HOW TO:使用原生回呼子類別化按鈕控制項

更新:2007 年 11 月

這個主題是一則練習,內容將示範如何使用 Managed Windows 程序 (WndProc),子類別化 (Subclass) Windows Form 控制項以從機器碼接收回呼 (Callback)。此範例程式在使用 Managed 視窗程序將控制項子類別化中有詳細說明。

這個範例程式將示範如何使用從 Button 子類別化的控制項,顯示漸層填滿。它會需要處理 Windows 訊息。在按鈕中顯示漸層填滿較簡單的方式,就是建立從 Control 衍生的自訂控制項。如需範例,請參閱 HOW TO:顯示漸層填滿

若要子類別化按鈕控制項以顯示漸層填滿

  1. 在 Microsoft Visual Studio 2005 中建立智慧型裝置 Pocket PC 專案。

  2. 將 Gradientfill 類別加入至專案。

    public sealed class GradientFill
    {
        // This method wraps the PInvoke to GradientFill.
        // Parameters:
        //  gr - The Graphics object we are filling
        //  rc - The rectangle to fill
        //  startColor - The starting color for the fill
        //  endColor - The ending color for the fill
        //  fillDir - The direction to fill
        //
        // Returns true if the call to GradientFill succeeded; false
        // otherwise.
        public static bool Fill(
            Graphics gr,
            Rectangle rc,
            Color startColor, Color endColor,
            FillDirection fillDir)
        {
    
            // Initialize the data to be used in the call to GradientFill.
            Win32.TRIVERTEX[] tva = new Win32.TRIVERTEX[2];
            tva[0] = new Win32.TRIVERTEX(rc.X, rc.Y, startColor);
            tva[1] = new Win32.TRIVERTEX(rc.Right, rc.Bottom, endColor);
            Win32.GRADIENT_RECT[] gra = new Win32.GRADIENT_RECT[] {
    new Win32.GRADIENT_RECT(0, 1)};
    
            // Get the hDC from the Graphics object.
            IntPtr hdc = gr.GetHdc();
    
            // PInvoke to GradientFill.
            bool b;
    
            b = Win32.GradientFill(
                    hdc,
                    tva,
                    (uint)tva.Length,
                    gra,
                    (uint)gra.Length,
                    (uint)fillDir);
            System.Diagnostics.Debug.Assert(b, string.Format(
                "GradientFill failed: {0}",
                System.Runtime.InteropServices.Marshal.GetLastWin32Error()));
    
            // Release the hDC from the Graphics object.
            gr.ReleaseHdc(hdc);
    
            return b;
        }
    
        // The direction to the GradientFill will follow
        public enum FillDirection
        {
            //
            // The fill goes horizontally
            //
            LeftToRight = Win32.GRADIENT_FILL_RECT_H,
            //
            // The fill goes vertically
            //
            TopToBottom = Win32.GRADIENT_FILL_RECT_V
        }
    }
    
  3. 將 GradientFilledButton 類別加入至專案。

    // Extends the standard button control and does some custom
    // drawing with a GradientFill background
    public class GradientFilledButton : Button
    {
        // Creates a new instance of the object
        public GradientFilledButton()
        {
            // Messages required to override
            // in this control's window procedure.
            WndProcHooker.HookWndProc(this,
                new WndProcHooker.WndProcCallback(this.WM_Paint_Handler),
                Win32.WM_PAINT);
            WndProcHooker.HookWndProc(this,
                new WndProcHooker.WndProcCallback(this.WM_LButtonDown_Handler),
                Win32.WM_LBUTTONDOWN);
            WndProcHooker.HookWndProc(this,
                new WndProcHooker.WndProcCallback(this.WM_LButtonUp_Handler),
                Win32.WM_LBUTTONUP);
            WndProcHooker.HookWndProc(this,
                new WndProcHooker.WndProcCallback(this.WM_MouseMove_Handler),
                Win32.WM_MOUSEMOVE);
            WndProcHooker.HookWndProc(this,
                new WndProcHooker.WndProcCallback(this.WM_KeyDown_Handler),
                Win32.WM_KEYDOWN);
            WndProcHooker.HookWndProc(this,
                new WndProcHooker.WndProcCallback(this.WM_KeyUp_Handler),
                Win32.WM_KEYUP);
        }
    
        // Controls the direction in which the button is filled
        public GradientFill.FillDirection FillDirection
        {
            get
            {
                return fillDirectionValue;
            }
            set
            {
                fillDirectionValue = value;
                Invalidate();
            }
        }
        private GradientFill.FillDirection fillDirectionValue;
    
        // The start color for the GradientFill. This is the color
        // at the left or top of the control depending on the value
        // of the FillDirection property.
        public Color StartColor
        {
            get { return startColorValue; }
            set
            {
                startColorValue = value;
                Invalidate();
            }
        }
        private Color startColorValue = Color.Red;
    
        // The end color for the GradientFill. This is the color
        // at the right or bottom of the control depending on the
        // value of the FillDirection property
        public Color EndColor
        {
            get { return endColorValue; }
            set
            {
                endColorValue = value;
                Invalidate();
            }
        }
        private Color endColorValue = Color.Blue;
    
        // This is the offset from the left or top edge of the button
        // to start the gradient fill.
        public int StartOffset
        {
            get { return startOffsetValue; }
            set
            {
                startOffsetValue = value;
                Invalidate();
            }
        }
        private int startOffsetValue;
    
        // This is the offset from the right or bottom edge
        // of the button to end the gradient fill.
        public int EndOffset
        {
            get { return endOffsetValue; }
            set
            {
                endOffsetValue = value;
                Invalidate();
            }
        }
        private int endOffsetValue;
    
        // Used to double-buffer our drawing to avoid flicker between
        // painting the background, border, focus-rect and the
        // text of the control.
        private Bitmap DoubleBufferImage
        {
            get
            {
                if (bmDoubleBuffer == null)
                    bmDoubleBuffer = new Bitmap(
                        this.ClientSize.Width,
                        this.ClientSize.Height);
                return bmDoubleBuffer;
            }
            set
            {
                if (bmDoubleBuffer != null)
                    bmDoubleBuffer.Dispose();
                bmDoubleBuffer = value;
            }
        }
        private Bitmap bmDoubleBuffer;
    
        // Called when the control is resized. When that happens, we need to
        // recreate the bitmap we use for double-buffering.
        // e - The arguments for this event
        protected override void OnResize(EventArgs e)
        {
            DoubleBufferImage = new Bitmap(
                this.ClientSize.Width,
                this.ClientSize.Height);
            base.OnResize(e);
        }
    
        // Called when the control gets focus. We need to repaint the control
        // to ensure the focus rectangle is drawn correctly.
        // e - The arguments for this control
        protected override void OnGotFocus(EventArgs e)
        {
            base.OnGotFocus(e);
            this.Invalidate();
        }
    
        // Called when the control loses focus. We need to repaint the control
        // to ensure the focus rectangle is removed.
        // e - The arguments for this control
        protected override void OnLostFocus(EventArgs e)
        {
            base.OnLostFocus(e);
            this.Invalidate();
        }
    
        // This is set to true when we get a MouseDown event. It is used
        // to determine if we should fire the Click event when we get
        // a MouseUp
        bool gotMouseDown = false;
        bool gotKeyDown = false;
    
        // Called when a mouse button is pressed while the cursor is
        // in the control.
        // e - The arguments for this event.
        protected override void OnMouseDown(MouseEventArgs e)
        {
            if (e.Button == MouseButtons.Left)
                gotMouseDown = true;
            base.OnMouseDown(e);
        }
    
        // Called when a mouse button is released while the cursor is
        // in the control
        // e - The arguments for this event
        protected override void OnMouseUp(MouseEventArgs e)
        {
            base.OnMouseUp(e);
            // If the MouseDown event was fired before this event then
            // that constitutes a Click.
            if ((e.Button == MouseButtons.Left) && gotMouseDown)
            {
                base.OnClick(EventArgs.Empty);
                gotMouseDown = false;
            }
        }
    
        // The callback called when the window receives a WM_MOUSEMOVE
        // message. If we have the mouse captured (the user had previously
        // clicked down on the button), we redraw the button.
        // hwnd - The handle to the window that received the
        // message.
        // wParam - Indicates whether various virtual keys are
        // down.
        // lParam - The coordinates of the cursor
        // handled - Set to true if we don't want to pass this
        // message on to the original window procedure.
        // Returns zero if we process this message.
        int WM_MouseMove_Handler(
            IntPtr hwnd, uint msg, uint wParam, int lParam,
            ref bool handled)
        {
            if (this.Capture)
            {
                Point coord = Win32.LParamToPoint(lParam);
                if (this.ClientRectangle.Contains(coord) !=
                    this.ClientRectangle.Contains(lastCursorCoordinates))
                {
                    DrawButton(hwnd,
                        this.ClientRectangle.Contains(coord));
                }
                lastCursorCoordinates = coord;
            }
            return -1;
        }
        // The coordinates of the cursor the last time we saw a WM_MOUSEMOVE,
        // WM_LBUTTONDOWN or WM_LBUTTONUP message.
        Point lastCursorCoordinates;
    
        // The callback called when the window receives a WM_LBUTTONDOWN
        // message. We capture the mouse and draw the button in the "pushed"
        // state.
        // hwnd - The handle to the window that received the
        // message.
        // wParam - Indicates whether various virtual keys are
        // down.
        // lParam - The coordinates of the cursor.
        // handled - Set to true if we don't want to pass this
        // message on to the original window procedure.
        // Returns zero if we process this message.
        int WM_LButtonDown_Handler(
            IntPtr hwnd, uint msg, uint wParam, int lParam,
            ref bool handled)
        {
            // Start capturing the mouse input.
            this.Capture = true;
            // someone clicked on us so grab the focus
            this.Focus();
    
            // draw the button
            DrawButton(hwnd, true);
    
            // Fire the MouseDown event
            lastCursorCoordinates = Win32.LParamToPoint(lParam);
            OnMouseDown(new MouseEventArgs(MouseButtons.Left, 1,
                lastCursorCoordinates.X, lastCursorCoordinates.Y, 0));
    
            // We have handled this windows message and we don't want the
            // sub-classed window to do anything else.
            handled = true;
            return 0;
        }
    
        // The callback called when the window receives a WM_KEYDOWN message.
        // If the key was the spacebar, We draw the button in the "pushed"
        // state.
        // hwnd - The handle to the window that received the
        // message
        // wParam - Specifies the virtual-key code of the
        // non system key.
        // lParam - Specifies various attributes about the key
        // that is down.
        // handled - Set to true if we don't want to pass this
        // message on to the original window procedure
        // Returns>Zero if we process this message.
        int WM_KeyDown_Handler(
            IntPtr hwnd, uint msg, uint wParam, int lPAram,
            ref bool handled)
        {
            if ((wParam == Win32.VK_SPACE) ||
                (wParam == Win32.VK_RETURN))
            {
                DrawButton(hwnd, true);
                handled = true;
                gotKeyDown = true;
            }
            return handled ? 0 : -1;
        }
    
        // The callback called when the window receives a WM_KEYUP message.
        // If the key was the spacebar, We draw the button in the "un-pushed"
        // state and fire the Click event.
        // hwnd - The handle to the window that received the
        // message
        // wParam - Specifies the virtual-key code of the non-
        // system key.
        // lParam - Specifies various attributes about the key
        // that is down.
        // handled - Set to true if we don't want to pass this
        // message
        // on to the original window procedure
        // Returns zero if we process this message.
        int WM_KeyUp_Handler(
            IntPtr hwnd, uint msg, uint wParam, int lParam,
            ref bool handled)
        {
            if (gotKeyDown &&
                ((wParam == Win32.VK_SPACE) ||
                (wParam == Win32.VK_RETURN)))
            {
                DrawButton(hwnd, false);
                OnClick(EventArgs.Empty);
                handled = true;
                gotKeyDown = false;
            }
            return handled ? 0 : -1;
        }
    
        // The callback called when the window receives a WM_LBUTTONUP
        // message. We release capture on the mouse, draw the button in the
        // "un-pushed" state and fire the  OnMouseUp event if the cursor was
        // let go of inside our client area.
        // hwnd - The handle to the window that received the
        // message
        // wParam - Indicates whether various virtual keys are
        // down.
        // lParam - The coordinates of the cursor
        // handled - Set to true if we don't want to pass this
        // message
        // on to the original window procedure
        // Returns zero if we process this message.
        int WM_LButtonUp_Handler(
            IntPtr hwnd, uint msg, uint wParam, int lParam,
            ref bool handled)
        {
            this.Capture = false;
    
            DrawButton(hwnd, false);
    
            lastCursorCoordinates = Win32.LParamToPoint(lParam);
            if (this.ClientRectangle.Contains(lastCursorCoordinates))
                OnMouseUp(new MouseEventArgs(MouseButtons.Left, 1,
                    lastCursorCoordinates.X, lastCursorCoordinates.Y, 0));
            handled = true;
            return 0;
        }
    
    
        // The callback called when the window receives a WM_PAINT message.
        // We draw the button in the appropriate state.
        // hwnd - The handle to the window that received the
        // message
        // wParam - Indicates whether various virtual keys are
        // down.
        // lParam - The coordinates of the cursor
        // handled - Set to true if we don't want to pass this
        // message on to the original window procedure
        // Returns zero if we process this message.
        int WM_Paint_Handler(
            IntPtr hwnd, uint msg, uint wParam, int lParam,
            ref bool handled)
        {
            Win32.PAINTSTRUCT ps = new Win32.PAINTSTRUCT();
    
            Graphics gr = Graphics.FromHdc(Win32.BeginPaint(hwnd, ref ps));
            DrawButton(gr, this.Capture &&
                (this.ClientRectangle.Contains(lastCursorCoordinates)));
            gr.Dispose();
            Win32.EndPaint(hwnd, ref ps);
            handled = true;
            return 0;
        }
    
        // Gets a Graphics object for the provided window handle and then
        // calls DrawButton(Graphics, bool).
        // hwnd - The handle to the window to draw as a
        // button
        // pressed - If true, the button is draw in the
        // depressed state
        void DrawButton(IntPtr hwnd, bool pressed)
        {
            IntPtr hdc = Win32.GetDC(hwnd);
            Graphics gr = Graphics.FromHdc(hdc);
            DrawButton(gr, pressed);
            gr.Dispose();
            Win32.ReleaseDC(hwnd, hdc);
        }
    
        // Draws the button on the specified Graphics in the specified
        // state.
        // gr - The Graphics object on which to draw the
        // button
        // pressed - If true, the button is draw in the
        // depressed state
        void DrawButton(Graphics gr, bool pressed)
        {
            // get a Graphics object from our background image
            Graphics gr2 = Graphics.FromImage(DoubleBufferImage);
    
            // fill solid up until where the gradient fill starts
            if (startOffsetValue > 0)
            {
                if (fillDirectionValue ==
                    GradientFill.FillDirection.LeftToRight)
                {
                    gr2.FillRectangle(
                        new SolidBrush(pressed ? EndColor : StartColor),
                        0, 0, startOffsetValue, Height);
                }
                else
                {
                    gr2.FillRectangle(
                        new SolidBrush(pressed ? EndColor : StartColor),
                        0, 0, Width, startOffsetValue);
                }
            }
    
            // draw the gradient fill
            Rectangle rc = this.ClientRectangle;
            if (fillDirectionValue == GradientFill.FillDirection.LeftToRight)
            {
                rc.X = startOffsetValue;
                rc.Width = rc.Width - startOffsetValue - endOffsetValue;
            }
            else
            {
                rc.Y = startOffsetValue;
                rc.Height = rc.Height - startOffsetValue - endOffsetValue;
            }
            GradientFill.Fill(
                gr2,
                rc,
                pressed ? endColorValue : startColorValue,
                pressed ? startColorValue : endColorValue,
                fillDirectionValue);
    
            // fill solid from the end of the gradient fill to the edge of the
            // button
            if (endOffsetValue > 0)
            {
                if (fillDirectionValue ==
                    GradientFill.FillDirection.LeftToRight)
                {
                    gr2.FillRectangle(
                        new SolidBrush(pressed ? StartColor : EndColor),
                        rc.X + rc.Width, 0, endOffsetValue, Height);
                }
                else
                {
                    gr2.FillRectangle(
                        new SolidBrush(pressed ? StartColor : EndColor),
                        0, rc.Y + rc.Height, Width, endOffsetValue);
                }
            }
    
            // draw the text
            StringFormat sf = new StringFormat();
            sf.Alignment = StringAlignment.Center;
            sf.LineAlignment = StringAlignment.Center;
            gr2.DrawString(this.Text, this.Font,
                new SolidBrush(this.ForeColor),
                this.ClientRectangle, sf);
    
            // draw the border.
            // we need to shrink the width and height by 1 otherwise we
            // won't get any border on the right or bottom.
            rc = this.ClientRectangle;
            rc.Width--;
            rc.Height--;
            Pen pen = new Pen(SystemColors.WindowFrame);
            // focused buttons have a thicker border on device
            if (this.Focused)
                pen = new Pen(SystemColors.WindowFrame, 3f);
            gr2.DrawRectangle(pen, rc);
    
            // draw from the background image onto the screen
            gr.DrawImage(DoubleBufferImage, 0, 0);
            gr2.Dispose();
        }
    }
    
  4. 將 Win32 Helper 類別加入至專案。您可以在 HOW TO:使用 Helper 類別進行平台叫用中找到此程式碼。

  5. 將 WinProcHooker 類別加入至專案。您可以在 HOW TO:使用用來攔截 Windows 程序的類別中找到此程式碼。

  6. 宣告一個 GradientFilledButton 型別的表單參數 (名為 buttonGF)。

    private GradientFilledButton buttonGF;
    
  7. 將下列初始化子類別按鈕控制項的程式碼,加入至 Form1 類別的建構函式。這個程式碼會加在 InitializeComponent 方法的呼叫之後。您可以指定漸層填滿的起始和結束色彩,以及 TopToBottom 或 LeftToRight 的填滿方向。

    InitializeComponent();
    this.buttonGF = new GradientFilledButton();
    this.buttonGF.EndColor = System.Drawing.Color.White;
    this.buttonGF.Location = new System.Drawing.Point(71, 24);
    this.buttonGF.Name = "button1";
    this.buttonGF.Size = new System.Drawing.Size(100, 23);
    this.buttonGF.StartColor = System.Drawing.Color.Turquoise;
    this.buttonGF.TabIndex = 1;
    this.buttonGF.Text = "button1";
    this.buttonGF.Click += new System.EventHandler(this.button_Click);
    this.Controls.Add(buttonGF);
    
    
  8. 將按鈕的 Click 事件的事件處理程式碼加入至 Form1 類別。

    // The event handler called when a button is clicked
    // sender - The object that raised this event.
    // e - The arguments for this event.
    void button_Click(object sender, System.EventArgs e)
    {
        MessageBox.Show("Clicked", "Click event handler");
    }
    
    
  9. 選擇性地覆寫 OnPaint 方法,以便使用漸層填滿圖樣繪製表單的背景。

    // Paints the background of the form with a GradientFill pattern.
    protected override void OnPaintBackground(PaintEventArgs e)
    {
        // On Windows Mobile Pocket PC 2003, the call to GradientFill
        // fails with GetLastError() returning 87 (ERROR_INVALID_PARAMETER)
        // when e.Graphics is used.
        // Instead, fill into a bitmap and then draw that onto e.Graphics.
        Bitmap bm = new Bitmap(Width, Height);
        Graphics gr = System.Drawing.Graphics.FromImage(bm);
    
        GradientFill.Fill(
            gr,
            this.ClientRectangle,
            Color.LightCyan, Color.SlateBlue,
            GradientFill.FillDirection.TopToBottom);
        e.Graphics.DrawImage(bm, 0, 0);
        gr.Dispose();
        bm.Dispose();
    }
    
  10. 編譯及執行應用程式。

請參閱

工作

HOW TO:使用用來攔截 Windows 程序的類別

HOW TO:使用 Helper 類別進行平台叫用

HOW TO:使用原生回呼子類別化樹狀檢視控制項

概念

.NET Compact Framework HOW TO 主題

其他資源

.NET Compact Framework 中的互通性