GeneralTransform3DCollection 類別

定義

表示已排序的 GeneralTransform3D 物件集合。Represents an ordered collection of GeneralTransform3D objects.

public ref class GeneralTransform3DCollection sealed : System::Windows::Media::Animation::Animatable, System::Collections::Generic::ICollection<System::Windows::Media::Media3D::GeneralTransform3D ^>, System::Collections::Generic::IEnumerable<System::Windows::Media::Media3D::GeneralTransform3D ^>, System::Collections::Generic::IList<System::Windows::Media::Media3D::GeneralTransform3D ^>, System::Collections::IList
public sealed class GeneralTransform3DCollection : System.Windows.Media.Animation.Animatable, System.Collections.Generic.ICollection<System.Windows.Media.Media3D.GeneralTransform3D>, System.Collections.Generic.IEnumerable<System.Windows.Media.Media3D.GeneralTransform3D>, System.Collections.Generic.IList<System.Windows.Media.Media3D.GeneralTransform3D>, System.Collections.IList
type GeneralTransform3DCollection = class
    inherit Animatable
    interface IList
    interface ICollection
    interface IEnumerable
    interface IList<GeneralTransform3D>
    interface ICollection<GeneralTransform3D>
    interface seq<GeneralTransform3D>
Public NotInheritable Class GeneralTransform3DCollection
Inherits Animatable
Implements ICollection(Of GeneralTransform3D), IEnumerable(Of GeneralTransform3D), IList, IList(Of GeneralTransform3D)
繼承
實作

備註

除非另有說明, 否則此類別的成員會完全依照IList<T>ICollection<T>IEnumerable<T>檔所述的方式運作。Except as noted, members of this class behave exactly as described by the IList<T>, ICollection<T>, and IEnumerable<T> documentation.

無法凍結的功能: 因為它繼承自Freezable類別GeneralTransform3DCollection , 所以類別會提供幾個特殊功能GeneralTransform3DCollection : 物件可以宣告為, 在多個物件之間共用, 使其成為唯讀以改善效能、複製並使執行緒安全。Freezable Features: Because it inherits from the Freezable class, the GeneralTransform3DCollection class provides several special features: GeneralTransform3DCollection objects can be declared as , shared among multiple objects, made read-only to improve performance, cloned, and made thread safe. 如需Freezable物件所提供之不同功能的詳細資訊, 請參閱可凍結物件總覽For more information about the different features provided by Freezable objects, see Freezable Objects Overview.

GeneralTransform3DCollection會在 .NET Framework 版本3.5 中引進。GeneralTransform3DCollection is introduced in the .NET Framework version 3.5. 如需詳細資訊,請參閱版本和相依性For more information, see Versions and Dependencies.

XAML 隱含集合用法XAML Implicit Collection Usage

<object>  
  <object.property>  
    oneOrMoreGeneralTransform3DObjectElements  
  </object.property>  
</object>  

XAML 值XAML Values

oneOrMoreGeneralTransform3DObjectElementsoneOrMoreGeneralTransform3DObjectElements
使用物件元素GeneralTransform3D語法宣告的一或多個物件。One or more GeneralTransform3D objects, declared using object element syntax.

建構函式

GeneralTransform3DCollection()

初始化 GeneralTransform3DCollection 類別的新執行個體。Initializes a new instance of the GeneralTransform3DCollection class.

GeneralTransform3DCollection(IEnumerable<GeneralTransform3D>)

使用指定的初始化物件,初始化 GeneralTransform3DCollection 類別的新執行個體。Initializes a new instance of the GeneralTransform3DCollection class, using the specified initial object.

GeneralTransform3DCollection(Int32)

使用指定的容量,或該集合一開始可供存放的 GeneralTransform3DCollection 物件數目,初始化 GeneralTransform3D 類別的新執行個體。Initializes a new instance of the GeneralTransform3DCollection class with the specified capacity, or the number of GeneralTransform3D objects the collection is initially capable of storing.

屬性

CanFreeze

取得值,指出是否可以將物件設為不可修改。Gets a value that indicates whether the object can be made unmodifiable.

(繼承來源 Freezable)
Count

取得這個集合中的物件數目。Gets the number of objects in this collection.

DependencyObjectType

取得包裝此執行個體之 CLRCLR 型別的 DependencyObjectTypeGets the DependencyObjectType that wraps the CLRCLR type of this instance.

(繼承來源 DependencyObject)
Dispatcher

取得與這個 Dispatcher 關聯的 DispatcherObjectGets the Dispatcher this DispatcherObject is associated with.

(繼承來源 DispatcherObject)
HasAnimatedProperties

取得值,這個值表示是否有一個或多個 AnimationClock 物件與這個物件的任何一個相依性屬性相關聯。Gets a value that indicates whether one or more AnimationClock objects is associated with any of this object's dependency properties.

(繼承來源 Animatable)
IsFrozen

取得值,該值表示物件目前是否可修改。Gets a value that indicates whether the object is currently modifiable.

(繼承來源 Freezable)
IsSealed

取得值,這個值表示此執行個體目前是否已密封 (唯讀)。Gets a value that indicates whether this instance is currently sealed (read-only).

(繼承來源 DependencyObject)
Item[Int32]

取得或設定在指定索引位置的 GeneralTransform3D 物件。Gets or sets the GeneralTransform3D object at the specified index position.

方法

Add(GeneralTransform3D)

GeneralTransform3D 物件加入至集合的結尾。Adds a GeneralTransform3D object to the end of the collection.

ApplyAnimationClock(DependencyProperty, AnimationClock)

AnimationClock 套用至指定的 DependencyPropertyApplies an AnimationClock to the specified DependencyProperty. 如果屬性已有動畫效果,即使用 SnapshotAndReplace 遞移式行為。If the property is already animated, the SnapshotAndReplace handoff behavior is used.

(繼承來源 Animatable)
ApplyAnimationClock(DependencyProperty, AnimationClock, HandoffBehavior)

AnimationClock 套用至指定的 DependencyPropertyApplies an AnimationClock to the specified DependencyProperty. 如果已建立屬性的動畫,則會使用指定的 HandoffBehaviorIf the property is already animated, the specified HandoffBehavior is used.

(繼承來源 Animatable)
BeginAnimation(DependencyProperty, AnimationTimeline)

將動畫套用至指定的 DependencyPropertyApplies an animation to the specified DependencyProperty. 呈現下一個畫面格後,就會啟動動畫。The animation is started when the next frame is rendered. 如果指定的屬性已有動畫效果,即使用 SnapshotAndReplace 遞移式行為。If the specified property is already animated, the SnapshotAndReplace handoff behavior is used.

(繼承來源 Animatable)
BeginAnimation(DependencyProperty, AnimationTimeline, HandoffBehavior)

將動畫套用至指定的 DependencyPropertyApplies an animation to the specified DependencyProperty. 呈現下一個畫面格後,就會啟動動畫。The animation is started when the next frame is rendered. 如果已建立指定之屬性的動畫,則會使用指定的 HandoffBehaviorIf the specified property is already animated, the specified HandoffBehavior is used.

(繼承來源 Animatable)
CheckAccess()

判斷呼叫的執行是否可以存取這個 DispatcherObjectDetermines whether the calling thread has access to this DispatcherObject.

(繼承來源 DispatcherObject)
Clear()

從集合中移除所有 GeneralTransform3D 物件。Removes all GeneralTransform3D objects from the collection.

ClearValue(DependencyProperty)

清除屬性的區域數值。Clears the local value of a property. 要清除的屬性是由 DependencyProperty 識別項所指定。The property to be cleared is specified by a DependencyProperty identifier.

(繼承來源 DependencyObject)
ClearValue(DependencyPropertyKey)

清除唯讀屬性的區域數值。Clears the local value of a read-only property. 要清除的屬性是由 DependencyPropertyKey 所指定。The property to be cleared is specified by a DependencyPropertyKey.

(繼承來源 DependencyObject)
Clone()

建立這個集合的可修改複製品 (Clone),製作這個物件值的深層複本 (Deep Copy)。Creates a modifiable clone of this collection, making deep copies of this object's values.

CloneCore(Freezable)

使用基底 (非動畫) 屬性值,將執行個體設為指定 Freezable 的複製品 (深層複製)。Makes the instance a clone (deep copy) of the specified Freezable using base (non-animated) property values.

(繼承來源 Freezable)
CloneCurrentValue()

建立這個集合物件的可修改複製品,以便製作這個物件目前值的深層複本。Creates a modifiable clone of this collection object, making deep copies of this object's current values. 不會複製資源參考、資料繫結和動畫,但是會複製其目前值。Resource references, data bindings, and animations are not copied, but their current values are.

CloneCurrentValueCore(Freezable)

使用目前的屬性值,讓執行個體成為指定之 Freezable 的可修改複本 (深層複本)。Makes the instance a modifiable clone (deep copy) of the specified Freezable using current property values.

(繼承來源 Freezable)
CoerceValue(DependencyProperty)

強制轉型所指定相依性屬性的值。Coerces the value of the specified dependency property. 完成方式是叫用存在於呼叫 DependencyObject 之相依性屬性的屬性中繼資料中所指定的任何 CoerceValueCallback 函式。This is accomplished by invoking any CoerceValueCallback function specified in property metadata for the dependency property as it exists on the calling DependencyObject.

(繼承來源 DependencyObject)
Contains(GeneralTransform3D)

指示集合是否含有指定的 GeneralTransform3D 物件。Indicates whether the collection contains the specified GeneralTransform3D object.

CopyTo(GeneralTransform3D[], Int32)

從指定的索引位置開始,將集合中的 GeneralTransform3D 物件複製到 GeneralTransform3D 的陣列。Copies the GeneralTransform3D objects in the collection into an array of GeneralTransform3D objects, starting at the specified index position.

CreateInstance()

初始化 Freezable 類別的新執行個體。Initializes a new instance of the Freezable class.

(繼承來源 Freezable)
CreateInstanceCore()

在衍生類別中實作時,建立 Freezable 衍生類別的新執行個體。When implemented in a derived class, creates a new instance of the Freezable derived class.

(繼承來源 Freezable)
Equals(Object)

判斷提供的 DependencyObject 和目前的 DependencyObject 是否相等。Determines whether a provided DependencyObject is equivalent to the current DependencyObject.

(繼承來源 DependencyObject)
Freeze()

將目前的物件設為不可修改,並將其 IsFrozen 屬性設定為 trueMakes the current object unmodifiable and sets its IsFrozen property to true.

(繼承來源 Freezable)
FreezeCore(Boolean)

將這個 Animatable 物件設定為不可修改,或決定是否可以將它設定為不可修改。Makes this Animatable object unmodifiable or determines whether it can be made unmodifiable.

(繼承來源 Animatable)
GetAnimationBaseValue(DependencyProperty)

傳回指定之 DependencyProperty 的非動畫實值。Returns the non-animated value of the specified DependencyProperty.

(繼承來源 Animatable)
GetAsFrozen()

使用基底 (非動畫) 屬性值,建立 Freezable 的凍結複本。Creates a frozen copy of the Freezable, using base (non-animated) property values. 因為複本已凍結,所以會以傳址方式複製任何凍結子物件。Because the copy is frozen, any frozen sub-objects are copied by reference.

(繼承來源 Freezable)
GetAsFrozenCore(Freezable)

使用基底 (非動畫) 屬性值,將執行個體設為指定 Freezable 的凍結複本。Makes the instance a frozen clone of the specified Freezable using base (non-animated) property values.

(繼承來源 Freezable)
GetCurrentValueAsFrozen()

使用目前屬性值,建立 Freezable 的凍結複本。Creates a frozen copy of the Freezable using current property values. 因為複本已凍結,所以會以傳址方式複製任何凍結子物件。Because the copy is frozen, any frozen sub-objects are copied by reference.

(繼承來源 Freezable)
GetCurrentValueAsFrozenCore(Freezable)

將目前執行個體設為所指定 Freezable 的凍結複製品。Makes the current instance a frozen clone of the specified Freezable. 如果物件具有動畫相依性屬性,則會複製其目前的動畫值。If the object has animated dependency properties, their current animated values are copied.

(繼承來源 Freezable)
GetEnumerator()

傳回可在集合中逐一查看列舉值。Returns an enumerator that can iterate through the collection.

GetHashCode()

取得這個 DependencyObject 的雜湊碼。Gets a hash code for this DependencyObject.

(繼承來源 DependencyObject)
GetLocalValueEnumerator()

建立特定的列舉值,以判斷哪些相依性屬性在此 DependencyObject 上具有本機設定的值。Creates a specialized enumerator for determining which dependency properties have locally set values on this DependencyObject.

(繼承來源 DependencyObject)
GetType()

取得目前執行個體的 TypeGets the Type of the current instance.

(繼承來源 Object)
GetValue(DependencyProperty)

傳回 DependencyObject 的這個執行個體上之相依性屬性的目前有效值。Returns the current effective value of a dependency property on this instance of a DependencyObject.

(繼承來源 DependencyObject)
IndexOf(GeneralTransform3D)

在集合內搜尋指定的 GeneralTransform3D 物件。Searches for the specified GeneralTransform3D object within the collection.

Insert(Int32, GeneralTransform3D)

GeneralTransform3D 物件插入集合內的指定索引位置。Inserts a GeneralTransform3D object into the specified index position within the collection.

InvalidateProperty(DependencyProperty)

重新評估指定相依性屬性的有效值。Re-evaluates the effective value for the specified dependency property.

(繼承來源 DependencyObject)
MemberwiseClone()

建立目前 Object 的淺層複本 (Shallow Copy)。Creates a shallow copy of the current Object.

(繼承來源 Object)
OnChanged()

目前的 Freezable 物件遭到修改時進行呼叫。Called when the current Freezable object is modified.

(繼承來源 Freezable)
OnFreezablePropertyChanged(DependencyObject, DependencyObject)

確定已為剛剛設定的 DependencyObjectType 資料成員,建立適當的內容指標。Ensures that appropriate context pointers are established for a DependencyObjectType data member that has just been set.

(繼承來源 Freezable)
OnFreezablePropertyChanged(DependencyObject, DependencyObject, DependencyProperty)

這個成員支援 Windows Presentation Foundation (WPF)Windows Presentation Foundation (WPF) 基礎結構,但是您不可以從程式碼直接使用它。This member supports the Windows Presentation Foundation (WPF)Windows Presentation Foundation (WPF) infrastructure and is not intended to be used directly from your code.

(繼承來源 Freezable)
OnPropertyChanged(DependencyPropertyChangedEventArgs)

覆寫 OnPropertyChanged(DependencyPropertyChangedEventArgs)DependencyObject 實作也可以叫用任何 Changed 處理常式,以回應類型 Freezable 的變更相依性屬性。Overrides the DependencyObject implementation of OnPropertyChanged(DependencyPropertyChangedEventArgs) to also invoke any Changed handlers in response to a changing dependency property of type Freezable.

(繼承來源 Freezable)
ReadLocalValue(DependencyProperty)

傳回相依性屬性的區域值 (如果存在)。Returns the local value of a dependency property, if it exists.

(繼承來源 DependencyObject)
ReadPreamble()

確定 Freezable 是從有效的執行緒進行存取。Ensures that the Freezable is being accessed from a valid thread. 如果 API 會讀取非相依性屬性的資料成員,則 Freezable 的繼承者必須在該 API 的開頭呼叫這個方法。Inheritors of Freezable must call this method at the beginning of any API that reads data members that are not dependency properties.

(繼承來源 Freezable)
Remove(GeneralTransform3D)

從集合中刪除 GeneralTransform3D 物件。Deletes a GeneralTransform3D object from the collection.

RemoveAt(Int32)

GeneralTransform3D 刪除 GeneralTransform3DCollection 物件。Deletes a GeneralTransform3D object from the GeneralTransform3DCollection.

SetCurrentValue(DependencyProperty, Object)

設定相依性屬性的值,而不需要變更其值來源。Sets the value of a dependency property without changing its value source.

(繼承來源 DependencyObject)
SetValue(DependencyProperty, Object)

設定相依性屬性的區域值 (由相依性屬性的識別碼所指定)。Sets the local value of a dependency property, specified by its dependency property identifier.

(繼承來源 DependencyObject)
SetValue(DependencyPropertyKey, Object)

設定唯讀相依性屬性的區域數值 (由相依性屬性的 DependencyPropertyKey 識別項所指定)。Sets the local value of a read-only dependency property, specified by the DependencyPropertyKey identifier of the dependency property.

(繼承來源 DependencyObject)
ShouldSerializeProperty(DependencyProperty)

傳回值,這個值表示序列化程序是否應該序列化所提供相依性屬性的值。Returns a value that indicates whether serialization processes should serialize the value for the provided dependency property.

(繼承來源 DependencyObject)
ToString()

傳回代表目前物件的字串。Returns a string that represents the current object.

(繼承來源 Object)
VerifyAccess()

請強制執行可以存取這個 DispatcherObject 的呼叫執行緒。Enforces that the calling thread has access to this DispatcherObject.

(繼承來源 DispatcherObject)
WritePostscript()

引發 FreezableChanged 事件,並叫用其 OnChanged() 方法。Raises the Changed event for the Freezable and invokes its OnChanged() method. 在任何 API 修改未以相依性屬性儲存的類別成員之後,衍生自 Freezable 的類別應該在 API 的結尾呼叫這個方法。Classes that derive from Freezable should call this method at the end of any API that modifies class members that are not stored as dependency properties.

(繼承來源 Freezable)
WritePreamble()

確認 Freezable 未凍結,而且是從有效的執行緒內容進行存取。Verifies that the Freezable is not frozen and that it is being accessed from a valid threading context. 在任何 API 將資料寫入至非相依性屬性的資料成員之前,Freezable 繼承者應該在 API 的開頭呼叫這個方法。Freezable inheritors should call this method at the beginning of any API that writes to data members that are not dependency properties.

(繼承來源 Freezable)

事件

Changed

發生於 Freezable 或所含的物件遭到修改時。Occurs when the Freezable or an object it contains is modified.

(繼承來源 Freezable)

明確介面實作

ICollection.CopyTo(Array, Int32)

如需這個成員的說明,請參閱 CopyTo(Array, Int32)For a description of this member, see CopyTo(Array, Int32).

ICollection.IsSynchronized

如需這個成員的說明,請參閱 IsSynchronizedFor a description of this member, see IsSynchronized.

ICollection.SyncRoot

如需這個成員的說明,請參閱 SyncRootFor a description of this member, see SyncRoot.

ICollection<GeneralTransform3D>.IsReadOnly

如需這個成員的說明,請參閱 IsReadOnlyFor a description of this member, see IsReadOnly.

IEnumerable.GetEnumerator()

如需這個成員的說明,請參閱 GetEnumerator()For a description of this member, see GetEnumerator().

IEnumerable<GeneralTransform3D>.GetEnumerator()

如需這個成員的說明,請參閱 GetEnumerator()For a description of this member, see GetEnumerator().

IList.Add(Object)

如需這個成員的說明,請參閱 Add(Object)For a description of this member, see Add(Object).

IList.Contains(Object)

如需這個成員的說明,請參閱 Contains(Object)For a description of this member, see Contains(Object).

IList.IndexOf(Object)

如需這個成員的說明,請參閱 IndexOf(Object)For a description of this member, see IndexOf(Object).

IList.Insert(Int32, Object)

如需這個成員的說明,請參閱 Insert(Int32, Object)For a description of this member, see Insert(Int32, Object).

IList.IsFixedSize

如需這個成員的說明,請參閱 IsFixedSizeFor a description of this member, see IsFixedSize.

IList.IsReadOnly

如需這個成員的說明,請參閱 IsReadOnlyFor a description of this member, see IsReadOnly.

IList.Item[Int32]

如需這個成員的說明,請參閱 Item[Int32]For a description of this member, see Item[Int32].

IList.Remove(Object)

如需這個成員的說明,請參閱 Remove(Object)For a description of this member, see Remove(Object).

擴充方法

CopyToDataTable<T>(IEnumerable<T>)

根據輸入 DataTable 物件 (其中泛型參數 TDataRow) 傳回包含 IEnumerable<T> 物件複本的 DataRowReturns a DataTable that contains copies of the DataRow objects, given an input IEnumerable<T> object where the generic parameter T is DataRow.

CopyToDataTable<T>(IEnumerable<T>, DataTable, LoadOption)

根據輸入 DataRow 物件 (其中泛型參數 TDataTable),將 IEnumerable<T> 物件複製到指定的 DataRowCopies DataRow objects to the specified DataTable, given an input IEnumerable<T> object where the generic parameter T is DataRow.

CopyToDataTable<T>(IEnumerable<T>, DataTable, LoadOption, FillErrorEventHandler)

根據輸入 DataRow 物件 (其中泛型參數 TDataTable),將 IEnumerable<T> 物件複製到指定的 DataRowCopies DataRow objects to the specified DataTable, given an input IEnumerable<T> object where the generic parameter T is DataRow.

Cast<TResult>(IEnumerable)

IEnumerable 的項目轉換成指定的型別。Casts the elements of an IEnumerable to the specified type.

OfType<TResult>(IEnumerable)

根據指定的型別來篩選 IEnumerable 的項目。Filters the elements of an IEnumerable based on a specified type.

AsParallel(IEnumerable)

啟用查詢的平行化作業。Enables parallelization of a query.

AsQueryable(IEnumerable)

IEnumerable 轉換成 IQueryableConverts an IEnumerable to an IQueryable.

Ancestors<T>(IEnumerable<T>)

傳回包含來源集合中每個節點祖系的項目集合。Returns a collection of elements that contains the ancestors of every node in the source collection.

Ancestors<T>(IEnumerable<T>, XName)

傳回包含來源集合中每個節點祖系的已篩選項目集合。Returns a filtered collection of elements that contains the ancestors of every node in the source collection. 集合中只會包含具有相符之 XName 的項目。Only elements that have a matching XName are included in the collection.

DescendantNodes<T>(IEnumerable<T>)

傳回來源集合中每個文件和項目之子代節點的集合。Returns a collection of the descendant nodes of every document and element in the source collection.

Descendants<T>(IEnumerable<T>)

傳回包含來源集合中每個項目和文件之子代項目的項目集合。Returns a collection of elements that contains the descendant elements of every element and document in the source collection.

Descendants<T>(IEnumerable<T>, XName)

傳回已篩選的項目集合,其中包含來源集合中每個項目和文件的子代項目。Returns a filtered collection of elements that contains the descendant elements of every element and document in the source collection. 集合中只會包含具有相符之 XName 的項目。Only elements that have a matching XName are included in the collection.

Elements<T>(IEnumerable<T>)

傳回來源集合中每個項目和文件的子項目集合。Returns a collection of the child elements of every element and document in the source collection.

Elements<T>(IEnumerable<T>, XName)

傳回來源集合中每個項目和文件的已篩選子項目集合。Returns a filtered collection of the child elements of every element and document in the source collection. 集合中只會包含具有相符之 XName 的項目。Only elements that have a matching XName are included in the collection.

InDocumentOrder<T>(IEnumerable<T>)

傳回包含來源集合中所有節點的節點集合,依據文件順序來排序。Returns a collection of nodes that contains all nodes in the source collection, sorted in document order.

Nodes<T>(IEnumerable<T>)

傳回來源集合中每個文件和項目的子節點集合。Returns a collection of the child nodes of every document and element in the source collection.

Remove<T>(IEnumerable<T>)

在來源集合中,從每一個節點的父節點移除這些節點。Removes every node in the source collection from its parent node.

適用於

另請參閱