console.WriteLine("Second finalization");
            }
        }
    }
}
open System

[<AllowNullLiteral>]
type MyFinalizeObject() =
    let mutable hasFinalized = false
    
    static member val CurrentInstance = null with get, set

    override this.Finalize() =
        if hasFinalized then
            printfn "First finalization"

            // Put this object back into a root by creating a reference to it.
            MyFinalizeObject.CurrentInstance <- this

            // Indicate that this instance has finalized once.
            hasFinalized <- true

            // Place a reference to this object back in the finalization queue.
            GC.ReRegisterForFinalize this
        else 
            printfn "Second finalization"

// Create a MyFinalizeObject.
let mutable mfo = MyFinalizeObject()

// Release the reference to mfo.
mfo <- null

// Force a garbage collection.
GC.Collect()

// At this point mfo will have gone through the first Finalize.
// There should now be a reference to mfo in the static
// MyFinalizeObject.CurrentInstance property. Setting this value
// to null and forcing another garbage collection will now
// cause the object to Finalize permanently.
MyFinalizeObject.CurrentInstance <- null
GC.Collect()
Namespace ReRegisterForFinalizeExample
    Class MyMainClass
        Shared Sub Main()
            'Create a MyFinalizeObject.
            Dim mfo As New MyFinalizeObject()

            'Release the reference to mfo.
            mfo = Nothing

            'Force a garbage collection.
            GC.Collect()

            'At this point mfo will have gone through the first Finalize.
            'There should now be a reference to mfo in the static
            'MyFinalizeObject.currentInstance field.  Setting this value
            'to null and forcing another garbage collection will now
            'cause the object to Finalize permanently.
            MyFinalizeObject.currentInstance = Nothing
            GC.Collect()
        End Sub
    End Class

    Class MyFinalizeObject
        Public Shared currentInstance As MyFinalizeObject = Nothing
        Private hasFinalized As Boolean = False

        Protected Overrides Sub Finalize()
            If hasFinalized = False Then
                Console.WriteLine("First finalization")

                'Put this object back into a root by creating
                'a reference to it.
                MyFinalizeObject.currentInstance = Me

                'Indicate that this instance has finalized once.
                hasFinalized = True

                'Place a reference to this object back in the
                'finalization queue.
                GC.ReRegisterForFinalize(Me)
            Else
                Console.WriteLine("Second finalization")
            End If
            MyBase.Finalize()
        End Sub
    End Class
End Namespace

備註

方法 ReRegisterForFinalize 會將 obj 參數新增至要求最終處理的物件清單,再垃圾收集行程釋放物件。 參數 obj 必須是這個方法的呼叫端。

ReRegisterForFinalize呼叫 方法不保證垃圾收集行程會呼叫物件的完成項。

根據預設,所有實作完成項的物件都會新增至需要完成之物件的清單中;不過,物件可能已經完成,或可能已藉由呼叫 SuppressFinalize 方法來停用最終處理。

完成項可以使用這個方法來重新建立本身或它所參考的物件。

適用於

另請參閱