TextureStateManager.AlphaArgument0 Property

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Defines settings for the alpha channel selector operand for triadic (multiply, add, and linear interpolation) operations identified by the TextureArgument enumeration.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)


Public Property AlphaArgument0 As TextureArgument
Dim instance As TextureStateManager
Dim value As TextureArgument

value = instance.AlphaArgument0

instance.AlphaArgument0 = value
public TextureArgument AlphaArgument0 { get; set; }
property TextureArgument AlphaArgument0 {
    TextureArgument get ();
    void set (TextureArgument value);
member AlphaArgument0 : TextureArgument with get, set

Property Value

Type: Microsoft.WindowsMobile.DirectX.Direct3D.TextureArgument
A TextureArgument that represents the current texture arguments.


This property is supported if the SupportsMultiplyAdd or SupportsLerp of a TextureOperationCaps capabilities are present. The default argument of TextureArgument is Current. To select a temporary register color for read or write, specify Temp, which is supported if the SupportsTextureStageStateArgumentTemp device capability of a MiscCaps is present. The default argument is (0.0, 0.0, 0.0, 0.0).

.NET Framework Security


Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also


TextureStateManager Class

TextureStateManager Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace