ResXResourceWriter.AddResource 方法

定義

加入資源至要寫入的資源清單。Adds a resource to the list of resources to write.

多載

AddResource(String, Object)

將指定為物件的具名資源加入要寫入的資源清單。Adds a named resource specified as an object to the list of resources to write.

AddResource(String, String)

加入字串資源到資源中。Adds a string resource to the resources.

AddResource(ResXDataNode)

ResXDataNode 物件中指定的具名資源,加入要寫入的資源清單。Adds a named resource specified in a ResXDataNode object to the list of resources to write.

AddResource(String, Byte[])

將指定為位元組陣列的具名資源加入要寫入的資源清單。Adds a named resource specified as a byte array to the list of resources to write.

AddResource(String, Object)

將指定為物件的具名資源加入要寫入的資源清單。Adds a named resource specified as an object to the list of resources to write.

public:
 virtual void AddResource(System::String ^ name, System::Object ^ value);
public void AddResource (string name, object value);
abstract member AddResource : string * obj -> unit
override this.AddResource : string * obj -> unit
Public Sub AddResource (name As String, value As Object)

參數

name
String

資源名稱。The name of the resource.

value
Object

資源的值。The value of the resource.

實作

範例

下列範例會建立一個名為的 .resx 檔案, CarResources.resx 其中儲存六個字串、一個圖示和兩個應用程式定義的物件 (兩個 Automobile) 的物件。The following example creates a .resx file named CarResources.resx that stores six strings, an icon, and two application-defined objects (two Automobile objects). 為了儲存圖示和 Automobile 物件,它會呼叫 AddResource(String, Object) 方法。To store the icon and the Automobile objects, it calls the AddResource(String, Object) method. 請注意,範例中所定義和具現化的 Automobile 類別,會標記為 SerializableAttribute 屬性。Note that the Automobile class, which is defined and instantiated in the example, is tagged with the SerializableAttribute attribute.

using System;
using System.Drawing;
using System.Resources;

[Serializable()] public class Automobile
{
   private string carMake;
   private string carModel;
   private int carYear;
   private int carDoors;
   private int carCylinders;

   public Automobile(string make, string model, int year) :
                     this(make, model, year, 0, 0)
   { }

   public Automobile(string make, string model, int year,
                     int doors, int cylinders)
   {
      this.carMake = make;
      this.carModel = model;
      this.carYear = year;
      this.carDoors = doors;
      this.carCylinders = cylinders;
   }

   public string Make {
      get { return this.carMake; }
   }

   public string Model {
      get {return this.carModel; }
   }

   public int Year {
      get { return this.carYear; }
   }

   public int Doors {
      get { return this.carDoors; }
   }

   public int Cylinders {
      get { return this.carCylinders; }
   }
}

public class Example
{
   public static void Main()
   {
      // Instantiate an Automobile object.
      Automobile car1 = new Automobile("Ford", "Model N", 1906, 0, 4);
      Automobile car2 = new Automobile("Ford", "Model T", 1909, 2, 4);
      // Define a resource file named CarResources.resx.
      using (ResXResourceWriter resx = new ResXResourceWriter(@".\CarResources.resx"))
      {
         resx.AddResource("Title", "Classic American Cars");
         resx.AddResource("HeaderString1", "Make");
         resx.AddResource("HeaderString2", "Model");
         resx.AddResource("HeaderString3", "Year");
         resx.AddResource("HeaderString4", "Doors");
         resx.AddResource("HeaderString5", "Cylinders");
         resx.AddResource("Information", SystemIcons.Information);
         resx.AddResource("EarlyAuto1", car1);
         resx.AddResource("EarlyAuto2", car2);
      }
   }
}
Imports System.Drawing
Imports System.Resources

<Serializable()> Public Class Automobile
   Private carMake As String
   Private carModel As String
   Private carYear As Integer
   Private carDoors AS Integer
   Private carCylinders As Integer
   
   Public Sub New(make As String, model As String, year As Integer) 
      Me.New(make, model, year, 0, 0)   
   End Sub
   
   Public Sub New(make As String, model As String, year As Integer, 
                  doors As Integer, cylinders As Integer)
      Me.carMake = make
      Me.carModel = model
      Me.carYear = year
      Me.carDoors = doors
      Me.carCylinders = cylinders
   End Sub

   Public ReadOnly Property Make As String
      Get
         Return Me.carMake
      End Get   
   End Property       
   
   Public ReadOnly Property Model As String
      Get
         Return Me.carModel
      End Get   
   End Property       
   
   Public ReadOnly Property Year As Integer
      Get
         Return Me.carYear
      End Get   
   End Property       
   
   Public ReadOnly Property Doors As Integer
      Get
         Return Me.carDoors
      End Get   
   End Property       
   
   Public ReadOnly Property Cylinders As Integer
      Get
         Return Me.carCylinders
      End Get   
   End Property       
End Class

Module Example
   Public Sub Main()
      ' Instantiate an Automobile object.
      Dim car1 As New Automobile("Ford", "Model N", 1906, 0, 4)
      Dim car2 As New Automobile("Ford", "Model T", 1909, 2, 4)
      ' Define a resource file named CarResources.resx.
      Using resx As New ResXResourceWriter(".\CarResources.resx")
         resx.AddResource("Title", "Classic American Cars")
         resx.AddResource("HeaderString1", "Make")
         resx.AddResource("HeaderString2", "Model")
         resx.AddResource("HeaderString3", "Year")
         resx.AddResource("HeaderString4", "Doors")
         resx.AddResource("HeaderString5", "Cylinders")
         resx.AddResource("Information", SystemIcons.Information) 
         resx.AddResource("EarlyAuto1", car1)
         resx.AddResource("EarlyAuto2", car2)  
      End Using
   End Sub
End Module

備註

在呼叫之前,不會寫入資源 GenerateThe resource is not written until Generate is called. 加入的資源必須是可序列化的。The resource that was added must be serializable.

如果要新增的資源是字串,則會以字串的形式寫入,否則,資源會以二進位格式序列化和儲存。If the resource being added is a string, it is written as a string; otherwise, the resource is serialized and stored in a binary format.

適用於

AddResource(String, String)

加入字串資源到資源中。Adds a string resource to the resources.

public:
 virtual void AddResource(System::String ^ name, System::String ^ value);
public void AddResource (string name, string value);
abstract member AddResource : string * string -> unit
override this.AddResource : string * string -> unit
Public Sub AddResource (name As String, value As String)

參數

name
String

資源名稱。The name of the resource.

value
String

資源的值。The value of the resource.

實作

範例

下列範例會建立一個名為的 .resx 檔案, CarResources.resx 其中儲存六個字串、一個圖示和兩個應用程式定義的物件 (兩個 Automobile) 的物件。The following example creates a .resx file named CarResources.resx that stores six strings, an icon, and two application-defined objects (two Automobile objects). 為了儲存字串,它會呼叫 AddResource(String, String) 方法。To store the strings, it calls the AddResource(String, String) method.

using System;
using System.Drawing;
using System.Resources;

[Serializable()] public class Automobile
{
   private string carMake;
   private string carModel;
   private int carYear;
   private int carDoors;
   private int carCylinders;

   public Automobile(string make, string model, int year) :
                     this(make, model, year, 0, 0)
   { }

   public Automobile(string make, string model, int year,
                     int doors, int cylinders)
   {
      this.carMake = make;
      this.carModel = model;
      this.carYear = year;
      this.carDoors = doors;
      this.carCylinders = cylinders;
   }

   public string Make {
      get { return this.carMake; }
   }

   public string Model {
      get {return this.carModel; }
   }

   public int Year {
      get { return this.carYear; }
   }

   public int Doors {
      get { return this.carDoors; }
   }

   public int Cylinders {
      get { return this.carCylinders; }
   }
}

public class Example
{
   public static void Main()
   {
      // Instantiate an Automobile object.
      Automobile car1 = new Automobile("Ford", "Model N", 1906, 0, 4);
      Automobile car2 = new Automobile("Ford", "Model T", 1909, 2, 4);
      // Define a resource file named CarResources.resx.
      using (ResXResourceWriter resx = new ResXResourceWriter(@".\CarResources.resx"))
      {
         resx.AddResource("Title", "Classic American Cars");
         resx.AddResource("HeaderString1", "Make");
         resx.AddResource("HeaderString2", "Model");
         resx.AddResource("HeaderString3", "Year");
         resx.AddResource("HeaderString4", "Doors");
         resx.AddResource("HeaderString5", "Cylinders");
         resx.AddResource("Information", SystemIcons.Information);
         resx.AddResource("EarlyAuto1", car1);
         resx.AddResource("EarlyAuto2", car2);
      }
   }
}
Imports System.Drawing
Imports System.Resources

<Serializable()> Public Class Automobile
   Private carMake As String
   Private carModel As String
   Private carYear As Integer
   Private carDoors AS Integer
   Private carCylinders As Integer
   
   Public Sub New(make As String, model As String, year As Integer) 
      Me.New(make, model, year, 0, 0)   
   End Sub
   
   Public Sub New(make As String, model As String, year As Integer, 
                  doors As Integer, cylinders As Integer)
      Me.carMake = make
      Me.carModel = model
      Me.carYear = year
      Me.carDoors = doors
      Me.carCylinders = cylinders
   End Sub

   Public ReadOnly Property Make As String
      Get
         Return Me.carMake
      End Get   
   End Property       
   
   Public ReadOnly Property Model As String
      Get
         Return Me.carModel
      End Get   
   End Property       
   
   Public ReadOnly Property Year As Integer
      Get
         Return Me.carYear
      End Get   
   End Property       
   
   Public ReadOnly Property Doors As Integer
      Get
         Return Me.carDoors
      End Get   
   End Property       
   
   Public ReadOnly Property Cylinders As Integer
      Get
         Return Me.carCylinders
      End Get   
   End Property       
End Class

Module Example
   Public Sub Main()
      ' Instantiate an Automobile object.
      Dim car1 As New Automobile("Ford", "Model N", 1906, 0, 4)
      Dim car2 As New Automobile("Ford", "Model T", 1909, 2, 4)
      ' Define a resource file named CarResources.resx.
      Using resx As New ResXResourceWriter(".\CarResources.resx")
         resx.AddResource("Title", "Classic American Cars")
         resx.AddResource("HeaderString1", "Make")
         resx.AddResource("HeaderString2", "Model")
         resx.AddResource("HeaderString3", "Year")
         resx.AddResource("HeaderString4", "Doors")
         resx.AddResource("HeaderString5", "Cylinders")
         resx.AddResource("Information", SystemIcons.Information) 
         resx.AddResource("EarlyAuto1", car1)
         resx.AddResource("EarlyAuto2", car2)  
      End Using
   End Sub
End Module

請注意,範例中所定義和具現化的 Automobile 類別,會標記為 SerializableAttribute 屬性。Note that the Automobile class, which is defined and instantiated in the example, is tagged with the SerializableAttribute attribute.

備註

在呼叫之前,不會寫入資源 GenerateThe resource is not written until Generate is called.

適用於

AddResource(ResXDataNode)

ResXDataNode 物件中指定的具名資源,加入要寫入的資源清單。Adds a named resource specified in a ResXDataNode object to the list of resources to write.

public:
 void AddResource(System::Resources::ResXDataNode ^ node);
public void AddResource (System.Resources.ResXDataNode node);
member this.AddResource : System.Resources.ResXDataNode -> unit
Public Sub AddResource (node As ResXDataNode)

參數

node
ResXDataNode

ResXDataNode 物件,包含資源名稱/值組。A ResXDataNode object that contains a resource name/value pair.

適用於

AddResource(String, Byte[])

將指定為位元組陣列的具名資源加入要寫入的資源清單。Adds a named resource specified as a byte array to the list of resources to write.

public:
 virtual void AddResource(System::String ^ name, cli::array <System::Byte> ^ value);
public void AddResource (string name, byte[] value);
abstract member AddResource : string * byte[] -> unit
override this.AddResource : string * byte[] -> unit
Public Sub AddResource (name As String, value As Byte())

參數

name
String

資源名稱。The name of the resource.

value
Byte[]

資源的值,以 8 位元不帶正負號的整數 (Unsigned Integer) 陣列加入。The value of the resource to add as an 8-bit unsigned integer array.

實作

備註

在呼叫之前,不會寫入資源 GenerateThe resource is not written until Generate is called.

資源會以二進位格式序列化和儲存。The resource is serialized and stored in a binary format.

適用於