DataGridView.CellValuePushed 事件

定義

發生於 DataGridView 控制項的 VirtualMode 屬性為 true,且儲存格值已變更,並需要在基礎資料來源中有儲存區時。

public:
 event System::Windows::Forms::DataGridViewCellValueEventHandler ^ CellValuePushed;
public event System.Windows.Forms.DataGridViewCellValueEventHandler CellValuePushed;
public event System.Windows.Forms.DataGridViewCellValueEventHandler? CellValuePushed;
member this.CellValuePushed : System.Windows.Forms.DataGridViewCellValueEventHandler 
Public Custom Event CellValuePushed As DataGridViewCellValueEventHandler 

事件類型

範例

下列程式碼範例會處理 事件, CellValuePushed 以儲存資料存放區物件中的更新和新專案。 此範例是參考主題中較大範例的 VirtualMode 一部分。

#pragma region Data store maintance

    void VirtualConnector::dataGridView1_CellValueNeeded
        (Object^ sender, DataGridViewCellValueEventArgs^ e)
    {
        if (store->ContainsKey(e->RowIndex))
        {
            // Use the store if the e value has been modified 
            // and stored.            
            e->Value = gcnew Int32(store->default[e->RowIndex]); 
        }
        else if (newRowNeeded && e->RowIndex == numberOfRows)
        {
            if (dataGridView1->IsCurrentCellInEditMode)
            {
                e->Value = initialValue;
            }
            else
            {
                // Show a blank e if the cursor is just loitering
                // over(the) last row.
                e->Value = String::Empty;
            }
        }
        else
        {
            e->Value = e->RowIndex;
        }
    }

    void VirtualConnector::dataGridView1_CellValuePushed
        (Object^ sender, DataGridViewCellValueEventArgs^ e)
    {
        String^ value = e->Value->ToString();
        store[e->RowIndex] = Int32::Parse(value, 
            CultureInfo::CurrentCulture);
    }
#pragma endregion
#region "data store maintance"
const int initialValue = -1;

private void dataGridView1_CellValueNeeded(object sender,
    DataGridViewCellValueEventArgs e)
{
    if (store.ContainsKey(e.RowIndex))
    {
        // Use the store if the e value has been modified 
        // and stored.            
        e.Value = store[e.RowIndex];
    }
    else if (newRowNeeded && e.RowIndex == numberOfRows)
    {
        if (dataGridView1.IsCurrentCellInEditMode)
        {
            e.Value = initialValue;
        }
        else
        {
            // Show a blank value if the cursor is just resting
            // on the last row.
            e.Value = String.Empty;
        }
    }
    else
    {
        e.Value = e.RowIndex;
    }
}

private void dataGridView1_CellValuePushed(object sender,
    DataGridViewCellValueEventArgs e)
{
    store.Add(e.RowIndex, int.Parse(e.Value.ToString()));
}
#endregion

private Dictionary<int, int> store = new Dictionary<int, int>();
#Region "data store maintance"
    Const initialValue As Integer = -1

    Private Sub dataGridView1_CellValueNeeded(ByVal sender As Object, _
        ByVal e As DataGridViewCellValueEventArgs) _
        Handles dataGridView1.CellValueNeeded

        If store.ContainsKey(e.RowIndex) Then
            ' Use the store if the e value has been modified 
            ' and stored.
            e.Value = store(e.RowIndex)
        ElseIf newRowNeeded AndAlso e.RowIndex = numberOfRows Then
            If dataGridView1.IsCurrentCellInEditMode Then
                e.Value = initialValue
            Else
                ' Show a blank value if the cursor is just resting
                ' on the last row.
                e.Value = String.Empty
            End If
        Else
            e.Value = e.RowIndex
        End If
    End Sub

    Private Sub dataGridView1_CellValuePushed(ByVal sender As Object, _
        ByVal e As DataGridViewCellValueEventArgs) _
        Handles dataGridView1.CellValuePushed

        store.Add(e.RowIndex, CInt(e.Value))

    End Sub
#End Region

    Dim store As System.Collections.Generic.Dictionary(Of Integer, Integer) = _
        New Dictionary(Of Integer, Integer)

備註

在虛擬模式中使用這個事件,以使用者指定的資料更新自訂資料存放區。 CellValueNeeded處理 事件,以從資料存放區擷取值,以便顯示在 控制項中。

如需虛擬模式的詳細資訊,請參閱Windows Forms DataGridView 控制項中的虛擬模式

如需如何處理事件的詳細資訊,請參閱 處理和引發事件

適用於

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