HOW TO:播放音效

更新:2007 年 11 月

這個範例會示範如何使用平台叫用,播放兩個 WAV 檔,一個做為內嵌資源,另一個則做為內容。

如果要將 WAV 檔實作成 Visual Studio 中的嵌入式資源,請在 [內容] 窗格中,將 [建置動作] 屬性設定為 [內嵌資源]。如果您是在命令列上進行編譯,請參閱 HOW TO:在命令提示字元進行編譯,以取得編譯內嵌資源的相關資訊。

注意事項:

.NET Compact Framework 3.5 版支援 SoundPlayer 播放音效。如需詳細資訊,請參閱 .NET Compact Framework 中的 SoundPlayer

這個範例會定義 Sound 類別,這個類別會使用 Windows CE 中的 CoreDll.dll 提供下列機器碼功能:

  • 使用檔案名稱或資料流來播放聲音的平台叫用方法宣告。

  • 在平台叫用方法呼叫中傳遞引數之位元值的列舉型別

  • 呼叫正確平台叫用方法以播放個別檔案或內嵌資源的 Play 方法

本範例使用名稱為 Chimes.wav 的音效檔。當您將音效檔納入成為內嵌資源時,要在 GetManifestResourceStream 呼叫中,將原始檔案名稱前加上組件命名空間,以傳回檔案的資源資料流。

使用平台叫用播放聲音

  1. 將 Sound 類別加入至專案。

    Public Class Sound
       Private m_soundBytes() As Byte
        Private m_fileName As String
    
        Public Declare Function WCE_PlaySound Lib "CoreDll.dll" Alias "PlaySound" (ByVal szSound As String, ByVal hMod As IntPtr, ByVal flags As Integer) As Integer
        Public Declare Function WCE_PlaySoundBytes Lib "CoreDll.dll" Alias "PlaySound" (ByVal szSound() As Byte, ByVal hMod As IntPtr, ByVal flags As Integer) As Integer
    
    
    
       Private Enum Flags
          SND_SYNC = &H0 ' play synchronously (default) 
          SND_ASYNC = &H1 ' play asynchronously 
          SND_NODEFAULT = &H2 ' silence (!default) if sound not found 
          SND_MEMORY = &H4 ' pszSound points to a memory file 
          SND_LOOP = &H8 ' loop the sound until next sndPlaySound 
          SND_NOSTOP = &H10 ' don't stop any currently playing sound 
          SND_NOWAIT = &H2000 ' don't wait if the driver is busy 
          SND_ALIAS = &H10000 ' name is a registry alias 
          SND_ALIAS_ID = &H110000 ' alias is a predefined ID 
          SND_FILENAME = &H20000 ' name is file name 
          SND_RESOURCE = &H40004 ' name is resource name or atom 
        End Enum
    
    
        ' Construct the Sound object to play sound data from the specified file.
        Public Sub New(ByVal fileName As String)
            m_fileName = fileName
        End Sub
    
    
        ' Construct the Sound object to play sound data from the specified stream.
        Public Sub New(ByVal stream As Stream)
            ' read the data from the stream
            m_soundBytes = New Byte(stream.Length) {}
            stream.Read(m_soundBytes, 0, Fix(stream.Length))
        End Sub 'New
    
    
        ' Play the sound
        Public Sub Play()
            ' If a file name has been registered, call WCE_PlaySound, 
            ' otherwise call WCE_PlaySoundBytes.
            If Not (m_fileName Is Nothing) Then
                WCE_PlaySound(m_fileName, IntPtr.Zero, Fix(Flags.SND_ASYNC Or Flags.SND_FILENAME))
            Else
                WCE_PlaySoundBytes(m_soundBytes, IntPtr.Zero, Fix(Flags.SND_ASYNC Or Flags.SND_MEMORY))
            End If
        End Sub 
    End Class
    
    public class Sound
    {
        private byte[] m_soundBytes;
        private string m_fileName;
    
        private enum Flags {
            SND_SYNC = 0x0000,  /* play synchronously (default) */
            SND_ASYNC = 0x0001,  /* play asynchronously */
            SND_NODEFAULT = 0x0002,  /* silence (!default) if sound not found */
            SND_MEMORY = 0x0004,  /* pszSound points to a memory file */
            SND_LOOP = 0x0008,  /* loop the sound until next sndPlaySound */
            SND_NOSTOP = 0x0010,  /* don't stop any currently playing sound */
            SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */
            SND_ALIAS = 0x00010000, /* name is a registry alias */
            SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */
            SND_FILENAME = 0x00020000, /* name is file name */
            SND_RESOURCE = 0x00040004  /* name is resource name or atom */
        }
    
        [DllImport("CoreDll.DLL", EntryPoint="PlaySound", SetLastError=true)]
        private extern static int WCE_PlaySound(string szSound, IntPtr hMod, int flags);
    
        [DllImport("CoreDll.DLL", EntryPoint="PlaySound", SetLastError=true)]
        private extern static int WCE_PlaySoundBytes (byte[] szSound, IntPtr hMod, int flags);
    
        /// <summary>
        /// Construct the Sound object to play sound data from the specified file.
        /// </summary>
        public Sound (string fileName) {
            m_fileName = fileName;
        }
    
        /// <summary>
        /// Construct the Sound object to play sound data from the specified stream.
        /// </summary>
        public Sound(Stream stream)    {
            // read the data from the stream
            m_soundBytes = new byte [stream.Length];
            stream.Read(m_soundBytes, 0,(int)stream.Length);
        }
    
        /// <summary>
        /// Play the sound
        /// </summary>
        public void Play () {
            // if a file name has been registered, call WCE_PlaySound,
            //  otherwise call WCE_PlaySoundBytes
            if (m_fileName != null)
                WCE_PlaySound(m_fileName, IntPtr.Zero, (int) (Flags.SND_ASYNC | Flags.SND_FILENAME));
            else
                WCE_PlaySoundBytes (m_soundBytes, IntPtr.Zero, (int) (Flags.SND_ASYNC | Flags.SND_MEMORY));
        }
    }
    
  2. 加入方法以建立 Sound 類別的執行個體並播放檔案,例如在按鈕的 Click 事件中。

    ' To return a Stream object associated with an embedded
    ' resource, you must prepend the namespace to the original
    ' name of the file in the project.
    Private Sub btnEmbedded_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles btnEmbedded.Click
        Dim sound As New Sound([Assembly].GetExecutingAssembly().GetManifestResourceStream("SoundSample.chimes.wav"))
        sound.Play()
    End Sub 
    
    
    Private Sub btnFile_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles btnFile.Click
        Dim sound As New Sound("Program Files\SoundSample\chord.wav")
        sound.Play()
    End Sub
    
    // To return a Stream object associated with an embedded
    // resource, you must prepend the namespace to the original
    // name of the file in the project.
    private void btnEmbedded_Click(object sender, System.EventArgs e) {
        Sound sound = new Sound (Assembly.GetExecutingAssembly().GetManifestResourceStream("SoundSample.chimes.wav"));
        sound.Play();
    }
    
    private void btnFile_Click(object sender, System.EventArgs e) {
        Sound sound = new Sound ("Program Files\\SoundSample\\chord.wav");
        sound.Play();
    }
    

編譯程式碼

這個範例需要下列命名空間的參考:

請參閱

概念

.NET Compact Framework HOW TO 主題

其他資源

.NET Compact Framework 中的互通性