IgnoreDataMemberAttribute IgnoreDataMemberAttribute IgnoreDataMemberAttribute IgnoreDataMemberAttribute Class

定義

當套用至型別的成員時,會指定該成員不屬於資料合約的一部分,而且未序列化。When applied to the member of a type, specifies that the member is not part of a data contract and is not serialized.

public ref class IgnoreDataMemberAttribute sealed : Attribute
[System.AttributeUsage(System.AttributeTargets.Field | System.AttributeTargets.Property, AllowMultiple=false, Inherited=false)]
[System.AttributeUsage(System.AttributeTargets.Property | System.AttributeTargets.Field, AllowMultiple=false, Inherited=false)]
public sealed class IgnoreDataMemberAttribute : Attribute
type IgnoreDataMemberAttribute = class
    inherit Attribute
Public NotInheritable Class IgnoreDataMemberAttribute
Inherits Attribute
繼承
IgnoreDataMemberAttributeIgnoreDataMemberAttributeIgnoreDataMemberAttributeIgnoreDataMemberAttribute
屬性

備註

您可以套用 IgnoreDataMemberAttribute 屬性,選擇不套用預設的 DataContractSerializer 行為。Apply the IgnoreDataMemberAttribute attribute to opt-out of the default DataContractSerializer behavior. 根據預設,DataContractSerializer 會序列化所有公開可見的型別。By default, the DataContractSerializer serializes all publicly visible types. 型別的所有公用讀取/寫入屬性 (Property) 和欄位都會序列化。All public read/write properties and fields of the type are serialized. 您可以藉由將 DataContractAttributeDataMemberAttribute 屬性 (Attribute) 套用至型別和成員,變更這項預設行為。You can change the default behavior by applying the DataContractAttribute and DataMemberAttribute attributes to the types and members

建構函式

IgnoreDataMemberAttribute() IgnoreDataMemberAttribute() IgnoreDataMemberAttribute() IgnoreDataMemberAttribute()

初始化 IgnoreDataMemberAttribute 類別的新執行個體。Initializes a new instance of the IgnoreDataMemberAttribute class.

方法

Equals(Object) Equals(Object) Equals(Object) Equals(Object)

傳回值,這個值指出此執行個體是否與指定的物件相等。Returns a value that indicates whether this instance is equal to a specified object.

(Inherited from Attribute)
GetHashCode() GetHashCode() GetHashCode() GetHashCode()

傳回這個執行個體的雜湊碼。Returns the hash code for this instance.

(Inherited from Attribute)
GetType() GetType() GetType() GetType()

取得目前執行個體的 TypeGets the Type of the current instance.

(Inherited from Object)
IsDefaultAttribute() IsDefaultAttribute() IsDefaultAttribute() IsDefaultAttribute()

在衍生類別中覆寫時,表示這個執行個體的值是衍生類別的預設值。When overridden in a derived class, indicates whether the value of this instance is the default value for the derived class.

(Inherited from Attribute)
Match(Object) Match(Object) Match(Object) Match(Object)

在衍生類別中覆寫時,會傳回值,表示這個執行個體是否等於指定物件。When overridden in a derived class, returns a value that indicates whether this instance equals a specified object.

(Inherited from Attribute)
MemberwiseClone() MemberwiseClone() MemberwiseClone() MemberwiseClone()

建立目前 Object 的淺層複製。Creates a shallow copy of the current Object.

(Inherited from Object)
ToString() ToString() ToString() ToString()

傳回代表目前物件的字串。Returns a string that represents the current object.

(Inherited from Object)

明確介面實作

_Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) _Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) _Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) _Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr)

將一組名稱對應至一組對應的分派識別項 (Dispatch Identifier)。Maps a set of names to a corresponding set of dispatch identifiers.

(Inherited from Attribute)
_Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) _Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) _Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) _Attribute.GetTypeInfo(UInt32, UInt32, IntPtr)

擷取物件的類型資訊,可以用來取得介面的類型資訊。Retrieves the type information for an object, which can be used to get the type information for an interface.

(Inherited from Attribute)
_Attribute.GetTypeInfoCount(UInt32) _Attribute.GetTypeInfoCount(UInt32) _Attribute.GetTypeInfoCount(UInt32) _Attribute.GetTypeInfoCount(UInt32)

擷取物件提供的類型資訊介面數目 (0 或 1)。Retrieves the number of type information interfaces that an object provides (either 0 or 1).

(Inherited from Attribute)
_Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) _Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) _Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) _Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr)

提供物件所公開的屬性和方法的存取權。Provides access to properties and methods exposed by an object.

(Inherited from Attribute)

屬性

TypeId TypeId TypeId TypeId

在衍生類別中實作時,取得這個 Attribute 的唯一識別碼。When implemented in a derived class, gets a unique identifier for this Attribute.

(Inherited from Attribute)

適用於

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