Matrix4x4.CreateWorld(Vector3, Vector3, Vector3) 方法

定義

使用指定的參數建立世界矩陣。

public:
 static System::Numerics::Matrix4x4 CreateWorld(System::Numerics::Vector3 position, System::Numerics::Vector3 forward, System::Numerics::Vector3 up);
public static System.Numerics.Matrix4x4 CreateWorld (System.Numerics.Vector3 position, System.Numerics.Vector3 forward, System.Numerics.Vector3 up);
static member CreateWorld : System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 -> System.Numerics.Matrix4x4
Public Shared Function CreateWorld (position As Vector3, forward As Vector3, up As Vector3) As Matrix4x4

參數

position
Vector3

物件的位置。

forward
Vector3

物件的向前方向。

up
Vector3

物件的向上方向。 其值通常是 [0, 1, 0]

傳回

Matrix4x4

世界矩陣。

備註

position 用於轉譯作業。

適用於