NegotiateStream.WriteTimeout 屬性

定義

取得或設定寫入作業封鎖等待資料的時間長度。

public:
 virtual property int WriteTimeout { int get(); void set(int value); };
public override int WriteTimeout { get; set; }
member this.WriteTimeout : int with get, set
Public Overrides Property WriteTimeout As Integer

屬性值

Int32,指定寫入作業失敗前經過的時間長度。

範例

下列程式碼範例示範如何顯示這個屬性的值。

static void DisplayStreamProperties( NegotiateStream^ stream )
{
   Console::WriteLine( L"Can read: {0}", stream->CanRead );
   Console::WriteLine( L"Can write: {0}", stream->CanWrite );
   Console::WriteLine( L"Can seek: {0}", stream->CanSeek );
   try
   {
      
      // If the underlying stream supports it, display the length.
      Console::WriteLine( L"Length: {0}", stream->Length );
   }
   catch ( NotSupportedException^ ) 
   {
      Console::WriteLine( L"Cannot get the length of the underlying stream." );
   }

   if ( stream->CanTimeout )
   {
      Console::WriteLine( L"Read time-out: {0}", stream->ReadTimeout );
      Console::WriteLine( L"Write time-out: {0}", stream->WriteTimeout );
   }
}


 static void DisplayStreamProperties(NegotiateStream stream)
{
     Console.WriteLine("Can read: {0}", stream.CanRead);
     Console.WriteLine("Can write: {0}", stream.CanWrite);
     Console.WriteLine("Can seek: {0}", stream.CanSeek);
     try
     {
         // If the underlying stream supports it, display the length.
         Console.WriteLine("Length: {0}", stream.Length);
     } catch (NotSupportedException)
     {
             Console.WriteLine("Cannot get the length of the underlying stream.");
     }

     if (stream.CanTimeout)
     {
         Console.WriteLine("Read time-out: {0}", stream.ReadTimeout);
         Console.WriteLine("Write time-out: {0}", stream.WriteTimeout);
     }
}

備註

這個屬性會傳回在基礎資料流程上叫 WriteTimeout 用 屬性所傳回的值。 針對 set 作業,指定的值會設定 WriteTimeout 基礎資料流程上的值。

如果基礎資料流程為 NetworkStreamWriteTimeout 則以毫秒為單位,預設會設定為 Infinite ,如此寫入作業就不會逾時。

適用於