共用方式為


InertiaProcessor2D.RotationBehavior 屬性

定義

取得或設定慣性處理器的旋轉行為。

public:
 property System::Windows::Input::Manipulations::InertiaRotationBehavior2D ^ RotationBehavior { System::Windows::Input::Manipulations::InertiaRotationBehavior2D ^ get(); void set(System::Windows::Input::Manipulations::InertiaRotationBehavior2D ^ value); };
public System.Windows.Input.Manipulations.InertiaRotationBehavior2D RotationBehavior { get; set; }
member this.RotationBehavior : System.Windows.Input.Manipulations.InertiaRotationBehavior2D with get, set
Public Property RotationBehavior As InertiaRotationBehavior2D

屬性值

InertiaRotationBehavior2D

慣性處理器的旋轉行為。

範例

在下列範例中 DesiredRotation ,屬性會設定為讓慣性處理從物件的開始方向旋轉三半次。

#region SetDesiredRotation
// PI * 2 radians = 360 degrees.
inertiaProcessor.RotationBehavior.DesiredRotation = (float)Math.PI * 7.0f;
#endregion

適用於