共用方式為


RenderTraceListener.BeginRendering(TextWriter, Object) 方法

定義

在物件即將呈現時呼叫。

public:
 virtual void BeginRendering(System::IO::TextWriter ^ writer, System::Object ^ renderedObject);
public virtual void BeginRendering (System.IO.TextWriter writer, object renderedObject);
abstract member BeginRendering : System.IO.TextWriter * obj -> unit
override this.BeginRendering : System.IO.TextWriter * obj -> unit
Public Overridable Sub BeginRendering (writer As TextWriter, renderedObject As Object)

參數

writer
TextWriter

可寫入一連串連續字元的物件。

renderedObject
Object

呈現的物件。

適用於