Matrix3D.RotateAtPrepend(Quaternion, Point3D) 方法

定義

在這個 Point3D 結構之前,加上繞著指定的中心 Matrix3D 的旋轉。Prepends a rotation about a specified center Point3D to this Matrix3D structure.

public:
 void RotateAtPrepend(System::Windows::Media::Media3D::Quaternion quaternion, System::Windows::Media::Media3D::Point3D center);
public void RotateAtPrepend (System.Windows.Media.Media3D.Quaternion quaternion, System.Windows.Media.Media3D.Point3D center);
member this.RotateAtPrepend : System.Windows.Media.Media3D.Quaternion * System.Windows.Media.Media3D.Point3D -> unit

參數

quaternion
Quaternion

表示旋轉的 QuaternionQuaternion that represents the rotation.

center
Point3D

要做為旋轉中心的 Point3DCenter Point3D about which to rotate.

適用於