Model3DCollection 類別

定義

表示已排序的 Model3D 物件集合。Represents an ordered collection of Model3D objects.

public ref class Model3DCollection sealed : System::Windows::Media::Animation::Animatable, System::Collections::Generic::ICollection<System::Windows::Media::Media3D::Model3D ^>, System::Collections::Generic::IEnumerable<System::Windows::Media::Media3D::Model3D ^>, System::Collections::Generic::IList<System::Windows::Media::Media3D::Model3D ^>, System::Collections::IList
public sealed class Model3DCollection : System.Windows.Media.Animation.Animatable, System.Collections.Generic.ICollection<System.Windows.Media.Media3D.Model3D>, System.Collections.Generic.IEnumerable<System.Windows.Media.Media3D.Model3D>, System.Collections.Generic.IList<System.Windows.Media.Media3D.Model3D>, System.Collections.IList
type Model3DCollection = class
    inherit Animatable
    interface IList
    interface ICollection
    interface IEnumerable
    interface IList<Model3D>
    interface ICollection<Model3D>
    interface seq<Model3D>
Public NotInheritable Class Model3DCollection
Inherits Animatable
Implements ICollection(Of Model3D), IEnumerable(Of Model3D), IList, IList(Of Model3D)
繼承
實作

範例

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Media3D;

namespace SDKSample
{
    public partial class EmissiveMaterialExample : Page
    {
        public EmissiveMaterialExample()
        {

            // Declare scene objects.
            Viewport3D myViewport3D = new Viewport3D();
            Model3DGroup myModel3DGroup = new Model3DGroup();
            GeometryModel3D myGeometryModel = new GeometryModel3D();
            ModelVisual3D myModelVisual3D = new ModelVisual3D();

            // Defines the camera used to view the 3D object. In order to view the 3D object,
            // the camera must be positioned and pointed such that the object is within view 
            // of the camera.
            PerspectiveCamera myPCamera = new PerspectiveCamera();

            // Specify where in the 3D scene the camera is.
            myPCamera.Position = new Point3D(0, 0, 2);

            // Specify the direction that the camera is pointing.
            myPCamera.LookDirection = new Vector3D(0, 0, -1);

            // Define camera's horizontal field of view in degrees.
            myPCamera.FieldOfView = 60;

            // Asign the camera to the viewport
            myViewport3D.Camera = myPCamera;

            // Define the lights cast in the scene. Without light, the 3D object cannot 
            // be seen. Note: to illuminate an object from additional directions, create 
            // additional lights.
            DirectionalLight myDirectionalLight = new DirectionalLight();
            myDirectionalLight.Color = Colors.White;
            myDirectionalLight.Direction = new Vector3D(-0.61, -0.5, -0.61);

            myModel3DGroup.Children.Add(myDirectionalLight);

            // The geometry specifes the shape of the 3D plane. In this sample, a flat sheet 
            // is created.
            MeshGeometry3D myMeshGeometry3D = new MeshGeometry3D();

            // Create a collection of normal vectors for the MeshGeometry3D.
            Vector3DCollection myNormalCollection = new Vector3DCollection();
            myNormalCollection.Add(new Vector3D(0,0,1));
            myNormalCollection.Add(new Vector3D(0,0,1));
            myNormalCollection.Add(new Vector3D(0,0,1));
            myNormalCollection.Add(new Vector3D(0,0,1));
            myNormalCollection.Add(new Vector3D(0,0,1));
            myNormalCollection.Add(new Vector3D(0,0,1));
            myMeshGeometry3D.Normals = myNormalCollection;

            // Create a collection of vertex positions for the MeshGeometry3D. 
            Point3DCollection myPositionCollection = new Point3DCollection();
            myPositionCollection.Add(new Point3D(-0.5, -0.5, 0.5));
            myPositionCollection.Add(new Point3D(0.5, -0.5, 0.5));
            myPositionCollection.Add(new Point3D(0.5, 0.5, 0.5));
            myPositionCollection.Add(new Point3D(0.5, 0.5, 0.5));
            myPositionCollection.Add(new Point3D(-0.5, 0.5, 0.5));
            myPositionCollection.Add(new Point3D(-0.5, -0.5, 0.5));
            myMeshGeometry3D.Positions = myPositionCollection;

            // Create a collection of texture coordinates for the MeshGeometry3D.
            PointCollection myTextureCoordinatesCollection = new PointCollection();
            myTextureCoordinatesCollection.Add(new Point(0, 0));
            myTextureCoordinatesCollection.Add(new Point(1, 0));
            myTextureCoordinatesCollection.Add(new Point(1, 1));
            myTextureCoordinatesCollection.Add(new Point(1, 1));
            myTextureCoordinatesCollection.Add(new Point(0, 1));
            myTextureCoordinatesCollection.Add(new Point(0, 0));
            myMeshGeometry3D.TextureCoordinates = myTextureCoordinatesCollection;

            // Create a collection of triangle indices for the MeshGeometry3D.
            Int32Collection myTriangleIndicesCollection = new Int32Collection();
            myTriangleIndicesCollection.Add(0);
            myTriangleIndicesCollection.Add(1);
            myTriangleIndicesCollection.Add(2);
            myTriangleIndicesCollection.Add(3);
            myTriangleIndicesCollection.Add(4);
            myTriangleIndicesCollection.Add(5);
            myMeshGeometry3D.TriangleIndices = myTriangleIndicesCollection;

            // Apply the mesh to the geometry model.
            myGeometryModel.Geometry = myMeshGeometry3D;
            // The material property of GeometryModel3D specifies the material applied to the 3D object.  
            // In this sample the material applied to the 3D object is made up of two materials layered  
            // on top of each other - a DiffuseMaterial (gradient brush) with an EmissiveMaterial 
            // layered on top (blue SolidColorBrush). The EmmisiveMaterial alters the appearance of  
            // the gradient toward blue.

            // Create a horizontal linear gradient with four stops.   
            LinearGradientBrush myHorizontalGradient = new LinearGradientBrush();
            myHorizontalGradient.StartPoint = new Point(0, 0.5);
            myHorizontalGradient.EndPoint = new Point(1, 0.5);
            myHorizontalGradient.GradientStops.Add(new GradientStop(Colors.Yellow, 0.0));
            myHorizontalGradient.GradientStops.Add(new GradientStop(Colors.Red, 0.25));
            myHorizontalGradient.GradientStops.Add(new GradientStop(Colors.Blue, 0.75));
            myHorizontalGradient.GradientStops.Add(new GradientStop(Colors.LimeGreen, 1.0));

            // Define material that will use the gradient.
            DiffuseMaterial myDiffuseMaterial = new DiffuseMaterial(myHorizontalGradient);

            // Add this gradient to a MaterialGroup.
            MaterialGroup myMaterialGroup = new MaterialGroup();
            myMaterialGroup.Children.Add(myDiffuseMaterial);

            // Define an Emissive Material with a blue brush.
            Color c = new Color();
            c.ScA = 1;
            c.ScB = 255;
            c.ScR = 0;
            c.ScG = 0;
            EmissiveMaterial myEmissiveMaterial = new EmissiveMaterial(new SolidColorBrush(c));

            // Add the Emmisive Material to the Material Group.
            myMaterialGroup.Children.Add(myEmissiveMaterial);

            // Add the composite material to the 3D model.
            myGeometryModel.Material = myMaterialGroup;
            // Apply a transform to the object. In this sample, a rotation transform is applied,  
            // rendering the 3D object rotated.
            RotateTransform3D myRotateTransform3D = new RotateTransform3D();
            AxisAngleRotation3D myAxisAngleRotation3d = new AxisAngleRotation3D();
            myAxisAngleRotation3d.Axis = new Vector3D(0,3,0);
            myAxisAngleRotation3d.Angle = 40;
            myRotateTransform3D.Rotation = myAxisAngleRotation3d;
            myGeometryModel.Transform = myRotateTransform3D;

            // Add the geometry model to the model group.
            myModel3DGroup.Children.Add(myGeometryModel);

            // Add the group of models to the ModelVisual3d.
            myModelVisual3D.Content = myModel3DGroup; 
            myViewport3D.Children.Add(myModelVisual3D);

            // Apply the viewport to the page so it will be rendered.
            this.Content = myViewport3D;
        }
    }
}

Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media
Imports System.Windows.Media.Media3D

Namespace SDKSample
    Partial Public Class EmissiveMaterialExample
        Inherits Page
        Public Sub New()

            ' Declare scene objects.
            Dim myViewport3D As New Viewport3D()
            Dim myModel3DGroup As New Model3DGroup()
            Dim myGeometryModel As New GeometryModel3D()
            Dim myModelVisual3D As New ModelVisual3D()

            ' Defines the camera used to view the 3D object. In order to view the 3D object,
            ' the camera must be positioned and pointed such that the object is within view 
            ' of the camera.
            Dim myPCamera As New PerspectiveCamera()

            ' Specify where in the 3D scene the camera is.
            myPCamera.Position = New Point3D(0, 0, 2)

            ' Specify the direction that the camera is pointing.
            myPCamera.LookDirection = New Vector3D(0, 0, -1)

            ' Define camera's horizontal field of view in degrees.
            myPCamera.FieldOfView = 60

            ' Asign the camera to the viewport
            myViewport3D.Camera = myPCamera

            ' Define the lights cast in the scene. Without light, the 3D object cannot 
            ' be seen. Note: to illuminate an object from additional directions, create 
            ' additional lights.
            Dim myDirectionalLight As New DirectionalLight()
            myDirectionalLight.Color = Colors.White
            myDirectionalLight.Direction = New Vector3D(-0.61, -0.5, -0.61)

            myModel3DGroup.Children.Add(myDirectionalLight)

            ' The geometry specifes the shape of the 3D plane. In this sample, a flat sheet 
            ' is created.
            Dim myMeshGeometry3D As New MeshGeometry3D()

            ' Create a collection of normal vectors for the MeshGeometry3D.
            Dim myNormalCollection As New Vector3DCollection()
            myNormalCollection.Add(New Vector3D(0,0,1))
            myNormalCollection.Add(New Vector3D(0,0,1))
            myNormalCollection.Add(New Vector3D(0,0,1))
            myNormalCollection.Add(New Vector3D(0,0,1))
            myNormalCollection.Add(New Vector3D(0,0,1))
            myNormalCollection.Add(New Vector3D(0,0,1))
            myMeshGeometry3D.Normals = myNormalCollection

            ' Create a collection of vertex positions for the MeshGeometry3D. 
            Dim myPositionCollection As New Point3DCollection()
            myPositionCollection.Add(New Point3D(-0.5, -0.5, 0.5))
            myPositionCollection.Add(New Point3D(0.5, -0.5, 0.5))
            myPositionCollection.Add(New Point3D(0.5, 0.5, 0.5))
            myPositionCollection.Add(New Point3D(0.5, 0.5, 0.5))
            myPositionCollection.Add(New Point3D(-0.5, 0.5, 0.5))
            myPositionCollection.Add(New Point3D(-0.5, -0.5, 0.5))
            myMeshGeometry3D.Positions = myPositionCollection

            ' Create a collection of texture coordinates for the MeshGeometry3D.
            Dim myTextureCoordinatesCollection As New PointCollection()
            myTextureCoordinatesCollection.Add(New Point(0, 0))
            myTextureCoordinatesCollection.Add(New Point(1, 0))
            myTextureCoordinatesCollection.Add(New Point(1, 1))
            myTextureCoordinatesCollection.Add(New Point(1, 1))
            myTextureCoordinatesCollection.Add(New Point(0, 1))
            myTextureCoordinatesCollection.Add(New Point(0, 0))
            myMeshGeometry3D.TextureCoordinates = myTextureCoordinatesCollection

            ' Create a collection of triangle indices for the MeshGeometry3D.
            Dim myTriangleIndicesCollection As New Int32Collection()
            myTriangleIndicesCollection.Add(0)
            myTriangleIndicesCollection.Add(1)
            myTriangleIndicesCollection.Add(2)
            myTriangleIndicesCollection.Add(3)
            myTriangleIndicesCollection.Add(4)
            myTriangleIndicesCollection.Add(5)
            myMeshGeometry3D.TriangleIndices = myTriangleIndicesCollection

            ' Apply the mesh to the geometry model.
            myGeometryModel.Geometry = myMeshGeometry3D
            ' The material property of GeometryModel3D specifies the material applied to the 3D object.  
            ' In this sample the material applied to the 3D object is made up of two materials layered  
            ' on top of each other - a DiffuseMaterial (gradient brush) with an EmissiveMaterial 
            ' layered on top (blue SolidColorBrush). The EmmisiveMaterial alters the appearance of  
            ' the gradient toward blue.

            ' Create a horizontal linear gradient with four stops.   
            Dim myHorizontalGradient As New LinearGradientBrush()
            myHorizontalGradient.StartPoint = New Point(0, 0.5)
            myHorizontalGradient.EndPoint = New Point(1, 0.5)
            myHorizontalGradient.GradientStops.Add(New GradientStop(Colors.Yellow, 0.0))
            myHorizontalGradient.GradientStops.Add(New GradientStop(Colors.Red, 0.25))
            myHorizontalGradient.GradientStops.Add(New GradientStop(Colors.Blue, 0.75))
            myHorizontalGradient.GradientStops.Add(New GradientStop(Colors.LimeGreen, 1.0))

            ' Define material that will use the gradient.
            Dim myDiffuseMaterial As New DiffuseMaterial(myHorizontalGradient)

            ' Add this gradient to a MaterialGroup.
            Dim myMaterialGroup As New MaterialGroup()
            myMaterialGroup.Children.Add(myDiffuseMaterial)

            ' Define an Emissive Material with a blue brush.
            Dim c As New Color()
            c.ScA = 1
            c.ScB = 255
            c.ScR = 0
            c.ScG = 0
            Dim myEmissiveMaterial As New EmissiveMaterial(New SolidColorBrush(c))

            ' Add the Emmisive Material to the Material Group.
            myMaterialGroup.Children.Add(myEmissiveMaterial)

            ' Add the composite material to the 3D model.
            myGeometryModel.Material = myMaterialGroup
            ' Apply a transform to the object. In this sample, a rotation transform is applied,  
            ' rendering the 3D object rotated.
            Dim myRotateTransform3D As New RotateTransform3D()
            Dim myAxisAngleRotation3d As New AxisAngleRotation3D()
            myAxisAngleRotation3d.Axis = New Vector3D(0,3,0)
            myAxisAngleRotation3d.Angle = 40
            myRotateTransform3D.Rotation = myAxisAngleRotation3d
            myGeometryModel.Transform = myRotateTransform3D

            ' Add the geometry model to the model group.
            myModel3DGroup.Children.Add(myGeometryModel)

            ' Add the group of models to the ModelVisual3d.
            myModelVisual3D.Content = myModel3DGroup
            myViewport3D.Children.Add(myModelVisual3D)

            ' Apply the viewport to the page so it will be rendered.
            Me.Content = myViewport3D
        End Sub
    End Class
End Namespace

備註

Model3DGroupChildren 屬性是 Model3DCollectionThe Children property of Model3DGroup is a Model3DCollection.

建構函式

Model3DCollection()

初始化 Model3DCollection 類別的新執行個體。Initializes a new instance of the Model3DCollection class.

Model3DCollection(IEnumerable<Model3D>)

使用指定的集合,初始化 Model3DCollection 類別的新執行個體。Initializes a new instance of the Model3DCollection class using the specified collection.

Model3DCollection(Int32)

初始化 Model3DCollection 類別的新執行個體,並將其容量設定為指定值。Initializes a new instance of the Model3DCollection class with the specified capacity.

屬性

CanFreeze

取得值,指出是否可以將物件設為不可修改。Gets a value that indicates whether the object can be made unmodifiable.

(繼承來源 Freezable)
Count

取得包含在 Model3D 中的 Model3DCollection 物件數目。Gets the number of Model3D objects contained in the Model3DCollection.

DependencyObjectType

取得包裝此執行個體之 DependencyObjectType 型別的 CLRCLRGets the DependencyObjectType that wraps the CLRCLR type of this instance.

(繼承來源 DependencyObject)
Dispatcher

取得與這個 Dispatcher 關聯的 DispatcherObjectGets the Dispatcher this DispatcherObject is associated with.

(繼承來源 DispatcherObject)
HasAnimatedProperties

取得值,這個值表示是否有一個或多個 AnimationClock 物件與這個物件的任何一個相依性屬性相關聯。Gets a value that indicates whether one or more AnimationClock objects is associated with any of this object's dependency properties.

(繼承來源 Animatable)
IsFrozen

取得值,該值表示物件目前是否可修改。Gets a value that indicates whether the object is currently modifiable.

(繼承來源 Freezable)
IsSealed

取得值,這個值表示此執行個體目前是否已密封 (唯讀)。Gets a value that indicates whether this instance is currently sealed (read-only).

(繼承來源 DependencyObject)
Item[Int32]

取得或設定位於指定索引的 Model3D,此索引以零起始。Gets or sets the Model3D at the specified zero-based index.

方法

Add(Model3D)

Model3D 物件加入至 Model3DCollection 結尾。Adds a Model3D object to the end of the Model3DCollection.

ApplyAnimationClock(DependencyProperty, AnimationClock)

AnimationClock 套用至指定的 DependencyPropertyApplies an AnimationClock to the specified DependencyProperty. 如果屬性已有動畫效果,即使用 SnapshotAndReplace 遞移式行為。If the property is already animated, the SnapshotAndReplace handoff behavior is used.

(繼承來源 Animatable)
ApplyAnimationClock(DependencyProperty, AnimationClock, HandoffBehavior)

AnimationClock 套用至指定的 DependencyPropertyApplies an AnimationClock to the specified DependencyProperty. 如果已建立屬性的動畫,則會使用指定的 HandoffBehaviorIf the property is already animated, the specified HandoffBehavior is used.

(繼承來源 Animatable)
BeginAnimation(DependencyProperty, AnimationTimeline)

將動畫套用至指定的 DependencyPropertyApplies an animation to the specified DependencyProperty. 呈現下一個畫面格後,就會啟動動畫。The animation is started when the next frame is rendered. 如果指定的屬性已有動畫效果,即使用 SnapshotAndReplace 遞移式行為。If the specified property is already animated, the SnapshotAndReplace handoff behavior is used.

(繼承來源 Animatable)
BeginAnimation(DependencyProperty, AnimationTimeline, HandoffBehavior)

將動畫套用至指定的 DependencyPropertyApplies an animation to the specified DependencyProperty. 呈現下一個畫面格後,就會啟動動畫。The animation is started when the next frame is rendered. 如果已建立指定之屬性的動畫,則會使用指定的 HandoffBehaviorIf the specified property is already animated, the specified HandoffBehavior is used.

(繼承來源 Animatable)
CheckAccess()

判斷呼叫的執行是否可以存取這個 DispatcherObjectDetermines whether the calling thread has access to this DispatcherObject.

(繼承來源 DispatcherObject)
Clear()

從這個 Model3DCollection 中移除所有項目。Removes all the items from this Model3DCollection.

ClearValue(DependencyProperty)

清除屬性的區域數值。Clears the local value of a property. 要清除的屬性是由 DependencyProperty 識別項所指定。The property to be cleared is specified by a DependencyProperty identifier.

(繼承來源 DependencyObject)
ClearValue(DependencyPropertyKey)

清除唯讀屬性的區域數值。Clears the local value of a read-only property. 要清除的屬性是由 DependencyPropertyKey 所指定。The property to be cleared is specified by a DependencyPropertyKey.

(繼承來源 DependencyObject)
Clone()

建立這個 Model3DCollection 的可修改複製品,深層複製這個物件的值。Creates a modifiable clone of this Model3DCollection, making deep copies of this object's values. 當複製相依性屬性時,這個方法會複製資源參考和資料繫結 (但可能無法再解析),但不會複製動畫或它們目前的值。When copying dependency properties, this method copies resource references and data bindings (but they might no longer resolve) but not animations or their current values.

CloneCore(Freezable)

使用基底 (非動畫) 屬性值,將執行個體設為指定 Freezable 的複製品 (深層複製)。Makes the instance a clone (deep copy) of the specified Freezable using base (non-animated) property values.

(繼承來源 Freezable)
CloneCurrentValue()

建立這個 Model3DCollection 物件的可修改複製品,製作這個物件目前值的深層複本。Creates a modifiable clone of this Model3DCollection object, making deep copies of this object's current values. 不會複製資源參考、資料繫結和動畫,但是會複製其目前值。Resource references, data bindings, and animations are not copied, but their current values are.

CloneCurrentValueCore(Freezable)

使用目前的屬性值,讓執行個體成為指定之 Freezable 的可修改複本 (深層複本)。Makes the instance a modifiable clone (deep copy) of the specified Freezable using current property values.

(繼承來源 Freezable)
CoerceValue(DependencyProperty)

強制轉型所指定相依性屬性的值。Coerces the value of the specified dependency property. 完成方式是叫用存在於呼叫 CoerceValueCallback 之相依性屬性的屬性中繼資料中所指定的任何 DependencyObject 函式。This is accomplished by invoking any CoerceValueCallback function specified in property metadata for the dependency property as it exists on the calling DependencyObject.

(繼承來源 DependencyObject)
Contains(Model3D)

判斷指定的 Model3D 是否在這個 Model3DCollection 中。Determines whether the specified Model3D is in this Model3DCollection.

CopyTo(Model3D[], Int32)

從指定的索引值開始,將這個 Model3DCollection 的項目複製到 Model3D 物件的陣列中。Copies the items of this Model3DCollection, starting with the specified index value, into an array of Model3D objects.

CreateInstance()

初始化 Freezable 類別的新執行個體。Initializes a new instance of the Freezable class.

(繼承來源 Freezable)
CreateInstanceCore()

在衍生類別中實作時,建立 Freezable 衍生類別的新執行個體。When implemented in a derived class, creates a new instance of the Freezable derived class.

(繼承來源 Freezable)
Equals(Object)

判斷提供的 DependencyObject 和目前的 DependencyObject 是否相等。Determines whether a provided DependencyObject is equivalent to the current DependencyObject.

(繼承來源 DependencyObject)
Freeze()

將目前的物件設為不可修改,並將其 IsFrozen 屬性設定為 trueMakes the current object unmodifiable and sets its IsFrozen property to true.

(繼承來源 Freezable)
FreezeCore(Boolean)

將這個 Animatable 物件設定為不可修改,或決定是否可以將它設定為不可修改。Makes this Animatable object unmodifiable or determines whether it can be made unmodifiable.

(繼承來源 Animatable)
GetAnimationBaseValue(DependencyProperty)

傳回指定之 DependencyProperty 的非動畫實值。Returns the non-animated value of the specified DependencyProperty.

(繼承來源 Animatable)
GetAsFrozen()

使用基底 (非動畫) 屬性值,建立 Freezable 的凍結複本。Creates a frozen copy of the Freezable, using base (non-animated) property values. 因為複本已凍結,所以會以傳址方式複製任何凍結子物件。Because the copy is frozen, any frozen sub-objects are copied by reference.

(繼承來源 Freezable)
GetAsFrozenCore(Freezable)

使用基底 (非動畫) 屬性值,將執行個體設為指定 Freezable 的凍結複本。Makes the instance a frozen clone of the specified Freezable using base (non-animated) property values.

(繼承來源 Freezable)
GetCurrentValueAsFrozen()

使用目前屬性值,建立 Freezable 的凍結複本。Creates a frozen copy of the Freezable using current property values. 因為複本已凍結,所以會以傳址方式複製任何凍結子物件。Because the copy is frozen, any frozen sub-objects are copied by reference.

(繼承來源 Freezable)
GetCurrentValueAsFrozenCore(Freezable)

將目前執行個體設為所指定 Freezable 的凍結複製品。Makes the current instance a frozen clone of the specified Freezable. 如果物件具有動畫相依性屬性,則會複製其目前的動畫值。If the object has animated dependency properties, their current animated values are copied.

(繼承來源 Freezable)
GetEnumerator()

傳回可逐一查看這個集合的列舉程式。Returns an enumerator that can iterate through the collection.

GetHashCode()

取得這個 DependencyObject 的雜湊碼。Gets a hash code for this DependencyObject.

(繼承來源 DependencyObject)
GetLocalValueEnumerator()

建立特定的列舉值,以判斷哪些相依性屬性在此 DependencyObject 上具有本機設定的值。Creates a specialized enumerator for determining which dependency properties have locally set values on this DependencyObject.

(繼承來源 DependencyObject)
GetType()

取得目前執行個體的 TypeGets the Type of the current instance.

(繼承來源 Object)
GetValue(DependencyProperty)

傳回 DependencyObject 的這個執行個體上之相依性屬性的目前有效值。Returns the current effective value of a dependency property on this instance of a DependencyObject.

(繼承來源 DependencyObject)
IndexOf(Model3D)

取得指定 Model3D 之第一個符合項目的索引位置。Gets the index position of the first occurrence of the specified Model3D.

Insert(Int32, Model3D)

在指定的索引位置,將 Model3D 插入此 Model3DCollection 中。Inserts a Model3D into this Model3DCollection at the specified index position.

InvalidateProperty(DependencyProperty)

重新評估指定相依性屬性的有效值。Re-evaluates the effective value for the specified dependency property.

(繼承來源 DependencyObject)
MemberwiseClone()

建立目前 Object 的淺層複本 (Shallow Copy)。Creates a shallow copy of the current Object.

(繼承來源 Object)
OnChanged()

目前的 Freezable 物件遭到修改時進行呼叫。Called when the current Freezable object is modified.

(繼承來源 Freezable)
OnFreezablePropertyChanged(DependencyObject, DependencyObject)

確定已為剛剛設定的 DependencyObjectType 資料成員,建立適當的內容指標。Ensures that appropriate context pointers are established for a DependencyObjectType data member that has just been set.

(繼承來源 Freezable)
OnFreezablePropertyChanged(DependencyObject, DependencyObject, DependencyProperty)

這個成員支援 Windows Presentation Foundation (WPF)Windows Presentation Foundation (WPF) 基礎結構,但是您不可以從程式碼直接使用它。This member supports the Windows Presentation Foundation (WPF)Windows Presentation Foundation (WPF) infrastructure and is not intended to be used directly from your code.

(繼承來源 Freezable)
OnPropertyChanged(DependencyPropertyChangedEventArgs)

覆寫 OnPropertyChanged(DependencyPropertyChangedEventArgs)DependencyObject 實作也可以叫用任何 Changed 處理常式,以回應類型 Freezable 的變更相依性屬性。Overrides the DependencyObject implementation of OnPropertyChanged(DependencyPropertyChangedEventArgs) to also invoke any Changed handlers in response to a changing dependency property of type Freezable.

(繼承來源 Freezable)
ReadLocalValue(DependencyProperty)

傳回相依性屬性的區域值 (如果存在)。Returns the local value of a dependency property, if it exists.

(繼承來源 DependencyObject)
ReadPreamble()

確定 Freezable 是從有效的執行緒進行存取。Ensures that the Freezable is being accessed from a valid thread. 如果 API 會讀取非相依性屬性的資料成員,則 Freezable 的繼承者必須在該 API 的開頭呼叫這個方法。Inheritors of Freezable must call this method at the beginning of any API that reads data members that are not dependency properties.

(繼承來源 Freezable)
Remove(Model3D)

Model3D 中移除指定 Model3DCollection 的第一個符合項目。Removes the first occurrence of the specified Model3D from the Model3DCollection.

RemoveAt(Int32)

從這個 Model3D 的指定索引位置上移除 Model3DCollectionRemoves the Model3D at the specified index position from the Model3DCollection.

SetCurrentValue(DependencyProperty, Object)

設定相依性屬性的值,而不需要變更其值來源。Sets the value of a dependency property without changing its value source.

(繼承來源 DependencyObject)
SetValue(DependencyProperty, Object)

設定相依性屬性的區域值 (由相依性屬性的識別碼所指定)。Sets the local value of a dependency property, specified by its dependency property identifier.

(繼承來源 DependencyObject)
SetValue(DependencyPropertyKey, Object)

設定唯讀相依性屬性的區域數值 (由相依性屬性的 DependencyPropertyKey 識別項所指定)。Sets the local value of a read-only dependency property, specified by the DependencyPropertyKey identifier of the dependency property.

(繼承來源 DependencyObject)
ShouldSerializeProperty(DependencyProperty)

傳回值,這個值表示序列化程序是否應該序列化所提供相依性屬性的值。Returns a value that indicates whether serialization processes should serialize the value for the provided dependency property.

(繼承來源 DependencyObject)
ToString()

傳回代表目前物件的字串。Returns a string that represents the current object.

(繼承來源 Object)
VerifyAccess()

請強制執行可以存取這個 DispatcherObject 的呼叫執行緒。Enforces that the calling thread has access to this DispatcherObject.

(繼承來源 DispatcherObject)
WritePostscript()

引發 FreezableChanged 事件,並叫用其 OnChanged() 方法。Raises the Changed event for the Freezable and invokes its OnChanged() method. 在任何 API 修改未以相依性屬性儲存的類別成員之後,衍生自 Freezable 的類別應該在 API 的結尾呼叫這個方法。Classes that derive from Freezable should call this method at the end of any API that modifies class members that are not stored as dependency properties.

(繼承來源 Freezable)
WritePreamble()

確認 Freezable 未凍結,而且是從有效的執行緒內容進行存取。Verifies that the Freezable is not frozen and that it is being accessed from a valid threading context. 在任何 API 將資料寫入至非相依性屬性的資料成員之前,Freezable 繼承者應該在 API 的開頭呼叫這個方法。Freezable inheritors should call this method at the beginning of any API that writes to data members that are not dependency properties.

(繼承來源 Freezable)

事件

Changed

發生於 Freezable 或所含的物件遭到修改時。Occurs when the Freezable or an object it contains is modified.

(繼承來源 Freezable)

明確介面實作

ICollection.CopyTo(Array, Int32)

如需這個成員的說明,請參閱 CopyTo(Array, Int32)For a description of this member, see CopyTo(Array, Int32).

ICollection.IsSynchronized

如需這個成員的說明,請參閱 IsSynchronizedFor a description of this member, see IsSynchronized.

ICollection.SyncRoot

如需這個成員的說明,請參閱 SyncRootFor a description of this member, see SyncRoot.

ICollection<Model3D>.IsReadOnly

如需這個成員的說明,請參閱 IsReadOnlyFor a description of this member, see IsReadOnly.

IEnumerable.GetEnumerator()

如需這個成員的說明,請參閱 GetEnumerator()For a description of this member, see GetEnumerator().

IEnumerable<Model3D>.GetEnumerator()

如需這個成員的說明,請參閱 GetEnumerator()For a description of this member, see GetEnumerator().

IList.Add(Object)

如需這個成員的說明,請參閱 Add(Object)For a description of this member, see Add(Object).

IList.Contains(Object)

如需這個成員的說明,請參閱 Contains(Object)For a description of this member, see Contains(Object).

IList.IndexOf(Object)

如需這個成員的說明,請參閱 IndexOf(Object)For a description of this member, see IndexOf(Object).

IList.Insert(Int32, Object)

如需這個成員的說明,請參閱 Insert(Int32, Object)For a description of this member, see Insert(Int32, Object).

IList.IsFixedSize

如需這個成員的說明,請參閱 IsFixedSizeFor a description of this member, see IsFixedSize.

IList.IsReadOnly

如需這個成員的說明,請參閱 IsReadOnlyFor a description of this member, see IsReadOnly.

IList.Item[Int32]

如需這個成員的說明,請參閱 Item[Int32]For a description of this member, see Item[Int32].

IList.Remove(Object)

如需這個成員的說明,請參閱 Remove(Object)For a description of this member, see Remove(Object).

擴充方法

ToImmutableArray<TSource>(IEnumerable<TSource>)

從指定的集合建立不可變的陣列。Creates an immutable array from the specified collection.

ToImmutableDictionary<TSource,TKey>(IEnumerable<TSource>, Func<TSource,TKey>)

從現有的項目集合建構不可變的字典,將轉換函式套用至來源索引鍵。Constructs an immutable dictionary from an existing collection of elements, applying a transformation function to the source keys.

ToImmutableDictionary<TSource,TKey>(IEnumerable<TSource>, Func<TSource,TKey>, IEqualityComparer<TKey>)

根據序列的某些轉換來建構不可變的字典。Constructs an immutable dictionary based on some transformation of a sequence.

ToImmutableDictionary<TSource,TKey,TValue>(IEnumerable<TSource>, Func<TSource,TKey>, Func<TSource,TValue>)

列舉及轉換序列,並產生其內容的不可變字典。Enumerates and transforms a sequence, and produces an immutable dictionary of its contents.

ToImmutableDictionary<TSource,TKey,TValue>(IEnumerable<TSource>, Func<TSource,TKey>, Func<TSource,TValue>, IEqualityComparer<TKey>)

列舉及轉換序列,並使用指定的索引鍵比較子產生其內容的不可變字典。Enumerates and transforms a sequence, and produces an immutable dictionary of its contents by using the specified key comparer.

ToImmutableDictionary<TSource,TKey,TValue>(IEnumerable<TSource>, Func<TSource,TKey>, Func<TSource,TValue>, IEqualityComparer<TKey>, IEqualityComparer<TValue>)

列舉及轉換序列,並使用指定的索引鍵與值比較子產生其內容的不可變字典。Enumerates and transforms a sequence, and produces an immutable dictionary of its contents by using the specified key and value comparers.

ToImmutableHashSet<TSource>(IEnumerable<TSource>)

列舉序列,並產生其內容之不可變雜湊集。Enumerates a sequence and produces an immutable hash set of its contents.

ToImmutableHashSet<TSource>(IEnumerable<TSource>, IEqualityComparer<TSource>)

列舉序列、產生其內容之不可變雜湊集,且針對集合類型使用指定的相等比較子。Enumerates a sequence, produces an immutable hash set of its contents, and uses the specified equality comparer for the set type.

ToImmutableList<TSource>(IEnumerable<TSource>)

列舉序列,並產生其內容的不可變清單。Enumerates a sequence and produces an immutable list of its contents.

ToImmutableSortedDictionary<TSource,TKey,TValue>(IEnumerable<TSource>, Func<TSource,TKey>, Func<TSource,TValue>)

列舉及轉換序列,並產生不可變的排序字典作為內容。Enumerates and transforms a sequence, and produces an immutable sorted dictionary of its contents.

ToImmutableSortedDictionary<TSource,TKey,TValue>(IEnumerable<TSource>, Func<TSource,TKey>, Func<TSource,TValue>, IComparer<TKey>)

列舉及轉換序列,並使用指定的索引鍵比較子產生不可變的排序字典作為內容。Enumerates and transforms a sequence, and produces an immutable sorted dictionary of its contents by using the specified key comparer.

ToImmutableSortedDictionary<TSource,TKey,TValue>(IEnumerable<TSource>, Func<TSource,TKey>, Func<TSource,TValue>, IComparer<TKey>, IEqualityComparer<TValue>)

列舉及轉換序列,並使用指定的索引鍵與值比較子產生不可變的排序字典作為內容。Enumerates and transforms a sequence, and produces an immutable sorted dictionary of its contents by using the specified key and value comparers.

ToImmutableSortedSet<TSource>(IEnumerable<TSource>)

列舉序列,並產生其內容的不可變排序資料集。Enumerates a sequence and produces an immutable sorted set of its contents.

ToImmutableSortedSet<TSource>(IEnumerable<TSource>, IComparer<TSource>)

列舉序列、產生其內容的不可變排序資料集,並使用指定的比較子。Enumerates a sequence, produces an immutable sorted set of its contents, and uses the specified comparer.

CopyToDataTable<T>(IEnumerable<T>)

根據輸入 DataTable 物件 (其中泛型參數 DataRowIEnumerable<T>) 傳回包含 T 物件複本的 DataRowReturns a DataTable that contains copies of the DataRow objects, given an input IEnumerable<T> object where the generic parameter T is DataRow.

CopyToDataTable<T>(IEnumerable<T>, DataTable, LoadOption)

根據輸入 DataRow 物件 (其中泛型參數 DataTableIEnumerable<T>),將 T 物件複製到指定的 DataRowCopies DataRow objects to the specified DataTable, given an input IEnumerable<T> object where the generic parameter T is DataRow.

CopyToDataTable<T>(IEnumerable<T>, DataTable, LoadOption, FillErrorEventHandler)

根據輸入 DataRow 物件 (其中泛型參數 DataTableIEnumerable<T>),將 T 物件複製到指定的 DataRowCopies DataRow objects to the specified DataTable, given an input IEnumerable<T> object where the generic parameter T is DataRow.

Aggregate<TSource>(IEnumerable<TSource>, Func<TSource,TSource,TSource>)

將累加函式套用到序列上。Applies an accumulator function over a sequence.

Aggregate<TSource,TAccumulate>(IEnumerable<TSource>, TAccumulate, Func<TAccumulate,TSource,TAccumulate>)

將累加函式套用到序列上。Applies an accumulator function over a sequence. 使用指定的初始值做為初始累加值。The specified seed value is used as the initial accumulator value.

Aggregate<TSource,TAccumulate,TResult>(IEnumerable<TSource>, TAccumulate, Func<TAccumulate,TSource,TAccumulate>, Func<TAccumulate,TResult>)

將累加函式套用到序列上。Applies an accumulator function over a sequence. 使用指定的值做為初始累加值,並使用指定的函式來選取結果值。The specified seed value is used as the initial accumulator value, and the specified function is used to select the result value.

All<TSource>(IEnumerable<TSource>, Func<TSource,Boolean>)

判斷序列的所有項目是否全都符合條件。Determines whether all elements of a sequence satisfy a condition.

Any<TSource>(IEnumerable<TSource>)

判斷序列是否包含任何項目。Determines whether a sequence contains any elements.

Any<TSource>(IEnumerable<TSource>, Func<TSource,Boolean>)

判斷序列的任何項目是否符合條件。Determines whether any element of a sequence satisfies a condition.

Append<TSource>(IEnumerable<TSource>, TSource)

將值附加在序列結尾。Appends a value to the end of the sequence.

AsEnumerable<TSource>(IEnumerable<TSource>)

傳回 IEnumerable<T> 類型的輸入。Returns the input typed as IEnumerable<T>.

Average<TSource>(IEnumerable<TSource>, Func<TSource,Decimal>)

計算在輸入序列中各項目上叫用轉換函式後所取得之 Decimal 值序列的平均值。Computes the average of a sequence of Decimal values that are obtained by invoking a transform function on each element of the input sequence.

Average<TSource>(IEnumerable<TSource>, Func<TSource,Double>)

計算在輸入序列中各項目上叫用轉換函式後所取得之 Double 值序列的平均值。Computes the average of a sequence of Double values that are obtained by invoking a transform function on each element of the input sequence.

Average<TSource>(IEnumerable<TSource>, Func<TSource,Int32>)

計算在輸入序列中各項目上叫用轉換函式後所取得之 Int32 值序列的平均值。Computes the average of a sequence of Int32 values that are obtained by invoking a transform function on each element of the input sequence.

Average<TSource>(IEnumerable<TSource>, Func<TSource,Int64>)

計算在輸入序列中各項目上叫用轉換函式後所取得之 Int64 值序列的平均值。Computes the average of a sequence of Int64 values that are obtained by invoking a transform function on each element of the input sequence.

Average<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Decimal>>)

計算在輸入序列中各項目上叫用轉換函式後所取得可為 Null 之 Decimal 值的平均值。Computes the average of a sequence of nullable Decimal values that are obtained by invoking a transform function on each element of the input sequence.

Average<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Double>>)

計算在輸入序列中各項目上叫用轉換函式後所取得可為 Null 之 Double 值的平均值。Computes the average of a sequence of nullable Double values that are obtained by invoking a transform function on each element of the input sequence.

Average<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Int32>>)

計算在輸入序列中各項目上叫用轉換函式後所取得可為 Null 之 Int32 值的平均值。Computes the average of a sequence of nullable Int32 values that are obtained by invoking a transform function on each element of the input sequence.

Average<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Int64>>)

計算在輸入序列中各項目上叫用轉換函式後所取得可為 Null 之 Int64 值的平均值。Computes the average of a sequence of nullable Int64 values that are obtained by invoking a transform function on each element of the input sequence.

Average<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Single>>)

計算在輸入序列中各項目上叫用轉換函式後所取得可為 Null 之 Single 值的平均值。Computes the average of a sequence of nullable Single values that are obtained by invoking a transform function on each element of the input sequence.

Average<TSource>(IEnumerable<TSource>, Func<TSource,Single>)

計算在輸入序列中各項目上叫用轉換函式後所取得之 Single 值序列的平均值。Computes the average of a sequence of Single values that are obtained by invoking a transform function on each element of the input sequence.

Cast<TResult>(IEnumerable)

IEnumerable 的項目轉換成指定的型別。Casts the elements of an IEnumerable to the specified type.

Concat<TSource>(IEnumerable<TSource>, IEnumerable<TSource>)

串連兩個序列。Concatenates two sequences.

Contains<TSource>(IEnumerable<TSource>, TSource)

使用預設的相等比較子 (Comparer) 來判斷序列是否包含指定的項目。Determines whether a sequence contains a specified element by using the default equality comparer.

Contains<TSource>(IEnumerable<TSource>, TSource, IEqualityComparer<TSource>)

使用指定的 IEqualityComparer<T> 來判斷序列是否包含指定的項目。Determines whether a sequence contains a specified element by using a specified IEqualityComparer<T>.

Count<TSource>(IEnumerable<TSource>)

傳回序列中的項目數。Returns the number of elements in a sequence.

Count<TSource>(IEnumerable<TSource>, Func<TSource,Boolean>)

傳回數字,代表指定之序列中符合條件的項目數目。Returns a number that represents how many elements in the specified sequence satisfy a condition.

DefaultIfEmpty<TSource>(IEnumerable<TSource>)

傳回指定之序列的項目;如果序列是空的,則傳回單一集合中型別參數的預設值。Returns the elements of the specified sequence or the type parameter's default value in a singleton collection if the sequence is empty.

DefaultIfEmpty<TSource>(IEnumerable<TSource>, TSource)

傳回指定之序列的項目;如果序列是空的,則傳回單一集合中型別參數的預設值。Returns the elements of the specified sequence or the specified value in a singleton collection if the sequence is empty.

Distinct<TSource>(IEnumerable<TSource>)

使用預設的相等比較子來比較值,以便從序列傳回獨特的項目。Returns distinct elements from a sequence by using the default equality comparer to compare values.

Distinct<TSource>(IEnumerable<TSource>, IEqualityComparer<TSource>)

使用指定的 IEqualityComparer<T> 來比較值,以便從序列傳回獨特的項目。Returns distinct elements from a sequence by using a specified IEqualityComparer<T> to compare values.

ElementAt<TSource>(IEnumerable<TSource>, Int32)

傳回位於序列中指定索引處的項目。Returns the element at a specified index in a sequence.

ElementAtOrDefault<TSource>(IEnumerable<TSource>, Int32)

傳回位於序列中指定索引處的元素;如果索引超出範圍,則傳回預設值。Returns the element at a specified index in a sequence or a default value if the index is out of range.

Except<TSource>(IEnumerable<TSource>, IEnumerable<TSource>)

使用預設相等比較子來比較值,以便產生兩個序列的差異。Produces the set difference of two sequences by using the default equality comparer to compare values.

Except<TSource>(IEnumerable<TSource>, IEnumerable<TSource>, IEqualityComparer<TSource>)

使用指定的 IEqualityComparer<T> 來比較值,以便產生兩個序列的差異。Produces the set difference of two sequences by using the specified IEqualityComparer<T> to compare values.

First<TSource>(IEnumerable<TSource>)

傳回序列的第一個項目。Returns the first element of a sequence.

First<TSource>(IEnumerable<TSource>, Func<TSource,Boolean>)

傳回序列中符合指定條件的第一個元素。Returns the first element in a sequence that satisfies a specified condition.

FirstOrDefault<TSource>(IEnumerable<TSource>)

傳回序列的第一個元素;如果序列中沒有包含任何元素,則傳回預設值。Returns the first element of a sequence, or a default value if the sequence contains no elements.

FirstOrDefault<TSource>(IEnumerable<TSource>, Func<TSource,Boolean>)

傳回序列中符合條件的第一個元素;如果找不到這類元素,則傳回預設值。Returns the first element of the sequence that satisfies a condition or a default value if no such element is found.

GroupBy<TSource,TKey>(IEnumerable<TSource>, Func<TSource,TKey>)

依據指定的索引鍵選擇器函式來群組序列的項目。Groups the elements of a sequence according to a specified key selector function.

GroupBy<TSource,TKey>(IEnumerable<TSource>, Func<TSource,TKey>, IEqualityComparer<TKey>)

依據指定的索引鍵選取器函式來群組序列的項目,並使用指定的比較子來比較索引鍵。Groups the elements of a sequence according to a specified key selector function and compares the keys by using a specified comparer.

GroupBy<TSource,TKey,TElement>(IEnumerable<TSource>, Func<TSource,TKey>, Func<TSource,TElement>)

依據指定的索引鍵選取器函式來群組序列的項目,並使用指定的函式來投影每個群組的項目。Groups the elements of a sequence according to a specified key selector function and projects the elements for each group by using a specified function.

GroupBy<TSource,TKey,TElement>(IEnumerable<TSource>, Func<TSource,TKey>, Func<TSource,TElement>, IEqualityComparer<TKey>)

依據索引鍵選取器函式來群組序列中的項目。Groups the elements of a sequence according to a key selector function. 索引鍵是使用比較子來進行比較,而每個群組的項目都是利用指定的函式進行投影。The keys are compared by using a comparer and each group's elements are projected by using a specified function.

GroupBy<TSource,TKey,TResult>(IEnumerable<TSource>, Func<TSource,TKey>, Func<TKey,IEnumerable<TSource>,TResult>)

依據指定的索引鍵選取器函式來群組序列的項目,並從每個群組及其索引鍵建立結果值。Groups the elements of a sequence according to a specified key selector function and creates a result value from each group and its key.

GroupBy<TSource,TKey,TResult>(IEnumerable<TSource>, Func<TSource,TKey>, Func<TKey,IEnumerable<TSource>,TResult>, IEqualityComparer<TKey>)

依據指定的索引鍵選取器函式來群組序列的項目,並從每個群組及其索引鍵建立結果值。Groups the elements of a sequence according to a specified key selector function and creates a result value from each group and its key. 索引鍵是使用指定的比較子來進行比較。The keys are compared by using a specified comparer.

GroupBy<TSource,TKey,TElement,TResult>(IEnumerable<TSource>, Func<TSource,TKey>, Func<TSource,TElement>, Func<TKey,IEnumerable<TElement>,TResult>)

依據指定的索引鍵選取器函式來群組序列的項目,並從每個群組及其索引鍵建立結果值。Groups the elements of a sequence according to a specified key selector function and creates a result value from each group and its key. 每個群組的項目都是利用指定的函式進行投影。The elements of each group are projected by using a specified function.

GroupBy<TSource,TKey,TElement,TResult>(IEnumerable<TSource>, Func<TSource,TKey>, Func<TSource,TElement>, Func<TKey,IEnumerable<TElement>,TResult>, IEqualityComparer<TKey>)

依據指定的索引鍵選取器函式來群組序列的項目,並從每個群組及其索引鍵建立結果值。Groups the elements of a sequence according to a specified key selector function and creates a result value from each group and its key. 索引鍵值是使用指定的比較子來進行比較,而每個群組的項目則都是利用指定的函式進行投影。Key values are compared by using a specified comparer, and the elements of each group are projected by using a specified function.

GroupJoin<TOuter,TInner,TKey,TResult>(IEnumerable<TOuter>, IEnumerable<TInner>, Func<TOuter,TKey>, Func<TInner,TKey>, Func<TOuter,IEnumerable<TInner>,TResult>)

根據索引鍵相等與否,將兩個序列的項目相互關聯,並群組產生的結果。Correlates the elements of two sequences based on equality of keys and groups the results. 預設的相等比較子是用於比較索引鍵。The default equality comparer is used to compare keys.

GroupJoin<TOuter,TInner,TKey,TResult>(IEnumerable<TOuter>, IEnumerable<TInner>, Func<TOuter,TKey>, Func<TInner,TKey>, Func<TOuter,IEnumerable<TInner>,TResult>, IEqualityComparer<TKey>)

根據索引鍵相等與否,將兩個序列的項目相互關聯,並群組產生的結果。Correlates the elements of two sequences based on key equality and groups the results. 指定的 IEqualityComparer<T> 是用於比較索引鍵。A specified IEqualityComparer<T> is used to compare keys.

Intersect<TSource>(IEnumerable<TSource>, IEnumerable<TSource>)

使用預設相等比較子來比較值,以便產生兩個序列的交集。Produces the set intersection of two sequences by using the default equality comparer to compare values.

Intersect<TSource>(IEnumerable<TSource>, IEnumerable<TSource>, IEqualityComparer<TSource>)

使用指定的 IEqualityComparer<T> 來比較值,以便產生兩個序列的交集。Produces the set intersection of two sequences by using the specified IEqualityComparer<T> to compare values.

Join<TOuter,TInner,TKey,TResult>(IEnumerable<TOuter>, IEnumerable<TInner>, Func<TOuter,TKey>, Func<TInner,TKey>, Func<TOuter,TInner,TResult>)

根據相符索引鍵,將兩個序列的項目相互關聯。Correlates the elements of two sequences based on matching keys. 預設的相等比較子是用於比較索引鍵。The default equality comparer is used to compare keys.

Join<TOuter,TInner,TKey,TResult>(IEnumerable<TOuter>, IEnumerable<TInner>, Func<TOuter,TKey>, Func<TInner,TKey>, Func<TOuter,TInner,TResult>, IEqualityComparer<TKey>)

根據相符索引鍵,將兩個序列的項目相互關聯。Correlates the elements of two sequences based on matching keys. 指定的 IEqualityComparer<T> 是用於比較索引鍵。A specified IEqualityComparer<T> is used to compare keys.

Last<TSource>(IEnumerable<TSource>)

傳回序列的最後一個項目。Returns the last element of a sequence.

Last<TSource>(IEnumerable<TSource>, Func<TSource,Boolean>)

傳回序列中符合指定之條件的最後一個元素。Returns the last element of a sequence that satisfies a specified condition.

LastOrDefault<TSource>(IEnumerable<TSource>)

傳回序列的最後一個元素;如果序列中沒有包含任何元素,則傳回預設值。Returns the last element of a sequence, or a default value if the sequence contains no elements.

LastOrDefault<TSource>(IEnumerable<TSource>, Func<TSource,Boolean>)

傳回序列中符合條件的最後一個元素;如果找不到這類元素,則傳回預設值。Returns the last element of a sequence that satisfies a condition or a default value if no such element is found.

LongCount<TSource>(IEnumerable<TSource>)

傳回代表序列中項目總數的 Int64Returns an Int64 that represents the total number of elements in a sequence.

LongCount<TSource>(IEnumerable<TSource>, Func<TSource,Boolean>)

傳回 Int64,其代表序列中符合條件的項目數目。Returns an Int64 that represents how many elements in a sequence satisfy a condition.

Max<TSource>(IEnumerable<TSource>)

傳回泛型序列中的最大值。Returns the maximum value in a generic sequence.

Max<TSource>(IEnumerable<TSource>, Func<TSource,Decimal>)

在序列的每個項目上叫用轉換函式,並傳回最大的 Decimal 值。Invokes a transform function on each element of a sequence and returns the maximum Decimal value.

Max<TSource>(IEnumerable<TSource>, Func<TSource,Double>)

在序列的每個項目上叫用轉換函式,並傳回最大的 Double 值。Invokes a transform function on each element of a sequence and returns the maximum Double value.

Max<TSource>(IEnumerable<TSource>, Func<TSource,Int32>)

在序列的每個項目上叫用轉換函式,並傳回最大的 Int32 值。Invokes a transform function on each element of a sequence and returns the maximum Int32 value.

Max<TSource>(IEnumerable<TSource>, Func<TSource,Int64>)

在序列的每個項目上叫用轉換函式,並傳回最大的 Int64 值。Invokes a transform function on each element of a sequence and returns the maximum Int64 value.

Max<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Decimal>>)

在序列的每個項目上叫用轉換函式,並傳回最大的可為 Null 之 Decimal 值。Invokes a transform function on each element of a sequence and returns the maximum nullable Decimal value.

Max<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Double>>)

在序列的每個項目上叫用轉換函式,並傳回最大的可為 Null 之 Double 值。Invokes a transform function on each element of a sequence and returns the maximum nullable Double value.

Max<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Int32>>)

在序列的每個項目上叫用轉換函式,並傳回最大的可為 Null 之 Int32 值。Invokes a transform function on each element of a sequence and returns the maximum nullable Int32 value.

Max<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Int64>>)

在序列的每個項目上叫用轉換函式,並傳回最大的可為 Null 之 Int64 值。Invokes a transform function on each element of a sequence and returns the maximum nullable Int64 value.

Max<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Single>>)

在序列的每個項目上叫用轉換函式,並傳回最大的可為 Null 之 Single 值。Invokes a transform function on each element of a sequence and returns the maximum nullable Single value.

Max<TSource>(IEnumerable<TSource>, Func<TSource,Single>)

在序列的每個項目上叫用轉換函式,並傳回最大的 Single 值。Invokes a transform function on each element of a sequence and returns the maximum Single value.

Max<TSource,TResult>(IEnumerable<TSource>, Func<TSource,TResult>)

在泛型序列的每個項目上叫用轉換函式,並傳回最大的結果值。Invokes a transform function on each element of a generic sequence and returns the maximum resulting value.

Min<TSource>(IEnumerable<TSource>)

傳回泛型序列中的最小值。Returns the minimum value in a generic sequence.

Min<TSource>(IEnumerable<TSource>, Func<TSource,Decimal>)

在序列的每個項目上叫用轉換函式,並傳回最小的 Decimal 值。Invokes a transform function on each element of a sequence and returns the minimum Decimal value.

Min<TSource>(IEnumerable<TSource>, Func<TSource,Double>)

在序列的每個項目上叫用轉換函式,並傳回最小的 Double 值。Invokes a transform function on each element of a sequence and returns the minimum Double value.

Min<TSource>(IEnumerable<TSource>, Func<TSource,Int32>)

在序列的每個項目上叫用轉換函式,並傳回最小的 Int32 值。Invokes a transform function on each element of a sequence and returns the minimum Int32 value.

Min<TSource>(IEnumerable<TSource>, Func<TSource,Int64>)

在序列的每個項目上叫用轉換函式,並傳回最小的 Int64 值。Invokes a transform function on each element of a sequence and returns the minimum Int64 value.

Min<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Decimal>>)

在序列的每個項目上叫用轉換函式,並傳回最小的可為 Null 之 Decimal 值。Invokes a transform function on each element of a sequence and returns the minimum nullable Decimal value.

Min<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Double>>)

在序列的每個項目上叫用轉換函式,並傳回最小的可為 Null 之 Double 值。Invokes a transform function on each element of a sequence and returns the minimum nullable Double value.

Min<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Int32>>)

在序列的每個項目上叫用轉換函式,並傳回最小的可為 Null 之 Int32 值。Invokes a transform function on each element of a sequence and returns the minimum nullable Int32 value.

Min<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Int64>>)

在序列的每個項目上叫用轉換函式,並傳回最小的可為 Null 之 Int64 值。Invokes a transform function on each element of a sequence and returns the minimum nullable Int64 value.

Min<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Single>>)

在序列的每個項目上叫用轉換函式,並傳回最小的可為 Null 之 Single 值。Invokes a transform function on each element of a sequence and returns the minimum nullable Single value.

Min<TSource>(IEnumerable<TSource>, Func<TSource,Single>)

在序列的每個項目上叫用轉換函式,並傳回最小的 Single 值。Invokes a transform function on each element of a sequence and returns the minimum Single value.

Min<TSource,TResult>(IEnumerable<TSource>, Func<TSource,TResult>)

在泛型序列的每個項目上叫用轉換函式,並傳回最小的結果值。Invokes a transform function on each element of a generic sequence and returns the minimum resulting value.

OfType<TResult>(IEnumerable)

根據指定的型別來篩選 IEnumerable 的項目。Filters the elements of an IEnumerable based on a specified type.

OrderBy<TSource,TKey>(IEnumerable<TSource>, Func<TSource,TKey>)

依據索引鍵,按遞增順序排序序列中的項目。Sorts the elements of a sequence in ascending order according to a key.

OrderBy<TSource,TKey>(IEnumerable<TSource>, Func<TSource,TKey>, IComparer<TKey>)

使用指定的比較子,依遞增順序排序序列中的項目。Sorts the elements of a sequence in ascending order by using a specified comparer.

OrderByDescending<TSource,TKey>(IEnumerable<TSource>, Func<TSource,TKey>)

依據索引鍵,按遞減順序排序序列中的項目。Sorts the elements of a sequence in descending order according to a key.

OrderByDescending<TSource,TKey>(IEnumerable<TSource>, Func<TSource,TKey>, IComparer<TKey>)

使用指定的比較子,依遞減順序排序序列中的項目。Sorts the elements of a sequence in descending order by using a specified comparer.

Prepend<TSource>(IEnumerable<TSource>, TSource)

將值新增至序列的開頭。Adds a value to the beginning of the sequence.

Reverse<TSource>(IEnumerable<TSource>)

反轉序列中項目的排序方向。Inverts the order of the elements in a sequence.

Select<TSource,TResult>(IEnumerable<TSource>, Func<TSource,TResult>)

將序列的每個元素規劃成一個新的表單。Projects each element of a sequence into a new form.

Select<TSource,TResult>(IEnumerable<TSource>, Func<TSource,Int32,TResult>)

透過加入項目的索引,將序列的每個項目投影成新的表單。Projects each element of a sequence into a new form by incorporating the element's index.

SelectMany<TSource,TResult>(IEnumerable<TSource>, Func<TSource,IEnumerable<TResult>>)

將序列的每個項目都投影成 IEnumerable<T>,並將產生的序列簡化成單一序列。Projects each element of a sequence to an IEnumerable<T> and flattens the resulting sequences into one sequence.

SelectMany<TSource,TResult>(IEnumerable<TSource>, Func<TSource,Int32,IEnumerable<TResult>>)

將序列的每個項目都投影成 IEnumerable<T>,並將產生的序列簡化成單一序列。Projects each element of a sequence to an IEnumerable<T>, and flattens the resulting sequences into one sequence. 各來源項目的索引是在該項目的投影表單中使用。The index of each source element is used in the projected form of that element.

SelectMany<TSource,TCollection,TResult>(IEnumerable<TSource>, Func<TSource,IEnumerable<TCollection>>, Func<TSource,TCollection,TResult>)

將序列的每個項目投影為 IEnumerable<T>、將產生的序列簡化成單一序列,並對其中的每個項目叫用結果選取器函式。Projects each element of a sequence to an IEnumerable<T>, flattens the resulting sequences into one sequence, and invokes a result selector function on each element therein.

SelectMany<TSource,TCollection,TResult>(IEnumerable<TSource>, Func<TSource,Int32,IEnumerable<TCollection>>, Func<TSource,TCollection,TResult>)

將序列的每個項目投影為 IEnumerable<T>、將產生的序列簡化成單一序列,並對其中的每個項目叫用結果選取器函式。Projects each element of a sequence to an IEnumerable<T>, flattens the resulting sequences into one sequence, and invokes a result selector function on each element therein. 各來源項目的索引是在該項目的中繼投影表單中使用。The index of each source element is used in the intermediate projected form of that element.

SequenceEqual<TSource>(IEnumerable<TSource>, IEnumerable<TSource>)

使用項目之型別的預設相等比較子來比較項目,以判斷兩個序列是否相等。Determines whether two sequences are equal by comparing the elements by using the default equality comparer for their type.

SequenceEqual<TSource>(IEnumerable<TSource>, IEnumerable<TSource>, IEqualityComparer<TSource>)

使用指定的 IEqualityComparer<T> 來比較項目,以判斷兩個序列是否相等。Determines whether two sequences are equal by comparing their elements by using a specified IEqualityComparer<T>.

Single<TSource>(IEnumerable<TSource>)

傳回序列的唯一一個元素,如果序列中不是正好一個元素,則擲回例外狀況。Returns the only element of a sequence, and throws an exception if there is not exactly one element in the sequence.

Single<TSource>(IEnumerable<TSource>, Func<TSource,Boolean>)

傳回序列中符合指定之條件的唯一一個元素,如果有一個以上這類元素,則擲回例外狀況。Returns the only element of a sequence that satisfies a specified condition, and throws an exception if more than one such element exists.

SingleOrDefault<TSource>(IEnumerable<TSource>)

傳回序列的唯一一個項目,如果序列是空白,則為預設值,如果序列中有一個以上的項目,這個方法就會擲回例外狀況。Returns the only element of a sequence, or a default value if the sequence is empty; this method throws an exception if there is more than one element in the sequence.

SingleOrDefault<TSource>(IEnumerable<TSource>, Func<TSource,Boolean>)

傳回序列中符合指定之條件的唯一一個元素,如果沒有這類元素,則為預設值,如果有一個以上的元素符合條件,這個方法就會擲回例外狀況。Returns the only element of a sequence that satisfies a specified condition or a default value if no such element exists; this method throws an exception if more than one element satisfies the condition.

Skip<TSource>(IEnumerable<TSource>, Int32)

略過序列中指定的項目數目,然後傳回其餘項目。Bypasses a specified number of elements in a sequence and then returns the remaining elements.

SkipLast<TSource>(IEnumerable<TSource>, Int32)

傳回新的可列舉集合,其包含已省略來源集合最後 count 元素的所有 source 元素。Returns a new enumerable collection that contains the elements from source with the last count elements of the source collection omitted.

SkipWhile<TSource>(IEnumerable<TSource>, Func<TSource,Boolean>)

只要指定的條件為 true,便略過序列中的項目,然後傳回其餘項目。Bypasses elements in a sequence as long as a specified condition is true and then returns the remaining elements.

SkipWhile<TSource>(IEnumerable<TSource>, Func<TSource,Int32,Boolean>)

只要指定的條件為 true,便略過序列中的項目,然後傳回其餘項目。Bypasses elements in a sequence as long as a specified condition is true and then returns the remaining elements. 項目的索引是用於述詞功能的邏輯中。The element's index is used in the logic of the predicate function.

Sum<TSource>(IEnumerable<TSource>, Func<TSource,Decimal>)

計算在輸入序列中各項目上叫用轉換函式後所取得之 Decimal 值序列的總和。Computes the sum of the sequence of Decimal values that are obtained by invoking a transform function on each element of the input sequence.

Sum<TSource>(IEnumerable<TSource>, Func<TSource,Double>)

計算在輸入序列中各項目上叫用轉換函式後所取得之 Double 值序列的總和。Computes the sum of the sequence of Double values that are obtained by invoking a transform function on each element of the input sequence.

Sum<TSource>(IEnumerable<TSource>, Func<TSource,Int32>)

計算在輸入序列中各項目上叫用轉換函式後所取得之 Int32 值序列的總和。Computes the sum of the sequence of Int32 values that are obtained by invoking a transform function on each element of the input sequence.

Sum<TSource>(IEnumerable<TSource>, Func<TSource,Int64>)

計算在輸入序列中各項目上叫用轉換函式後所取得之 Int64 值序列的總和。Computes the sum of the sequence of Int64 values that are obtained by invoking a transform function on each element of the input sequence.

Sum<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Decimal>>)

計算在輸入序列中各項目上叫用轉換函式後所取得可為 Null 之 Decimal 值的總和。Computes the sum of the sequence of nullable Decimal values that are obtained by invoking a transform function on each element of the input sequence.

Sum<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Double>>)

計算在輸入序列中各項目上叫用轉換函式後所取得可為 Null 之 Double 值的總和。Computes the sum of the sequence of nullable Double values that are obtained by invoking a transform function on each element of the input sequence.

Sum<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Int32>>)

計算在輸入序列中各項目上叫用轉換函式後所取得可為 Null 之 Int32 值的總和。Computes the sum of the sequence of nullable Int32 values that are obtained by invoking a transform function on each element of the input sequence.

Sum<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Int64>>)

計算在輸入序列中各項目上叫用轉換函式後所取得可為 Null 之 Int64 值的總和。Computes the sum of the sequence of nullable Int64 values that are obtained by invoking a transform function on each element of the input sequence.

Sum<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Single>>)

計算在輸入序列中各項目上叫用轉換函式後所取得可為 Null 之 Single 值的總和。Computes the sum of the sequence of nullable Single values that are obtained by invoking a transform function on each element of the input sequence.

Sum<TSource>(IEnumerable<TSource>, Func<TSource,Single>)

計算在輸入序列中各項目上叫用轉換函式後所取得之 Single 值序列的總和。Computes the sum of the sequence of Single values that are obtained by invoking a transform function on each element of the input sequence.

Take<TSource>(IEnumerable<TSource>, Int32)

從序列開頭傳回指定的連續項目數目。Returns a specified number of contiguous elements from the start of a sequence.

TakeLast<TSource>(IEnumerable<TSource>, Int32)

傳回新的可列舉集合,其包含 source 的最後 count 元素。Returns a new enumerable collection that contains the last count elements from source.

TakeWhile<TSource>(IEnumerable<TSource>, Func<TSource,Boolean>)

只要指定的條件為 true,就會傳回序列中的項目。Returns elements from a sequence as long as a specified condition is true.

TakeWhile<TSource>(IEnumerable<TSource>, Func<TSource,Int32,Boolean>)

只要指定的條件為 true,就會傳回序列中的項目。Returns elements from a sequence as long as a specified condition is true. 項目的索引是用於述詞功能的邏輯中。The element's index is used in the logic of the predicate function.

ToArray<TSource>(IEnumerable<TSource>)

IEnumerable<T> 建立陣列。Creates an array from a IEnumerable<T>.

ToDictionary<TSource,TKey>(IEnumerable<TSource>, Func<TSource,TKey>)

根據指定的索引鍵選擇器函式,從 Dictionary<TKey,TValue> 建立 IEnumerable<T>Creates a Dictionary<TKey,TValue> from an IEnumerable<T> according to a specified key selector function.

ToDictionary<TSource,TKey>(IEnumerable<TSource>, Func<TSource,TKey>, IEqualityComparer<TKey>)

根據指定的索引鍵選取器函式和索引鍵比較子,從 Dictionary<TKey,TValue> 建立 IEnumerable<T>Creates a Dictionary<TKey,TValue> from an IEnumerable<T> according to a specified key selector function and key comparer.

ToDictionary<TSource,TKey,TElement>(IEnumerable<TSource>, Func<TSource,TKey>, Func<TSource,TElement>)

根據指定的索引鍵選取器和項目選取器函式,從 Dictionary<TKey,TValue> 建立 IEnumerable<T>Creates a Dictionary<TKey,TValue> from an IEnumerable<T> according to specified key selector and element selector functions.

ToDictionary<TSource,TKey,TElement>(IEnumerable<TSource>, Func<TSource,TKey>, Func<TSource,TElement>, IEqualityComparer<TKey>)

根據指定的索引鍵選取器函式、比較子和項目選取器函式,從 Dictionary<TKey,TValue> 建立 IEnumerable<T>Creates a Dictionary<TKey,TValue> from an IEnumerable<T> according to a specified key selector function, a comparer, and an element selector function.

ToHashSet<TSource>(IEnumerable<TSource>)

IEnumerable<T> 建立 HashSet<T>Creates a HashSet<T> from an IEnumerable<T>.

ToHashSet<TSource>(IEnumerable<TSource>, IEqualityComparer<TSource>)

使用比較金鑰的 comparerIEnumerable<T> 建立 HashSet<T>Creates a HashSet<T> from an IEnumerable<T> using the comparer to compare keys.

ToList<TSource>(IEnumerable<TSource>)

IEnumerable<T> 建立 List<T>Creates a List<T> from an IEnumerable<T>.

ToLookup<TSource,TKey>(IEnumerable<TSource>, Func<TSource,TKey>)

根據指定的索引鍵選擇器函式,從 Lookup<TKey,TElement> 建立 IEnumerable<T>Creates a Lookup<TKey,TElement> from an IEnumerable<T> according to a specified key selector function.

ToLookup<TSource,TKey>(IEnumerable<TSource>, Func<TSource,TKey>, IEqualityComparer<TKey>)

根據指定的索引鍵選取器函式和索引鍵比較子,從 Lookup<TKey,TElement> 建立 IEnumerable<T>Creates a Lookup<TKey,TElement> from an IEnumerable<T> according to a specified key selector function and key comparer.

ToLookup<TSource,TKey,TElement>(IEnumerable<TSource>, Func<TSource,TKey>, Func<TSource,TElement>)

根據指定的索引鍵選取器和項目選取器函式,從 Lookup<TKey,TElement> 建立 IEnumerable<T>Creates a Lookup<TKey,TElement> from an IEnumerable<T> according to specified key selector and element selector functions.

ToLookup<TSource,TKey,TElement>(IEnumerable<TSource>, Func<TSource,TKey>, Func<TSource,TElement>, IEqualityComparer<TKey>)

根據指定的索引鍵選取器函式、比較子和項目選取器函式,從 Lookup<TKey,TElement> 建立 IEnumerable<T>Creates a Lookup<TKey,TElement> from an IEnumerable<T> according to a specified key selector function, a comparer and an element selector function.

Union<TSource>(IEnumerable<TSource>, IEnumerable<TSource>)

使用預設相等比較值來比較值,以便產生兩個序列的集合等位。Produces the set union of two sequences by using the default equality comparer.

Union<TSource>(IEnumerable<TSource>, IEnumerable<TSource>, IEqualityComparer<TSource>)

使用指定的 IEqualityComparer<T> 產生兩個序列的集合等位。Produces the set union of two sequences by using a specified IEqualityComparer<T>.

Where<TSource>(IEnumerable<TSource>, Func<TSource,Boolean>)

根據述詞來篩選值序列。Filters a sequence of values based on a predicate.

Where<TSource>(IEnumerable<TSource>, Func<TSource,Int32,Boolean>)

根據述詞來篩選值序列。Filters a sequence of values based on a predicate. 述詞函式的邏輯中使用各項目的索引。Each element's index is used in the logic of the predicate function.

Zip<TFirst,TSecond>(IEnumerable<TFirst>, IEnumerable<TSecond>)

從兩個指定序列中的元素產生一系列元組。Produces a sequence of tuples with elements from the two specified sequences.

Zip<TFirst,TSecond,TResult>(IEnumerable<TFirst>, IEnumerable<TSecond>, Func<TFirst,TSecond,TResult>)

將指定的函式套用至兩個序列的對應項目,產生結果的序列。Applies a specified function to the corresponding elements of two sequences, producing a sequence of the results.

AsParallel(IEnumerable)

啟用查詢的平行化作業。Enables parallelization of a query.

AsParallel<TSource>(IEnumerable<TSource>)

啟用查詢的平行化作業。Enables parallelization of a query.

AsQueryable(IEnumerable)

IEnumerable 轉換成 IQueryableConverts an IEnumerable to an IQueryable.

AsQueryable<TElement>(IEnumerable<TElement>)

將泛型 IEnumerable<T> 轉換成泛型 IQueryable<T>Converts a generic IEnumerable<T> to a generic IQueryable<T>.

Ancestors<T>(IEnumerable<T>)

傳回包含來源集合中每個節點祖系的項目集合。Returns a collection of elements that contains the ancestors of every node in the source collection.

Ancestors<T>(IEnumerable<T>, XName)

傳回包含來源集合中每個節點祖系的已篩選項目集合。Returns a filtered collection of elements that contains the ancestors of every node in the source collection. 集合中只會包含具有相符之 XName 的項目。Only elements that have a matching XName are included in the collection.

DescendantNodes<T>(IEnumerable<T>)

傳回來源集合中每個文件和項目之子代節點的集合。Returns a collection of the descendant nodes of every document and element in the source collection.

Descendants<T>(IEnumerable<T>)

傳回包含來源集合中每個項目和文件之子代項目的項目集合。Returns a collection of elements that contains the descendant elements of every element and document in the source collection.

Descendants<T>(IEnumerable<T>, XName)

傳回已篩選的項目集合,其中包含來源集合中每個項目和文件的子代項目。Returns a filtered collection of elements that contains the descendant elements of every element and document in the source collection. 集合中只會包含具有相符之 XName 的項目。Only elements that have a matching XName are included in the collection.

Elements<T>(IEnumerable<T>)

傳回來源集合中每個項目和文件的子項目集合。Returns a collection of the child elements of every element and document in the source collection.

Elements<T>(IEnumerable<T>, XName)

傳回來源集合中每個項目和文件的已篩選子項目集合。Returns a filtered collection of the child elements of every element and document in the source collection. 集合中只會包含具有相符之 XName 的項目。Only elements that have a matching XName are included in the collection.

InDocumentOrder<T>(IEnumerable<T>)

傳回包含來源集合中所有節點的節點集合,依據文件順序來排序。Returns a collection of nodes that contains all nodes in the source collection, sorted in document order.

Nodes<T>(IEnumerable<T>)

傳回來源集合中每個文件和項目的子節點集合。Returns a collection of the child nodes of every document and element in the source collection.

Remove<T>(IEnumerable<T>)

在來源集合中,從每一個節點的父節點移除這些節點。Removes every node in the source collection from its parent node.

適用於

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