HOW TO:建立網狀結構
更新:2007 年 11 月
您有四種基本方式可以建立網狀結構:
從檔案載入網狀結構資料。
複製或最佳化現有的網狀結構。
使用形狀建立函式,並指定要用於建立形狀之三角形的大小和數目。
使用 Mesh 建構函式。
注意事項: |
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Managed Direct3D Mobile 應用程式需要適用於 Pocket PC 和 Smartphone 的 Windows Mobile 5.0 版軟體。如需 Windows Mobile 軟體和 SDK 的詳細資訊,請參閱 .NET Compact Framework 的外部資源。 |
從檔案建立網狀結構
- 從檔案載入網狀結構資料,然後以資料填入網狀結構。.NET Compact Framework 不直接支援從檔案載入網狀結構,但是 Direct3D Mobile 範例 會定義載入網狀結構的類別 (Class)。
若要從現有網狀結構建立網狀結構
請使用 Optimize 方法來建立具有最佳化資料的新網狀結構。
-或-
請使用 OptimizeInPlace 方法來最佳化目前的網狀結構。
複製的主要用途是要將網狀結構從浮點格式轉換成定點格式。最佳化的主要用途是要建立可以更快速描繪的網狀結構。網狀結構最佳化會重新排列網狀結構中的三角形,以便讓在網狀結構上進行的描繪呼叫能夠更快地執行。網狀結構最佳化也會產生屬性資料表,這個表格可用來識別必須以不同紋理、呈現狀態和材料描繪的網狀結構區域。
若要使用形狀建立函式來建立網狀結構
若要使用 Mesh 建構函式建立網狀結構
請以需要的引數呼叫 Mesh 建構函式。
設定索引緩衝區、頂點緩衝區及屬性 (Attribute) 資料表資料。在此狀況下的資料通常都是在執行階段產生。下列範例顯示以此方式建立網狀結構的步驟。
範例
下列程式碼範例會建立位於 X-Y 平面,並以 Z 座標表示垂直維度 (Dimension) 的高度場網狀結構。建立的特定網狀結構從 (0, 0) 延伸至 (1, 1),並具有 GetHeight 方法所指定的高度。這個網狀結構會以單一的紋理覆蓋整個網狀結構。範例所定義的 tessellation 參數,用於控制沿著網狀結構邊緣使用的點數。
Class Form1
Private Sub New()
MyBase.New()
' In this example, initialize the mesh with
' 4 tessellations
Me.InitializeMesh(4)
End Sub
Private Sub InitializeMesh(ByVal tessellation As Integer)
Dim mesh1 As Mesh = CreateHeightfieldMesh(tessellation)
End Sub
Private Function GetHeight(ByVal x As Single, ByVal y As Single) As Single
Return 0
End Function
Private Function CreateHeightfieldMesh(ByVal tessellation As Integer) As Mesh
Dim mesh As Mesh
Dim device As Device = Nothing
Dim arrayIndices((tessellation - 1) * (tessellation - 1) * 6) As Short
Dim arrayVertices(tessellation * tessellation) As CustomVertex.PositionTextured
Dim attributeRange As New AttributeRange()
' Create mesh with desired vertex format and desired size.
mesh = New Mesh(arrayIndices.Length / 3, arrayVertices.Length, MeshFlags.SystemMemory, CustomVertex.PositionTextured.Format, device)
' For each point in the height field calculate the x, y, z and
' texture coordinates.
Dim y As Integer
For y = 0 To tessellation
Dim x As Integer
For x = 0 To tessellation
Dim arrayIndex As Integer = y * tessellation + x
Dim xCoordinate As Single = System.Convert.ToSingle(x) / System.Convert.ToSingle(tessellation - 1)
Dim yCoordinate As Single = System.Convert.ToSingle(y) / System.Convert.ToSingle(tessellation - 1)
Dim vertex As New CustomVertex.PositionTextured(xCoordinate, yCoordinate, GetHeight(xCoordinate, yCoordinate), xCoordinate, yCoordinate)
arrayVertices(arrayIndex) = vertex
Next x
Next y
' Calculate the index buffer.
Dim z As Integer
For z = 0 To (tessellation - 1)
Dim x As Integer
For x = 0 To (tessellation - 1)
Dim arrayIndex As Integer = (z * (tessellation - 1) + x) * 6
Dim vertexIndex As Integer = z * tessellation + x
arrayIndices(arrayIndex) = Fix(vertexIndex)
arrayIndices((arrayIndex + 1)) = Fix(vertexIndex + 1)
arrayIndices((arrayIndex + 2)) = Fix(vertexIndex + tessellation)
arrayIndices((arrayIndex + 3)) = Fix(vertexIndex + tessellation)
arrayIndices((arrayIndex + 4)) = Fix(vertexIndex + 1)
arrayIndices((arrayIndex + 5)) = Fix(vertexIndex + tessellation + 1)
Next x
Next z
' There is only one attribute value for this mesh.
' By specifying an attribute range the DrawSubset function
' does not have to scan the entire mesh for all faces that are
' are marked with a particular attribute ID.
attributeRange.AttributeId = 0
attributeRange.FaceStart = 0
attributeRange.FaceCount = arrayIndices.Length / 3
attributeRange.VertexStart = 0
attributeRange.VertexCount = arrayVertices.Length
mesh.VertexBuffer.SetData(arrayVertices, 0, LockFlags.None)
mesh.IndexBuffer.SetData(arrayIndices, 0, LockFlags.None)
mesh.SetAttributeTable(New AttributeRange() {attributeRange})
Return mesh
End Function
Public Shared Sub Main()
Try
Dim Form1 As New Form()
Application.Run(Form1)
Catch e As NotSupportedException
MsgBox("Your device does not have the " + _
"needed 3d support to run this sample")
Catch e As DriverUnsupportedException
MsgBox("Your device does not have the " + _
"needed 3d driver support to run this sample")
Catch e As Exception
MsgBox("The sample has run into an error and " + _
"needs to close: " + e.Message)
End Try
End Sub
End Class
class Form1
{
Form1()
{
// In this example, initialize the Mesh object
// with 4 tessellations
this.InitializeMesh(4);
}
private void InitializeMesh(int tessellation)
{
Mesh mesh1 = CreateHeightfieldMesh(tessellation);
}
private float GetHeight(float x, float y)
{
return 0;
//TODO: fill in this function
}
private Mesh CreateHeightfieldMesh(int tessellation)
{
Mesh mesh;
Device device = null; // TODO: initialize this
short[] arrayIndices = new short[(tessellation - 1) * (tessellation - 1) * 6];
CustomVertex.PositionTextured[] arrayVertices =
new CustomVertex.PositionTextured[tessellation * tessellation];
AttributeRange attributeRange = new AttributeRange();
// Create mesh with desired vertex format and desired size
mesh = new Mesh(arrayIndices.Length / 3, arrayVertices.Length, MeshFlags.SystemMemory,
CustomVertex.PositionTextured.Format, device);
// For each point in the height field calculate the x, y, z and
// texture coordinates.
for (int y = 0; y < tessellation; y++)
{
for (int x = 0; x < tessellation; x++)
{
int arrayIndex = y * tessellation + x;
float xCoordinate = (float)x / (float)(tessellation - 1);
float yCoordinate = (float)y / (float)(tessellation - 1);
CustomVertex.PositionTextured vertex = new CustomVertex.PositionTextured
(xCoordinate, yCoordinate, GetHeight(xCoordinate, yCoordinate), xCoordinate, yCoordinate);
arrayVertices[arrayIndex] = vertex;
}
}
// Calculate the index buffer.
for (int y = 0; y < (tessellation - 1); y++)
{
for (int x = 0; x < (tessellation - 1); x++)
{
int arrayIndex = (y * (tessellation - 1) + x) * 6;
int vertexIndex = y * tessellation + x;
arrayIndices[arrayIndex] = (short)vertexIndex;
arrayIndices[arrayIndex + 1] = (short)(vertexIndex + 1);
arrayIndices[arrayIndex + 2] = (short)(vertexIndex + tessellation);
arrayIndices[arrayIndex + 3] = (short)(vertexIndex + tessellation);
arrayIndices[arrayIndex + 4] = (short)(vertexIndex + 1);
arrayIndices[arrayIndex + 5] = (short)(vertexIndex + tessellation + 1);
}
}
// There is only one attribute value for this mesh.
// By specifying an attribute range the DrawSubset function
// does not have to scan the entire mesh for all faces that are
// are marked with a particular attribute id.
attributeRange.AttributeId = 0;
attributeRange.FaceStart = 0;
attributeRange.FaceCount = arrayIndices.Length / 3;
attributeRange.VertexStart = 0;
attributeRange.VertexCount = arrayVertices.Length;
mesh.VertexBuffer.SetData(arrayVertices, 0, LockFlags.None);
mesh.IndexBuffer.SetData(arrayIndices, 0, LockFlags.None);
mesh.SetAttributeTable(new AttributeRange[] { attributeRange });
return (mesh);
}
public static void Main()
{
try
{
Form Form1 = new Form();
Application.Run(Form1);
}
catch (NotSupportedException)
{
MessageBox.Show("Your device does not have the needed 3d " +
"support to run this sample");
}
catch (DriverUnsupportedException)
{
MessageBox.Show("Your device does not have the needed 3d " +
"driver support to run this sample");
}
catch (Exception e)
{
MessageBox.Show("The sample has run into an error and " +
"needs to close: " + e.Message);
}
}
}
編譯程式碼
這個範例需要下列命名空間的參考:
請參閱
概念
.NET Compact Framework HOW TO 主題