Matrix3D.RotateAt(Quaternion, Point3D) 方法

定義

繞著指定的 Matrix3D 旋轉 Point3DRotates this Matrix3D about the specified Point3D.

public:
 void RotateAt(System::Windows::Media::Media3D::Quaternion quaternion, System::Windows::Media::Media3D::Point3D center);
public void RotateAt (System.Windows.Media.Media3D.Quaternion quaternion, System.Windows.Media.Media3D.Point3D center);
member this.RotateAt : System.Windows.Media.Media3D.Quaternion * System.Windows.Media.Media3D.Point3D -> unit

參數

quaternion
Quaternion

表示旋轉的 QuaternionQuaternion that represents the rotation.

center
Point3D

要做為旋轉中心的 Point3DCenter Point3D about which to rotate.

適用於