HOW TO:建立主控描繪清單方塊

更新:2007 年 11 月

您可以利用 .NET Compact Framework 建立擁有人繪製的清單方塊,但是無法如同利用完整 .NET Framework 般容易。.NET Compact Framework 不支援清單方塊和其他控制項的 DrawModeDrawItem 和其他繪製成員,但是您可以利用程式撰寫該功能。這個範例會提供自訂控制項類別,來建立擁有人繪製的清單方塊,並實作控制項做為選取字型的清單方塊。

這個範例會包含基底類別 OwnerDrawnListBox,FontListBox 衍生自這個類別。OwnerDrawnListBox 核心函式包括下列:

  • 提供垂直捲軸、包含項目的陣列,以及建構清單方塊的點陣圖。

  • 提供項目高度屬性,並判斷已指定的控制項高度,可以繪製多少個項目。

  • 提供 SelectedIndex 屬性,按目前捲軸、項目高度和滑鼠指標座標值來判斷選取的項目。

  • 提供 SelectedIndexChanged 事件。

  • 確定項目的可視性。

  • 如果不需要即可移除捲軸。

  • 提供含上下巡覽鍵的鍵盤作業。

FontListBox 類別繼承自 OwnerDrawnListBox。實作和技術包括下列:

  • 判斷適當的項目高度。

  • 使用覆寫的 OnPaint 方法來繪製項目,並反白顯示所選取的繪製項目。為了防止重繪閃動,這個方法會在繪製了所有的圖形功能之後,才顯示控制項。

  • 提供 SelectedFaceName 屬性,其中包含所選取的字型名稱。

DrawFontList 表單會執行下列動作:

  • 建立 FontListBox 的新執行個體,並將它加入至控制項集合。

  • 加入 SelectedIndexChanged 事件的事件處理常式。

  • 以字型清單填入 (Populate) FontListBox。

  • 提供標籤以顯示所選取的字型範例。

若要建立擁有人繪製的清單方塊

  1. 將 OwnerDrawnListBox 自訂控制項類別加入至專案。

    ' Base custom control for DrawFontList
    Class OwnerDrawnListBox
        Inherits Control
        Private Const SCROLL_WIDTH As Integer = 20
        Private itemH As Integer = -1
        Private selIndex As Integer = -1
    
        Private offScreenBitmap As Bitmap
        Private vs As VScrollBar
        Private itemsAList As ArrayList
    
    
        Public Sub New()
            Me.vs = New VScrollBar
            Me.vs.Parent = Me
            Me.vs.Visible = False
            Me.vs.SmallChange = 1
            AddHandler Me.vs.ValueChanged, AddressOf Me.ScrollValueChanged
    
            Me.itemsAList = New ArrayList
        End Sub
    
    
        Public ReadOnly Property Items() As ArrayList
            Get
                Return Me.itemsAList
            End Get
        End Property
    
    
        Protected ReadOnly Property OffScreen() As Bitmap
            Get
                Return Me.offScreenBitmap
            End Get
        End Property
    
    
        Protected ReadOnly Property VScrollBar() As VScrollBar
            Get
                Return Me.vs
            End Get
        End Property
    
        Friend Event SelectedIndexChanged As EventHandler
    
    
        Protected Overridable Sub OnSelectedIndexChanged(ByVal e As EventArgs)
            RaiseEvent SelectedIndexChanged(Me, e)
        End Sub
    
        Protected Overrides Sub OnMouseDown(ByVal e As MouseEventArgs)
            Me.SelectedIndex = Me.vs.Value + e.Y / Me.ItemHeight
    
            ' Invalidate the control so we can draw the item as selected.
            Me.Refresh()
        End Sub
    
        ' Get or set index of selected item.
        Public Property SelectedIndex() As Integer
            Get
                Return Me.selIndex
            End Get
    
            Set(ByVal Value As Integer)
                Me.selIndex = Value
    
                RaiseEvent SelectedIndexChanged(Me, Nothing)
            End Set
        End Property
    
    
        Protected Sub ScrollValueChanged(ByVal o As Object, ByVal e As EventArgs)
            Me.Refresh()
        End Sub
    
    
        Protected Overridable Property ItemHeight() As Integer
            Get
                Return Me.itemH
            End Get
    
            Set(ByVal Value As Integer)
                Me.itemH = Value
            End Set
        End Property
    
    
        ' If the requested index is before the first visible index then set the
        ' first item to be the requested index. If it is after the last visible
        ' index, then set the last visible index to be the requested index.
        Public Sub EnsureVisible(ByVal index As Integer)
            If index < Me.vs.Value Then
                Me.vs.Value = index
                Me.Refresh()
            ElseIf index >= Me.vs.Value + Me.DrawCount Then
                Me.vs.Value = index - Me.DrawCount + 1
                Me.Refresh()
            End If
        End Sub
    
    
        ' Need to set focus to the control when it 
        ' is clicked so that keyboard events occur.
        Protected Overrides Sub OnClick(ByVal e As EventArgs)
            Me.Focus()
            MyBase.OnClick(e)
        End Sub
    
        ' Selected item moves when you use the keyboard up/down keys.
        Protected Overrides Sub OnKeyDown(ByVal e As KeyEventArgs)
            Select Case e.KeyCode
                Case Keys.Down
                    If Me.SelectedIndex < Me.vs.Maximum Then
                        Me.SelectedIndex = Me.SelectedIndex + 1
                        EnsureVisible(Me.SelectedIndex + 1)
                        Me.Refresh()
                    End If
                Case Keys.Up
                    If Me.SelectedIndex > Me.vs.Minimum Then
                        Me.SelectedIndex = Me.SelectedIndex - 1
                        EnsureVisible(Me.SelectedIndex - 1)
                        Me.Refresh()
                    End If
                Case Keys.PageDown
                    Me.SelectedIndex = Math.Min(Me.vs.Maximum, Me.SelectedIndex + Me.DrawCount)
                    EnsureVisible(Me.SelectedIndex)
                    Me.Refresh()
                Case Keys.PageUp
                    Me.SelectedIndex = Math.Max(Me.vs.Minimum, Me.SelectedIndex - Me.DrawCount)
                    EnsureVisible(Me.SelectedIndex)
                    Me.Refresh()
                Case Keys.Home
                    Me.SelectedIndex = 0
                    EnsureVisible(Me.SelectedIndex)
                    Me.Refresh()
                Case Keys.End
                    Me.SelectedIndex = Me.itemsAList.Count - 1
                    EnsureVisible(Me.SelectedIndex)
                    Me.Refresh()
            End Select
    
            MyBase.OnKeyDown(e)
        End Sub
    
        ' Calculate how many items we can draw given the height of the control.
        Protected ReadOnly Property DrawCount() As Integer
            Get
                If Me.vs.Value + Me.vs.LargeChange > Me.vs.Maximum Then
                    Return Me.vs.Maximum - Me.vs.Value + 1
                Else
                    Return Me.vs.LargeChange
                End If
            End Get
        End Property
    
        Protected Overrides Sub OnResize(ByVal e As EventArgs)
            Dim viewableItemCount As Integer = Me.ClientSize.Height / Me.ItemHeight
    
            Me.vs.Bounds = New Rectangle(Me.ClientSize.Width - SCROLL_WIDTH, 0, SCROLL_WIDTH, Me.ClientSize.Height)
    
    
            ' Determine if scrollbars are needed
            If Me.itemsAList.Count > viewableItemCount Then
                Me.vs.Visible = True
                Me.vs.LargeChange = viewableItemCount
                Me.offScreenBitmap = New Bitmap(Me.ClientSize.Width - SCROLL_WIDTH - 1, Me.ClientSize.Height - 2)
            Else
                Me.vs.Visible = False
                Me.vs.LargeChange = Me.itemsAList.Count
                Me.offScreenBitmap = New Bitmap(Me.ClientSize.Width - 1, Me.ClientSize.Height - 2)
            End If
    
            Me.vs.Maximum = Me.itemsAList.Count - 1
        End Sub
    End Class
    
    // Base custom control for DrawFontList
    class OwnerDrawnListBox : Control
    {
        const int SCROLL_WIDTH = 20;
        int itemHeight         = -1;
        int selectedIndex      = -1;
    
        Bitmap offScreen;
        VScrollBar vs;
        ArrayList items;
    
        public OwnerDrawnListBox()
        {
            this.vs = new VScrollBar();
            this.vs.Parent      = this;
            this.vs.Visible     = false;
            this.vs.SmallChange = 1;
            this.vs.ValueChanged += new EventHandler(this.ScrollValueChanged);
    
            this.items = new ArrayList();
        }
    
        public ArrayList Items
        {
            get
            {
                return this.items;
            }
        }
    
        protected Bitmap OffScreen
        {
            get
            {
                return this.offScreen;
            }
        }
    
        protected VScrollBar VScrollBar
        {
            get
            {
                return this.vs;
            }
        }
    
        public event EventHandler SelectedIndexChanged;
    
        // Raise the SelectedIndexChanged event
        protected virtual void OnSelectedIndexChanged(EventArgs e)
        {
            if(this.SelectedIndexChanged != null)
                this.SelectedIndexChanged(this, e);
        }
    
        protected override void OnMouseDown(MouseEventArgs e)
        {
            this.SelectedIndex = this.vs.Value + (e.Y / this.ItemHeight);
    
            // Invalidate the control so we can draw the item as selected.
            this.Refresh();
        }
    
        // Get or set index of selected item.
        public int SelectedIndex
        {
            get
            {
                return this.selectedIndex;
            }
    
            set
            {
                this.selectedIndex = value;
    
                if (this.SelectedIndexChanged != null)
                    this.SelectedIndexChanged(this, EventArgs.Empty);
    
            }
        }
    
        protected void ScrollValueChanged(object o, EventArgs e)
        {
            this.Refresh();
        }
    
        protected virtual int ItemHeight
        {
            get
            {
                return this.itemHeight;
            }
    
            set
            {
                this.itemHeight = value;
            }
        }
    
        // If the requested index is before the first visible index then set the
        // first item to be the requested index. If it is after the last visible
        // index, then set the last visible index to be the requested index.
        public void EnsureVisible(int index)
        {
            if(index < this.vs.Value)
            {
                this.vs.Value = index;
                this.Refresh();
            }
            else if(index >= this.vs.Value + this.DrawCount)
            {
                this.vs.Value = index - this.DrawCount + 1;
                this.Refresh();
            }
        }
    
    
        // Need to set focus to the control when it
        // is clicked so that keyboard events occur.
        protected override void OnClick(EventArgs e)
        {
            this.Focus();
            base.OnClick(e);
        }
    
        // Selected item moves when you use the keyboard up/down keys.
        protected override void OnKeyDown(KeyEventArgs e)
        {
            switch(e.KeyCode)
            {
                case Keys.Down:
                    if(this.SelectedIndex < this.vs.Maximum)
                    {
                        EnsureVisible(++this.SelectedIndex);
                        this.Refresh();
                    }
                    break;
                case Keys.Up:
                    if(this.SelectedIndex > this.vs.Minimum)
                    {
                        EnsureVisible(--this.SelectedIndex);
                        this.Refresh();
                    }
                    break;
                case Keys.PageDown:
                    this.SelectedIndex = Math.Min(this.vs.Maximum, this.SelectedIndex + this.DrawCount);
                    EnsureVisible(this.SelectedIndex);
                    this.Refresh();
                    break;
                case Keys.PageUp:
                    this.SelectedIndex = Math.Max(this.vs.Minimum, this.SelectedIndex - this.DrawCount);
                    EnsureVisible(this.SelectedIndex);
                    this.Refresh();
                    break;
                case Keys.Home:
                    this.SelectedIndex = 0;
                    EnsureVisible(this.SelectedIndex);
                    this.Refresh();
                    break;
                case Keys.End:
                    this.SelectedIndex = this.items.Count - 1;
                    EnsureVisible(this.SelectedIndex);
                    this.Refresh();
                    break;
            }
    
            base.OnKeyDown(e);
        }
    
        // Calculate how many items we can draw given the height of the control.
        protected int DrawCount
        {
            get
            {
                if(this.vs.Value + this.vs.LargeChange > this.vs.Maximum)
                    return this.vs.Maximum - this.vs.Value + 1;
                else
                    return this.vs.LargeChange;
            }
        }
    
        protected override void OnResize(EventArgs e)
        {
            int viewableItemCount = this.ClientSize.Height / this.ItemHeight;
    
            this.vs.Bounds = new Rectangle(this.ClientSize.Width - SCROLL_WIDTH,
                0,
                SCROLL_WIDTH,
                this.ClientSize.Height);
    
    
            // Determine if scrollbars are needed
            if(this.items.Count > viewableItemCount)
            {
                this.vs.Visible = true;
                this.vs.LargeChange = viewableItemCount;
                this.offScreen = new Bitmap(this.ClientSize.Width - SCROLL_WIDTH - 1, this.ClientSize.Height - 2);
            }
            else
            {
                this.vs.Visible = false;
                this.vs.LargeChange = this.items.Count;
                this.offScreen = new Bitmap(this.ClientSize.Width - 1, this.ClientSize.Height - 2);
            }
    
            this.vs.Maximum = this.items.Count - 1;
        }
    }
    
  2. 將 FontListBox 類別 (這是 OwnerDrawnListBox 的實作) 加入至專案。

    ' Derive an implementation of the
    ' OwnerDrawnListBox class
    Class FontListBox
        Inherits OwnerDrawnListBox
        Private Const FONT_SIZE As Integer = 10
        Private Const DRAW_OFFSET As Integer = 5
    
    
        Public Sub New()
    
            ' Determine what the item height should be
            ' by adding 30% padding after measuring
            ' the letter A with the selected font.
            Dim g As Graphics = Me.CreateGraphics()
            Me.ItemHeight = Fix(g.MeasureString("A", Me.Font).Height * 1.3)
            g.Dispose()
        End Sub
    
        ' Return the name of the selected font.
        Public ReadOnly Property SelectedFaceName() As String
            Get
                Return CStr(Me.Items(Me.SelectedIndex))
            End Get
        End Property
    
    
        ' Determine what the text color should be
        ' for the selected item drawn as highlighted
        Function CalcTextColor(ByVal backgroundColor As Color) As Color
            If backgroundColor.Equals(Color.Empty) Then
                Return Color.Black
            End If
            Dim sum As Integer = backgroundColor.R + backgroundColor.G + backgroundColor.B
    
            If sum > 256 Then
                Return Color.Black
            Else
                Return Color.White
            End If
        End Function
    
        Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs)
            Dim font As Font
            Dim fontColor As Color
    
            ' The base class contains a bitmap, offScreen, for constructing
            ' the control and is rendered when all items are populated.
            ' This technique prevents flicker.
            Dim gOffScreen As Graphics = Graphics.FromImage(Me.OffScreen)
            gOffScreen.FillRectangle(New SolidBrush(Me.BackColor), Me.ClientRectangle)
    
            Dim itemTop As Integer = 0
    
            ' Draw the fonts in the list.
            Dim n As Integer
            For n = Me.VScrollBar.Value To (Me.VScrollBar.Value + DrawCount) - 1
                ' If the font name contains "dings" it needs to be displayed
                ' in the list box with a readable font with the default font.
                If CStr(Me.Items(n)).ToLower().IndexOf("dings") <> -1 Then
                    font = New Font(Me.Font.Name, FONT_SIZE, FontStyle.Regular)
                Else
                    font = New Font(CStr(Me.Items(n)), FONT_SIZE, FontStyle.Regular)
                End If
                ' Draw the selected item to appear highlighted
                If n = Me.SelectedIndex Then
                    gOffScreen.FillRectangle(New SolidBrush(SystemColors.Highlight), 1, itemTop + 1, Me.ClientSize.Width - IIf(Me.VScrollBar.Visible, Me.VScrollBar.Width, 2), Me.ItemHeight)
                    ' If the scroll bar is visible, subtract the scrollbar width
                    ' otherwise subtract 2 for the width of the rectangle
                    fontColor = CalcTextColor(SystemColors.Highlight)
                Else
                    fontColor = Me.ForeColor
                End If
                ' Draw the item
                gOffScreen.DrawString(CStr(Me.Items(n)), font, New SolidBrush(fontColor), DRAW_OFFSET, itemTop)
                itemTop += Me.ItemHeight
            Next n
    
            ' Draw the list box
            e.Graphics.DrawImage(Me.OffScreen, 1, 1)
    
            gOffScreen.Dispose()
        End Sub
    
    
        ' Draws the external border around the control.
        Protected Overrides Sub OnPaintBackground(ByVal e As PaintEventArgs)
            e.Graphics.DrawRectangle(New Pen(Color.Black), 0, 0, Me.ClientSize.Width - 1, Me.ClientSize.Height - 1)
        End Sub
    End Class
    
    // Derive an implementation of the
    // OwnerDrawnListBox class
    class FontListBox : OwnerDrawnListBox
    {
        const int FONT_SIZE    = 10;
        const int DRAW_OFFSET  = 5;
    
        public FontListBox()
        {
    
            // Determine what the item height should be
            // by adding 30% padding after measuring
            // the letter A with the selected font.
            Graphics g = this.CreateGraphics();
            this.ItemHeight = (int)(g.MeasureString("A", this.Font).Height * 1.3);
            g.Dispose();
        }
    
        // Return the name of the selected font.
        public string SelectedFaceName
        {
            get
            {
                return (string)this.Items[this.SelectedIndex];
            }
        }
    
        // Determine what the text color should be
        // for the selected item drawn as highlighted
        Color CalcTextColor(Color backgroundColor)
        {
            if(backgroundColor.Equals(Color.Empty))
                return Color.Black;
    
            int sum = backgroundColor.R + backgroundColor.G + backgroundColor.B;
    
            if(sum > 256)
                return Color.Black;
            else
                return Color.White;
        }
    
        protected override void OnPaint(PaintEventArgs e)
        {
            Font font;
            Color fontColor;
    
            // The base class contains a bitmap, offScreen, for constructing
            // the control and is rendered when all items are populated.
            // This technique prevents flicker.
            Graphics gOffScreen = Graphics.FromImage(this.OffScreen);
            gOffScreen.FillRectangle(new SolidBrush(this.BackColor), this.ClientRectangle);
    
            int itemTop = 0;
    
            // Draw the fonts in the list.
            for(int n = this.VScrollBar.Value; n < this.VScrollBar.Value + DrawCount; n++)
            {
                // If the font name contains "dings" it needs to be displayed
                // in the list box with a readable font with the default font.
                if(((string)this.Items[n]).ToLower().IndexOf("dings") != -1)
                    font = new Font(this.Font.Name, FONT_SIZE, FontStyle.Regular);
                else
                    font = new Font((string)this.Items[n], FONT_SIZE, FontStyle.Regular);
    
                // Draw the selected item to appear highlighted
                if(n == this.SelectedIndex)
                {
                    gOffScreen.FillRectangle(new SolidBrush(SystemColors.Highlight),
                        1,
                        itemTop + 1,
                        // If the scroll bar is visible, subtract the scrollbar width
                        // otherwise subtract 2 for the width of the rectangle
                        this.ClientSize.Width - (this.VScrollBar.Visible ? this.VScrollBar.Width : 2),
                        this.ItemHeight);
                    fontColor = CalcTextColor(SystemColors.Highlight);
                }
                else
                    fontColor = this.ForeColor;
    
                // Draw the item
                gOffScreen.DrawString((string)this.Items[n], font, new SolidBrush(fontColor), DRAW_OFFSET, itemTop);
                itemTop += this.ItemHeight;
            }
    
            // Draw the list box
            e.Graphics.DrawImage(this.OffScreen, 1, 1);
    
            gOffScreen.Dispose();
        }
    
        // Draws the external border around the control.
    
        protected override void OnPaintBackground(PaintEventArgs e)
        {
            e.Graphics.DrawRectangle(new Pen(Color.Black), 0, 0, this.ClientSize.Width - 1, this.ClientSize.Height - 1);
        }
    }
    
  3. 在表單中,加入兩個 Label 控制項並將它們命名為 descLabel 和 sampleLabel,而後者將會顯示從 FontListBox 所選取的字型範例。

  4. 建立表單之 FontListBox 的執行個體。

  5. 將下列程式碼加入至表單之 Load 事件的建構函式。

    ' Create a new instance of FontListBox.
    myListBox.Parent = Me
    
    ' Configure the event handler for the SelectedIndexChanged event. 
    AddHandler myListBox.SelectedIndexChanged, AddressOf Me.SelectedIndexChanged
    
    ' Draw the bounds of the FontListBox.
    myListBox.Bounds = New Rectangle(5, 5, 150, 100)
    
    ' Add fonts to list, repeat the list 4 times
    ' so that the scroll bar can be demonstrated.
    Dim n As Integer
    For n = 0 To 3
        myListBox.Items.Add("Bookdings")
        myListBox.Items.Add("Courier New")
        myListBox.Items.Add("Frutiger Linotype")
        myListBox.Items.Add("Tahoma")
    Next n
    
    
    ' Labels to show the selected font from the list box. Assumes
    ' instances of these labels have been declared for the form.
    descLabel.Parent = Me
    descLabel.Text = "Font Sample:"
    descLabel.Bounds = New Rectangle(10, myListBox.Bottom + 20, Me.ClientSize.Width - 10, 30)
    
    ' Assumes an instance sampleLabel is declared for the form.
    sampleLabel.Parent = Me
    sampleLabel.Bounds = New Rectangle(10, descLabel.Bottom, Me.ClientSize.Width - 10, 30)
    sampleLabel.Text = "AaBbCc 123"
    
    // Create a new instance of FontListBox.
    box = new FontListBox();
    box.Parent = this;
    
    // Configure the event handler for the SelectedIndexChanged event.
    box.SelectedIndexChanged += new EventHandler(this.SelectedIndexChanged);
    
    // Draw the bounds of the FontListBox.
    box.Bounds = new Rectangle(5, 5, 150, 100);
    
    // Add fonts to list, repeat the list 4 times
    // so that the scroll bar can be demonstrated.
    for(int n = 0; n < 4; n++)
    {
        box.Items.Add("Bookdings");
        box.Items.Add("Courier New");
        box.Items.Add("Frutiger Linotype");
        box.Items.Add("Tahoma");
    }
    
    
    // Labels to show the selected font and a sample.
    Label desc = new Label();
    desc.Parent = this;
    desc.Text = "Font Sample:";
    desc.Bounds = new Rectangle(10, box.Bottom + 20, this.ClientSize.Width - 10, 30);
    
    sample = new Label();
    sample.Parent = this;
    sample.Bounds = new Rectangle(10, desc.Bottom, this.ClientSize.Width - 10, 30);
    sample.Text = "AaBbCc 123";
    
  6. 為 FontListBox 控制項的 SelectedChangedEvent 事件加入程式碼,它會顯示 sampleLabel 控制項中選取的字型。

    ' Event handler for SelectedIndexChanged to
    ' display a sample of the selected font.
    
    ' Assumes that an instace of myListBox has been declared for the form.
    Friend Sub SelectedIndexChanged(ByVal o As Object, ByVal e As EventArgs)
        sampleLabel.Font = New Font(myListBox.SelectedFaceName, 12, FontStyle.Regular)
    End Sub
    
    // Event handler for SelectedIndexChanged to
    // display a sample of the selected font.
    private void SelectedIndexChanged(object o, EventArgs e)
    {
        sample.Font = new Font(box.SelectedFaceName, 12, FontStyle.Regular);
    }
    

編譯程式碼

這個範例需要下列命名空間的參考:

請參閱

概念

自訂控制項開發

.NET Compact Framework HOW TO 主題